Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game

Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game

Thursday, September 6th, 2018 2:31pm CDT

Categories: Game News, Collectables
Posted by: ZeroWolf   Views: 12,801

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Following on from yesterday's Leaked from Cybertron article about Optimus Prime//Battlefield Legend, and thanks to fellow Seibertron user, #Sideways#, we now have another Autobot to reveal for the upcoming Official Transformers Trading Card Game.

That Autobot is Inferno (sporting his Universe appearance)!

Transformers News: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game

Here is #Sideways# offering his take on the card and it's abilites.
#Sideways# wrote:This guy is a tank. He hits so hard, and he defends so much, that this guy is frankly idiotic to try to take down. You'd think that the best thing about him is his ability -- and you would be wrong. It's about every other little detail about this guy added up to make a formidable tank. With three base defense, this guy blocks most damage that he is dealt. Being Ranged, he can also make use of the Rapid Assault Armor Battle Card, giving him four defense and disrupting your opponent. He also has a base eight attack, which is one of the highest in the game along with the newly revealed Optimus Prime. But even more than that, with such a high defense, you can heal off the majority of damage you take with Team Up Tactics thanks to the fact that he is a Truck.

In fact, I built Shockwave / Inferno just last night and playtested it against Cars, which I thought would be an autowin. But I was wrong. The problem is this: His ability to return cards to your opponent's hand sounds great in theory, but when your opponent plays Turbo Boosters to untap their characters to attack you ad infinitum, you really don't want to put those cards back into your opponent's hand.

It's also a tall build, meaning you only have to characters to attack with, putting you at an even bigger disadvantage to Cars. You just end up losing because you attack a total of three times in a game. You can't even take advantage of Ready For Action. Shockwave as a partner is just not cutting it.

But on his own? Inferno can really bring the pain. Just imagine him with someone to supplement his healing, using their smaller attacks to set up knockouts before finishing them off with a huge attack from Inferno. The only problem is finding someone to fit that bill. Great potential, bad partners for the moment.


There's also been a new upgrade card revealed:

Bug Bomb

Transformers News: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game

This upgrade can only be used on Insecticons, and the art features Bombshell tinkering around with what appears to be a small version of himself. Again #Sideways# shares his thoughts on this card and the ways it might be used once released.

#Sideways# wrote:This card is really, really good. Forget about the card being scrapped from your opponent's hand -- if they've been playing the game at all, they can afford it -- but the upgrade being scrapped and a card being drawn for you? That's fantastic.

But here's the thing. The reason why I'm so excited about this isn't that your opponent is punished for knocking out a bug on your side -- why I'm so excited is that you can use this on your turn. You can pop this thing with Skrapnel's insect mode, which knocks out one of your Insecticons to forcefully tap one of your opponent's characters. Meaning, you can choose a target and lock your opponent out of an attack with that character at the same time. But with this, though, you even get to disrupt your opponent and draw a card while you're at it.


What do you make of these new reveals? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.

Credit(s): #Sideways# from Seibertron


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Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982690)
Posted by steve2275 on September 6th, 2018 @ 3:35pm CDT
good looking cards
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982692)
Posted by Kyleor on September 6th, 2018 @ 3:40pm CDT
Oh man, I just want posters of some of that sweet card art.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982694)
Posted by dragons on September 6th, 2018 @ 3:45pm CDT
Kyleor wrote:Oh man, I just want posters of some of that sweet card art.


Most of card art is from that transformers card game that got cancelled
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982742)
Posted by Ultra Markus on September 7th, 2018 @ 12:25am CDT
i would put all the cards in a baseball card binder
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982814)
Posted by ZeroWolf on September 7th, 2018 @ 2:46pm CDT
Courtesy of fellow Seibertron user, #Sideways#, we've been alerted to a hasbro press release for the imminent arrival of Metroplex in the Official Transformers Trading Card Game. This news comes to us via allspark.com. We've previously reported on the existence of the set here.

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The press release is as follows:
Hasbro wrote:PAWTUCKET, RI AND RENTON, WA–SEPT. 7, 2018 – Hasbro, Inc., a global play and entertainment company, and Wizards of the Coast, a subsidiary of Hasbro and the publishers of the seminal trading card game Magic: The Gathering, provided more details today about the METROPLEX Deck, the first expansion for the TRANSFORMERS Trading Card Game.

