April Fools': Transformers: Earth Wars Story Update - All Hail The King
Friday, April 1st, 2016 9:52AM CDT
Categories: Game News, Digital Media NewsPosted by: Va'al Views: 33,027
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Posted by Sabrblade on April 1st, 2016 @ 10:12am CDT
Posted by King Kuuga on April 2nd, 2016 @ 2:38am CDT
Posted by Burn on April 2nd, 2016 @ 3:06am CDT
Level 4 walls are expensive!
Level 6 cost 160K or so, there's something for you to look forward to.
Posted by Rainmaker on April 2nd, 2016 @ 4:45am CDT
Posted by no-one on April 2nd, 2016 @ 10:00am CDT
Ah, those were the days... Lvl 9 walls cost 560kBurn wrote::lol:
Level 4 walls are expensive!
Level 6 cost 160K or so, there's something for you to look forward to.
Patience is the name of this game. Only the impatient pull out their wallet
I'm in the 3 day upgrade portion of the game. I've got about a week and a half upgrade strategy going on now that includes upgrading my ship and scanner to be able to jump to zone 9 to be able to grind up to 1M alloy to buy a missle launcher a little bit faster.
But of course I need to be able to store that much alloy first. Currently my max alloy storage is at 860k. In the mean time my guys will be approaching lvl 40 so I'll need to consider upgrading my research station and who even knows how much spark and energon it's going take to breach the lvl 40 cap.
Excess resources will be dumped into wall and weapon upgrades. having 4 builder bots is a gift from primus
@ That Bot, sometimes you just got to let one of your resources be maxed and throw away resources won. The good news is that your harvestors can temporarily hold a small amount of resources that can be claimed once your storage has room.
So knowing what it's like to upgrade at higher lvls, is anyone still interested in playing
Posted by King Kuuga on April 2nd, 2016 @ 12:03pm CDT
Burn wrote::lol:
Level 4 walls are expensive!
Level 6 cost 160K or so, there's something for you to look forward to.
I think I'll take notes from some of the bases I've raided and only have select walls at high level, oy vey. Stacking walls seems like a cheaper alternative, but there's a cap on walls. Ugh.
Posted by King Kuuga on April 3rd, 2016 @ 10:18pm CDT
Posted by Burn on April 3rd, 2016 @ 10:26pm CDT
That Bot wrote:Needing to upgrade my research station to level bots up every 10 levels is a low blow. And it seems there's a level cap for bots, my one star Bludgeon didn't seem able to upgrade past level 20.
Allow me to put your mind at ease. Straight from support themselves.
1 Star – Max level 20
2 Stars – Max level 40
3 Stars – Max level 50
4 Stars – Max level 60
Meanwhile my two-star Megatron and Starscream are ready to upgrade and unable to do so,
Contact support immediately. I have this very same problem with 1 star Starscream and Skywarp. They're stuck at level 10. Cary knows the fun I've had trying to get this sorted as they kept asking for screencaps but wouldn't tell me WHAT they wanted a screencap of. So I took screencaps of everything, sent them to them and am still waiting for a response (it has been the weekend admittedly)
Unless of course your problem is just because you need to upgrade your research lab in which case I'll just be over here in the corner.
Posted by King Kuuga on April 3rd, 2016 @ 10:45pm CDT
Posted by Va'al on April 4th, 2016 @ 6:14am CDT
Posted by King Kuuga on April 4th, 2016 @ 11:57am CDT
Posted by Burn on April 4th, 2016 @ 4:39pm CDT
That Bot wrote:So this is interesting. I wake up today and instead of 15 fuel cells, I have about 50. I go into battle, and when I come out, my bots suddenly need to recover between fights instead of being ready to go for another battle immediately.
