Beast Wars Dinobot Available in Transformers: Forged to Fight
Friday, November 3rd, 2017 4:45AM CDT
Categories: Game News, Digital Media NewsPosted by: Va'al Views: 50,315
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About Dinobot:
Faction: Autobot
Class: Tactician
Honor and Glory are the only two things worth dying for, a belief truly befitting this fierce Predacon turned Maximal warrior. But don’t be fooled by the harsh exterior, the spark of a hero lies within the mighty Dinobot.
Stats and Abilities:
2-Star:
Health: 1,732
Attack: 158
Max Rating: 579
3-Star:
Health: 4,253
Attack: 334
Max Rating: 1,344
4-Star:
Health: 11,053
Attack: 868
Max Rating: 3,528
Basic Abilities: Armor Piercing, Armor Break, Crit Chance
Sword Attacks
20~40% Armor Piercing.
75~100% Armor Piercing with Critical Hits.
Struck While Blocking
60% chance to deal damage to the opponent equal to 10% of their Attack Rating, if the opponent Dashes into the Block the chance increases to 100% and Dinobot inflicts double the damage.
100% chance to inflict 20~40% Armor Break for 5~7 seconds when opponent’s Dash into Dinobot’s Block.
Well timed Blocks gain +20% Block Proficiency.
Critical Heavy Attacks
100% Chance to inflict Bleed for 50% of attack as damage over 5 seconds.
Signature Ability – Survival of the Fittest
Dinobot despises weakness and will pierce the blocks of enemies with broken armor.
Blocking Opponents
If a Blocking opponents is Armor Broken, Dinobot deals 20% more damage through their Block and has a 10~30% chance to deliver an Unblockable Attack.
Special Attacks:
Special 1 – Triassic Turbulence
Dinobot and his opponent are sent skyward.
50~70% to inflict a 10~30% Armor Break for 5~7 seconds.
Special 2 – Jurassic Justice
Dinobot gives his opponent no quarter.
20~40% Armor Piercing, that chance increases to 100% with Critical Hits.
80% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 7 seconds.
Special 3 – Cretaceous Carnage
Dinobot finishes his opponent off in a fit of primal rage.
50% chance per hit to Repair 3% of Health over 4 seconds.
100% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 14 seconds.
Synergy Bonuses:
Allies – Rhinox
+2~8% Armor
Enemies – Waspinator
+2~8% Attack Rating
Swordmasters – Windblade, Drift, Bludgeon
+2~10% Critical Damage for each Sword Attack that isn’t a Critical Hit until the next Critical Hit. +4~12% more Critical Hits in Solo Missions.
Shieldmasters – Mixmaster
Well timed Blocks against Melee Attacks gain +5~20% Block Proficiency.
Strong Match-ups:
Grindor – Dinobot’s particular skillset make him adept at cutting through the armor of this thick-skinned helicopter.
Motormaster – Opponent’s that Dash into Dinobot’s Block are afflicted with Armor Break, but Motormaster loves to Dash into his enemies.
Weak Match-ups:
Waspinator – Dinobot is perfectly suited to fighting opponent’s that rely on Melee Attacks while Waspinator is adept at fighting from range.
Mirage – Mirage’s Power Burn can drain Power through an opponent’s Block, bypassing Dinobot’s punishing Block abilities.
Recommended Modules for Dinobot:
Strange Refractor – Granting Dinobot greater Block Proficiency and the ability to Stun when Blocking is a potent way to add to his already formidable abilities.
Nightbird’s Mark – This mod will drastically increase Dinobot’s Critical Rating, improving his Armor Piercing and Bleeding attacks.
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Posted by Kurona on November 3rd, 2017 @ 5:20am CDT
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Posted by Hydrargyrus on November 3rd, 2017 @ 9:34am CDT
Posted by Stuartmaximus on November 11th, 2017 @ 11:52am CST
Posted by Va'al on November 30th, 2017 @ 12:49pm CST
Sporting the Combiner Wars Leader class toy mould, with tank alt-mode, Megatron is apparently classified as a Tactician class and is still part of the Decepticon Faction (though the game doesn't follow them too strictly). Take a look below at the model, and the new information about the playable character!
Faction: Decepticon
Class: Tactician
Once a renowned gladiator in pre-Civil-War Cybertron, Megatron used his charisma and brutality to fuel the Decepticon uprising. Megatron’s ultimate goal is to rule over all living beings, only his sworn enemies, Optimus Prime and the Autobots stand between him and his goal of supreme authority.
o Health: 1732
o Attack: 158
o Max Rating: 537
· 3-Star:
o Health: 4253
o Attack: 334
o Max Rating: 1270
· 4-Star:
o Health: 11053
o Attack: 868
o Max Rating: 3485
SIGNATURE ABILITY – NO MERCY
Megatron shows no mercy and uses the enemy’s own strengths against them.
