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Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack

Transformers News: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack

Thursday, February 6th, 2020 3:26PM CST

Categories: Game News, Collectables
Posted by: ZeroWolf   Views: 56,660

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Greetings Seibertronians! Following on from last week's reveal about Wave 5 of Wizards of the Coast's Official Transformers Trading Card Game Wave 5 expansion, the company have followed up with revealing the special cards they'll be giving to stores that sign up through their Wizards Event Reporter service to host launch events for the expansion. The reveal was made on the Wizards Play Network.

These include 25 copies of a character card that you will not be in the booster packs when they are available. That character is Titan Master Arcana, who in the TCG is aligned with the Decepticons by the looks of things! This could be a nod to Brainstorms status as a Decepticon double agent, as revealed during the run of IDWs Transformers: More Than Meets The Eye by James Roberts.

Transformers News: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack

Stores will also get 15 sets of the three card combiner Tidal Wave, allowing you to amass your own dark fleet. Unlike Arcana, you can score Tidal Wave from booster packs of Titan Masters Attack.

Transformers News: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack

The participating stores will also get two Titan Masters Attack posters to help advertise the event.

These are to help stores host their own casual launch parties and be used as give aways or prizes to support the trading card game.

What do you think of these reveals? Are you excited to get your hands on more of this expansion? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!
Credit(s): Wizards Play Network

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Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2060917)
Posted by PerfectVision on April 16th, 2020 @ 2:16pm CDT
HIGH ATTACK WITHOUT BOLD 2B:Swarp8-Flamewar7-Aimless Or Lockdown
Scavenge or soldierB X 1
FieldC-2B-ExtraP-Laser-Pop or overheat anti Clob/1dampening-energized or grav-oportuneO-Ccontrails-Debiilitating-MDR-2B or coop/1stableC-sabotaged/1infiltrate-steady
Only user of the energized.Lockdown requires the coop and sabotaged(Prowl10)+Swarp8,this is genius because he is unoriginal mostly.ExtraP's are harder to remove+1scavenge,no need of the hold but the 1overheat/1dampening/1temporal coexistence may be better than only the second(secondary endH for a 2O formation).The hiding is not indispensable,Flamewar will receive Aimless anyway,focus on a better defense.

BEST MAGIC DAMAGE 2B:Scream12-Skrap9 or Needle-Hyperdrive
Enforcement or bolt X1
Inverted-2B-backfire-infiltrate-ForceF or hold-2B-Smelt-Bug or inferno-Callous or piercingB-OB-OB-swindled-Nullray
Nemesis can use the bodyA,Skrap as well.Who can use it with the powerS?Redalert7!
The Eslingshot:BG limited to melee,nothing else than 2 magic damages every attack (from Blurr),3 under a condition:the target is already damaged.

ANTI BOLD OB:Scream13-Brunt or Blitzwing
EscapeR or masterP X1
Espionage-OB-Etransfert-Evasive or reckless+stealth-Sconsole or Kintensifier-OB-Mining-Leap-Dcrown-Markman-armedH-TPA-Bravery or erraticL
Zero draw for a strong character who can research.The Sconsole is stronger than the stratagem?A +3 of defense to 6 or 7,the other 13's receive nothing without search.Anti pierce and discard at least.The stealth can save Blitz so he can keep on attacking,a better attack with support.EDIT:I have read the review on Brunt exceptionally and it's very bizarre.An anti bold enabler+armor compared to the worst level 10?"sightly better''?!

W-OB-O-B-W-OB-O-B-W-?-?-?-?
This formation works for every combiners except Devastator,the enigma should be immune to discard at best.

BOLD MAXER TRIO:Trail-Lio-Flack or Chromia8
Pop or debilitating-2O-trithyllium-Bready-espionage anti bashing or Mbriefing-2O-junkC-Ebarricade-Bbag-EPC or mounted-erraticL-1smelt/1bashing/1enforcement-grenade
Flak can be more damaging than Chromia,she's needed to recover the forceF if you go second,i feel stupid for my very late notice.The EPC is a secondary Ebarricade-trithyllium for her or Trail differently,the P icon is not advantageous even for the Detritus conversion.For more actions:squish instead and ramming/1smelt,the searchable pop and espionage should be enough.

BEST REPAIR WITH TRAPS PB:Optimus11 or Detritus-Tracks-Mudslinger.Concurrent:Wheel1 of Optimus,best user of the metal:an incoming effect would have been better,the matrix doesn't give enough pierce.
Bbag or counterE X1
Head on-steady-battering-1hiding/1sabotaged/1Bbag-piercingB-decoy-4wheel or device-unflinching-forceF-RR-stepF or valuableC-hiddenF or crystal-industrial or valuableC
Detritus is more resistant to anything,Optimus mainly for his bold because the body version will always be more endurant.Muds can attack with bold1 or the scout,the battering and 4wheel-head on,a secondary leap,steady or reckless:it's as simple as that.I suppose that the device (anti weapons+1sabotaged) goes through the spare+overwhelming,not the vandalize,the valuableC gives you that or a Bsuit-bolt (forceF-MPF).
WARNING!THE MPF IS TEMPTING BUT EASILY BYPASSED BY THE OPPONENTS OF DETRITUS:PIERCERS AND SMALLS.YOU REALLY WANT THE TRUCK'S ATTACK.INDUSTRIAL-DECOY+2Bbags IS THE ONLY TARGET OF HIS CONVERSION OVER TRACKS.
HiddenF and stepF+1hiding:tough maxing or stealth-brave unpredictably.The piercingB is always usable for 5 damages +1D.

