Kabam's Transformers: Forged to Fight Wins Best Game on the Play Store at Google Play Awards 2017
Friday, May 19th, 2017 12:48pm CDT
Category: Game NewsPosted by: william-james88 Views: 15,257
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Mobile gamers should take a look at Transformers: Forged to Fight as it won the award for the Best Game on the Play Store. The Best Multiplayer game award went to Blizzard Entertainment’s, Hearthstone.

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Posted by Carnivius_Prime on May 19th, 2017 @ 2:04pm CDT
Posted by Va'al on May 19th, 2017 @ 3:00pm CDT

Posted by william-james88 on May 19th, 2017 @ 3:24pm CDT
Kabam and Hasbro’s epic HD action-fighting RPG mobile game TRANSFORMERS: Forged to Fight has been named Best Game at the 2017 Google Play Awards! Competing titles included some of the most acclaimed games in the industry – see full list here.
Tim Fields, CEO of Kabam Games adds:
"Kabam is honored to have received the 2017 Best Game Award from Google Play for our newest game, Transformers: Forged to Fight. Working with Hasbro and Google to bring the magic of the last thirty years of the Transformers universe to life for Android users around the globe has been a labor of love for everyone on our team. We're so happy to hear that our fans are enjoying playing it as much as we enjoy creating it! Roll out!"
In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.
Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF

Posted by DeadCaL on May 19th, 2017 @ 3:51pm CDT
Posted by WreckerJack on May 19th, 2017 @ 7:23pm CDT

I'm only 27 - I just don't like things that break easy.
Posted by Ultra Markus on May 19th, 2017 @ 10:25pm CDT

Posted by Va'al on May 20th, 2017 @ 4:56am CDT
Ultra Markus wrote:its really a fun fighting game lots of eye candy
Which my phone doesn't like - it's crashed seven times since installing it, and I've only done the first three missions. Shame.

Posted by Megatron Wolf on May 20th, 2017 @ 1:40pm CDT
Posted by Kurona on May 20th, 2017 @ 4:16pm CDT
Posted by william-james88 on June 2nd, 2017 @ 9:12am CDT
The one thing that I really got from this is that these developers are huge fans of the franchise. There is a big (not licensed) Optimus Prime Statue at the studio entrance. It used to make sounds but that drove the receptionist crazy, so now he only lights up.
Here is what I learnt while on the tour and speaking to the creators and designers:
The model used for Drift in the game (seen in trailers and cutscenes) is based on his Age of Extinction look rather than his Last Knight look because the more reference to movement available the better, and the only media they have access to for The Last Knight right now is trailers (which Drift doesn't appear in). Hasbro does send them reference material if needed and the reference Hasbro sent to them for Drift was shots of the Prime 1 Studios statue.

The Sharkticon design was in house and not based on any previous design. They needed a grunt type character for the story and while the Sharkticons fit the bill narratively, their G1 designs, which is echoed in their Generations toy, didn’t fit with the overall aesthetic of the game. So they created their own “Generations Sharkticon” which would be more of an update, “classics” style, like many figures were before the recent turn of the Generations toys being much closer to their G1 counterparts.

From a writing perspective, Cuz Parry, the writer of this game (and the writer of the entire Skate series), finds this similar to writing a comic book since it doesn’t end. You just build on the story and create new stories with this same or evolving roster. There is a beginning and then a middle, middle, middle, middle…
The only licensing in the game is with Hasbro for their characters. While the alt-modes look very close to their movie alt-modes, none of the vehicles are licensed. All the designers have to do to bypass copyright is change the angle of the headlights and the shape of the grill. Those happen to be the distinguishing features trademarked on a car’s look.
As you all know I am fond of lists, and here are two tidbits regarding lists and Transfomers:
1. Hasbro sent a list to the team of specific characters they would be fine with them using. And that list included Trenchmouth.
2. Hasbro also has a list of 7 pillar Transformers characters that they try to keep visible in their marketing and licensing (like DC’s three marketing pillars being Superman, Batman and the Joker). While they didn’t remember the specifics, they said it was the obvious G1 ones like Megatron, Optimus, Bumblebee and Starscream, but they did remember being surprised by the inclusion of Hound.

Transformers Revenge of the Fallen Trenchmouth Gallery
The hardest move to design ever was the box move for Mirage. It is not the design that was hard (it's just a box), it was the timing. The box must first appear fully around Mirage for him to then disappear and it must then reappear fully and fade away for Mirage to reappear. That’s a lot of animation to handle and a long time for the game to stop and for the opponent to either move away or no longer be in control. Plus, you are giving someone the ability to no longer be seen, which might be too big of an advantage in a fast paced game like this. So there too, it’s about the timing. How long can the player be truly invisible? Cuz, the writer, jokingly said that if the box didn’t work they could just have his special be that he parachutes down.
Most G1 designs in the game are based on Hasbro designed toys. Lead character developer, Adam Cooper said that sadly, Ratchet does not have any good Hasbro designed toys out there and thus his design is instead a hybrid of the Takara Masterpiece and the DeNA design from Transformers: Legends.

