Images of all Transformers Titans Return Bases Connected with Takara God Bomber
Friday, August 25th, 2017 8:58AM CDT
Categories: Toy News, Site ArticlesPosted by: william-james88 Views: 32,026
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Enjoy and please share your own Titans Return city images if you have some!
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Posted by RiddlerJ on August 25th, 2017 @ 9:12am CDT
Posted by TF-fan kev777 on August 25th, 2017 @ 9:27am CDT
RiddlerJ wrote:I do wish Overlord and Sky Shadow had proper ramps to at least give the illusion that vehicles could drive onto them. They kind of have the it's a base because we say so thing going on.
Honestly, all of the leader and titan figures could have used an extra universal ramp piece. It would have helped so much with some of the base connections that just aren't compatible due to height. Especially Fort Max. You can connect Blaster to the ramp on Fort Max's arm, but then you get a pretty much vertical ramp, for a mini tank to have to try and drive up. Just 1 universal intermediate piece would make all the difference.
Posted by TF-fan kev777 on August 25th, 2017 @ 9:34am CDT
Posted by mesh on August 25th, 2017 @ 9:37am CDT
for any kid out there this would be awesome. I can definitely see my 4 year old putting all this together, making sounds of destruction, laser sounds, crashing sounds, and just overall having A LOT of fun.
for a me on the other hand, this looks like a mess, i guess it's the adult in me wanting more. lol!
overall, this looks like a lot of fun!
Posted by kurthy on August 25th, 2017 @ 9:55am CDT
Posted by o.supreme on August 25th, 2017 @ 10:00am CDT
william-james88 wrote:Enjoy and please share your own Titans Return city images if you have some!
Thanks for sharing. These look so awesome!. Unfortunately it will be a while before I post any pics due to not having Trypticon or Overlord, and honestly I don't think I can do any better than what you have here. But having the connections in Dinosaur mode I know answers some questions Death had in his Trypticon review. Nice
Posted by Dr. Caelus on August 25th, 2017 @ 10:11am CDT
Posted by Evil Eye on August 25th, 2017 @ 10:15am CDT
Caelus wrote:You know, (in base mode) if you raise those tail fins on Sky Shadow to a vertical position, it looks like a blast shield around a late 19th /early 20th century cannon. Makes his base mode look like a field artillery emplacement.
That's super nifty.
Posted by william-james88 on August 25th, 2017 @ 10:57am CDT
TF-fan kev777 wrote:Honestly, all of the leader and titan figures could have used an extra universal ramp piece. It would have helped so much with some of the base connections that just aren't compatible due to height. Especially Fort Max. You can connect Blaster to the ramp on Fort Max's arm, but then you get a pretty much vertical ramp, for a mini tank to have to try and drive up. Just 1 universal intermediate piece would make all the difference.
When trying to put this whole city together, I realized how limited my options actually were with the lack of those universal ramps, especially for Quickswitch and Sixshot. They can only attach to the Blaster or PMOP mold, along with Fort Max on the side, since the are halfway off the ground and dont allow for any maneuvering on their part.
Plus, only PMOP works to connect to Trypticon's Dino mode ports due to how very high they are.
And another thing, there is a limitation with orientation. The base connectors actually have only 1 direction with how they can attach, since doing it the other way will result in having a peg with no hole to plug it into, that was quite frustrating. Especially for the connector port extending from Fort Max' prison.
TF-fan kev777 wrote: Can't wait for work to be over so I can get home and try things out.
I look forward to seeing the images
mesh wrote:overall, this looks like a lot of fun!
Thanks man!
Posted by Nexus Knight on August 25th, 2017 @ 11:04am CDT
Posted by Dr. Caelus on August 25th, 2017 @ 11:20am CDT
Nexus Knight wrote:This looks AWESOME!!!! I wish I had all these figures, b/c I love the idea of building a "Cybertronian city". I would make each base piece have a specific function (I.E. one would be a storage facility, another may be a refill station). Does Metroplex hook up with these as well? Or can I not see him in these pics?
Metroplex doesn't have the connectors, but given that the connectors don't really make for 'functional' roads between the structures, I haven't let it deter me from displaying them together. I stretched Fort Max out (in splits configuration) and then just put Metroplex next to him in transport mode - ends up looking like a spaceport (in my opinion).