The crystal is combinable to the device as well as the Bbag,the D only if the A is insufficient like a true Pcard.The fusionB only if you pierce with Muds but you should tap him earlier,the scout should half-activate every tap and KO instead of just being a vengeance."Activate when tapped"is innovative.

The hull down is functionally a N searchable by Alpha.Inverted Bludgeon?You don't want to use this effect defensively.3hunkers+1Splating/1reinforced/1spiked on Mega3.Rewrite it like the specialD into this W action;if you have at least 5 utilities in your scrap pile:workO or 2 specialD like a secondary teamup or something.

GLOBAL DAMAGE OB:Ultra or WhirlHS-Sandstorm
UMA or Rcore X 1
SwapP or Sjavelin-OB-tackle-cybertonium-espionage-OB-Epack-disarm or swapM-debilitating-shock-teamup-ghost or heroicT-ArmedH
Espionage+swapP-disarm-ghost-Epack:you reuse the UMA,the spare is only for the overwhelming,Sand can take it,not the anti removal ghost,tap him with the tackle-heroicT-swapM and you reattack with Whirl+Rcore.

I have imagined this WG trap:if you have at leat 5 Oactions and 5 Bactions in your scrap pile,choose one:1)play it at the beginning of his turn,the opponent cannot increase his attack by any mean outside of battle flip,.2)inflct 3 damages to an attacker level 7 or less before the fight.More incentive to use the OB's and more concurrence to the hold at the same time,fiou!

HIGH ATTACK 20:the quadrio of insect :CON: is largely powercrept by the patrols,Chop6 and Barrage are reusable but that's all.Kick5 has a lot of concurrence with Flame-Clob-Arcee5+inverted focusF-Demo-Lio who are only the most similar,Jazz-Smoke-Green-Hot for Scrap7,his DF with him as the sacrifice but his allies have bad attack if they don't convert.You can increase his HP and Kick should attack first in that case.
PocketP or hold X 1
ForceF-2O-1Bbeam/1enforcement/1bashing-swindled-Idurability or plasmaH-2O-blade-reckless-fragg-erraticC-Etransfert or Bready-swarm-EPC or scrapper
Chop uses more easily the scrapper and the Bready-blade as a secondary reckless,avoid extra bold because it can be shutdown.Ravage+Barrage is stronger than Kick if needed,the targets of the double damage are Thrust+Rascent and Rbuster+ERP.

HOW I WOULD REPLACE THE DOUBLE ICONS:limit them to factions,keep the rollout,crystal for the :CON: with an extra P,same for the matrix.
:CON: 2B:inspiring-Battitude.2O:swindled-HV
:BOT: 2B:compact-repurpose.2O:confidence-turn or specialD
The swindled is too good,the confidence is bad,read carefully:no gain of card,only mill.The best global damages are from :BOT: .

THE PURE P ARMORS ARE BAD:there is the PDS+hunker on TwinFlint and that'a all.Maybe the Idurability on Skrap7 who is half bad.I bring the air/ground duality at the same time:flying is a pseudo trait for interested cards.
Only for those with a truck or tank form,no stats,inflict 3 damages to an attacking character who flies (his alternative mode is a plane,copter or ship),the other is for them and affect those on the ground (any other form).A pure G action that allows you to play one of them from the scrap pile:Springer13 takes one copy of each,maybe Octone too.

A new action for beasts, :MAXIMAL: and :PREDACON: could be micromasters,i don't know,you can't play the same team twice in a row:that's a necessary rule to expand the characters.This Btrap:tap one of your untapped beasts who converts into it and receives provoke10+though2 (Apeface).
EXAMPLE OF DOUBLE TEAM PLAY:on the next page,i have written Rbuster-Ratchet or Chrom9-Brawn5 or 6,''BEST REPAIR WITH DOUBLE ATTACK"
PRIME Knockout:if one of your characters flips a repair card:he receives pierce2.A conversion,double flip that uses one of them from your scrap pile.You don't replace Ratchet:you add him in your second team with 7 extra cards in the sideselection. :PREDACON: Mega is a MM 5:he may attack with the pierce or be tapped for a variable amount of upgrade and you get a specialD for each type,powercreep of repairs by the way.Primal would consider actions and traps for a +2P like a secondary Laserbeak,Roadhugger already gives +3A.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2065861)
Posted by PerfectVision on May 30th, 2020 @ 4:04pm CDT
Shock11-Sparkstalker or Thunder8-Caliburst
? X1
EscapeR or MPF-2O-Disrupt or computerS-Epack-Callous-2O-Squish or ramming-Multimission-System-Bbeam-Underhanded-UFO-Brainstorm

The core of the magic damage is the system,i have talked about Springer4,i see Cosmo as an alternative to him.

I learnt than the press is banned but not the espionage?They have mentioned the Battitude...They are certainly LYING,they certainly KNOW the right reference IS the espionage(Better with anti bold character who are decepticons for no reason obyiously).Second time i say it by the the way.The alternative is the focusF,no other choice now.I will admit that these TWO cards are very dominants.

This game won't last long or shouldn't.Goodbye.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2065864)
Posted by ZeroWolf on May 30th, 2020 @ 4:09pm CDT
I think the game is doing well enough, though the competitive scene will be hurt by the covid crisis.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072879)
Posted by ScottyP on July 20th, 2020 @ 9:33am CDT
Fans of the Transformers Trading Card Game from Wizards of the Coast have bad news to wake up to this Monday morning, as a post on the game's official website reveals that the recently released Titan Masters Attack wave was the game's last. To put it another way while borrowing a classic "Furmanism", the Transformers TCG is over - finished! The text of the news release and the accompanying image posted on the game's Facebook page may be seen below.