“The character METROPLEX is a Titan – he converts into an entire city and towers over most of the other giants of the TRANSFORMERS universe. Keeping that in mind, we knew that METROPLEX deserved an even bigger card than the game’s standard oversized character cards,” said Drew Nolosco, TRANSFORMERS Trading Card Game Brand Manager. “The METROPLEX character card is 200mm tall – almost 8 inches. Whether in bot mode or alt mode, METROPLEX is one of the biggest TRANSFORMERS characters around, and now he has a suitably Titan-sized trading card.”

The METROPLEX Deck will see the AUTOBOT Titan enter the TRANSFORMERS Trading Card Game’s ranks for the first time, but he won’t be alone. During the game, players will be able to use the METROPLEX character card to deploy his three component bots: SCAMPER, SLAMMER, and SIX-GUN.


Will you be deploying this titan? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982817)
Posted by steve2275 on September 7th, 2018 @ 2:53pm CDT
he's an inch longer than my hand :lol:
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1982910)
Posted by Ultra Markus on September 8th, 2018 @ 1:16am CDT
i guess there's no concealing that card for surprise attacks
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1983571)
Posted by #Sideways# on September 12th, 2018 @ 12:01pm CDT
Spicy leaks, straight from the source with a bit of extra comments from the devs!

Transformers TCG Facebook Page wrote:Here are a couple of brand new Battle Card reveals, with some commentary from Case Kiyonaga, one of our amazing game designers!

"Are you having trouble dealing damage in your defensive deck? Energon Axe will give you a nice boost and will still do a bit of damage even if it’s blocked!"

"Grenade Launchers got you down? Is your friend attacking for 12 at a time? Do you have a surplus of d4s? Then I have the card for you! Force Field is here to keep your bots whole, hale, and (mostly) healthy! Be careful though: you never know when it might get scrapped!"


Pics are sloppily attached below as I'm doing this on my lunch break lol
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1983575)
Posted by ZeroWolf on September 12th, 2018 @ 12:43pm CDT
Thanks for all the help #Sideways# :) we'll get these newsed!
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1983590)
Posted by ZeroWolf on September 12th, 2018 @ 3:30pm CDT
We've got several new pieces of information for Wizards of the Coast's Official Transformers Trading Card Game, which is due for release later this month.

First off, we start with two new card reveals and a tid bit from one of the games developers, Case Kiyonaga, who talks about the two cards revealed, this comes courtesy of the Transformers TCG Facebook Group.

Energon Axe

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Force Field

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Transformers TCG Facebook Group wrote:Here are a couple of brand new Battle Card reveals, with some commentary from Case Kiyonaga, one of our amazing game designers!

"Are you having trouble dealing damage in your defensive deck? Energon Axe will give you a nice boost and will still do a bit of damage even if it’s blocked!"

"Grenade Launchers got you down? Is your friend attacking for 12 at a time? Do you have a surplus of d4s? Then I have the card for you! Force Field is here to keep your bots whole, hale, and (mostly) healthy! Be careful though: you never know when it might get scrapped!"


Secondly, Hasbro have produced another one of their Leaked from Cybertron series, and following in the footsteps of the Optimus Prime//Battlefield Legend edition, today's segment is all about Megatron//Living Weapon!

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Transformersofficial wrote:Autobots beware, Megatron // Living Weapon is ready for action! Find this Rare @TransformersTCG card exclusively in booster packs! Stay tuned for our final card reveal next week!


Thanks to fellow Seibertron user, #Sideways#, for pointing us in the direction of these news items.

Lastly, the social media accounts linked to the Official Transformers Trading Card Game have gone live, with the Facebook account of the game previewing all 32 character cards and more!

Facebook
Twitter.
Instagram.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1983626)
Posted by Nexus Knight on September 12th, 2018 @ 8:11pm CDT
So! I am sure this question has been answered, buuuut... I honestly don't feel like looking for it - When and where will we see a general release of this sucker? (If you answer the question, please link me a source)
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1983662)
Posted by ZeroWolf on September 13th, 2018 @ 2:45am CDT
If you're in the States, it should be around the 28th September.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984060)
Posted by ZeroWolf on September 15th, 2018 @ 12:28pm CDT
Thanks to the Official Transformers Trading Card Game Facebook page, and thanks to fellow Seibertron user, #Sideways# for passing along the information, we have the leader of the Seekers himself, Starscream.