It's been like that on the Aus/NZ release (beta) for weeks. I told them it was stupid, they told me that it's staying
(Though they did just conduct a survey on it)
Posted by King Kuuga on April 5th, 2016 @ 12:54am CDT
Posted by Burn on April 5th, 2016 @ 1:16am CDT
Posted by King Kuuga on April 5th, 2016 @ 1:19am CDT
Posted by no-one on April 5th, 2016 @ 9:10am CDT
Don't forget to go pre-register your device here, here.
Along with the above video; there are some additional promotional images shared via the Transformers: Earth Wars Facebook page and their Instagram account, account.
Hail to the King, Baby! Just kidding!
That's a very nice HQ you have there, it'd be a shame if something happened to it.
Remember to keep your browsers pointed to Seibertron.com for the latest in Transformer news, the largest Transformers galleries found on the web and the liveliest Transformers discussion this side of a space bridge, bridge.
Posted by Sabrblade on April 5th, 2016 @ 9:36am CDT
Posted by no-one on April 5th, 2016 @ 9:51am CDT
Posted by Sabrblade on April 5th, 2016 @ 9:54am CDT
It's still cool, man. (the second one is the one I was referring to)
Posted by Optimall on April 5th, 2016 @ 2:25pm CDT
When players complain, then they get told its a test version.
These scumbags break both Google and apples policies, and codes of conduct and don't break a sweat.
So many players have dropped out and the game hasn't even started yet.
Every change they make is just another way to make it pay to play.
Don't give them the satisfaction.
Posted by no-one on April 14th, 2016 @ 10:40am CDT
You can download any of the wallpapers mirrored below or by visiting their Facebook page.
PC Desktop Wallpaper 16:9
PC Desktop Wallpaper 4:3
Mobile Wallpaper
These and more fun photos like the Insecticon getting repaired below can be found in the photo section of their Facebook Page.
And don't forget to pre-register for the game here.
Remember to keep your browsers pointed to Seibertron.com for the latest in Transformer news, the largest Transformers galleries found on the web and the liveliest Transformers discussion this side of a space bridge.
Posted by Ravage XK on April 14th, 2016 @ 11:15am CDT
Posted by no-one on April 14th, 2016 @ 11:29am CDT
Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Posted by Ravage XK on April 14th, 2016 @ 11:30am CDT
carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.
Posted by no-one on April 14th, 2016 @ 11:42am CDT
No probs, enjoy!Ravage XK wrote:carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.
Posted by King Kuuga on April 14th, 2016 @ 1:00pm CDT
Posted by no-one on April 14th, 2016 @ 1:08pm CDT
Nope, and I just asked the devs a few days ago. It's all shush shush from them on thatThat Bot wrote:Any word on when the game is supposed to actually launch? All this pre-publicity is getting old and repetitive.
Posted by King Kuuga on April 14th, 2016 @ 1:10pm CDT
This time with Decepticons!
This time with no Megatron!
And more art of things you can't actually do in game!
Posted by no-one on April 19th, 2016 @ 6:25am CDT
And don't forget to pre-register for the game here.
Posted by NurseRatchet on April 19th, 2016 @ 10:59am CDT
Posted by CruciblePrime on April 19th, 2016 @ 1:24pm CDT
Posted by King Kuuga on April 19th, 2016 @ 2:20pm CDT
Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Posted by Hellscream9999 on April 19th, 2016 @ 2:38pm CDT
NurseRatchet wrote:Does this mean we'll get a CW Ratchet?
We did get one, it was a botcon exclusive this year, that means that hasbro has no intention of releasing it in the near future
Posted by CruciblePrime on April 19th, 2016 @ 3:37pm CDT
That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Thank you for clarifying that. It would be an awesome figure though
Posted by King Kuuga on April 19th, 2016 @ 9:56pm CDT
Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Posted by no-one on April 19th, 2016 @ 10:03pm CDT
Yup yup; a DIY figure. He has a CW First Aid body with a phenominal Ratchet head sculpt.That Bot wrote:Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Dig around, definitely worth a quick peek.