TITAN MASTERS ATTACK IS THE TRANSFORMERS TCG FINAL RELEASE
For over two years, Wizards of the Coast has worked to create a great action TCG brand with the Transformers TCG. While the retailer and player community continued to grow, our product offerings didn’t meet the expectations of the broader fan base to engage further with the brand. Additionally, the current global situation posed by the COVID-19 pandemic presented additional hurdles. As such, Titan Masters Attack released on May 29, is the game’s final TCG release.

We are informing our players and retailers so they can make the best decisions regarding event participation and product ordering. The Transformers TCG team wishes to recognize the tremendous effort that fans and retailers put into building a great community.

“The Transformers TCG was truly a labor of love for the Wizards team, and we saw that enthusiasm and love echoed by players across the world,” said Drew Nolosco, Wizards of the Coast Global Brand Manager. “We are grateful to our fans, content creators, retailers, and distributors for the enthusiasm they brought to the game. The greater Transformers TCG fan community is perhaps the best TCG community I’ve had the privilege of working with.”

‘Til all are one.


Image

To editorialize for a moment, as a collector of the product that appreciated the art and generally enjoys trading cards on their own, I'll be a little sad to see it go. While I wasn't active in actually playing the game, those that were tell me it was a really great and well crafted game. It seems anything that isn't toys has a hard time making headway with us Transformers fans, but that's just what I think, let us know what you think by replying to this post on our Energon Pub Forums.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072884)
Posted by Shockblast7 on July 20th, 2020 @ 10:14am CDT
Well thats a shame. im just hoping I can use the "NO, You're Dead! I saw you die!" for this game
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072886)
Posted by -Kanrabat- on July 20th, 2020 @ 10:18am CDT
If no one buy and no one play, a TCG have no choice but to die. A bit sad for the few players though.

I remember the Sailor Moon TCG that I used to play and paid a few hundreds of dollars for... It only lasted 2 expansions and I played only with 3 other friends at the time. I still have the cards to this day.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072887)
Posted by TulioDude on July 20th, 2020 @ 10:23am CDT
I didn't personally collected those cards,but I share my condolances for those who did.It's sad to see it go.
It would been neat to see the game progress to a point where they could create orginal art for the cards.



I didn't study this game rules throughly,so correct me if I am wrong,but this game plays just like Magic the Gathering or it's different?
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072892)
Posted by Immortal Starscream on July 20th, 2020 @ 10:52am CDT
I never got to play the game sadly, but I have been picking up the cards. the artwork and styling of the cards has been great. I can see that the game would be fun though, I have just never had anyone in my area interested in playing. Yet another transformers franchise cancelled before it's time.

Goodnight, sweet prince, we hardly knew ye.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072895)
Posted by ZeroWolf on July 20th, 2020 @ 11:41am CDT
TulioDude wrote:I didn't personally collected those cards,but I share my condolances for those who did.It's sad to see it go.
It would been neat to see the game progress to a point where they could create orginal art for the cards.



I didn't study this game rules throughly,so correct me if I am wrong,but this game plays just like Magic the Gathering or it's different?

It had it's own rules so played completely different and also did have original art in places (like for example, a lot of character art for the mercenary faction)
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072897)
Posted by TheForgottenTaxi on July 20th, 2020 @ 12:04pm CDT
As a massive TCG fan, I'd like to hope that WotC/Hasbro will take another crack at this someday. While you can tell they put effort into the game, and I know some people loved it, I didn't personally enjoy the gameplay.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072903)
Posted by PerfectVision on July 20th, 2020 @ 12:35pm CDT
The TM are good only with Sideswipe or Quake,sorry.EDIT:they can't go through tough maxing unless it's Clob,Flame or Omi and anti bold+reflexe,the hold is usable by everyone.It bring us to the game conception:you can do a lot of damage even with small characters,something we can see in STARCRAFT.No one card win or something. :-?

MAGIC DAMAGE P:Quake or horriSH+brisko-Fangry+doom-Needler
PocketP or ECA X 1
Hold or Kconverter-leap or disassemble/1reprocess-calculated-RR-quarter-camien or hand to hand-industrial-EEG-forceF-steady-laser-scoutingM-Eaxe
I forgot that Fan can have though 2 if needed,'remembered AFTER Ape level 3 and AFTER Mega12+réflexe.Disassemble rather than smelt/1enforcement/1bashing,especially with Horri,no ennemy repair with the reprocess(better than the salvage),this effect needs a bit more than precise targets like Optimus5,Detritus,the Gpatrol+Chop7,Ratchet+Rbuster and Fort/Tryp,Devastator was originally the target of the Predaking but them and the pseudo-combiners are convoluted garbage,that describes the unofficial releases too.

Compared to the allmighty espionage,the hold alterned with the speedT is good if your characters get stronger from trap...Or maybe they just forgot its existence :lol: .
ANTI BOLD 2O:Swarp10 or Ramjet with Pounce+Nracer6
SpyM or war anti safeguard X 1
Hold or speedT-2O-defensiveF (bluff)-Areckon-Kintensifier-2O-jam-erraticL-acuteR-temporal or EDF-EM24-W 5-luckyD or ETS.
The press bypasses the temporal.The scavenge for the Ppatrol+Sides or Swarp8+Aimless and Flamewar7 with extraP's (one searchable copy).

SOME GOOD N'S FOR PARTICULAR TEAMS:Sfire-steamroll-ISF for the headmasters with maxed bold;Versatility-Emaintenance+luckyV-forceF for the titans and they aren't invariable in the deck,the blade as a secondary reckless for the quadrio of insect :CON: .The Battitude is a secondary bombing-repair for the Gpatrol+Chop7/Swarp6 but it's bad like in the name.The oneshallfall-statik on Kup5 but against camping,not invariably.Needle with 1bolt-inferno-piercingB is already better than all the first wave's magic damage.