Melee Hits
As long as the opponent has a Fused Debuff, Megatron’s Melee Attacks have a 20~60% chance to Steal a buff from the opponent for 5 seconds.
SPECIAL ATTACKS:
Special 1 – Energon Crush
The Energon Flail is perfectly designed to shatter the defenses of even the toughest bots.
100% chance to inflict Armor Break, removing opponent’s Armor and applying 26~34% Armor reduction for 10 seconds.
Special 2 – Atomic Slug
Megatron initiates the brutality setting on his Fusion Cannon.
100% chance to decrease Attack by -32~-40% for 10 seconds.
Special 3 – All Too Easy
There is no limits to the carnage Megatron is willing to inflict on his foes.
100% chance to inflicts Shock, dealing Shock Damage for 200% of attack over 20 seconds.
Grants Fusion Overload, allowing unlimited Full Power shots of the Fusion Cannon for the rest of the fight.
Posted by Va'al on December 2nd, 2017 @ 2:44am CST
If you want to find out more about Kabam and their creative and development process, check out our interview with them here. Are you still playing the game? How do you find it? Share your opinions with the rest of the Seibetronian community in the Energon Pub discussion board!
Kabam, a world leader of massively multiplayer mobile games for a global audience, revealed today that their popular action-fighting mobile game Transformers: Forged to Fight is a winner selected by Google Play for their 2017 ‘Most Competitive Game’ category!
Posted by Sunburnninja on December 2nd, 2017 @ 7:34am CST
Posted by Quantum Surge on December 2nd, 2017 @ 7:49am CST
Posted by Jack Hallows on December 2nd, 2017 @ 8:58am CST
Posted by ToaLeePrime on December 2nd, 2017 @ 7:36pm CST
Here you go.Jack Hallows wrote:can we get a bigger picture of the shot you used for the heading of the article? it looks cool.
Posted by Quantum Surge on December 2nd, 2017 @ 7:41pm CST
Posted by Jack Hallows on December 2nd, 2017 @ 10:24pm CST
ToaLeePrime wrote:Here you go.Jack Hallows wrote:can we get a bigger picture of the shot you used for the heading of the article? it looks cool.
thanks!
Posted by Va'al on December 20th, 2017 @ 4:04pm CST
Somewhere between Generations, Authentics, and something else entirely, the yellow scout will be available to play in-game as of 21 December at 10 am PST -but the bot intel report is already viewable on the site, and copied below, along with some new images. Check it out, and let us know what you think!
Add Bumblebee to your ultimate squad December 21st at 10AM PST!
About Bumblebee:
Faction: Autobot
Class: Scout
Small, eager, and brave, Bumblebee acts as messenger and spy. Due to his small size, he dares to go where others can’t. He idolizes the bigger Autobots, especially Optimus Prime and Prowl while having a special bond with all his human allies.
Stats and Abilities:
2-Star:
Health: 1417
Attack: 151
Max Rating: 566
3-Star:
Health: 3480
Attack: 318
Max Rating: 1299
4-Star:
Health: 9043
Attack: 827
Max Rating: 3499
Basic Abilities: Melee Evade, Critical Rate Buff, Shield Break
Dodging Back:
Grants a 24~32% Melee Evasion Buff that is removed the next time this bot Evades.
Sidestepping:
Grants up to 3 Critical Rate Buffs that each increase Critical Rating by 20~28%. These buffs are removed each time this bot lands a hit.
Critical Hits:
100% Chance to Break the opponent’s Shielding, completely Nullifying all Shields and inflicting Shock, dealing 50~90% Energy Damage over 5 seconds.
Signature Ability – Bee Brave
Bumblebee isn’t the strongest or toughest bot, but while staying close to his enemy, he channels his unparalleled courage.
Bumblebee generates 2~4.0 of Remaining Max Power every second and gains a 10% Melee Bonus while the enemy is within close range.
Special Attacks:
Special 1 – Gold Boot
Bumblebee delivers a spinning windmill kick.
100% chance to increase Critical Damage by 60% for the duration of this Special Attack.
Special 2 – Power Jam
Bumblebee overcharges his pistol to fry his enemy’s systems before knocking them off their feet.
100% chance to Power Lock the opponent for 10 seconds.
Special 3 – Ticket to Ride
Bumblebee’s wheeled combat comes together with his love of ranged attacks.
Grants 20 Critical Rate Buffs that each increase Critical Rating by 20~28%. These buffs are removed each time this bot lands a hit.
