GT.TV Episode featuring Transformers: Fall of Cybertron Gameplay Footage now Online
Friday, February 17th, 2012 7:56AM CST
Category: Game NewsPosted by: El Duque Views: 42,851
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Update: Video embedded below!
- Optimus Prime can take control of the mammoth city-former Metroplex
- Jazz uses his grappling hook more like a zip-line and also uses a sniper rifle
- Bruticus (who gets an entire level of gameplay) is an 80 foot giant who comes equipped with a flamethrower and used Vortex's whirling blades as a shield
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Posted by daimchoc on February 17th, 2012 @ 8:07am CST
Posted by Sentinel Maximus on February 17th, 2012 @ 9:07am CST
Posted by GuyIncognito on February 17th, 2012 @ 9:16am CST
That being said, I have one minor nit to pick: that guy said that Metroplex was "a city-sized Transformer" and that Optimus can control him on the battlefield. That doesn't make sense. If he's really the size of a city, then he's bigger than the battlefield itself. Maybe he's the size of a skyscraper, but he's obviously not as big as a city.
Posted by Sabrblade on February 17th, 2012 @ 9:56am CST
Well, he's definitely way more gargantuan in size than Trypticon and Omega Supreme (he dwarfs them both).GuyIncognito wrote:This game is going to kick ass.
That being said, I have one minor nit to pick: that guy said that Metroplex was "a city-sized Transformer" and that Optimus can control him on the battlefield. That doesn't make sense. If he's really the size of a city, then he's bigger than the battlefield itself. Maybe he's the size of a skyscraper, but he's obviously not as big as a city.
Posted by kirbenvost on February 17th, 2012 @ 12:10pm CST
Posted by Starscream GaGa on February 17th, 2012 @ 4:01pm CST
I bet there's no split-screen co-op either. Which is just ridiculous. Grrr!
Posted by OmicronZero on February 17th, 2012 @ 5:20pm CST
Starscream GaGa wrote:I'm kind of disappointed that it looks like there's only one character per level instead of three.
I bet there's no split-screen co-op either. Which is just ridiculous. Grrr!
Between this and the utter 'shock' over the 'recent' info about the lack of a PC version, I have to ask... Has anyone actually been paying the least bit of attention to this game? I mean, prior to the announcement of Bruticus gameplay?
Because the lack of a PC version and the removal of story co-op were things decided long ago. And covered in the bloody GameInformer articles.
I mean, when I was at NYCC, waaaay back in October they covered the fact that there would be no PC version (which caused some guy to have a level 10 freakout) and that the co-op [at least for story mode] had been axed in favor of better storytelling. And while I find the latter somewhat disappointing (playing through WfC with my friends was great fun, I love co-op) I certainly understand the decision, given what we've learned about the gameplay.
For example it's pretty easy to design a level with Starscream's gameplay in mind and then set up the co-op with Thundercracker and Skywarp. Co-op levels involving say, Bruticus and Grimlock- who both have unique gameplay- would be ridiculously complicated, if not outright impossible. I mean, I suppose I could see setting Grim up with other Dinobots, but he's supposed to have entirely unique gameplay and the whole 'who gets to be Grimlock' debacle would be a pain. Bruticus on the other hand, there's just no way. I mean, what are you going to do, one guy controls the legs and one the arms? That would suck. Have multiple combiners? That would ruin in impact of playing as one.
The only solution I can think of is to have co-op sessions containing divergent parts/instances. So you'd have people playing as Swindle, Onslaught and Brawl, then when they combined each player would be controlling Bruticus on their own, in their own session, at the same time. Then they'd be playing together again afterwards. But that would create it's own host of problems and such. Gears of War had a few segments in a similar vein, and it was always a pain to have to wait around- unable to help- for the guy having trouble.
Personally I'd just like them to have a separate Co-Op mode. One with it's own missions tailored to co-op gameplay.
Posted by Wigglez on February 17th, 2012 @ 5:34pm CST
That's the reason of so little coverage on it. But what was shown and told, it was a pretty good amount of info on it. I'm personally just waiting to see what the customization is like in FoC. I barely play WFC MP now but that's because TDM gets boring after a while and nobody plays conquest or anything else anymore. HMS, please, PLEASE have better servers on this game. It's the only reason WFC didn't do so well after a while. I think WFC, in my opinion was even better than Call of Duty (CoD fanboys can go kill yourselves) just because I could fly in, transformer, EMP blast someone and then transform and fly out.
Posted by MINDVVIPE on February 17th, 2012 @ 6:14pm CST
wigglez323 wrote:I think WFC, in my opinion was even better than Call of Duty (CoD fanboys can go kill yourselves) just because I could fly in, transformer, EMP blast someone and then transform and fly out.
yyyYEEAAAA!! Its also better than GoW, even with WFCs problems.
Posted by Wigglez on February 17th, 2012 @ 6:29pm CST
MINDVVIPE wrote:wigglez323 wrote:I think WFC, in my opinion was even better than Call of Duty (CoD fanboys can go kill yourselves) just because I could fly in, transformer, EMP blast someone and then transform and fly out.
yyyYEEAAAA!! Its also better than GoW, even with WFCs problems.
Well, I say WFC was btter than CoD because WFC plays like CoD. The controller layout is the same except for the throwing grenades. Even the loadouts were kind of the same. You get to select your weapons and perks. Along with having killstreaks and bonus points for killing/assists and challenges. Gears is a whole different subject.
Posted by MINDVVIPE on February 17th, 2012 @ 6:39pm CST
wigglez323 wrote:MINDVVIPE wrote:wigglez323 wrote:I think WFC, in my opinion was even better than Call of Duty (CoD fanboys can go kill yourselves) just because I could fly in, transformer, EMP blast someone and then transform and fly out.
yyyYEEAAAA!! Its also better than GoW, even with WFCs problems.
Well, I say WFC was btter than CoD because WFC plays like CoD. The controller layout is the same except for the throwing grenades. Even the loadouts were kind of the same. You get to select your weapons and perks. Along with having killstreaks and bonus points for killing/assists and challenges. Gears is a whole different subject.
I've barely played gears coz i hated the game dynamics, but your right, it is fairly different compared to wfc. I just thought of gears coz its also a 3rd person over the shoulder shooter.
Posted by Starscream GaGa on February 17th, 2012 @ 8:40pm CST
OmicronZero wrote:I mean, when I was at NYCC, waaaay back in October they covered the fact that there would be no PC version (which caused some guy to have a level 10 freakout) and that the co-op [at least for story mode] had been axed in favor of better storytelling. And while I find the latter somewhat disappointing (playing through WfC with my friends was great fun, I love co-op) I certainly understand the decision, given what we've learned about the gameplay.
You're talking as though Co-Op was ever in it, rather than just totally ignored altogether.
Online Co-Op Battle, Story Co-Op... I don't care which is in, just as long as it is in. On couch multiplayer is just so much more fun than online multiplayer.
Posted by NatsumeRyu on February 21st, 2012 @ 2:57pm CST
Posted by MINDVVIPE on February 21st, 2012 @ 8:10pm CST
NatsumeRyu wrote:LAN gaming. That's what I REALLY want every MP game to have because that means that I can game after the servers are down, years from now, on a good game.
Truer words have never been said. GTA2 is the sickest on LAN along with mechwarrior 4.