IDW Transformers: Till All Are One #4 Full Preview
Saturday, September 17th, 2016 12:58pm CDT
Category: Comic Book NewsPosted by: D-Maximal_Primal Views: 27,553
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Posted by steve2275 on September 17th, 2016 @ 11:15pm CDT
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Posted by Big Grim on September 19th, 2016 @ 4:54am CDT
Posted by D-Maximal_Primal on September 21st, 2016 @ 11:59am CDT
A Seibertron.com Semi-Spoilerish Review of Transformers: Till All Are One #4
Synopsis
SWINDLE LIVES! And ONSLAUGHT knows the perfect way to unlock the secrets in his head. As the COMBATICONS rampage through Iacon, can IRONHIDE and his newly formed police force stop them before they annihilate STARSCREAM—and anyone else who gets in their way?
Story
As we come to the end of the first story arch for Till All Are One, all the cow patties hit the fan. We have a Bruticus, we have an Ironhide-led police force, and we have an Air Hammer. And overall, things mesh together pretty well. The highlight of the story has to be the war within Bruticus' mind though. Save for Combiner Wars issue 5 with Optimus Maximus, we really haven't got any sort of look inside the mind of the combiner where the individuals are concerned. This issue decides to take a look into that and make it the major story plot, as the minds are meshed and the combaticons share minds. It is very well executed too, with a legitimately justice-seeking Blastoff trying to quell the violence of Vortex and the vengeance of Onslaught.
The rest of the story outside of Bruticus though feels a bit clunky still. The one major complaint I would have about this first arch would be that it was a bit rushed. It felt like it would have worked better in a 5-issue arch instead of a 4-issue arch. Things felt a bit too rushed at points when they really could have been drawn out a bit to make it more meaningful, such as Ironhide's police force versus Bruticus. When Prowlastator was formed back in Season 1 of then Robots in Disguise, he was formed one issue, and then spend the next 2 issues formed and in battle. In this case, Bruticus was formed in the first panel and his part of the story, for now at least, is done by the end of the comic. I feel it could have been a bit more drawn out and better paced, but that's hardly a severe damper compared to Bruticus' mind-meld.
Art
Art work is once again done by Sara Pitre-Durocher, and it is a marvelous job of art indeed. It's one thing to actually manage to write about the internal brain struggles of 5 guys fused together; it's a whole other thing entirely to try to draw, and Sara does a marvelous job of drawing the scenes. She also does a great job with Bruticus' design, managing to mesh together his combiner wars toy while also maintaining the characters designs, especially with Swindle. The action and explosions are well done as well, and she manages to draw a combiner de-combining properly. A great job overall.
Colors fall once more to Joana Lafuente, and she compliments the neural landscape of Bruticus' mind with Pitre-Durocher's pencils very well. The orange and black coloring beautifully marks out the in-head scenes while making that plane of existence very dangerous and chaotic, as it is. Lafuente even managed to color the flashback panels a little more coarse and dark, showing not only the fuzziness of the memory in the brain-dead Swindle, but also flashing back to Livio Ramondelli, who originally drew said art. The colors to pencils is strong this issue.
And the visuals would not be complete were it not for Tom B Long and his lettering. Long does a great job this issue of showing the combiner struggles using letters, as Bruticus phases between control and chaos, all the while Blastoff crying out from inside trying to maintain his control over himself.
Final Thoughts
Overall, this issue was great. What I had really wanted was a look into the individuals in the combiner, and we got that and we got it in spades. The combiner struggle was real and it was fantastic, both in writing and in artwork. Blastoff made this issue for me, and he has gone from being a shuttle on a team of combat vehicles random guy to a legitimately lovable character. Again, my main issue with this book is the pacing and how this could have lasted another full issue, but compared to the quality of combiner story we got, I can forgive it.
This is definitely an issue worth picking up, and as this series continues to get its feet under it, it will progress and be a great ongoing. Keep an eye on this series: there is some serious potential.









Posted by Sunstar on September 21st, 2016 @ 12:50pm CDT
Posted by RNSrobot on September 21st, 2016 @ 1:52pm CDT
Posted by Sunstar on September 21st, 2016 @ 2:58pm CDT
Posted by D-Maximal_Primal on September 27th, 2016 @ 4:26pm CDT

Posted by Kurona on September 27th, 2016 @ 4:30pm CDT
I mean I'm sure there'll be some fight but I hope it's more like the latter issues of Windblade Volume 2 where they set up talks and relations.
Posted by Va'al on November 10th, 2016 @ 3:15pm CST
REVOLUTION is over but the danger isn’t over! A wave of undead TITANS threatens CYBERTRON! STARSCREAM will need more than secret police to stop the oncoming horde, but our Fearless Leader finds himself short on friends and firepower. Who can be called upon—and why aren’t they stepping up to the plate?