Posted by Va'al on April 23rd, 2016 @ 6:05am CDT
Posted by King Kuuga on April 24th, 2016 @ 3:40am CDT
Similarly they hype up getting the original voice actors where possible, but the reality is the voice work here probably took less than an hour per actor, and that's at a generous estimate. I doubt Frank Welker was sitting in the studio for days on end trying to get the exact right read of "Decepticons, ATTACK!" I mean sure, it's nice to have Cullen and Welker but the interview makes it sound like they had more to do.
Now yes, it would have been a lot more boring to just say "Yeah we made Clash of Clans but with Transformers, and it's still a money trap like the DeNA games" but that's the reality of it. It's fun but it's very much a pick-up-and-play game which hooks you on a fun mechanic and directs you to an ever-moving goalpost, rather than an actual story (contrary to what Hasbro says in their slides).
Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
Posted by Burn on April 24th, 2016 @ 5:37am CDT
That Bot wrote:Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
That's the limit.
Not like you'll live long enough to be able to afford to level up past that anyway.
Posted by no-one on April 24th, 2016 @ 12:21pm CDT
It's possible another beta update will raise that cap or we may have to wait for the final build.
Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I've actually grown quite fond of the new structure. The fight time limits and lvl caps have inspired me to be more creative with the way I play the game. I've over leveled in quite a few RPGs before and then lose interest because I have nothing to strive for.
Right now, I'm merrily leveling up all my bots with a few base upgrades here and there. I am quickly approaching the zone 9 medal cap, but that will just give me motivation to prepare for zone 10.
If you're a Transformers fan or fan of the RTS and RPG genres; I'd give this game an easy and hardy recommendation. It's a fun little Transformers toy box that allows you and your friends to make bases and play with Transformers together. At the very worst the game will only cost you a little of your time.
Posted by King Kuuga on April 24th, 2016 @ 2:33pm CDT
carytheone wrote:Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
Are you running multiple accounts? Your base that I can visit in-game is level 8.
As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
Oh I know that, it's a way to introduce the mechanics of the game and some of the defenses, as well as get you a few good bots. I have no problem with that, I'm just commenting on how they talked about the story in Jon's interview like it was really involved, and how Hasbro cites SpaceApe, DeNA, and Activision as "Story Partners" when they do presentations at BotCon and SDCC and whatnot even though only Activision's games can be said to have any noteworthy story.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
I have no problem with free-to-play. It's great. What bothers me is pay-to-win. Although the game is fun, it's set up in such a way you are encouraged to pull out your wallet to advance. I understand that they have to make money, but I'm a believer in building a product that makes people want to pay money because it's good, rather than to thwart a timer. Team Fortress 2 went F2P a few years ago, and that's when I started playing it. It is my go-to model of how to make a F2P game that people want to pay for in a way that doesn't subvert the gameplay experience. You have the same access to everything that paid players have except for a smaller backpack in which to hold acquired items, so you have to discard or craft them sooner. All weapons operate on a balance system: if they are better in one area they'll be worse in another so the best weapon is the one that suits your needs and play style. You can unlock a few by achievements and the rest by random drops, even as a free user, or you can just buy them outright. Money is a substitute for time but not for skill the way it is in most P2W games. And there's also a ton of purely aesthetic accessories you can put on each character which also come via achievement, random drop, or payment. People are happy to pay for these silly things because the game is already fun.
I'm not saying Earth Wars isn't fun, it is or I wouldn't still be playing. But I can't help but to wish it was structured a bit differently.
Posted by no-one on April 24th, 2016 @ 3:04pm CDT
Yup!That Bot wrote:carytheone wrote:Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
Are you running multiple accounts? Your base that I can visit in-game is level 8.
I wouldn't mind seeing the game structured a little different, but I don't think it's all that bad.