Synergy Bonuses:
Incoming – Role Models – Optimus, Prowl
Heavy Attacks gain +2~5% Attack Buff for each alive team member.
Outgoing – Role Models – Optimus, Prowl
+2~8% Armor
Incoming – Espionage Specialists – Mirage
14~70% less likely to activate opponent’s abilities when using Sp2 and Sp3.
Incoming – Allies – Arcee, Grimlock
+2~8% Armor
Strong Match-ups:
Rhinox – Bumblebee will tear through Rhinox’s shielding, leaving him prime for Bee’s critical hits.
Soundwave – Bee can Shield Break with both Ranged and Melee his, ensuring even the mighty Soundwave can’t Reflect Ranged attacks for long.
Weak Match-ups:
Bonecrusher – The master of Bleeds will punish Bumblebee with every crit.
Dinobot – Bumblebee is rewarded for dashing at opponent’s and staying near them, but dashing into and hitting Dinobot’s block would be a painful mistake.
Recommended Modules for Bumblebee:
Nightbird’s Mark – With both his two major abilities boosted, Bumblebee will become exponentially more powerful.
EMI Module – Bee will gain the ability to Evade Ranged Attacks, forcing you to stay within Melee Range and in turn allowing him to generate power with his Signature Ability.
Posted by Budder Prime on December 20th, 2017 @ 4:17pm CST
Posted by Quantum Surge on December 20th, 2017 @ 4:39pm CST
Posted by Hydrargyrus on December 20th, 2017 @ 5:39pm CST
Posted by Saminus9000 on December 21st, 2017 @ 11:17pm CST
MagicDeath wrote:Should I start playing this again? I never deleted the app.
No
Posted by Quantum Surge on December 21st, 2017 @ 11:23pm CST
MagicDeath wrote:Should I start playing this again? I never deleted the app.
Definitely go for it. I will warn you though that if you really need Energon and completing missions isn't enough, then you'd have to pay for it (it's optional though).
Posted by Va'al on January 3rd, 2018 @ 2:07pm CST
The full bot intel report can be found below, or here for the official news post on the game's site, along with an image of the character in both gorilla and robot mode. Take a look, and let us know what you think of this take on the classic design.
BOT INTEL REPORT – OPTIMUS PRIMAL
Add Optimus Primal to your ultimate squad January 4th at 10AM PST!
About Optimus Primal:
Faction: Maximal
Class: Brawler
The Maximal starship Axalon, commanded by Optimus Primal was pulled into a Transwarp Portal while in pursuit of a Predacon warship. Stranded on ancient Earth, Primal and his crew of Maximals fought the Beast Wars to preserve the timeline and protect all life in the galaxy.
Stats and Abilities:
2-Star:
Health: 1942
Attack: 177
Max Rating: 532
3-Star:
Health: 4768
Attack: 376
Max Rating: 1304
4-Star:
Health: 12392
Attack: 975
Max Rating: 3538
Basic Abilities: Crit Armor, Melee Bonus, Bleed
Passive:
Armor Buffs provide 100% Critical Resistance.
Every 6 seconds if Optimus Primal has no Armor Buffs he will generate an Armor Buff, reducing damage from attacks by 2~4%. This ability stops if Optimus Primal is Armor Broken.
When Attacked:
20% chance to gain an Armor Buff, reducing damage from attacks by 2~4% with a maximum of 10 stacks of Armor. This ability requires at least one active Armor Buff and stops if Optimus Primal is Armor Broken.
Blocked Melee Attacks:
Blocked Melee Hits have a 30% chance to grant a Melee Buff, increasing Melee Damage by 10~18% for 6 seconds.
Heavy Attacks:
Converts all Armor Buffs to Melee Buffs, increasing Melee Damage by 10~18% for 6 seconds.
Signature Ability – Isn’t That Just Prime
Optimus Primal hopes for the best, but always prepares for the worst. Damaging Debuffs have shorter durations and recover health when they expire.
Damaging Debuffs expire 8% faster for each Armor Buff on Optimus Primal. Optimus Primal gains 1~5% of his max Health each time a Bleed on him expires.
Special Attacks:
Special 1 – Law of the Jungle
Optimus Primal launches into the air to bring justice to his foes.
If Optimus Primal has received any Bleeds this fight he will inflict Bleed on the opponent that deals 30~38% of Attack over 4 seconds. The strength of the Bleed increases by 20% for each Bleed inflicted on Optimus Prime this fight.
Special 2 – Beast Warrior
The quickest way to peace, is to end the battle quickly.
50% chance each sword hit to inflict Bleed, Dealing 40~60% of Attack as damage over 5 seconds.