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Also, as before, #Sideways# has also offered his thoughts on the reveals and their impact on the game.

#Sideways# wrote:The robot mode is rather lackluster compared to other robot modes for similar prices. But I'd like to bring your attention to the fact that he has Bold 2 built in to this mode. If you recall, Bold, Tough and Pierce all stack -- meaning, if you attached a Null Ray of Starscream to him, he would get both the +2 attack and the Bold 2 on the Null Ray, giving him a total of Bold 4 with a base attack of 6. This is good, but is it worth it compared to other options? More on this below.


Starscream Alt Mode

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#Sideways# wrote:The vehicle mode for this Starscream is the most interesting of the two. If you have three Planes in play when you flip to his vehicle mode, you get to put three (!!) damage on one of your opponent's characters. This is solid damage (a third of a small character's health), and you haven't even attacked yet. This allows Starscream to bolster other character's damage without attacking, himself. This ability is great, but we simply don't have the proper support for it yet to get a full idea of how powerful this archetype will be, and the biggest problem is the point values we have thus far.

The Plane support we've seen thus far has been titillating, but we can't have a full team of Planes -- at least not yet. See, we have yet to see Thundercracker, Skywarp or anyone else that could fill that point requirement. You see, this Starscream (if you noticed his Vehicle Mode below) has 11 points. That's fine, it's a common point value. But Slipstream -- often regarded as necessary for the archetype -- is eight points. That puts your point total to 19 out of 25, leaving only six points left over to work with.

The other big problem that this archetype has from my personal playtesting is a lack of draw power. When compared to Autobot Cars, we realize that card advantage is a very important thing. It allows you to draw into your Grenade Launchers, Force Fields and in this deck, your Bombing Runs.

Unfortunately, we just don't have that draw power yet. Maybe we will with the introduction of Skywarp or Thundercracker. Or maybe not. Not every archetype has to be broken, or even playable. As with all Trading Card Games, it's a simple fact of reality. C'est la vie.


Jaws of Steel.

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#Sideways# wrote:Finally, we have Jaws of Steel which make Dinobots frankly ridiculous. It is a Utility that gives Dinobots Bold 2, and mind you, Bold stacks. So, let's do the math real quick here.

Every character starts with two flips from the top of the deck, and the first time a white pip is flipped, you flip two more cards. You then attach a Power Sword to give yourself Bold 3. Then, you attach a Jaws of Steel to give yourself 2 more Bold, bringing it to Bold 5. Then you play a Dino-Chomp! and give yourself BOLD 10 and you flip ten more cards from the top of your deck. This, combined with the white pip and the first two gives you a total of 14(!?!?) cards out of your deck to deal more damage to your opponent!

I am utterly flabbergasted. Dino-Chomp alone can give you some big numbers. But all this combined... Well, let's just say that it makes me glad that Force Field exists.


We also have commentary from one of the card games designers.

The Transformers Trading Card Game FaceBook Page wrote:Check out a brand-bitin' new Battle Card reveal from our Design Lead, Ken Nagle!

"All the Dinobots can BITE, so I designed this signature Upgrade extra-sharp metal teeth Utility. I gave Jaws of Steel the Bold 2 ability and orange icon so that Dinobots love biting into foes with orange battle icons. CHOMP!"


What do you think of Starscream? Will you be using him? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984082)
Posted by YoungPrime on September 15th, 2018 @ 2:52pm CDT
Not really into cards but at least it isn't Bumblebee like 80% of the other topics here.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984290)
Posted by WreckerJack on September 16th, 2018 @ 7:12pm CDT
YoungPrime wrote:Not really into cards but at least it isn't Bumblebee like 80% of the other topics here.

It's because the Bumblebee movie is coming out later this year and he's been thrust more into the spotlight lately. I think we all wish Hasbro would share the love with some of it's other characters.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984730)
Posted by ZeroWolf on September 19th, 2018 @ 5:59am CDT
Following on our news revealing Starscream, we have more reveals courtesy of the Official Transformers TCG Facebook page. While two of these are action cards, the big reveal of course, is the leader of the Dinobots, Grimlock!

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Fellow Seibertron user #Sideways# has shared his thoughts with us about Grimlock and about his interaction with the rest of the Dinobots.
#Sideways# wrote:Life, uh... Found a way.