THE WORST CHARACTERS PER LEVEL
1:Vorath
2:Teslor and Stylor,maybe as a secondary tough maxer
3:Maybe Doom and Apex lack 1A but Quake and Twin compensate
4:Gmicro's and Chasm
5:Flamewar is considerable only with the overwhelming+terrifying+VSfuel+multitool-swindled in the Bpatrol for their drawing,some people tried to push her as a reference of qualty for her minor effect.Ravage is good thanks to Barrage in the quadrio of insect :CON: surprisingly.Let's say Visper and Blowpipe.
6:Ransack and as a pseudo Acid,Bumblebee is powercrept by Kick and Brawn.Warpath gains utility because of the Opatrol and the tough maxers very precisely.
7:Optimus,Impactor is a candidate for the OW.The other worst is Barricade:card used during the attack and double flip that reuse the action.
8:Bluestreak,Redalert7 is who you're looking for.The second is an Overcandidate:Wingspan as a pseudo anti removal,Flamefeather and Sparkstalker are better,one level cheaper and he could have integrated the Bpatrol.Dirge is worse than Thunder8 or Trigger.
9:Bumblebee and Darkmount.Hound is a bad concurrent to Ratchet/Chromia9.Mirage is powercrept by Wheel3 and Bee2.
10:Cog and not just because of Six10(with Outback/smoke and Deadlock,MPF+oportuneR is possible).Cross against high defense and low power but Grim+escapeR(O) and Lock+Swarp8(PB) are more damaging as needed.
11:Starscream and Spinister,they are inferior to WindS11/Shock11+Caliburst,Sunstorm is inferior to Bomb11 in a defensive mirror situation.
12:Grapple,a nerfed Inferno,and Windblade,Némésis got nerfed by the press and powercrept,Scream12+inverted nullray is more damaging.
13:the first Megatron.Octone is like a neutral who is worse against :CON:,between Scream13+Sconsole and Ultra the brave who can transmit his armor,espionage for both.A +1D as a truck and a +3MagicDamageAttack as a plane,remember Ionstorm.
Over 13:Metroplex and worst global damage too.Shock14 is too weak with unprecise defensive effect,Skull+Grax or Omi may be considerable just like Optimus+Freeze and one toolbox over Optimus15 (him and Flint are the biggest target of the pierce 3).

THE NEUTRAL CHARACTERS WHO ARE USABLE:Novastar/Blurr,Ramjet/Swarp10 and Mudflap vehicule/Barrage with Bludge reduction,FIRST WAVE:Redalert and Swoop humanoid with Optimus12/Cosmo,they can reach 5 of attack,teamup draw and jaw.2B formation Slug.The worst BM's are Ptera+2focusF and Nstick(inferior to caliburst).

THE BEST DEFENSE IN THE FIRST WAVE:Jet10+Rascent and any discard you can find like the disruptive+Collateral,his bold1+Thermal,with Bee6 and Slug.The problem is that Acid+Espionnage and Thrust is better,so,he has to be offensive but different from Trail.
DISCARD AND REMOVAL 2O:Jet10 or Grim-Kup+Parsec-Beach7(use the focus1 to get a 2O or W instead of a O)
Ghost or pocketP X 1
PlasmaH-2O-disruption or statik-erraticC-fog or escapeR-2O-Rascent or electrifed-incoming-forceF-brass-masterP-disruptive or oneshallfall-1mounted/1Floadout/1ghost
The masterP+Beach flip against discard,maybe 1 secretD.Target Grim with the escapeR,use him against high defense and low power,not the opposite.The disruption is a O,the disruptive is worse than the G discards but a secondary of the first;subtle hmm?Beach7 may give you 1Bsuit/1plunder/1ghost alterned with 1Floadout/1mounted/1newD.

GLOBAL DAMAGE 2B:Jet16 or Springer13-Iron9
Holomatter or counterE X 1
MPF-2B or plunder-scout-multimissile-escapeR-2B-noble-armedH or Msword-surprise-Msword or designated-Epack or spyS-hit and run-precision
Springer is more fragile but has superior pierce with the spyS and Pbold2.Iron9 can double the armedH and noble pierce,a faster upgrading limited to Bweapons.In theory:he can loop the first infinitely but let's pretend he can't.The soldierB bonus is not tied to itself either.Double armedH+EEG is equal to 2 multimissiles but requires a K.O at the right time,it's only for the first team of this post,the precision is easier to use.

ANTI BOLD 2B:Acid-Thrust-Mega2 or WindS(anti pierce)
Rcore or reprocess X 1
Espionnage-2B-1spiked/1evasive/1reflex or bombing-bravery or Msword-Sjavelin-2B-scoundrel-markman-fragg-OB-OB-TPA-Rascent or grenade
Double scoundrel from Thrust is the initial incentive of the enforcement and from an agressive team,1enforcement/1bashing/1smelt is idéal for them.

DRAW TO WIN OB:Mega3-Crank8 or Trigger-Detour.
Scoundrel or masterP X 1
Callous-2B-hunker-drill-Mbriefing or hold-2B-1spiked/reinforced/1Splating or mining/1trithyllium-electro or TPA-attackD-OB-OB-swindled-Epack
Trigger gives you access to the mining+masterP against upgrade removal because it requires only one,to use him for something like the Eaxe litteraly says :"i forgot the existence of the scoundrel".I would say that the reinforced is powercrept by the 1spiked/1evasive/1reflexe coexistence.Hunker-swindled,the newD is largely powercrept.