Special 3 – Gorilla Warfare
When it comes to dealing with Predacons, sometimes brutal is best.
Optimus Primal’s rage grants him the maximum amount of Armor Buffs.
100% chance to inflict Attack Down, reducing the opponent’s Attack Rating by -20% for 32 seconds.
Synergy Bonuses:
Allies – Mutual – Dinobot, Rhinox
+2~8% Armor Rating
Enemies – Mutual – Waspinator
+2~8% Attack
Beast Purification – Mutual – All Beast Wars Characters
Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Strong Match-ups:
Bonecrusher – Bonecrusher will lose the ability to land Critical Hits and the Bleeds he inflicts will soon become an advantage for Optimus Primal’s first Special Attack.
Ironhide – Ironhide’s greatest strength is his ability to deal out incredible Critical Hits. Optimus Primal will render the Demolition king unable to tear anything apart.
Weak Match-ups:
Starscream – Starscream will tear through Optimus Primal’s Armor and inflict Critical Hits while the Ape’s Armor is Broken.
Megatron – Megatron’s Fused Armor Break will block Optimus Primal’s Crit Armor from activating.
Recommended Modules for Optimus Primal:
Security Module – Increasing Optimus Primal’s Armor will make him more survivable and give him more opportunity to use his high attack rating against the opponent.
E.M.I. Module – Optimus Primal’s biggest disadvantage is his reliance on Melee Attacks. This module will help ensure he can thwart ranged opponents like that pesky Starscream.
Posted by Quantum Surge on January 3rd, 2018 @ 2:10pm CST
Posted by D-Maximal_Primal on February 3rd, 2018 @ 11:59am CST
Check out the new design below, as well as all the information related to the sharkticon's appearance in the game.
BOT INTEL REPORT – SHARKTICONS
Welcome to Sharkticon Week in New Quintessa! Collect all 6 classes of the Sharkticons in the Sharkticon Arenas, special Daily Login Calendar and the Alliance Event from February 1st to February 8th.
OVERVIEW
Sharkticons gain their abilities only once their Signature Ability has been unlocked but their abilities combine some of the most powerful effects and Special Attacks found on New Quintessa!
Once the Signature Ability has been unlocked you can Rank Up or increase Signature Level to radically improve ability effects!
When you collect a full team of Sharkticons, they will all gain the Shark Frenzy Synergy Bonus that will allow them all to Repair with Special Attack 3!
BRAWLER SHARKTICON
The largest and strongest of the six Sharkticon Classes, but not very bright.
STATS AND ABILITIES:
4-Star
Base PI: 2145
Max Rating: 2547
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When hit
12~20% chance to trigger a 16~40% Armor buff.
SPECIAL ATTACKS:
Special Attack 1 – Shark Therapy
A physical outburst at the opponent’s expense.
100% chance to trigger a -16~-40% Critical Chance debuff.
Special Attack 2 – Unstoppable Frenzy
An unstoppable combo from this Brawler Sharkticon.
100% chance to become Unstoppable for 3~5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Brawler Frenzy – All Sharkticons
+3~15% Armor
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
WARRIOR SHARKTICON
Warrior Sharkticons train for 15 hours a day and constantly challenge the other five Classes to duels.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
On Crit Sword Attacks
50~70% chance to trigger a Bleed causing damage equal to 30~50% of Attack Rating over 4 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Way of the Shark
From a crouching position, the Sharkticon leaps into a roundhouse to reveal a hidden blade.
100% chance to trigger a Bleed causing damage equal to 40~60% of Attack Rating over 4 seconds.
Special Attack 2 – Shark Dance
They’ll be awe-struck, and sword-struck.
100% Armor Penetration
100% chance to trigger a Bleed causing damage equal to 50~80% of Attack Rating over 5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Warrior Frenzy – All Sharkticons
+3~15% Critical Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
SCOUT SHARKTICON
Radical outsiders proud to be the quickest of the six Sharkticon Classes.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2540
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When Knocked Down
100% chance to gain an Evasion buff allowing the Sharkticon to Evade Melee and Ranged Attacks for 3~3.5 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Shark Swagger
A couple punches do the trick, but look cooler with a flash kick.
100% chance to trigger a 13~25% Crit Chance buff for 4 seconds.
40% chance to trigger a stun for 1.5 seconds.
Special Attack 2 – Gunslinger Fish
Locked, loaded, and he’s quick on the draw. Watch out!
100% chance to trigger a 29~45% Projectile Bonus for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Scout Frenzy – All Sharkticons
+3~15% Critical Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TECH SHARKTICON
A Class of genius engineers known for manipulating force fields, and one of the six Classes of Sharkticons.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2539
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive
The Shark starts with 6 Shield buffs that each cap incoming damage to 8% of the Sharks total health.
