G1 Tantrum Comes to Transformers: Forged to Fight

Transformers News: G1 Tantrum Comes to Transformers: Forged to Fight

Thursday, July 12th, 2018 7:07PM CDT

Category: Game News
Posted by: D-Maximal_Primal   Views: 8,064

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Via Kabam's official sites and social media platforms, we have an update on their latest addition to the Transformers: Forged to Fight mobile game - in the form of the angry snarling bull of the Predacons himself: Tantrum! Read along the Bot Intel Report below, and find out more here.

Transformers News: G1 Tantrum Comes to Transformers: Forged to Fight


ABOUT TANTRUM:
Faction: Decepticon

Class: Brawler

Anger is all Tantrum knows and violence is all he understands, so don’t expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrum’s alternate mode serves as a good indicator of his skillset and overall bullish temperament.

STATS AND ABILITIES:
2-Star:

Health: 1942
Attack: 181
Max Rating: 533
3-Star:

Health: 4768
Attack: 385
Max Rating: 1292
4-Star:

Health: 12392
Attack: 1000
Max Rating: 3484
BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN
Passive

The bot’s naturally tough Cybertronian exterior permanently provides 10% passive Armor.
Tantrum gains an additional 25% passive Armor while Dashing forward.
Dashing and Dodging

Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks]
If Tantrum Dodges backwards he loses all Melee Buffs.
Heavy Attacks

2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds.
Blocking

Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards.
Charging Unstoppable is 8% faster for each Melee Buff on Tantrum.
Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds.
SIGNATURE ABILITY – FRENZY
Tantrum’s attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs.

Every 3 Melee Bonus Buffs

When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy.
SPECIAL ATTACKS:
Special 1 – Flamethrower

Tantrum is always hot headed.

10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds.
Special 2 – Electro-Sword

Prepare to be jolted by the impact.

10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds.
Special 3 – Bull Rush

Unyielding, unblockable, and completely unstoppable.

Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds.
SYNERGY BONUSES:
Mutual – Allies – Galvatron

+2~8% Armor
Mutual – Enemies – Blaster, Arcee

+2~8% Attack
Outgoing – Beast Ancestor – All Beast War Bots

After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds.
STRONG MATCH-UPS:
Bonecrusher: Bonecrusher’s uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options.
Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish bot’s Unstoppable ability.
WEAK MATCH-UPS:
Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscream’s Null Ray.
Dinobot: Dinobot was forged to be a bullfighter.
RECOMMENDED MODULES FOR TANTRUM:
Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down.
Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.
Credit(s): Forged to Fight
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Re: G1 Tantrum Comes to Transformers: Forged to Fight (1970826)
Posted by bluecatcinema on July 13th, 2018 @ 1:51pm CDT
The nose ring is a nice touch.
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1977709)
Posted by Va'al on August 10th, 2018 @ 1:45am CDT
We also have news from Kabam! Studios and their mobile game Transformers: Forged to Fight, with a new addition to the Autobot roster for the game after the Predacon last time: (mad) scientist Wheeljack! The full Bot Intel Report can be seen below, or here on the official site, and the character is now playable (since 10 am of August 9th, in fact). Check out the image mirrored below too.



[quote]BOT INTEL REPORT – WHEELJACK
Add Wheeljack to your roster August 9th at 10AM PDT!
About Wheeljack:

Faction: Autobot

Class: Tech

Brilliant and eccentric, Wheeljack is both mechanical engineer and daredevil inventor for the Autobot forces. Despite their sometimes unexpected results, Wheeljack’s inventions have saved his allies countless times.
Stats and Abilities:

2-Star:

Health: 1557
Attack: 137
Max Rating: 562

3-Star:

Health: 3823
Attack: 287
Max Rating: 1309

4-Star:

Health: 9936
Attack: 744
Max Rating: 3525

Basic Abilities: Upgrade, Shock, Power Leak, Repair

Construction

Each time Wheeljack Transforms he begins to Construct a random Upgrade for 4 seconds. [Max 3 Upgrades]
If Wheeljack Is struck by a Critical Melee Hit while Constructing, the Construction Fails and the Upgrade is lost.

