Decepticon Starscream Joins 'Transformers: Forged to Fight'
Thursday, August 24th, 2017 9:44pm CDT
Category: Game NewsPosted by: william-james88 Views: 11,310
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Faction: Decepticons | Class: Tactician
Don’t turn your back on Megatron’s notoriously less than loyal Decepticon Air Commander. His lust for power through betrayal earns him scorn, ridicule, and the odd laser blast from Megatron, yet his legendary resilience always prevails. He dreams that one day he will be called Lord. Lord Starscream.


Signature Ability
Nullify All Hope
Starscream's cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
· Starscream's Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
Special Attacks:
Special Attack 1 - Air Superiority Complex
A sycophant's vengeance at last.
· 80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 - Cunning Treachery
He's got you now!
· 72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 - Null-Ray to Oblivion
Conquest is made of the ashes of one's enemies.
· Nullifies all Buffs from the opponent.
Synergy Bonuses:
· Starscream's Seekers - Ramjet
o +5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
· Sky Assault - Windblade, Waspinator
o +7~25% Anti-Evade
Credit(s): Hasbro
This article was last modified on Friday, August 25th, 2017 11:58am CDT
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Posted by Ig89ninja on August 25th, 2017 @ 11:41am CDT

Posted by william-james88 on August 25th, 2017 @ 11:58am CDT
Ig89ninja wrote:Aw, no news credit?
Done

Posted by Ig89ninja on August 25th, 2017 @ 2:38pm CDT
william-james88 wrote:Ig89ninja wrote:Aw, no news credit?
Done


Posted by Ig89ninja on September 21st, 2017 @ 1:05pm CDT
Posted by D-Maximal_Primal on September 21st, 2017 @ 6:34pm CDT


Faction: Decepticons | Class: Demolitions
One of Starscream’s most unpredictable Seekers, Ramjet takes hardheadedness to new extremes by smashing into any foes, and sometimes friends, that cross his flight path.
Info on Ramjet and his abilities / stats are below. More information on Ramjet’s abilities can be found here.
STATS AND ABILITIES:
2-Star:
* Health: 1854
* Attack: 147
* Max Rating: 554
3-Star:
* Health: 4553
* Attack: 309
* Max Rating: 1300
4-Star:
* Health: 11834
* Attack: 802
* Max Rating: 3436
SIGNATURE ABILITY
* Momentum - Ramjet builds momentum after ramming opponents.
- Ramjet has a 50% chance to gain a permanent Special Bonus Buff that increases Special Attack Damage by 2~10% each. The chance to gain the Buff increases by 3% for each Special Bonus Buff already on him. [Max 10 Buffs]
SPECIAL ATTACKS:
* Special 1 – Missile Volley
Ramjet unleashes a barrage of rockets from his chest.
- 40~60% Chance per hit to inflict up to four Burns that deal 20~35% attack as heat damage over 5 seconds.
* Special 2 – Rocket Blaster
A blast of heat followed by a sudden impact is guaranteed to leave an opponent dizzy.
- 80~100% Chance per hit to inflict Burn, dealing 40~60% attack as heat damage over 4 seconds.
- 72~80% Chance to cause Stun for 3 seconds.
* Special 3 – Dive Bomb
You can run but you cannot hide from Ramjet’s reckless abandon.
- 80~100% chance to stun the opponent for 2 seconds.
- 100% chance to inflict a 25% Resistance Down for 30 seconds.