SPECIAL ATTACKS:
Special Attack 1 – Shark Blast
A quick warm up to knock the boom glitches out of the enemy’s brain garage.
100% chance to drain 30~70% of a bar of power.
Special Attack 2 – Sleight of Hand and Fin
Second hit is Unblockable
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tech Frenzy – All Sharkticons
+3~15% Power Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
DEMOLITIONS SHARKTICON
The most unpredictable of the six Sharkticon Classes due to a propensity for pyromania.
STATS AND ABILITIES:
4-Star
Base PI: 2142
Max Rating: 2543
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Under 50% Health
Gains a permanent 15~30% Special Damage buff.
SPECIAL ATTACKS:
Special Attack 1 – Feelin’ Toothy
He loves to show off his fin cannons.
75% chance to Stun for 2.5 seconds.
Special Attack 2 – Tyranny and Meal-Time
Unification through consumption.
100% chance to trigger a 25~40% Projectile Bonus and increases Projectile Speed for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Demo Frenzy – All Sharkticons
+3~15% Special Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TACTICIAN SHARKTICON
The oldest of the six Sharkticon Classes who demonstrate leadership qualities.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive – When Hit (Ultra Magnus)
Gains a 2~3% Physical Resistance buff and loses an Energy Resistance buff when hit by a Physical Attack. (Max 10)
Gains a 1~2% Energy Resistance buff and loses a Physical Resistance buff when hit by an Energy Attack. (Max 10)
SPECIAL ATTACKS:
Special Attack 1 – Fin Kick
40~80% chance to gain an 20% Attack Up buff.
Special Attack 2 – Axed
60~85% chance to trigger a 28~35% Armor Break debuff for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tactician Frenzy – All Sharkticons
+3~15% Attack Rating.
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
Posted by MaverickPrime on February 3rd, 2018 @ 12:20pm CST
Posted by kurthy on February 3rd, 2018 @ 12:25pm CST
MaverickPrime wrote:WHAT?! A SHARKTICON THAT ACTUALLY LOOKS LIKE A SHARK AND NOT A PIRANHA FROG GOBLIN?!? HERESY!!!
This must be stopped, no matter the cost.
Posted by Munkky on February 3rd, 2018 @ 4:44pm CST
I've been thinking about downloading Forged to Fight for a while now. Mobile gaming isn't something I usually do, but from what I've seen in YouTube let's plays it looks fun. Would anyone on here recommend it?
Posted by primalxconvoy on February 4th, 2018 @ 11:12pm CST
As for the game, I am biased when I say that I didn't like it. It's touchscreen only and could be considered P2W (pay to win); two things I despise. However, although hardly anyone here has replied to this topic (which might show a lack of interest), I remember quite a few people who posted interest about this game at other TF sites, so perhaps it's popular enough?
Posted by william-james88 on February 8th, 2018 @ 3:09pm CST
This player is available as of right now and you can read all his stats below or on their website by clicking here. They also le you know who he is strong and weak against. It seems he is no match for Optimus Primal for instance.
BOT INTEL REPORT – AUTOBOT HOUND
Add Autobot Hound to your ultimate squad February 8th at 10AM PST!
ABOUT AUTOBOT HOUND:
Faction: Autobot
Class: Warrior
Autobot Hound has a mean bark and a nastier bite. This brave warrior will back his teammates no matter how grim the struggle. Armed with enough weaponry for a small army and quick to improvise, this Autobot is able to hold his own in any situation.
STATS AND ABILITIES:
2-Star:
Health: 1854
Attack: 149
Max Rating: 547
3-Star:
Health: 4553
Attack: 318
Max Rating: 1308
4-Star:
Health: 11839
Attack: 827
Max Rating: 3484
BASIC ABILITIES: INFERNO AMMO, PRECISION AMMO
Ammo Types:
Holding Block at Ranged Distance for .9 seconds will Swap Autobot Hound’s Ammo Types.
Inferno Ammo grants Critical Ranged Hits a 100% chance to inflict Burn, dealing 40~60% of Attack as Heat damage over 8~10 seconds.
Precision Ammo grants Ranged Attacks a 30~50% increased Critical Rate and cannot be Evaded and is not affected by abilities that would cause Ranged Attacks to Miss.
Ranged Attacks:
Critical Hits on Burning opponents have +50% Critical Damage.
Heavy Attacks:
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 6 seconds.
50% Chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 20% for 6 seconds.
SIGNATURE ABILITY – WARRIOR BALLERINA
In the heat of a firefight this robust robot uses his surprising agility to maneuver and exploit the enemy’s weak points.