Upgrades

Defensive Upgrade: 10~20% Damage Resistance and increases to the chance Special Attacks will inflict Stun by 20%.
Offensive Upgrade: 15~30% Attack Rating and increases the chance Special Attacks will inflict Shock by 20%.
Power Upgrade: 10~20% Power Rate and increases the chance Special Attacks will inflict Power Leak by 20%.
If Wheeljack is struck by a Melee Critical Hit from a Special or Heavy Attack the newest Upgrade constructed will be removed.

Success

If Wheeljack Constructs 3 of the same Upgrade type he randomly Repairs between 10-20% of Max Health.

Signature Ability – Force Shield

Wheeljack’s emergency Force Shield allows him to survive both potentially deadly attacks and catastrophic mishaps in the lab.

75%, 50%, 25% Health

if an enemy attack would reduce Wheeljack’s health below 75%, 50% or 25%, Force Shield will activate, reducing all damage from enemy attacks by 100% for 2~8 seconds.

Special Attacks:

Special 1 – Prototype

Wheeljack puts his latest invention to the test. What could go wrong?

60% Chance to inflict Shock for 3 seconds.
30% Chance to inflict Power Leak for 2 seconds.
10% Chance to deal Stun for 3 second.

Special 2 – Iterate

Some improvements may be prudent.

Randomly Replaces all Upgrades.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Special 3 – Perfect

All outcomes meet the desired metrics for success.

All Upgrades become the same type as the first Upgrade.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Synergy Bonuses:

Mutual – Allies – Optimus Prime, Grimlock

+2~8% Armor

Mutual – Enemies – Bludgeon, Motormaster

+2~8% Attack Rating

Mutual – Upgrades – Bumblebee, Jazz

Wheeljack provides all Autobot team members a random Passive Upgrade each fight. Upgrades grant either +2~8% Attack Rating, +5~10% Damage Resistance, or +5~15% Power Rate for the duration of the fight.

Outgoing – Brain Gain – Shockwave

Shockwave has a 10~30% chance to inflict Stun for 2 seconds when inflicting 3 or more Shocks simultaneously.

Incoming – Brain Drain – Shockwave

25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Strong Match-ups:

Ironhide – Ironhide’s low Critical Rating for his Melee Attacks will make it difficult for this demo bot to remove Wheeljack’s upgrades.
Galvatron – Galvatron’s powerful burst damage will be contained by Wheeljack’s Force Shield Signature Ability.

Weak Match-ups:

Bumblebee GS – Bee’s ability to Shield Break will ensure the Force Shield is only a minor nuisance.
Drift – Drift’s frequent Critical Melee Hits will throw a wrench in Wheeljack’s plans.

Recommended Modules for Wheeljack:

Tech Console – The tech console will improve Shocks, Shielding and Repair.
Transwarp Cell – The Transwarp Cell mod will ensure that Wheeljack is fully Upgraded by making him use Heavy Attacks more often.

[/quote]
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1977729)
Posted by Carnivius_Prime on August 10th, 2018 @ 7:25am CDT
too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1977764)
Posted by Munkky on August 10th, 2018 @ 12:02pm CDT
Carnivius_Prime wrote:too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...

I've heard that Megatronus was found in the game files recently, so you never know, it could be the ROTF version seeing as Hasbro don't really call Megatronus "The Fallen" any more.
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1983250)
Posted by ZeroWolf on September 10th, 2018 @ 5:21pm CDT
Kabam! Studios have reached out to us to let us know that Cyclonus has arrived in their Transformers: Forged to Fight mobile game! He is modelled on his recent toy as released in the Generations Combiner Wars line.



wrote:About Cyclonus:

Faction: Decepticon

Class: Tactician

Resurrected by the same dark energies as his master Galvatron, Cyclonus leads a mighty armada provided by Unicron himself. Loyal, patient, and skilled, Cyclonus is ultimately the counterbalance to Galvatron’s chaotic rule.