BEST REPAIR 2B WITH DOUBLE ATTACK:Rbuster11-Brawn5 or 6-Chrom9 or Ratchet
Medic or espionnage X 1
FieldC-1spiked/1evasive/1sturdyA-2B-ERP or pop-intelligence-2B-noble-leap-MPF-OB-OB-repair or multimission-Epack or belligerence
Ratchet keeps the bonus after flipping,that's always like that,with Sides or Swarp10,Hound9 is a concurrent to him(debilitating and head on,double flip with one noble).Brawn6 against Clob,Flame and Lio,or he can covert W into pierce like Chrom9.The evasive can be replaced by a Garmor,extra better on Rbuster and Scream13,secretly strong overall.

BOLD MAXER INVERTED 2B:Top+flame-Arcee8-vanguard or arcee5(repair anti magic damage).
spyM or reflect X 1
DataB or defensiveD-2B-inferno-swapM-quarter or intelligence-2B-noble-start or focusF-plasmaH-endH-inverted-stepF-takeC
Candidate for the inverted and the Descape at the same time:that's impressive.SpyM+reflect againts overwhelming.EDIT:Mirage/dazzle-Green-HotrodHS is better at the Descape/press thanks to the double draw and action,they can use it twice or combine it to a trap(the Hresolve goes onto the KO pile).Arcee5 can use the inverted focusF.

HIGH ATTACK OB:Alpha-Prowl6 or Fire-WindC7 or 8
Noble or war(anti safeguard) X 1
ForceF-OB-press or beligerence-hand to hand-MPF or hold-OB-Epack-leap-Sjavelin or hold-shock-MOM-Etransfert or peace-TBTA
Alpha is not really more fragile than Optimus13,even less with the Prowl's repair+Etransfert.The though maxers and the Descapers are the targets of the searchable beligerence.Prowl targets himself with the bold2,the MOM becomes a O.

PIERCE MAXER PO:Bludge-Demo-BarrageVS(double flip) or Mudflap
Reflect or Kconverter X 1
Hold or MPF-rock-composite-Epack or crushingT-fight-terrifying-MDR-precision-forceF-endH-Bbeam-1overheat/1dampening/1temporal or pincer/1Kconverter-hunker
Bludge is fragile but has good pierce,give him a lot of traps and armors with hunker,the bounty can use them,the composite can make Demo more damaging.I would have liked a good PO trap,INCOMPLETE?

Bludge12:forceF-2B-B-hunker-MPF-2B-B-B-W-sonic-sharpened-TPA-O or N
He can use pure G like the sharpened,the TPA is equal to a double sonic,i don't see a team.

HIGH ATTACK 2P-O:Six9 or 10-Smokescreen or Outback-Deadlock.Concurrent:Wheel1.
bashing or espionage X 1
Kintensifier-fight-grenade or designated-oportuneR-hold-precision-erraticL or valuableC-Etransfert or contractC-forceF-dualwield-noble-teamup-Msword
This team lacks originality,the valuableC helps a bit,the contractC can activate it.Deadlock can collect the holds.Six has a giant attack without bold.

GLOBAL DAMAGE 2O:Trypticon or FortMax
relentless or hold X 1
Staggering-2O-Bincursion or versatility-luckyV or valuableC-Cexpertise-2O-escapeC-MDR-forceF-Emaintenance-MOM-steady-unflinching or scoundrel
VERY SUBTLE:The versatility-Emaintenance+luckyV-forceF,i wonder if Cerebros can use it from the scrap pile.The valuableC can give you a relentless.The Cexpertise is a minor W utility like some others but not here,the other example is the Sconsole on Scream13-Brunt or Blitzwing+Kintensifier-erraticL.There's nothing else to do with titans or giant characters.

OVERWHELMING 2B:Bpatrol+Novastorm or Flamewar5VS(OW)
Scoundrel or spyS X 1
Hitandrun-2B or nitro-smokeC-reclaim-Mbriefing-2B or newO-MOM-multitool-spare-fuel or turbo-terrifying-swindled-overwhelming/1enforcement
Reclaim+tap or Kconverter,plan a WG for extra flip,the fuel and the MOM are important fillers not for Bludgeon.The multitool as a secondary swindled saves Patheticwar5,different without VS.

THE BIGGEST MYSTERY THAT IS IN THE THIRD WAVE:DRAW TO WIN 2B:Sound11 or Bomb11-Chop6-Laser.Concurrent:Shock14.
SparingG or inverted anti pierce X 1
MPF or intelligence-2B-sabotaged-infiltrate-Kconverter-2B-scoundrel-leap-fieldC-EMP or universal-hold or hijack-electro-pep
EMP after laser tap.The stepF and the backfire would have been more transcendant as O.Double électro or MPF with Chop6.The hijack helps and fights the Descape/Bomb11 at the same time.

MAGIC DAMAGE OB:Opatrol+Turbo or Warpath
Bashing or holomatter X 1
Surprise or intelligence-OB-stealth-inferno-hold-OB-treasure-multimissile-anticipation-press-bravery or laser-grenade-TBTA or reclaim
Ultra and Iron9 can absorb their shots and i have no solution.Optimus15 lacks arguments over him and Jet16.Maybe Warpath can compensate with his natural pierce.Turbo and the reclaim can help you to get the missiles.Double press and hold with the anticipation+Topshot.