Sidestepping Ranged Attacks
When Autobot Hound rolls to avoid a Ranged Attack he gains a 40~200% Ranged Bonus for 3 seconds.
SPECIAL ATTACKS:
Special 1 – Rolling Thunder
Big boy coming through!
While Precision Ammo is equipped the last hit has a 100% Chance to inflict 100% Critical Rate Down for 20 seconds.
While Inferno Ammo is equipped this the last hit has a 100% chance to inflict Burn, dealing 60~80% of Attack over 15 seconds.
Special 2 – Safeties Off
Nothing makes holes quite like a naval rotary cannon.
50% chance per hit to Bleed, dealing 40% of Attack over 5 seconds.
Special 3 – Full Autobot
You’re not out of time until you’re out of ammo!
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 30 seconds.
Autobot Hound has a 100% chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 40% for 28 seconds and proceeds to fire every gun in his inventory.
SYNERGY BONUSES:
Mutual – Enemies – Barricade
+2~8% Attack Rating.
Mutual – Sharpshooters – Mirage, Arcee
+5~20% Crit Rate on Ranged Attacks.
Mutual – Weapon Specialists – Mixmaster, Ironhide, Rhinox
+9% duration for all Damaging Debuffs. +6% Attack Rating in Alliance Missions.
Outgoing – Medic Support – Optimus Prime MV1, Drift
7% of base Health Repaired at the start of the fight. +5% extra Repair in Raids.
Incoming – Allies – Optimus Prime MV1, Drift
+2~8% Armor.
STRONG MATCH-UPS:
Barricade – Autobot Hound’s Precision Ammo rarely misses, making Autobot Hound the premier choice to dismantle this Barricade’s powerful Evasion Buff.
Mirage – Mirage’s Heavy Attack is notorious for being untouchable to Ranged Attacks, but that trick stops at Autobot Hound. Precision Ammo is not affected by character abilities that would cause Ranged Attacks to Miss.
WEAK MATCH-UPS:
Optimus Primal – Primal will completely resist Autobot Hound’s Powerful Critical Hits.
Soundwave – Soundwave has the ability to reflect Autobot Hound’s powerful Signature Ability right back into his bearded face.
RECOMMENDED MODULES FOR AUTOBOT HOUND:
EMI Module – The EMI Module will punish any gunslingers who attempt to outshoot this warrior.
Laser Guidance Module – This module will combine with Autobot Hound’s Signature Ability to punch holes through even the toughest opponent.
Posted by Carnivius_Prime on February 9th, 2018 @ 7:48am CST
Posted by WreckerJack on March 1st, 2018 @ 2:21am CST
The judges said – “Appealing to fans across the generations, this is designed for ease of use on mobile devices, proven by its millions of downloads.”
Posted by Jack Hallows on March 1st, 2018 @ 2:51am CST
Posted by primalxconvoy on March 1st, 2018 @ 3:03am CST
"Wow, "TFs: - Forced to Swipe" won awards that I've never heard of. This must make it really good, and enjoyed by most of the TF fandom and be a real competitor to the likes of Clash of Clans or Candy Crush in the minds of the public! Isn't it great!"
(Source: - http://knowyourmeme.com/memes/said-no-one-ever )
Posted by Carnivius_Prime on March 1st, 2018 @ 5:23am CST
Posted by dragons on March 1st, 2018 @ 7:30am CST
Posted by Megatron Wolf on March 1st, 2018 @ 2:08pm CST
Posted by Autobot Megatron on March 1st, 2018 @ 2:51pm CST
Posted by zko on March 4th, 2018 @ 12:57am CST
Posted by Tyrannacon on March 6th, 2018 @ 6:32pm CST
At this year’s Global Mobile Awards (GLOMO Awards) in Barcelona, Spain during Mobile World Congress 2018, representatives from the GSMA awarded Kabam, Inc. – creators of massively multi-player mobile games for a global audience – ‘Best Mobile Game’ accolade for the company’s popular mobile fighting game Transformers: Forged to Fight. Since the game’s launch in April 2017, Transformers: Forged to Fight has been incredibly successful as it was previously awarded Google Play's Most Competitive Game and has seen more than 19 million downloads to date.
"Our goal with Transformers: Forged to Fight was to deliver an action-packed, immersive and engaging experience that any-and-all Transformers fans can enjoy, so it is extremely satisfying and humbling to see the game do especially well in its first year,” said Mike McCartney, Executive Producer for Transformers: Forged to Fight. “We are extremely grateful to be able to participate in the Global Mobile Awards and we are looking forward to what’s coming next for Year Two of Transformers: Forged to Fight.”