Stats and Abilities:

2-Star:

Health: 1907
Attack: 149
Max Rating: 544

3-Star:

Health: 4682
Attack: 315
Max Rating: 1294

4-Star:

Health: 12169
Attack: 818
Max Rating: 3520

Basic Abilities: Dark Energy, Dark Field, Discipline

Gain a Bar of Power
- Each bar of power grant’s Cyclonus a Dark Energy Charge, increasing
Attack Rating by 22~30% for 6 seconds.

Dark Field
- When Cyclonus gains Dark Energy or completes a full Melee Combo with Dark Energy active, his Dark Field pulses.
- The Dark Field inflicts Dark Burn, dealing 20% of Attack as instant Energy Damage and has a 60~76% chance to Nullify an enemy buff. If the opponent is Unstoppable this chance increases to 100%.
- If an opponent with an Unstoppable buff Dashes toward Cyclonus, he instantly gains Dark Energy, Nullifies the Unstoppable buff, and inflicts Stun for 1.5 seconds.

Discipline

- After being struck 5 times by Melee Attacks, Cyclonus gains a 18~28% Physical Resistance Buff for 7~9 seconds.
- After landing 6 Ranged Attacks, Cyclonus gains a Ranged Bonus, increasing damage from Ranged Attacks by 15~25% and Projectile Speed for 5~7 seconds.
- After landing 10 Melee Attacks, Cyclonus gains a Melee Bonus, increasing damage from Melee Attacks by 15~25% for 5~7 seconds.

Signature Ability – Dark Servitude

Pledging loyalty to Unicron has imbued Cyclonus with unimaginable power.
- Dark Burns inflicted by the Dark Field deal 20~120% more damage.

Special Attacks:

Special 1 – Cosmic Edge
- A blade, honed and deadly as its wielder.
- 100% Armor Piercing.

Special 2 – Galaxy Gun
- A blast of cosmic proportions.
- 100% chance the last hit of this attack is Unblockable.

Special 3 – Interstellar Ride
- Cyclonus takes a precisely calculated trip through the center of his opponent.
- Cyclonus Gains Dark Energy and begins to automatically pulse the Dark Field for 10 seconds.

Synergy Bonuses:

Mutual – Allies – Kickback, Tantrum
+2~8% Armor

Mutual – Enemies – Ultra Magnus, Arcee, Blaster
+2~8% Attack

Outgoing – Hand of Chaos – Galvatron
- All Decepticon Special Attacks gain +2~15% Special Attack Damage and +2~15% Critical Damage.

Strong Match-ups:

Motormaster
- Motormaster’s Unstoppable will become a disadvantage when fighting against Cyclonus and his Dark Field.

Optimus Prime (MV1)
- Cyclonus’ sword will pierce even the toughest armor, stopping the Autobot leader from making his epic last stand.

Weak Match-ups:

Galvatron
- The master of chaos, Galvatron, will be able to deal most of his damage at range, avoiding the Dark Field. It is also important to note that Galvatron’s Unstoppable cannot be Nullified.

Shockwave
- Shockwave can ensure that Cyclonus never reaches a bar of power to gain his Dark Energy.

Recommended Modules for Cyclonus:

Robot Resources
- Robot Resources will push Cyclonus to gain Dark Energy faster.

Harm Accelerator
- Not taking damage from Cyclonus will be a rare occurrence, add another constant tick of damage and watch the opponent wilt.


Will you be using Cyclonus? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1983302)
Posted by -Crossfire- on September 10th, 2018 @ 8:48pm CDT
Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1983581)
Posted by BeastWarsFTW on September 12th, 2018 @ 1:33pm CDT
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.


MotorMaster uses it more than Tantrum.
Re: G1 Tantrum Comes to Transformers: Forged to Fight (1984142)
Posted by Arn Ze Barn on September 15th, 2018 @ 10:11pm CDT
BeastWarsFTW wrote:
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.


MotorMaster uses it more than Tantrum.


Cyclonus seems great against MotorMaster. If you don't mind me mentioning, I have a video of them fighting.
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