------------------------------------------------
Transformers Forged To Fight RAMJET Developer Q&A
Seeking Answers About Ramjet
Derek Uses His Head When Animating Ramjet
Cuz: As much as I want to use a Dad joke about Ramjet using his head, I actually am pretty stoked on how he uses his chest in his Special One. Those pectorals rockets are rad. Tell us about your favorite animations for Ramjet.
Derek: Yeah i’m still recovering from all the ramming! Special 2 is one my favorite moves spinning off a 2 kick attack to the chest to launch his arm rocket is very cool!
Sam Makes Starscream’s Buddy Shine
Cuz: I notice in Ramjet’s Special 3, he does a cool strafing run but then his rocket barrage misses. As the person responsible for his FX, is this your fault? Why the hate for Ramjet, Sam?
Sam: I blame the animators! Seriously though, there's no hate. Ramjet's awesome, just a little hot-headed and that doesn't help his aim, is all.
Cuz: I like that answer, it’s a Motormaster-sized bus you threw the animators under. Easier question, what’s your favorite effect you did for Ramjet?
Sam: Definitely the shockwave blast and then full body slam into the ground on his Special 3. It's fun adding the extra layer of drama to cool animations.
Ryan Gives the Lowdown on Designing Ramjet
Cuz: I have to imagine Ramjet must play pretty well with his fellow Seeker Starscream. Tell us about Ramjet’s skills and who to team him up with and who he might have trouble beating.
Ryan: Ramjet is designed to be an easy bot to use, almost all of his Special Attacks are guaranteed to leave his opponent’s Stunned, Burnt, or both. Ramjet doesn’t just like smashing into enemies, he loves it, and to that end Ramjet becomes Unstoppable while using Heavy Attacks, ensuring he wins any (and all) head-on collisions.
You’ll want to pair Ramjet with his boss Starscream to enable the powerful Seeker synergy. When paired with Motormaster, both bots will share their cool destructive abilities with each other. Ramjet is going to have trouble dealing with Tech bots like Mirage that stifle his Power Gain or those like Rhinox that Shield themselves against his potent Special Attacks.
Cuz: And, here’s the standard question for Commanders that like to focus on the base and defense...what is Ramjet’s best mod to pair with? What mods will give him a headache?
Ryan: Opponents better get used to being immobile while facing Ramjet on the Paralyzer Mod. The Paralyzer will Stun the opponent, Ramjet will Stun the opponent, and the enemy will be unable to save themselves. On the other hand, Ramjet will hate fighting opponents on the Exo Filter. The Filter will cleanse his Stun and Burn Debuffs leaving Ramjet toothless and cone headed.
Posted by Ig89ninja on September 21st, 2017 @ 7:18pm CDT
Posted by Seibertron on September 21st, 2017 @ 10:33pm CDT
Ig89ninja wrote:I guess I ask for news credit on these things
Kabam sent us a press kit earlier this morning. We were just a little slow getting it posted. Thanks for letting us know though.
Posted by Ig89ninja on September 22nd, 2017 @ 9:04am CDT
Seibertron wrote:Ig89ninja wrote:I guess I ask for news credit on these things
Kabam sent us a press kit earlier this morning. We were just a little slow getting it posted. Thanks for letting us know though.
No problem, also, I apologize if I sounded a bit rude in the last post.
Posted by william-james88 on October 17th, 2017 @ 9:25pm CDT