BEST REPAIR DUO OB:Optimus+Freeze-Prowl10 or Bee2(double press)
Tool or counterE X 1
Sjavelin-2B-covert/1noble or agility-markman-head on-2B-adaptiveP or statik-ion-defensiveD-OB-OB-press-Emaintenance or computerS
The Emaintenance heals twice which is transcendant under tool's effect,Freeze receives the noble press for provocation.Prowl bypasses the damage limits like from Trail the brave or NautiClob who is the only target of the covert with Astro level 2 and from a tough maxer,the Opatrol,shock11,Needle and Horri for the defensiveD,also the quadrio of insect :CON: +Ravage-fragg-swarm and Kick6+Venin-fragg.
PIERCE MAXER 2B:Elita-Twin+Flint or Apex
counterE or reprocess X 1
EscapeR-2B-matrix-Eaxe-MPF or defensiveD-2B-noble for pierce-hunker-piercingB-scoutingM-scout-grav or shoulder-adaptiveP or PDS
Flint can defeat Clob.Elita is a pseudo weaponizer.Optimus5 can use one toolbox effectively.Twin can be damaging with minimal attack bonus,the hunker can give him the PDS.

PIERCE MAXER 2P:Octone-Thunder9 or Mega12.Concurrent:Ionstorm.
SpyS or soldierB X 1
Heat-dualwield-minor-contractC-Cengine-designated or leap-crowbar or reflex-plunder or teamup-fog-battering-oportuneO-Emace-heavyhand.
The "spécial" contractC is a secondary heavyhand.The battering anti brave is not too execptional with one spyS.Mega12+reflex is a pseudo anti bold,more offensive than Brunt,anti draw as well.Bludge12 is usable with sonic-TPA.Octone is not well designed sadly.
REDO AS DISCARD AND REMOVAL:forceF-plunder-minor-Cchemtrails-MPF or hitandrun-designated or leap-crowbar-swerve-fog-sabotaged-reflex or Emace+1scoundrel-disruptive-heavyhand.

MAGIC DAMAGE 2O:Shock11 or WindS11-Thunder8-Caliburst
Bashing or espionage X 1
ForceF-2O-computerS-Ebarricade or multimission-escapeR or hold-2O-squish-disruption-system-Bbeam-underhanded-LV or heroism-brainstorm
The computerS and the system can be taken invariably as long that Shock11 is disponible,a double LV is considerable more than the UFO "Btestify",only for Cosmo in the end.

OVERWHELMING OB:Sound12 or Astro-RumbleVS-Sights
hitandrun or reflect X 1
Spare or hold-OB-Cdagger-cybertonium-Mbriefing or 1overheat/1dampening/1temporal-OB-overwhelming or erraticC+focus2-Cclub-swerve-MOM-sturdyA-pincer/1hitandrun-pointP
A +3 cybertonium-shock requires a W and a OB which the MOM provides.
OVERWHELMING 2O:Wolf+Kreb-Impact-Sparks or FlameF(superior endurance+sparingG)
enforcement or sparingG X 1
Spare-2O-composite-swindled or intrusion-hold or espionnage-2O-terrifying-overwhelming/1enforcement-escapeR or speedT-smokeC-Bbeam-scoutingM-hunker
Sound12 can give you the Cdagger which is broken,inconsistent and superfluous:"you don't scrap the Cdagger early enough" or "the 3 armors+hunker and swindled are easy to get".Astro hits harder:you aim at the level 2 with the help of Sights,he's a better BM enhancer than Spin.Ratbat is a concurrent to Rumble.The firecons are weak but support well the overwhelming.

BEST REPAIR QUINTET INVERTED 2B:Gpatrol+Chop7 or Swarp6
tool or pocketP X 1
Inverted-2B-reflex-powerS or bombing-espionage anti hold or Mbriefing-2B-war-lock on or bombing-paralyso-OB-OB-1smelt/1bashing/1enforcement-superC or repair
The repair is a secondary bombing.Chop can equip the tool or scrap it,maybe add the bodyA.Swarp gives you a consistent paralyso if needed.

DISCARD AND REMOVAL WITH TRAPS 2B:Venin-Kick6-Ape or Mega10
Reflex or pocketP X1
Hold-2B or counterE-steady-bug or counterE-callous-2B-scoundrel-hiddenF or fragg-Sjavelin-pointP-battleFR or involuntaryP-newO-markman
The focus1 to flip a 2B or W instead of a B,the bold2 gives him 7 of pierce against :BOT: even with low défense,the though3+reflex makes him indestructible to head characters,that's an extra advantage out of the RMS armors.Venin can use the involuntaryP (callous-pointP) for his high attack,a very elaborated PDS.The hiddenF imposes more resources than the hold,the battleFR is less costly.

DRAW TO WIN 2O:Springer12 or Cosmo-Wheel3-Fixit(can attack)
ForceF-2O-turbo-multimissile or powerP-1overheat/1dampening/1temporal-2O-Ebarricade-start-hold-endH or superC-cargo or UFO-ancient-unleashed
Wheel3 was supposed to promote traps like Laser but lacked the allies,he can survive and be untapped,another use of the start is Arcee8+Vanguard(secondary swapM-inferno).

PIERCE MAXER OB:SkullGrax or Omi-MindMonx
Reflect or pocketP X 1
Hold or espionnage-OB-tackle or Epack-MOM-forceF-OB-escapeC-scoundrel-fog-MDR-infiltrate or headbutt-terrifyng-tripwire or sabotaged
Mega5,the worst body,promotes OB's which helped me to solve this puzzle.Defensive :BOT: may want the soldierB only because of Skull(Iron9 get the bonus before swap).The 3 ennemies tap but they can be dysfonctional.The backfire can KO but it's hard.Chrome is inferior to Mind.