These are all the tidbits I have for now. More will come when we are at the discretion to share and in upcoming interviews. And about the city itself, Vancouver, if there is one thing I wasn't prepared for, it's for how sarcastic it was.

Joking aside, it was an amazing trip and Seibertron.com would like to thank Hasbro, Kabam Studio and their partners at Rogers & Cowan for organizing this exciting event.
Posted by Kurona on June 2nd, 2017 @ 9:16am CDT
Posted by william-james88 on June 2nd, 2017 @ 9:54am CDT
Kurona wrote:I'm guessing the other two 'pillar' characters would be Soundwave and Grimlock - can't think of anyone more significant than them. Hound IS very surprising, though...
That tells me Shockwave and Rodimus arent pillars. Like they favor season 1 of G1. I think Hound is basically because John warden has some kind of authority on it (which is odd since he isnt marketting).
Posted by Iron Prime on June 2nd, 2017 @ 9:59am CDT
Kurona wrote:Hound IS very surprising, though...
It's probably because he's in the movie. My bet is that list is fluid and only Optimus, Megatron, and possible Starscream have permanent positions...
Posted by william-james88 on June 2nd, 2017 @ 10:04am CDT
Iron Prime wrote:Kurona wrote:Hound IS very surprising, though...
It's probably because he's in the movie. My bet is that list is fluid and only Optimus, Megatron, and possible Starscream have permanent positions...
I just want to add that of all characters, hound was also in the roster for the Power of the primes vote

Hasbro is pushing this guy hard, in both his incarnations. and since the game deals with both g1 and movie, i dont know which side Hasbro was aiming him for.
Posted by Kurona on June 2nd, 2017 @ 10:08am CDT
Posted by Hydrargyrus on June 2nd, 2017 @ 1:21pm CDT
Posted by shauyaun on June 4th, 2017 @ 12:59pm CDT

I wouldn't say leaked but it looks like a leak
Posted by william-james88 on June 4th, 2017 @ 1:53pm CDT
Shauyaun wrote:Hey look the age of extinction drift!
I wouldn't say leaked but it looks like a leak
Not a leak, its a screenshot of this trailer
https://www.seibertron.com/transformers ... bam/37526/
Posted by william-james88 on June 4th, 2017 @ 10:47pm CDT
Cuz Parry : Head writer (has previously written the entire Skate series)
Mike McCartney: Game Director
Adam Cooper: Lead character artist
Pablo Greenham: Lead environment artist
Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)
Darren Evenson: Character designer
Nick Williams: Lead VFX artist
Derek Ng-Cummings: Animator
When did you discover Transformers?
Cuz: In 84 when it was playing. I was 18 at the time and me and my friends would sometimes chill watching 80s cartoons like Transformers and He-Man
Derek: G1 in 85
Darren: G1 in the mid 80s, I got Hoist for Christmas.
Nick: The toys and G1 cartoon in 1984. I had many of them as a kid, like Hot Rod, Ultra Magnus and Optimus.
Pablo: In 84 with the show.
Mike: My dad would go on business trips a lot and would always bring me something back. Once he brought me back G1 Hound, my very first Transformer. I loved him and brought him everywhere. One day I was at the grocery store and was looking at those capsule machines. I left him on top of the machine to put the money in and since I was only thinking of what prize I had gotten, I forgot about Hound. When I went back to get him, he was gone. I was seven and still remember it clearly.
Marcelo: 86 since Brazil got the cartoons a bit later.
Adam: 1985-86 with both the cartoons and toys.
Favourite Transformers character growing up?
Cuz: I liked how Cliffjumper was such a grumpy dk. I also liked Jazz since he was pretty much the same as Hong Kong Phooey, also voiced by Scatman Crothers.
Derek: Optimus Prime
Darren: Jetfire, I love how he traded sides.
Nick: Jetfire
Pablo: Optimus Prime
Mike: Shockwave and Soundwave
Marcelo: Grimlock and the Dinobots
Adam: Preaking and the Predacons. My favourite moment was in a G1 comic when they battled Megatron.