I think the only argument you could make that they are approaching the pay to win line is in the alliance match ups. Unlike the rival matches you can be un-fairly matched. As far as the rest of the game goes you can only buy time (if you could buy coins that is). It really doesn't matter how quickly you advance because you'll always be matched up against someone who fits in the current zone you capable of fighting in. Now I've advanced my scanner too quick and got my tail handed to me, but I knew I was risking a lose when I started in zone 9.
One of the things I'd like to see is the ability to have more control over getting new bots, but then I am asking to be able to purchase an advantage. I'm currently sitting at a 25 bot roster and that give me a solid 30 minutes of fighting in one sitting. I complained about the cooldowns at first, but now I need more fuel cells. Go figure...
The other would be having the ability to have more direct control over my attacking bots, but that'd give my enemies the same advantage. I'm enjoying experimenting with my base to abuse the AI.
I don't play very many dedicated mobile games, so this is a somewhat new experience for me. I never play online multiplayer games either; I'm looking at this from a very single player perspective. I like this asyncronous "online lite" game style. It's like playing chess via mail.
Posted by Burn on April 24th, 2016 @ 3:49pm CDT
carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
Posted by no-one on April 24th, 2016 @ 4:20pm CDT
Yeah, to the fullest may have been a little off. I do feel the alliance wars are a little un-balanced and really kinda dull and just another thing to achieve.Burn wrote:carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
The way they work for us is you sign up for an alliance and you just seemed to get paired pretty randomly against another alliance in your league. There doesn't seems to be any sort of balancing either. Sometimes I can wipe the entire 5 fights in one sitting and sometimes in cannot even best the second flight.
It's a group total high score event. Pretty boring and there is very little reward other than bragging rights for winning a league; 300 sparks for winning the Junkion league.
We Bots have yet to win a league, but the Cons have cleared the Junkion league. Now we need more members to even complete in the next league.
Hopefully they have a ways to go before they finalize the alliance wars. As is I don't fight or sign up for them. I'd rather spend my cells in something more rewarding.
Posted by Seibertron on April 27th, 2016 @ 9:54am CDT
Pre-register for Transformers Earth Wars today! http://bit.ly/20OZIOf
Bah-weep-graaaaagnah wheep nini bong!
After our sneak peek last week, the new campaign and new Transformers characters are coming your way this week, alongside new Headquarters levels!
Headquarters 13 and 14
Your HQ is the heart of your base and it is important to protect it well. That is why we’re unlocking Headquarters levels 13 and 14, allowing you to access additional buildings and upgrades to ensure its protection when your base is under attack!
Release notes - Version 1.24
Check out the release notes below for our next content update, which will be coming your way this week!
- NEW AUTOBOTS: Windblade, Pyra Magna, Rust Dust & Sky Burst**
- NEW DECEPTICONS: Blast Off, Onslaught, Divebomb & Scrapper**
- New special abilities including the FUSION BOMB!
- New weapons and attacks for some bots: Powerglide has a flamethrower, Firefly has a new fire-beam attack.
- New League Rewards for Alliances: Win up to 150,000 Energon!
- New Campaign: The Codex Showdown
- Global Leaderboard Improvements: Visit other players
- We have reduced the Bot skip costs before battling and also the times at higher levels.
- Cliffjumper and Kickback are now Gunners and have a new ability.
- Performance improvements to make the game run faster & smoother.
Character Spotlight
Don't take on the dangers of battle without a healer by your side! Ratchet will not only handle your repairs on the battlefield, but also deal damage to those vulgar Decepticons.
Check out our Character Spotlight video and see RATCHET in action!
Player Profiles
We’re once again reaching out to our top Autobot and Decepticon players to find out more about their love for Transformers, player background and favourite attack strategies.
In-game name: Kratos
Faction: Autobot
Headquarters Level: 12
Autobots unlocked: 23
Alliance name: TFGU Wreckers
Kratos is ranked at #9 in our top player rankings worldwide with 4,430 medals and is a Defender for one of the top Autobot Alliances "TFGU Wreckers". He has been a fan of the Transformers toys since childhood and despite siding with the Autobots, Barricade was his first Transformers toy and a character he’d love to see added to the game.