Posted by Randomhero on August 25th, 2017 @ 11:33am CDT
I've shared mine before but I'll do it again. They're not all connected but that's due to I'm not a fan of making them look like a giant donut. I like it looking like a real metropolis
Posted by ZeldaTheSwordsman on August 25th, 2017 @ 11:40am CDT
Overlord's base mode is less some things from his original toy (which was a citybot tailored to Powermaster/Godmaster toys. As rodimus bemoaned he was fairly bricky - like the other citybots, really - but he could at least raise his arms and fire a missile from his rifle): Ramps to the ground, additional turret and radar pieces, the ramps that space out the connection between the Gigatank halves and the central platform, and some clawed waldoes that could pick stuff up. But it still works as a combination lookout post/gunnery platform/field ops center. Same for Sky Shadow, less maybe the field ops center part.
Sixshot... Well, Sixshot doesn't have an actual official base mode, he just has base mode connectors on his wings because of the marching orders for the line.
william-james88 wrote:Qwan wrote:Does that bring any new information to the table? I can't honestly recall how much we know about Wave 5's composition at this point, but something tells me we weren't sure what the Leader/s were at least, so now I think we can safely assume that Sky Shadow is seeing a re-release in this wave. That'll be nice for anyone who may have missed out the first time 'round!
Its not about new information. The person just wanted to know how to tell that his in package wolfwire was the repack in wave 5 instead of the wave 2 release.
Well, he's no longer in package - I opened him as soon as he arrived - but yeah, I wanted to be able to tell if he was the wave 2 release or the wave 5 repack. He is wave 2, his cross-sells are for Mindwipe, Soundwave, and IIRC Fangry (I don't remember and I put the card up on my wall as a poster so I can't look rn).
I'll do what I can to be careful with him and possibly fix him if he does break. I mean, my avatar should tell you something.
Posted by DestronMirage22 on August 25th, 2017 @ 11:44am CDT
Posted by RodimusConvoy13 on August 25th, 2017 @ 1:01pm CDT
DestronMirage22 wrote:Hey, wave 5 is supposed to be showing up in stores already right? I really want my Windblade but haven't been able to find her in my area.
Yes, I've seen the whole wave. Got Misfire and Twin Twist, but held off on Windblade because of money. Really wishing I hadn't now. If I see any of wave 5 now, it's just Wolfwire.
Posted by Quint on August 25th, 2017 @ 1:08pm CDT
An expensive mess, to boot.
Posted by Kyleor on August 25th, 2017 @ 1:31pm CDT
TF-fan kev777 wrote:RiddlerJ wrote:I do wish Overlord and Sky Shadow had proper ramps to at least give the illusion that vehicles could drive onto them. They kind of have the it's a base because we say so thing going on.
Honestly, all of the leader and titan figures could have used an extra universal ramp piece. It would have helped so much with some of the base connections that just aren't compatible due to height. Especially Fort Max. You can connect Blaster to the ramp on Fort Max's arm, but then you get a pretty much vertical ramp, for a mini tank to have to try and drive up. Just 1 universal intermediate piece would make all the difference.
Maybe some 3rd party or someone on Shapeways will make some better ramps/connectors either as replacements or as extensions/add-ons for the existing ones.
Posted by Dr. Caelus on August 25th, 2017 @ 1:38pm CDT
Kyleor wrote:TF-fan kev777 wrote:RiddlerJ wrote:I do wish Overlord and Sky Shadow had proper ramps to at least give the illusion that vehicles could drive onto them. They kind of have the it's a base because we say so thing going on.
Honestly, all of the leader and titan figures could have used an extra universal ramp piece. It would have helped so much with some of the base connections that just aren't compatible due to height. Especially Fort Max. You can connect Blaster to the ramp on Fort Max's arm, but then you get a pretty much vertical ramp, for a mini tank to have to try and drive up. Just 1 universal intermediate piece would make all the difference.
Maybe some 3rd party or someone on Shapeways will make some better ramps/connectors either as replacements or as extensions/add-ons for the existing ones.
I think there's been some of that up on Shapeways for a long time.
Extensions, short, long, and curved. [I'm not touching that.] [TWSS]
This simple ramp-end would make a lot of things look nicer in base mode.
Four-way and three-way intersections.
A ramp inverter.
An attachment for Fort Max's decks.
Micromaster adapter.
All you REALLY need: A Titans Return Lego adapter!
Posted by ZeldaTheSwordsman on August 25th, 2017 @ 2:01pm CDT
Has anyone done bridges or anything for Overlord yet?
Posted by Dr. Caelus on August 25th, 2017 @ 2:10pm CDT
ZeldaTheSwordsman wrote:Ooh, nifty. I think they should perhaps offer the extra-long ramp and the Fort Max deck attachment as a two-pack (or maybe a 4-pack of 2 of each), since that would give everything needed in a neat package and also improve his fortress mode's looks.