DESCAPE TRIO:Dazzle or Mirage7-Green-Hotrod HS
Reflect or spyM X1
Kconverter-2B-extraP-sabotaged-dataB-2B-Descape or press-stepF-defensiveD-Hresolve-intelligence-infiltrate or hijack or stableC-battleFR (bluff)
Trail-Chrom8/Flack-Lio is the better agressive team.The secret of their offensive potential is that they still win with the Descape instead of the press.The battleFR is a good bluff.The Hresolve goes on the KO pile.

GLOBAL DAMAGE WITH DOUBLE ATTACK:Blurr or Novastar-Redalert7-Swoop,concurrent:Optimus12
Espionnage or sparingG X 1
MPF or paralyzo-2B-1Bbeam/hand to hand-pep-diagnosis-2B-powerS-teamup-Kintensifier-spiked-tackle or squish-press or belligerence-bodyA
Blurr can beat endurant characters by doubling the paralyzo+the belligerence,you really want to draw them or the spiked-bodyA-tackle-1sparingG.He's too fragile against an aggressive team,he has only the squish-hand to hand(+industrial-EEG in the first team here).
The only target of the bumper is Thunder9.The diagnosis is a secondary teamup on Nstar and a filler that replaces itself,not too bad after a MPF or on Jazz.Redalert7 has a pseudo inverted effect,Breakdown has a pseudo cybertonium instead(the combiners are bad anyway).

DESCAPE QUINTET:Wpatrol+Jazz or Chrom7,invariable Descape,6 W including the fieldC and the three bravery cards,the three extra actions(anticipation,not confidence,the multimission is not certain as a O equipement) and Etransfert.
sturdyA or speedT X 1
Anticipation-overheat or pep-bravery-Descape-fieldC-dampening or teamup-pointP-sabotaged-diagnosis-intelligence-brainstorm-stepF-Etransfert or hijack
These characters were released before that the Descape exists:that's intriguing.

THE ONLY REAL TEAM FOR SIDESWIPE AND THAT'S IMPRESSIVE:THE P PATROL MINUS MUDS PLUS STAKEOUT,ONLY THE Bbeam AND THE 4wheel AS B'S,YOU GOT THE HIGHEST ATTACK IN THE GAME.
DISCARD(ANTI TRAP) AND REMOVAL:CounterE anti hold or escapeR/1Bbeam X 1
Kconverter/1hold-2O-jam anti trap-stealth-swerve-20-scavenge or Lstand-reckless-hitandrun-overrule-matrix-Bbeam or decipher-4wheel or hiding
The defensive stuff for an offensive team that is just a trio:forceF-MPF-hold-endH-1overheat/1dampening/1temporal,it ruins them more than the bold maxers below,Gears8 has a particular synergy with cards against traps,main targets of the overrule.

WARNING!BRAIN+CLOB WITH SH AND NAUTICA+FLAME OR APEX TRIVIALIZE THIS GAME,THEY CAN BE STOPPED BY THE ANTI BOLD+ESPIONAGE OR THE HOLD OR FLINT OR FREEZE BUT YOU ARE OBLIGATED TO BUILD WITH THEM IN MIND,YOU CAN'T EVEN USE P ICON FREELY.CLOB IS KIND OF BANWORTHY FOR BEING ONE LEVEL TOO CHEAP.
BOLD MAXER QUADRIO CounterE anti hold or paralyzo X 1
PlasmaH-2O-press/1paralyzo-ISF or defensiveC-forceF-2O-Sfire or trithyllium-confidence-MPF/1hold-treasure-testify-steamroll or scrapper-erraticC
The (Sfire(KO)-steamroll-ISF(team attack))+paralyzo requires some fragile targets.The EDF-luckyD for the AB 2O:second team of this post.You can't flip after a reshuffle,draw your last cards,the testify can sabotage the though maxers when they are close to that,Apex and trithyllium against anti bold.
FAN PUTS A LOT OF PRESSURE ON ANY :CON: LEVEL 7 OR 8 BECAUSE OF HIS HP TOO HIGH BY 2.

SOME INFINITE LOOPS,THEY MAY BE UP TO INTERPRETATION
-Iron9 can spam the armedH,time to repeat that the noble scoundrel are major cards,staple of a 2B formation opposed to the Bbeam,not the more situational Eaxe or the powercrept flamethrower.
-Barricade can spam the showing with Cliff+Descape,Vanguard to protect him,RFA-start-swapM-turbo to retry,they are not dangerous outside of that,Arcee8 and Sides don't cheat.

IMAGINATIF:DOUBLE TEAM MODE:You can't use the same team twice in a row,take 2 decks or double the side selection.

PROVOKE*:the character has BRAVE or STEALTH at choice againts a limited level.I have imaginated a stratagem for Bee6 where he receives PROVOKE7.EDIT:That or any leader can receive it at 10.

CAPTURE*:can attack someone untapped,i would have liked Blurr humanoid to have CAPTURE13,he's expansive enough.I have imaginated this BG:one of your :CON: level 8 or more receives +2A and CAPTURE7,you can easily replace one of your Bbeams or scoundrels unless you take it as a fourth card.It really addresses the balance instead of a vain creativity.

HOW TO POWERCREEP:the prototype is in Aimless;Prowl10;Sjavelin,the MDattacks.Be a lot more generous with them since bold can be shutdown and doesn't go through damage limits.Octone should have received that i think.Discard and anti trap are variants,create more immunity and rewarding.
Outside of mercantilism,it could be a sign of superiority:the Scannon should have been 5MDA,the jetpack:provoke10+3MDA.Plating+hunker for Mega3?1+3 because of the swindled?