So Grimlock is naturally very great for the Dinobot Archetype. You use his vehicle mode to add on to the already massive amounts of Bold given to your Dinobots through Jaws of Steel, Power Sword and Dino-Chomp! and give them Bold 13. This means you will be flipping a rough estimate of 17 cards off the top of your deck when you attack with a fully upgraded Dinobot.

These damage numbers give me diabetes.

His Robot mode is also fantastic, as he has Trample -- the ability to still use overkill damage. When you're flipping an ungodly amount of cards from the top of your deck, you're going to overkill something sometime, and this makes good use of that. Especially when your opponents have access to low HP characters, like Cars or Insecticons.

Sludge also adds to his survivability, which brings me to my second point: You can play a team of Dinobots. Grimlock is 10 points, and with Sludge at 8 and Snarl at 7, you come in with the best all-around Dinobot team at exactly 25 points. It even has draw power.

Mark my words, Dinobots will be one of the major meta-defining archetypes coming out of this first set. Even if it does require setup time.


Here is the first of the two action cards revealed:

Equipment Enthusiast

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#Sideways# wrote:This card is insane. It's an instant staple in almost every deck, except for certain decks that play only a handful of upgrades. But this is one of the few cards that, interestingly enough, give you more cards in your hand. Almost every card that draws cards ends up essentially replacing itself. Take, for instance, Inspiring Leadership.

Inspiring Leadership draws three cards and discards two from your hand. But Inspiring Leadership itself is a card that discards from your hand, leaving you at a stagnant hand size. This card can draw you a massive amount of cards, raw drawing three, four, five, or even more cards.

Enthusiast is really a great card that gets better over the course of the game. Not great at all at the start, but late in the game can really pack a punch.


Photon Bomb

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As side from #Sideways# musings about this card, card designer, Scott Van Essen has spoken about this action card through the Facebook page.

#Sideways# wrote:Photon Bomb is the spicy, tattooed punk sister of Plasma Burst. Thus, I, being a fan of those, am very interested in this card. But even better, this makes playing Tall just a little more playable. If your opponent has four Characters in play, you're essentially doing eight damage without even attacking for the turn. Of course, you're taking damage too, but if you're playing Tall (two characters), you're taking minimal damage. If you, yourself, are using a Wide setup with three or more Transformers in play... Well, might want to rethink putting this card in your deck.

Another thing that this card does is allows you to set up damage on your characters for cards like Energon Axe or Swoop's ability, both of which requiring you to have damage on you already to properly use them. Naturally, this is a double-edged sword -- but what tortoise ever got anywhere without sticking its neck out first?


Scott Van Essen wrote:"Getting overrun by motorcycles? Swarmed by Insecticons? Want to blow up all the things? Photon Bomb’s the answer to so many questions you have yet to ask.

You might be surprised to see no battle icons on a card with a symmetrical effect. Believe me when I say that this notionally “fair” effect can be used in very unfair ways. To begin with, it is quite powerful in a “Go Tall” vs “Go Wide” matchup.

Photon Bomb is more subtly strong in low-armor, high-health vs. high-armor, low-health matchups, and can be situationally very impactful when you use it to unexpectedly KO one (or more!!) of your opponent’s heavily damaged characters.

Photon Bomb is the kind of card that designers love. It’s exciting to read, you know immediately what it does, and it has a major impact on the board. Yet, as you play with it, you discover depths of nuance and strategy that are not initially apparent."


We're getting closer and closer to this games release, will you be playing it? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984740)
Posted by Rodimus Knight on September 19th, 2018 @ 7:34am CDT
Arcee looks a bit crazed in that equipment card. I like it.
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984746)
Posted by steve2275 on September 19th, 2018 @ 8:01am CDT
so when is the USA release?
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984752)
Posted by ZeroWolf on September 19th, 2018 @ 9:00am CDT
steve2275 wrote:so when is the USA release?

It's out the 28th September :)
Re: Inferno revealed for Wizards of the Coast's Official Transformers Trading Card Game (1984976)
Posted by ZeroWolf on September 20th, 2018 @ 8:08am CDT
Following on from the reveal of Grimlock and some more Action cards, the Official Transformers Trading Card Game Facebook page has shown off some more new cards. This time it's Chromia's turn to hit the table.