Has anyone done bridges or anything for Overlord yet?
Not that I could find, but there's IDW shoulders for Overlord and G1 backpacks for Ominous and Dreadnaught, so I think it's a safe bet someone will design add-ons for his base mode.
Posted by D-Maximal_Primal on August 25th, 2017 @ 2:31pm CDT
Also, I did this and it sort of works:
Also, Magnus with Godbomber:
Posted by Dr. Caelus on August 25th, 2017 @ 2:52pm CDT
Posted by jtanimator on August 25th, 2017 @ 4:33pm CDT
Randomhero wrote:L
I've shared mine before but I'll do it again. They're not all connected but that's due to I'm not a fan of making them look like a giant donut. I like it looking like a real metropolis
This is perhaps the most beautiful Transformers sight I have ever seen. I'm pretty sure it just brought tears to my eyes. I LOVE the way you set up this cybertronian metropolis feel instead of the donut setup, which felt SO FAKE to me. Absolutely awesome!
Posted by Optimum Supreme on August 25th, 2017 @ 5:49pm CDT
Caelus wrote:
I think there's been some of that up on Shapeways for a long time.
Extensions, short, long, and curved. [I'm not touching that.]
I'm waiting for the bigger, longer, and uncut ones, personally
Posted by Optimum Supreme on August 25th, 2017 @ 5:51pm CDT
TF-fan kev777 wrote:For those out there with an unbroken Wolfwire, here is what I think the problem is and the best solution to avoid breakage as long as possible. I got mine right as wave 2 first came out and the canopy is still perfect, even though I've transformed him easily 20-30 times.
As other's have said, the main problem is the 2 different materials (plastic and rubber) forming the hinge, and how thin the plastic portion is. The rubber may have a tendency to build up some adhesion to the metal pin when it is left in the same position for a while. Then when you go to transform him, the rubber provides a little extra resistance that the hinge has to work though. The other problem is the length of the canopy itself. Most people would naturally be inclined to open the canopy by pulling up on the end opposite of the hinge. The problem with this is that it causes a torque on the hinge joint. Any opening of the canopy will cause a torque at the joint, but the further you apply the force from the hinge, the greater the torque.
To combat this, I usually open the canopy very gently where the end tabs into his rump, but only enough to un-tab him. Then I open the secret trap door on the robot/wolf chest and push the canopy open the rest of the way open from inside the the cockpit through the trap door, by applying force as close to the hinge as possible, being as gentle as possible.
To close the canopy in wolf mode, or put it down to be his "cape" in robot mode, the same thinking applies, I only apply force to the part as close to the hinge as possible. In fact, some times I won't tab the canopy in for wolf mode and just leave it almost closed to avoid any extra stresses.
So far, so good, but due to the design, I do expect it will break eventually. Good luck on trying to keep yours as minty as possible for as long as possible. The good news is that it appears he still works just fine with the broken hinge, so the rubber portion is both part of the problem, but also the savior from complete breakage (and many, many tears).
Rubber? I'm pretty sure it's silicone.
Posted by william-james88 on August 25th, 2017 @ 8:19pm CDT
Posted by RiddlerJ on August 25th, 2017 @ 10:55pm CDT
Posted by Sabrblade on August 25th, 2017 @ 11:26pm CDT
Posted by kurthy on August 25th, 2017 @ 11:29pm CDT
Posted by DestronMirage22 on August 25th, 2017 @ 11:35pm CDT
Posted by ZeldaTheSwordsman on August 26th, 2017 @ 12:14am CDT
william-james88 wrote:A friend asked me to do a set up for the Decepticons with Trypticon and using his guidelines. I did some shots and thought why not share them.
-images snipped-
That looks good. Arranging Trypticon's tail as a launch catapult is clever.
Also, the more I see TR Trypticon's city mode, the more I think it would be neat if someone made a trailer for CW Motormaster that could turn into his old toy's base mode (minus the cab of course) and link up with Trypticon. And a base mode ramp and connector for CW Onslaught.
RiddlerJ wrote:I've been looking at the shapeways ramps for a while, but 10-15$ a ramp is a lot to swallow, especially since you'll definitely need more than one. I would love to grab a bunch.
Yeah, it kinda is... But then I think those are made-to-order rather than mass-produced. Correct me if I'm wrong.