V4.0 UPDATE NOTES
Version 4.0 will be available October 18th with brand new features, improvements and fixes!
ACT 3, CHAPTER 3 IS NOW UNLOCKED!
Megatron’s rise to power culminates in this chapter as the Scientist struggles to prove his value to his crazed leader. The Scientist offers his latest creations, further enhancing Megatron’s Sharkticons and legion of Transformers to carry out his maniacal ambitions. Can the Commander and his allies remove this terrible foe? Maybe with the help of some new allies…
10 NEW POWERFUL MASTERIES ARE NOW AVAILABLE!
Offensive Masteries:
Glass Cannon: Increases the Attack Rating of all your Bots, but lowers their maximum Health
Double Edge: Increases the Attack Rating of all your Bots, but they suffer a Bleed Debuff every fight
Despair: Enemies Repair less Health for each Debuff they’re suffering from
Suppression: Enemies suffering Stun trigger fewer abilities and Repair less Health
Stupefy: When your Bots inflict Stun, it lasts longer
Deep Wounds: When your Bots inflict Bleed Debuffs, they last longer and deal extra damage
Defensive Masteries:
Bleed Resistance: Any Bleed Damage your Bots would take is reduced
Shock Resistance: Any Shock Damage your Bots would take, such as Shock Debuffs, is reduced
Silica Plating: Any Heat Damage your Bots would take, such as Burn Debuffs, is reduced
Inhibitor: Enemies suffering from Shock or Stun generate less Power
NEW FEATURES!
Awakening Programs have been added, providing a way to activate a Bot signature ability without duplicating it
Signature Upgrades have been added, allowing the upgrading of a signature ability of an already awakened Bot
IMPROVEMENTS & FIXES
Bot statistics that increase from Upgrading and Forging are showcased more clearly
Alliance Missions will initially provide a recommended Map and Difficulty based on your Alliance
Editing the Alliance objective or description now supports changing the existing text
Tapping on a Relic during a raid will display additional information about it
Added a setting to refresh ‘don’t show again’ popups
The Fight menu has been updated to better showcase relevant Missions
The spark inventory now default sorts by class, and has new filter options for Mod and Alpha sparks
The Daily mission banner will update to showcase the relevant class each day
Tapping a player’s name on the Raid leaderboard will display their Commander profile
Clarification for what fight round of an Arena series you are in
Crashing during loading into Raids or Mission fights will no longer apply a health penalty
Fixed an issue that caused extra Bots from appearing in combat
Fixed a delay when Ramjet fires his Special 1 attack, along with other related delays
Crash fixes and optimizations
Posted by Decepticon Stryker on October 17th, 2017 @ 10:23pm CDT