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As always, fellow Seibertron user, #Sideways# (who pointed us in the direction of this reveals) shares his thoughts on the card effects and what effect (if any) it'll have on the game.

#Sideways# wrote:Chromia is -- oddly -- the leader of the FemmeCycle archetype and the last femme we're going to be seeing from the game until next wave. She, unsurprisingly, is a Motorcycle Specialist, which is slightly unnerving given that we don't have much in the ways of exclusive Specialist support or Motorcycle support, but one great part about her innate abilities is that she is a Leader, which means she can take advantage of the Matrix of Leadership. Any deck where you can play that card to its fullest potential doesn't just have my attention -- it has my curiosity.

She has some interesting abilities, chief of which is the ability to return white-pipped cards from your discard pile to your hand. You can use this to find Actions you have already played or even better, return used Force Fields from the discard pile to play. This alone makes her formidable and a necessity to the fragile Motorcycle archetype.

Her robot mode is also great as it allows you to draw two cards more or less every time you attack with her. Despite her draw power, attacking in this mode is a risk -- she has zero defense, and if you don't have a Force Field on you already, you're going to have a bad time.

All in all, she's a good card that definitely has a place in the Motorcycle archetype. But outside of that, I wonder what other interesting combinations one might have to capitalize on her potential not just as a defensive character but as an offensive one. Perhaps, even, ironically playing her with Shockwave, constantly reusing and abusing System Reboot to deal indirect damage.


Roll Out

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#Sideways# wrote:This card is really, really great.

I don't think you understand just how great this card is. This doesn't just transform one character like Rapid Conversion does; this transforms ALL of them. Sure, it's only from Bot to Vehicle mode and sometimes you want to keep someone in their robot mode, but either way, this card is utterly fantastic for decks like Insecticons or Motorcycles that play a large amount of characters that will all be transformed to Robot mode one by one.

But here's the kicker.

This allows you to use all of their effects at once. Most Transformers have an effect when you transform them to their vehicle mode, and this transforms EVERYONE. But to make matters even better, this is the only other card we know of that has both blue and orange pips on it -- so in other words, there's almost no downside to play this card.

Of course, not every deck wants to play this card -- but believe me when I say that most will.


The person who designed this card, Matt Smith (no not the one you are thinking of) also put his thoughts down about his creation.

Matt Smith wrote:"What would you think of an Action card that grabbed a weapon from your scrap pile then gave your character pierce 2 and Bold 1 until end of turn? How about one that bounced all of a character’s upgrades, repaired all of your characters for 1 then drew a card?! I was hoping you’d do all that and more when I designed ROLL OUT!"


Cybertonium Bow

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Shock Absorbers

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#Sideways wrote:These cards are very healthy cards. They reward building decks with both blue and orange cards instead of a few rogue ideas of playing nothing but orange and white. Naturally, they have to get the exact same amount of blue and orange pips for their effect to work, which brings me to my second point.

One of these cards is strictly not good.

I know what you're thinking. "B-but Sideways, what the scrap is your problem, these function on the same principle! Are you crazy?" And you'd be right. But you'd be wrong about them being the same. Cybertonium Bow is a Weapon, whereas Shock Absorbers is an Armor.

The weapons we have seen outclass Cybertonium Bow in almost every way. Grenade Launcher adds more consistent, more powerful damage, Power Sword gives you the much better Bold effect to deal potentially more damage and frankly, milling your deck is better for you than you might think. There are more examples of better weapons, but let's be honest, you're not going to read them all.

Cybertonium Bow is inconsistent and relies on a lot of luck to pull off. It would be one thing if it just said, "count blue pips as orange pips", but it says that you have to flip the exact number of blue pips as orange pips. It doesn't even give you bold to help with this goal. Almost any other weapon is better.

But Shock Absorbers are the second best Armor we've seen, period. Nothing will dethrone Force Field as Armor King, but looking at the other Armor cards, do you notice something? They all only give +1 Armor or Tough 1. Which is why Shock Absorbers is a great Armor card -- it gives +1 Armor, but has the potential to add so much more.

If there were better armor cards, sure, then Shock Absorbers might fall into disuse, but until then, this is the second best armor we have.


The Official Transformers Trading Card Game is realised on September 28th

What do you make of these reveals? Stay tuned to Seibertron for all the latest news and reviews.

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