Posted by Terrsolpix on August 26th, 2017 @ 12:15am CDT
ZeldaTheSwordsman wrote:william-james88 wrote:A friend asked me to do a set up for the Decepticons with Trypticon and using his guidelines. I did some shots and thought why not share them.
-images snipped-
That looks good. Arranging Trypticon's tail as a launch catapult is clever.
Also, the more I see TR Trypticon's city mode, the more I think it would be neat if someone made a trailer for CW Motormaster that could turn into his old toy's base mode (minus the cab of course) and link up with Trypticon. And a base mode ramp and connector for CW Onslaught.RiddlerJ wrote:I've been looking at the shapeways ramps for a while, but 10-15$ a ramp is a lot to swallow, especially since you'll definitely need more than one. I would love to grab a bunch.
Yeah, it kinda is... But then I think those are made-to-order rather than mass-produced. Correct me if I'm wrong.
You're correct!
Posted by Nemesis Destron on August 26th, 2017 @ 3:47am CDT
ZeldaTheSwordsman wrote:Going by these accounts, Magnus Prime seems to have some widespread QC issues.
Indeed! Some parts didn't lock or tab very well like Ginrai. I feel the stability in bot mode was much worse than Ginrai IMHO. And one of the panels on the arm fell off constantly.
When this set was first announced I had intentions of parting ways with Magnus Prime but I've chosen to keep him and leaving it forever in the cool truck mode...'nuff said!
Posted by ZeldaTheSwordsman on August 26th, 2017 @ 4:34am CDT
Brought this up in the comments & questions thread but may as well do it here too.
I'm planning on doing customs of characters we don't have or only have in part. Such as the 1988 Headmasters (with a bit of a bias toward the Masterforce versions). Anyway, the wolf head on Fangry's body/Wilder's transtector is rather organic-looking in sculpt. So I was wondering if anyone could recommend a cheap wolf toy that would be a suitable donor for the head, or if I'd just have to comb the aisles and see.
I'm also planning on doing the Horrorcons, seeing if I can work around the things I think might have made HasTak decide to pass on doing true updates of them for TR. A. I wanted to know if any existing more recent figures are at all close to either of their transformation schemes and B. I'd like to hear recommendations on a base figure for Krunk
Posted by Dr. Caelus on August 26th, 2017 @ 6:57am CDT
Posted by Evil Eye on August 26th, 2017 @ 8:44am CDT
Posted by Kurona on August 26th, 2017 @ 9:59am CDT
Posted by ZeldaTheSwordsman on August 26th, 2017 @ 11:22am CDT
Caelus wrote:Are you looking at Wolfwire or Twinferno for Fangry?
Uh, no. Wolfwire has nothing useful to offer because his wolf head is robotic in sculpt and his engineering doesn't really line up with Fangry's. I'm not sure what Twinferno would offer either other than the reptile detailing on the body; can his transformation engineering be adapted to Fangry?.
I specifically asked if anyone could think of a particular wolf toy that was a suitable head donor. Not a Transformer, just a toy wolf.
Posted by D-Maximal_Primal on August 26th, 2017 @ 12:50pm CDT
Posted by Terrsolpix on August 26th, 2017 @ 12:58pm CDT
ZeldaTheSwordsman wrote:I think those of you who have had these problems should contact Hasbro's customer service and let them know.
Whatever you do; DON'T. Hasbro only takes full sets, so everything you send them is a gamble. Half the time they'll send you "replacements of equal or greater value" this would mean 1 blaster and 1 PMOP for SoC. Never trust Hasbro with replacements unless it is not selling well online and is easy to come by in stores.
Posted by ZeldaTheSwordsman on August 26th, 2017 @ 1:24pm CDT
Terrsolpix wrote:ZeldaTheSwordsman wrote:I think those of you who have had these problems should contact Hasbro's customer service and let them know.
Whatever you do; DON'T. Hasbro only takes full sets, so everything you send them is a gamble. Half the time they'll send you "replacements of equal or greater value" this would mean 1 blaster and 1 PMOP for SoC. Never trust Hasbro with replacements unless it is not selling well online and is easy to come by in stores.
Did I say "contact Hashbro's customer service and try to get replacements"? No. I just said to let them know about the problem. They should hear about it from everyone who's had an issue to hammer it into them that it was a widespread problem. I kinda figured they would be useless about proper replacements since this is the company that doesn't sell spare parts ( ), but I think it should be made clear to them "You done messed up".
Posted by Dr. Caelus on August 26th, 2017 @ 2:30pm CDT
ZeldaTheSwordsman wrote:Caelus wrote:Are you looking at Wolfwire or Twinferno for Fangry?