Adam Cooper explaining how he wanted Rhinox's Beast Mode to resemble more like the G1 Predacons
Favourite Transformers era design wise?
Cuz: The Generations toys, which are G1 but with more detail on their surfaces.
Derek: G1
Darren: G1
Nick: G1
Pablo: Prime, just a great mix of G1 and a more detailed movie aesthetic.
Mike: G1
Marcelo: Transformers Animated
Adam: IDW (especially All Hail Megatron)
Favorite movie design?
Cuz: Hound and Bonecrusher. I really like how the later moves in the film, like he’s scating. Plus he has those massive over the shoulder shovels.
Derek: Bumblebee, with more noticeable car kibble.
Darren: Bumblebee, with the chest clearly made of car parts.
Nick: Drift and Hot Rod
Pablo: Demolishor, it was unlike any other Transformers design.
Mike: Drift from Age of Extinction, I love that Samurai look.
Marcelo: Barricade but only from the first trilogy. I do not like his redesign in The Last Knight. I liked how he had more car parts previously and his head didn’t have 6 eyes. Now the designs all make the bots look similar to each other with the alt mode kibble morphing and shaping up their bodies to all have similar humanoid looks, which makes them less unique from bot to bot.
Adam: Megatron in both Dark of the Moon and The Last Knight.

Marcelo (in the background) drew all attendees their favourite character from the game
Favourite character to fight with in the game?
Cuz: Bumblebee
Derek: Bludgeon
Darren: Windblade
Nick: Motormaster
Pablo: Windblade
Mike: Bonecrusher
Marcelo: Windblade
Adam: Bludgeon
What is your preferred strategy when playing?
Cuz: I use Ironhide to go through lower level bots, using his #2 special. Since range weapons can be avoided, I preffer getting in, hitting with the heavy attack while trying to get the opponent against the wall.
Derek: With Bludgeon, I use ranged attacks as much as possible until I can use special #2.
Darren: Windblade’s sword has a high bleed and she can avoid ranged attacks well. I fight at a distance and then I carve up with the sword.
Nick: I never use the special #3, with Motormaster, I use special #1 as soon as I get it because of the range.
Pablo: I never use specials.
Mike: I use autofight on raids. When fighting, I block and wait for an opening.
Marcelo: tap tap tap, heavy attack.
Adam: With Bludgeon I like mixing up range with heavy attacks while waiting for a special.
Here is a video of youtuber Steelsh showing us Bludgeon's specials
Posted by william-james88 on June 12th, 2017 @ 10:36pm CDT
Check out the trailer below to see the awesome new sword throwing specials Drift can do and much more!
Below is a full list of everything to expect from the 2.0 update along with some screenshots.
TRANSFORMERS: Forged to Fight V2.0.0 Release Note
Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
Complete your Transformers: The Last Knight experience with new limited-time
missions.
Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift's vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight - "A Question of Loyalty" - and find out what happens when brothers in arms do battle.
Megatron has returned to take his place as the new boss of Alliance Missions!
New Daily Login Calendar! Great prizes await the faithful Commanders who login
everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.
Fight in a brand new environment inspired by Transformers: The Last Knight.
A whole new look for your Base!o Base updates bring a new level of visual polish and navigational ease.
Show off up to four Relics with two new sockets added. o Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of "A Question of Loyalty" as well as from the special Event Calendar. These Relics also have new in-game benefits.
Tip the odds in your favor by using Boosts to augment your Bots' performance.
Boosts can increase your damage output or survivability.
Activate an XP Boost to accelerate your level ups and claim rewards
faster.
Some Boosts are only applied to a specific game mode.
Forging a Module now awards bonus Module Crystal Shards based on the Rank,
Level, and Signature Ability Level of the Modules that are consumed.
1-Star Modules do not award Shards. o 2-Star Modules award 3-Shard Module Crystal Shards. o 3-Star Modules award 4-Star Module Crystal Shards.
A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
The benefits and targets for existing Synergy Bonuses have not changed.
Several new Synergy Bonuses have been added.
The Alliance-based currency Loyalty has been removed.
Existing Loyalty balances have been converted to Gold.
You now earn Gold for answering Alliance Help Requests.
Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.
Bot Changes
1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
3-Star Bots now start with three Special Attacks at Rank 1.
Mixmaster
Received a re-design, both on his Basic Abilities and his Signature.
Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
Will deal Burn on his Special 3.
Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
Arcee
Generates power from Non-Critical Hits. o Power generation from Critical Hits has been reduced to 12%.
Guardian's Ferocity now has a 20% increased chance to trigger at all Signature levels.
New Synergies have been added and tuned for several bots.
Mod Changes
Laser Guidance and EMI Module
Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.
Fight Tuning Adjustments:
Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
Tuned down aggression of Enemy AI in harder content
Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
Slightly increased the window to chain from a combo into a special attack Bug Fixes and Optimizations
Fixed an issue with the effectiveness of Module Signature Abilities during Raids
Stash items now default to sort by expiry
Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
Some timers that previously just showed hours now show minutes as well.
Fixed an issue causing Wins in Arenas showing as a Loss