Posted by Kurona on November 10th, 2016 @ 3:24pm CST
-It's really good to get back to regular issues again after the mess of Revolution. It feels like I'm back home <3
-I'm really liking Obsidian's character
-OH MY GOD THE COMBATICONS ARE STILL ALIVE YES YES Y E S
Posted by D-Maximal_Primal on November 10th, 2016 @ 3:33pm CST
Obsidion is looking to be a good character.
Windblade is disillusioned by Prime.
Titans.
Good start, and welcome change to the Revolution stuff
Posted by Crosscheck on November 10th, 2016 @ 3:48pm CST
Posted by RNSrobot on November 10th, 2016 @ 4:09pm CST
And I'm really loving TAAO. I hope the Combaticons aren't gone too long. There was some tremendous material in the first four issues and i want to revisit them, especially Blast-off's complicated ideas. Plus, Brawl and Vortex being entertaining twits.
Posted by Crosscheck on November 10th, 2016 @ 4:32pm CST
RNSrobot wrote:Oh, I am SO with sensible, pragmatic Ironhide. I've absolutely loved him under Barber and Scott's pens.
And I'm really loving TAAO. I hope the Combaticons aren't gone too long. There was some tremendous material in the first four issues and i want to revisit them, especially Blast-off's complicated ideas. Plus, Brawl and Vortex being entertaining twits.
Here is hoping that combining with Swindle will wake Swindle up from his coma. I hope that this is why they are having trouble waking up. I, too, really liked the Combaticon's characterization.
Posted by Kurona on November 10th, 2016 @ 4:36pm CST
If he survives this... goddamn. Who needs point one percenters when Swindle can make deals with death
Posted by D-Maximal_Primal on November 10th, 2016 @ 4:54pm CST
Posted by Kurona on November 10th, 2016 @ 4:59pm CST
D-Maximus_Prime wrote:Actually, that may be part of the reason why the combaticons are comatose/brain damaged. They combined with a bot who was basically dead since his brain was declared dead by Wheeljack, and then were shot through the head, causing them to decombine. So far in IDW, being forcefully decombined has been a bad situation, with the torchbearers being weakened as a result along with Galvatronus and Sky Reign, not to mention Menasor stayed combined after a head shot but was still knocked unconscious. The only one who really didn't show many problems was Devastator being forcefully decombined, but he's been around long enough he may be more resilient to things like that.
And even then, in the original ex-RiD run where Devastator showed up (pre-dark cybertron), Prowl and the Constructicons were shown really worn out when decombined. When Megatron was starting to combine with the Constructicons they still looked really tired and fatigued.
De-combining's not fun. I can only imagine how the Aerialbots are right now.
Posted by D-Maximal_Primal on November 10th, 2016 @ 5:57pm CST
Kurona wrote:D-Maximus_Prime wrote:Actually, that may be part of the reason why the combaticons are comatose/brain damaged. They combined with a bot who was basically dead since his brain was declared dead by Wheeljack, and then were shot through the head, causing them to decombine. So far in IDW, being forcefully decombined has been a bad situation, with the torchbearers being weakened as a result along with Galvatronus and Sky Reign, not to mention Menasor stayed combined after a head shot but was still knocked unconscious. The only one who really didn't show many problems was Devastator being forcefully decombined, but he's been around long enough he may be more resilient to things like that.
And even then, in the original ex-RiD run where Devastator showed up (pre-dark cybertron), Prowl and the Constructicons were shown really worn out when decombined. When Megatron was starting to combine with the Constructicons they still looked really tired and fatigued.
De-combining's not fun. I can only imagine how the Aerialbots are right now.
At least the aerialbots chose to decombine. They weren't forced apart.
Posted by Kurona on November 10th, 2016 @ 6:06pm CST
D-Maximus_Prime wrote:Kurona wrote:D-Maximus_Prime wrote:Actually, that may be part of the reason why the combaticons are comatose/brain damaged. They combined with a bot who was basically dead since his brain was declared dead by Wheeljack, and then were shot through the head, causing them to decombine. So far in IDW, being forcefully decombined has been a bad situation, with the torchbearers being weakened as a result along with Galvatronus and Sky Reign, not to mention Menasor stayed combined after a head shot but was still knocked unconscious. The only one who really didn't show many problems was Devastator being forcefully decombined, but he's been around long enough he may be more resilient to things like that.
And even then, in the original ex-RiD run where Devastator showed up (pre-dark cybertron), Prowl and the Constructicons were shown really worn out when decombined. When Megatron was starting to combine with the Constructicons they still looked really tired and fatigued.
De-combining's not fun. I can only imagine how the Aerialbots are right now.
At least the aerialbots chose to decombine. They weren't forced apart.
True, but it was right after they pretty much cancelled their combined form's existence. That's gotta hurt.