Uh, no. Wolfwire has nothing useful to offer because his wolf head is robotic in sculpt and his engineering doesn't really line up with Fangry's. I'm not sure what Twinferno would offer either other than the reptile detailing on the body; can his transformation engineering be adapted to Fangry?.
I specifically asked if anyone could think of a particular wolf toy that was a suitable head donor. Not a Transformer, just a toy wolf.
Fangry is pretty wolfish, so I thought you might be planning to simplify things by swapping out the head and tail of Wolfwire - I don't know how ambitious you are and that would be the easiest approach.
Similarly Twinferno in beast mode looks a lot like Fangry in beast mode, in terms of general build, so I thought you might be going with that.
I asked because in either case the base you use is pertinent to finding a head that will work for the customization.
Posted by william-james88 on August 26th, 2017 @ 2:30pm CDT
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
Posted by Dr. Caelus on August 26th, 2017 @ 2:34pm CDT
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo?
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
I'll be disappointed with anything smaller than Leader Class. I really loved his look in Stormbringer, and won't be really satisfied with anything less. He would have worked really well with the leader class gimmicks in Power of the Primes (and would have been an appropriate inclusion).
Posted by -Kanrabat- on August 26th, 2017 @ 2:41pm CDT
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo:
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
As a prour Thunderwing owner and fan, I would have... kinda rage if it was the defenitive Thunderwing, meaning we wouldn't get a proper one for a while. Like Generations Doubledealer. What a fail it was.
However, release it as a Botcon or Collector Club exclusive repaint with the Thunderwing head and I would have shouted "shut up and take my money!".
Yeah, it's a bipolar attitude but still.
Posted by kurthy on August 26th, 2017 @ 2:47pm CDT
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo:
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
Honestly, I hear lots of good things about this nitro and compared to the way they dropped the ball on a lot of TR voyagers, (cough, cough, galvatron, broadside, etc.) this is an improvement. Although I do want a leader version of thunderwing, too.
Posted by kurthy on August 26th, 2017 @ 2:51pm CDT
Posted by Deadput on August 26th, 2017 @ 2:52pm CDT
kurthy wrote:Honestly, I hear lots of good things about this nitro and compared to the way they dropped the ball on a lot of TR voyagers, (cough, cough, galvatron, broadside, etc.) this is an improvement. Although I do want a leader version of thunderwing, too.
How did they drop the ball with those two?
The Galvatron mold in itself is great it only suffers with a crappy crown gimmick, and Broadside is good in robot and boat mode it's just got a crap jet mode.
I can think of worse figures then those two.
Posted by kurthy on August 26th, 2017 @ 2:59pm CDT
Deadput wrote:kurthy wrote:Honestly, I hear lots of good things about this nitro and compared to the way they dropped the ball on a lot of TR voyagers, (cough, cough, galvatron, broadside, etc.) this is an improvement. Although I do want a leader version of thunderwing, too.
How did they drop the ball with those two?
The Galvatron mold in itself is great it only suffers with a crappy crown gimmick, and Broadside is good in robot and boat mode it's just got a crap jet mode.
I can think of worse figures then those two.
Galvatron should have skipped the horrendous third mode that creates problems with the other two modes. Broadside has a similar problem in that they only attempted a third mode. Both of those, they added one solid piece to make it a jet. Add in that conversion from carrier to robot is spread his legs, flip the back down, and stand him up. Not exactly the complexity I'd prefer in a Voyager.
Posted by Jelze Bunnycat on August 26th, 2017 @ 3:03pm CDT
kurthy wrote:Deadput wrote:kurthy wrote:Honestly, I hear lots of good things about this nitro and compared to the way they dropped the ball on a lot of TR voyagers, (cough, cough, galvatron, broadside, etc.) this is an improvement. Although I do want a leader version of thunderwing, too.
How did they drop the ball with those two?
The Galvatron mold in itself is great it only suffers with a crappy crown gimmick, and Broadside is good in robot and boat mode it's just got a crap jet mode.
I can think of worse figures then those two.
Galvatron should have skipped the horrendous third mode that creates problems with the other two modes. Broadside has a similar problem in that they only attempted a third mode. Both of those, they added one solid piece to make it a jet. Add in that conversion from carrier to robot is spread his legs, flip the back down, and stand him up. Not exactly the complexity I'd prefer in a Voyager.
Astrotrain is worse in that aspect: from robot to train, all he does is the splits