SOME UNOFFICIAL CARDS ARE CREATED:THEY ARE UNDERPOWERED WHICH DOESN'T COUNT AS BALANCED,EVEN MORE IS THE ANTI PIERCE HEAD THAT CAN MAKE OPTIMUSFREEZE+ONE TOOLBOX INDESTRUCTIBLE,PIERCE DOESN'T DESERVE NERF BY THE WAY.APEX IS A PSEUDO ANTI IT WHO GIVES ICENTIVE TO ANTI BRAVE-STEALTH,THAT'S MORE STRATEGICAL FOR EXEMPLE.SOME WEIRD CHARACTERS TOO.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072904)
Posted by sol magnus on July 20th, 2020 @ 12:35pm CDT
I had been buying a ton of cards so that when things opened up again I could go out and learn how to play the game. I was unable to obtain a starter, so I don't have the rules to teach myself. It's kind of sad, but I'll probably play what I have with my son once I secondary a starter set.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072928)
Posted by sideswipe6520 on July 20th, 2020 @ 4:14pm CDT
Well, it didn't help that after Combiner Wars the major retailers essentially quit carrying the game. My Target got some of wave 3 but then discontinued carrying after that. There are a number of players in my area and the only place to buy boxes locally was across town and they were usually sold out before I could ever get out there.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072962)
Posted by ScottyP on July 20th, 2020 @ 8:03pm CDT
TulioDude wrote:It would been neat to see the game progress to a point where they could create orginal art for the cards.
They have been for the battle cards for three waves. Bummer for the artists - who are mostly Transformers comics artists as well - as that's another lost income opportunity for them.

TheForgottenTaxi wrote:As a massive TCG fan, I'd like to hope that WotC/Hasbro will take another crack at this someday. While you can tell they put effort into the game, and I know some people loved it, I didn't personally enjoy the gameplay.
As someone not in to TCGs that gave it an honest (though admittedly not my best) effort, it grew too complex too soon. Siege I was my limit, the last few games I played I couldn't even keep below the star cost and still got beaten handily. The most recent Strategems and Titan Masters were another layer of "what is even happening" to keep up with. Basically, as a total TCG noob the learning curve accelerated fast, kept throwing in new complexities at every turn, and it just became mentally taxing to keep up with it. Obviously you want to have new things so experienced players don't get bored, it was just too much. Has to be a happy medium somewhere.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072965)
Posted by ZeldaTheSwordsman on July 20th, 2020 @ 8:41pm CDT
Sounds like Hasbro tried to give it all the complexities Duel Monsters and MTG developed... in about a tenth of the timespan
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072969)
Posted by chuckdawg1999 on July 20th, 2020 @ 9:17pm CDT
I was initially excited but when I found out there wasn't a single player option, and that they were treating some cards as rare/limited/chase, my interest waned quickly. The complexity didn't help either.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2072970)
Posted by #Sideways# on July 20th, 2020 @ 9:23pm CDT
I'm crushed. I played my heart out in this game, and I even got 3rd at Origins and 32nd at the Energon Invitational (world championship). I even joined a competitive team exactly a week ago!

And just like that it's just... Gone.

I'm really distraught.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2073007)
Posted by TulioDude on July 20th, 2020 @ 10:59pm CDT
ZeroWolf wrote:It had it's own rules so played completely different and also did have original art in places (like for example, a lot of character art for the mercenary faction)

ScottyP wrote:They have been for the battle cards for three waves. Bummer for the artists - who are mostly Transformers comics artists as well - as that's another lost income opportunity for them.


I looked for images of some of those cards arts and I must say,they look pretty neat.I hope they preserve those arts for the future.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2073008)
Posted by ZeldaTheSwordsman on July 20th, 2020 @ 11:00pm CDT
Well, it's not like they'll come to people's houses and rip up your cards, so you can at least still play with what you've got.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2073085)
Posted by ScottyP on July 21st, 2020 @ 8:22am CDT
ZeldaTheSwordsman wrote:Well, it's not like they'll come to people's houses and rip up your cards, so you can at least still play with what you've got.
These games thrive on communities and no new product almost definitely puts the first stake in the coffin of any that formed surrounding this game. Or maybe the pandemic was the first and this is the second. Point is, everyone knows they can still enjoy what they have but there's an intrinsic consequence to news of the game ending and it's not a positive one for its fans.

#Sideways# wrote:I'm crushed. I played my heart out in this game, and I even got 3rd at Origins and 32nd at the Energon Invitational (world championship). I even joined a competitive team exactly a week ago!

And just like that it's just... Gone.

I'm really distraught.
Thought about you and the vs.info folks when this dropped. Really hate this for y'all, I know the time and effort you invested was no joke.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2073096)
Posted by ZeroWolf on July 21st, 2020 @ 9:29am CDT
What's worse as well that it'll make people more hesitant to support a card game if there's another attempt in the future.
Re: Launch Promo Cards Revealed For Transformers TCG Wave 5 Titan Masters Attack (2073154)
Posted by #Sideways# on July 21st, 2020 @ 4:03pm CDT
ScottyP wrote:Thought about you and the vs.info folks when this dropped. Really hate this for y'all, I know the time and effort you invested was no joke.


It's been hitting the community pretty hard. People started petitions, they've been calling WOTC directly, it's heartbreaking. The VSi guys have started up a Player Committee to run the game, but I don't think it'll garner much attention from WOTC, at least.

Like Zero said, I wager that it'll make people more hesitant to get into another TFTCG when it eventually does come out. I mean, DBS still suffers from that thought pattern!

But yeah, I guess things aren't special because they last forever.

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Transformers Podcast: Twincast / Podcast #364 - Headless Observations
Twincast / Podcast #364:
"Headless Observations"
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Posted: Saturday, November 30th, 2024

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