Transformers: Forged to Fight features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action, and deep RPG elements. Fans can look forward to authentic TRANSFORMERS action set in a stunning 3D environment, challenging players to assemble the ultimate team of Autobots and Decepticons - including fan-favorite bots from previous and current animated Transformers series, Paramount's blockbuster films, TRANSFORMERS comic books and Hasbro's line of iconic action figures.
Transformers: Forged to Fight was developed by Kabam, the studio who created Fast & Furious: Legacy and Marvel Contest of Champions, a top 10 grossing game on the App Store. The game is now available worldwide in more than 155 countries on the App Store for iPhone, iPad and iPod touch, and Google Play for Android devices. Visit ForgedtoFight.com for more information.
Posted by Va'al on March 15th, 2018 @ 5:51am CDT
BOT INTEL REPORT – KICKBACK
Add Kickback to your ultimate squad March 15th at 10AM PDT!
About Kickback:
Faction: Decepticon
Class: Scout
Intelligent and deceptively persuasive, Kickback’s power to manipulate minds is only ever a ploy to gain access to the information or resources he seeks. Like all Insecticons, Kickback feels the urge to continuously consume all material around him and is capable of chewing through even the toughest Cybertronian metal.
Stats and Abilities:
2-Star:
Health: 1470
Attack: 179
Max Rating: 559
3-Star:
Health: 3608
Attack: 379
Max Rating: 1294
4-Star:
Health: 9378
Attack: 984
Max Rating: 3515
Basic Abilities: Power Leak, Evade, Consume
Critical Hits
60% chance to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Kicking attacks have +30% Critical Rating.
Power Leaking Opponents
Kickback’s Melee hits against Power Leaking opponents have +50% Power Rate.
Opponent Avoids a Dash Attack:
30~38% chance to Evade Melee Attacks for 2 seconds.
Heavy Attacks
When Kickback transforms he has a 100% chance to Consume all Shock, Power Drain, Power Lock, and Power Rate Debuffs on himself and generate 1~5% of his Max Power over 2 seconds for each debuff removed.
When Kickback lands a Heavy Attack he has a 100% chance to Consume all Power Rate and Power Gain Buffs from the opponent and generate 1~5% of Max Power over 2 second for each buff removed.
Signature Ability – T-Cog Sabotage
Kickback’s attacks can be modified to infect his opponent with T-Clog. This cyber virus attacks the bot’s sensitive electronics that control their ability to Transform.
Heavy Attacks
35~70% chance to infect an opponent with T-Clog, lowering the opponent’s power rate by -30% for 10 seconds. If the infected bot uses a Heavy Attack, T-Clog is removed and their Transformation fails, Stunning them for 2 seconds.
Special Attacks:
Special 1 – Shock in the Wounds
Kickback uses a shocking blast to turn insult to injury.
100% chance to Inflict Shock for each Power Leak on the opponent, dealing 40% of Attack over 5 seconds.
Special 2 – Lacerate
Those wings aren’t just for looks.
100% Chance to gain a Critical Rate Buff, increasing Critical Rating by 30% for 8 seconds.
100% chance each Critical Hit of Kickbacks Wing Blades to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Special 3 – Need to Feed
Hope? Kickback ate that first.
100% chance each Critical Hit to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
For each Power Leak on the opponent Kickback Repairs 3% of his Max Health over 5 seconds.
Synergy Bonuses:
Mutual – Allies – Soundwave, Bludgeon
+2~8% Armor.
Mutual – Enemies – Grimlock, Prowl
+2~8% Attack.
Mutual – Enforcers – Motormaster, Ramjet
Debuffs last 20~40% longer and cannot be Purified.
Strong Match-ups:
Shockwave – Shockwave would find this matchup to be illogical as his Shock charges will be quickly consumed by this voracious Insecticon.
Megatron (Revenge of the Fallen) – Once Megatron has been infected with T-Clog his proclivity to fire off Heavy Attacks while enraged could leave him Stunned and vulnerable.
Weak Match-ups:
Hound (The Last Knight) – Hound’s ability to inflict Critical Rate Down with his Special Attack 1 will leave Kickback unable to inflict Power Leak with his basic hits.
Optimus Primal – Primal will completely negate Critical Hits, disabling much of Kickback’s ability set that revolves around Critical Hits.
Recommended Modules for Kickback:
Scout’s Sentry – Increasing Kickback’s Critical Rate and ability to Evade will ultimately help him survive while dishing out those potent Critical Hits.
Transwarp Cell – Ensuring Kickback routinely slams into his opponent with Heavy Attacks will allow him to take great advantage of his Consume and Signature abilities.
Posted by D-Maximal_Primal on April 5th, 2018 @ 5:35pm CDT
Check it all out below, and let us know if you are enjoying the game and if so, how long have you been online and how many of the 39 bots do you have?