Posted by Prime Target on October 17th, 2017 @ 11:24pm CDT
Posted by Va'al on November 3rd, 2017 @ 4:44am CDT
About Dinobot:
Faction: Autobot
Class: Tactician
Honor and Glory are the only two things worth dying for, a belief truly befitting this fierce Predacon turned Maximal warrior. But don’t be fooled by the harsh exterior, the spark of a hero lies within the mighty Dinobot.
Stats and Abilities:
2-Star:
Health: 1,732
Attack: 158
Max Rating: 579
3-Star:
Health: 4,253
Attack: 334
Max Rating: 1,344
4-Star:
Health: 11,053
Attack: 868
Max Rating: 3,528
Basic Abilities: Armor Piercing, Armor Break, Crit Chance
Sword Attacks
20~40% Armor Piercing.
75~100% Armor Piercing with Critical Hits.
Struck While Blocking
60% chance to deal damage to the opponent equal to 10% of their Attack Rating, if the opponent Dashes into the Block the chance increases to 100% and Dinobot inflicts double the damage.
100% chance to inflict 20~40% Armor Break for 5~7 seconds when opponent’s Dash into Dinobot’s Block.
Well timed Blocks gain +20% Block Proficiency.
Critical Heavy Attacks
100% Chance to inflict Bleed for 50% of attack as damage over 5 seconds.
Signature Ability – Survival of the Fittest
Dinobot despises weakness and will pierce the blocks of enemies with broken armor.
Blocking Opponents
If a Blocking opponents is Armor Broken, Dinobot deals 20% more damage through their Block and has a 10~30% chance to deliver an Unblockable Attack.
Special Attacks:
Special 1 – Triassic Turbulence
Dinobot and his opponent are sent skyward.
50~70% to inflict a 10~30% Armor Break for 5~7 seconds.
Special 2 – Jurassic Justice
Dinobot gives his opponent no quarter.
20~40% Armor Piercing, that chance increases to 100% with Critical Hits.
80% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 7 seconds.
Special 3 – Cretaceous Carnage
Dinobot finishes his opponent off in a fit of primal rage.
50% chance per hit to Repair 3% of Health over 4 seconds.
100% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 14 seconds.
Synergy Bonuses:
Allies – Rhinox
+2~8% Armor
Enemies – Waspinator
+2~8% Attack Rating
Swordmasters – Windblade, Drift, Bludgeon
+2~10% Critical Damage for each Sword Attack that isn’t a Critical Hit until the next Critical Hit. +4~12% more Critical Hits in Solo Missions.
Shieldmasters – Mixmaster
Well timed Blocks against Melee Attacks gain +5~20% Block Proficiency.
Strong Match-ups:
Grindor – Dinobot’s particular skillset make him adept at cutting through the armor of this thick-skinned helicopter.
Motormaster – Opponent’s that Dash into Dinobot’s Block are afflicted with Armor Break, but Motormaster loves to Dash into his enemies.
Weak Match-ups:
Waspinator – Dinobot is perfectly suited to fighting opponent’s that rely on Melee Attacks while Waspinator is adept at fighting from range.
Mirage – Mirage’s Power Burn can drain Power through an opponent’s Block, bypassing Dinobot’s punishing Block abilities.
Recommended Modules for Dinobot:
Strange Refractor – Granting Dinobot greater Block Proficiency and the ability to Stun when Blocking is a potent way to add to his already formidable abilities.
Nightbird’s Mark – This mod will drastically increase Dinobot’s Critical Rating, improving his Armor Piercing and Bleeding attacks.
Posted by Kurona on November 3rd, 2017 @ 5:20am CDT
Posted by Quantum Surge on November 3rd, 2017 @ 7:59am CDT
Posted by Hydrargyrus on November 3rd, 2017 @ 9:34am CDT
Posted by Stuartmaximus on November 11th, 2017 @ 11:52am CST
Posted by Va'al on November 30th, 2017 @ 12:49pm CST
Sporting the Combiner Wars Leader class toy mould, with tank alt-mode, Megatron is apparently classified as a Tactician class and is still part of the Decepticon Faction (though the game doesn't follow them too strictly). Take a look below at the model, and the new information about the playable character!
Faction: Decepticon
Class: Tactician
Once a renowned gladiator in pre-Civil-War Cybertron, Megatron used his charisma and brutality to fuel the Decepticon uprising. Megatron’s ultimate goal is to rule over all living beings, only his sworn enemies, Optimus Prime and the Autobots stand between him and his goal of supreme authority.
o Health: 1732
o Attack: 158
o Max Rating: 537
· 3-Star:
o Health: 4253
o Attack: 334
o Max Rating: 1270
· 4-Star:
o Health: 11053
o Attack: 868
o Max Rating: 3485
SIGNATURE ABILITY – NO MERCY
Megatron shows no mercy and uses the enemy’s own strengths against them.
Melee Hits
As long as the opponent has a Fused Debuff, Megatron’s Melee Attacks have a 20~60% chance to Steal a buff from the opponent for 5 seconds.
SPECIAL ATTACKS:
Special 1 – Energon Crush
The Energon Flail is perfectly designed to shatter the defenses of even the toughest bots.
100% chance to inflict Armor Break, removing opponent’s Armor and applying 26~34% Armor reduction for 10 seconds.
Special 2 – Atomic Slug
Megatron initiates the brutality setting on his Fusion Cannon.
100% chance to decrease Attack by -32~-40% for 10 seconds.
Special 3 – All Too Easy
There is no limits to the carnage Megatron is willing to inflict on his foes.
100% chance to inflicts Shock, dealing Shock Damage for 200% of attack over 20 seconds.
Grants Fusion Overload, allowing unlimited Full Power shots of the Fusion Cannon for the rest of the fight.
Posted by Va'al on December 2nd, 2017 @ 2:44am CST
If you want to find out more about Kabam and their creative and development process, check out our interview with them here. Are you still playing the game? How do you find it? Share your opinions with the rest of the Seibetronian community in the Energon Pub discussion board!
Kabam, a world leader of massively multiplayer mobile games for a global audience, revealed today that their popular action-fighting mobile game Transformers: Forged to Fight is a winner selected by Google Play for their 2017 ‘Most Competitive Game’ category!
Posted by Sunburnninja on December 2nd, 2017 @ 7:34am CST



Posted by Quantum Surge on December 2nd, 2017 @ 7:49am CST