Kratos recommends keeping your Gunner behind your Warriors to protect them whilst they deal high damage from a distance. His typical attack strategy is to use his bots to target the most powerful defenses (Missile Launchers, Shock Towers and Beam lasers) so he can easily manoeuvre around the Decepticon base and destroy their Headquarters!
In-game name: MEGATRON
Faction: Decepticon
Headquarters Level: 12
Autobots unlocked: 16
Alliance name: DECEPTICONS
MEGATRON has been playing strategy mobile games for years. He started playing Transformers: Earth Wars shortly after the game was soft launched in Australia and New Zealand, where he saw the potential to build a strong Alliance and described the game as a "new and interesting dynamic to be involved in".
Currently ranked as our top Decepticon Alliance, "DECEPTICONS" have won over 50 Alliance Wars with their Commander MEGATRON. Despite achieving this, the most important aspect of the game to him is the players and his Alliance, where he enjoys working as a team in wars against the Autobots and helping new players.
In comparison to other games he has played, he found the battle system flowed well in Transformers: Earth Wars, such as the drop zone which affects the way you build and design your base and the emphasis that has been put on each bot.
Developer Interview
Our lead developer for Transformers: Earth Wars recently sat down for an interview with jON3.0 of Seibertron.com. Watch the video below to see Chris and Jon chat about the development of the game.
Share your feedback with us!
Please make sure to leave us a review of Transformers: Earth Wars in the App Store andGoogle Play Store. We love hearing your feedback, whether that be the good or not so good, so that we can continue to make improvements to the game.
You can also join us on Band where you can chat with the team directly, sharing your thoughts and suggestions with us.
Join us on Band
Posted by megatronus on April 27th, 2016 @ 11:01am CDT
Burn wrote:carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
Posted by no-one on April 27th, 2016 @ 11:31am CDT
It's true; I am and I do. Jazz is a bad mofo! I'm grinding him as hard as I can to get him to lvl 30 so he can join my A Team of devastation.megatronus wrote:I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
I'm also trying to find out when the update that will allow us to upgrade our HQ is going drop.
Posted by megatronus on April 27th, 2016 @ 11:42am CDT
carytheone wrote:It's true; I am and I do. Jazz is a bad mofo! I'm grinding him as hard as I can to get him to lvl 30 so he can join my A Team of devastation.megatronus wrote:I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
I'm also trying to find out when the update that will allow us to upgrade our HQ is going drop.
Right now I'm just bugging the heck out of the devs to get iOS crashing fixed, and to have my data properly synchronized. I have a bunch of 1-stars, a couple 2-stars, and my 3-star Bonecrusher all showing different levels in and out of battles due to the post-battle crashes. It means I won't be able to get Bonecrusher upgraded, because he only shows up as level 28 at the research facility. Yarg!
Posted by no-one on April 27th, 2016 @ 11:47am CDT
Oof, nasty. The crashes are one of the reasons I don't play my Con team as much.Sir Crash-a-lot wrote:Yarg!
And we should be able to push past lvl 12 on our HQ in our current build according to SpaceApe. I cannot, so I may have a bug.
Honestly I think its a server side update that hasn't happened yet.
Do you have the option to upgrade to lvl 13?
Posted by megatronus on April 27th, 2016 @ 11:58am CDT
carytheone wrote:Oof, nasty. The crashes are one of the reasons I don't play my Con team as much.Sir Crash-a-lot wrote:Yarg!
And we should be able to push past lvl 12 on our HQ in our current build according to SpaceApe. I cannot, so I may have a bug.
Honestly I think its a server side update that hasn't happened yet.
Do you have the option to upgrade to lvl 13?
Nope - still says unavailable.