And if you don't have the game, you can download it from the app store or google play
Transformers: Forged to Fight has been played by over 20 million users around the world!
Over 230 million Crystals have been opened since the game launch
39 Bots released
Over 31 million hours played!
Over 88,000 Alliances have been created!
Over 710 million Fights have been completed!
Most-Used Bots by Rating (1- 4 Star):
1 star: Optimus Prime
2 star: Optimus Prime (CIN)
3 star: Ironhide
4 star: Ironhide
Total # of Fights Completed since soft launch on Dec.5, 2016 by these specific characters:
Over 162 million Fights completed by Optimus Prime
Over 44 million Fights completed by Bumblebee (CIN)
Over 8 million Fights completed by Megatron (CIN)
Over 2 million Fights completed by Starscream
Posted by Jack Hallows on April 6th, 2018 @ 2:41am CDT
Posted by Carnivius_Prime on April 6th, 2018 @ 1:11pm CDT
Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
Posted by Galactic Prime on April 8th, 2018 @ 3:16pm CDT
Posted by Jack Hallows on April 8th, 2018 @ 3:39pm CDT
Carnivius_Prime wrote:Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
that makes sense, thank you.
Posted by Carnivius_Prime on April 8th, 2018 @ 3:43pm CDT
Jack Hallows wrote:Carnivius_Prime wrote:Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
that makes sense, thank you.
Welcome.
Anyways yeah I still quite like the game. As a time-killer on my phone for boring waits or tedious public transport journeys it does the trick nicely and has plenty of the movie characters I enjoy with a nice selection of the G1 folk (I'm not sure which Bludgeon is since he's based on the RotF toy but that got repurposed as G1 as well and I kinda count my toy as multiversal traveller between my Movie and G1-ish collections too).
Posted by william-james88 on April 9th, 2018 @ 11:34pm CDT
marcelomatere wrote:My process to develop one o the splash screens for the Transformers: Forged to Fight game. After the sketch approved I had to pose the great 3D models done for the Kabam’s Artists on the Unit and then finish the Illustrations with Photoshop. I’ve learned a lot with this process! Hope you liked!
Posted by Emerje on April 10th, 2018 @ 3:12am CDT
Emerje
Posted by Jack Hallows on April 10th, 2018 @ 12:35pm CDT
hmm... it’s only been a year since the launch of this game. looks fun, but i think i’ll give it a bit longer before downloading it and investing any of my time into it.
Posted by Va'al on April 12th, 2018 @ 2:50am CDT
Add Blaster to your ultimate squad April 12th at 10AM PDT!
About Blaster:
Faction: Autobot
Class: Tech
Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.
Stats and Abilities:
2-Star:
Health: 1679
Attack: 156
Max Rating: 551
3-Star:
Health: 4124
Attack: 328
Max Rating: 1314
4-Star:
Health: 10718
Attack: 851
Max Rating: 3539
Basic Abilities: Amplify, Interference, Shielding
Amplify
Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.
Basic Ranged Attacks
70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.
Heavy Attack
100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
Shocks are 20% stronger for each Amp Charge on Blaster.
Block
Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
Blaster’s Shield lasts 50% longer for each Amp Charge on him.
Signature Ability – Absorption Shield
Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.
While Shielded
Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage. Additionally Energy Attacks that hit Blaster while his Shielding is up have a 40% chance to instantly Repair Blaster for 7~17% of the opponent’s Attack Rating, if the attack is a Special Attack he repairs double that amount instead.
Special Attacks:
Special 1 – Amped
Turn up the volume, start the beats.
Blaster gains up to 2 additional Amp Charge(s).
60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.
Special 2 – Steeljaw
Blasters speakers won’t be the only thing roaring.
100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.
Special 3 – Boom Boxers
The hits just keep on coming.
100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.
Synergy Bonuses:
Mutual – Allies – Ultra Magnus, Arcee
+2~8% Armor.
Mutual – Enemies – Soundwave
+2~8% Attack.
Outgoing – Shield Amp – Soundwave, Mirage, Rhinox
1.5~10% Damage Reduction while Shielded.
Outgoing – Brain Drain – Shockwave
Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.
Incoming – Brain Gain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Strong Match-ups:
Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.
Weak Match-ups:
Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.
Recommended Modules for Blaster:
Laser Guidance Module
This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.
Repair Module
The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.
Posted by Jack Hallows on April 12th, 2018 @ 1:57pm CDT
Posted by Galactic Prime on April 13th, 2018 @ 3:13pm CDT
Posted by BeastWarsFTW on April 15th, 2018 @ 8:20pm CDT