Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight
Monday, April 9th, 2018 11:36pm CDT
Category: Game NewsPosted by: william-james88 Views: 16,628
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marcelomatere wrote:My process to develop one o the splash screens for the Transformers: Forged to Fight game. After the sketch approved I had to pose the great 3D models done for the Kabam’s Artists on the Unit and then finish the Illustrations with Photoshop. I’ve learned a lot with this process! Hope you liked!

Credit(s): Marcelo Matere
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Posted by Emerje on April 10th, 2018 @ 3:12am CDT
Emerje
Posted by Jack Hallows on April 10th, 2018 @ 12:35pm CDT
hmm... it’s only been a year since the launch of this game. looks fun, but i think i’ll give it a bit longer before downloading it and investing any of my time into it.
Posted by Va'al on April 12th, 2018 @ 2:50am CDT
Add Blaster to your ultimate squad April 12th at 10AM PDT!
About Blaster:
Faction: Autobot
Class: Tech
Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.
Stats and Abilities:
2-Star:
Health: 1679
Attack: 156
Max Rating: 551
3-Star:
Health: 4124
Attack: 328
Max Rating: 1314
4-Star:
Health: 10718
Attack: 851
Max Rating: 3539
Basic Abilities: Amplify, Interference, Shielding
Amplify
Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.
Basic Ranged Attacks
70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.
Heavy Attack
100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
Shocks are 20% stronger for each Amp Charge on Blaster.
Block
Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
Blaster’s Shield lasts 50% longer for each Amp Charge on him.
Signature Ability – Absorption Shield
Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.
While Shielded
Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage. Additionally Energy Attacks that hit Blaster while his Shielding is up have a 40% chance to instantly Repair Blaster for 7~17% of the opponent’s Attack Rating, if the attack is a Special Attack he repairs double that amount instead.
Special Attacks:
Special 1 – Amped
Turn up the volume, start the beats.
Blaster gains up to 2 additional Amp Charge(s).
60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.
Special 2 – Steeljaw
Blasters speakers won’t be the only thing roaring.
100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.
Special 3 – Boom Boxers
The hits just keep on coming.
100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.
Synergy Bonuses:
Mutual – Allies – Ultra Magnus, Arcee
+2~8% Armor.
Mutual – Enemies – Soundwave
+2~8% Attack.
Outgoing – Shield Amp – Soundwave, Mirage, Rhinox
1.5~10% Damage Reduction while Shielded.
Outgoing – Brain Drain – Shockwave
Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.
Incoming – Brain Gain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Strong Match-ups:
Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.
Weak Match-ups:
Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.
Recommended Modules for Blaster:
Laser Guidance Module
This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.
Repair Module
The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.
Posted by Jack Hallows on April 12th, 2018 @ 1:57pm CDT
Posted by Galactic Prime on April 13th, 2018 @ 3:13pm CDT
Posted by BeastWarsFTW on April 15th, 2018 @ 8:20pm CDT
Posted by D-Maximal_Primal on May 10th, 2018 @ 4:12pm CDT
Add Cheetor to your ultimate squad May 10th at 10AM PDT!
ABOUT CHEETOR:
Faction: Maximal
Class: Scout
As the youngest and quickest of the Maximals, Cheetor is one part soldier and one part daredevil. With the addition of rocket boosters and the power of flight, his Transmetal upgrade makes him even more unpredictable.
STATS AND ABILITIES:
2-Star:
Health: 1540
Attack: 185
Max Rating: 563
3-Star:
Health: 3780
Attack: 391
Max Rating: 1305
4-Star:
Health: 9825
Attack: 1017
Max Rating: 3531
BASIC ABILITIES: POWER GAIN, EVADE, BLEED
Passive
This bot’s Transmetal exterior provides 10% passive Energy Resistance and reduces the effectiveness of enemy abilities that Drain Power by 100%.
End of a Light or Medium Melee Combo
Each time Cheetor completes a Light or Medium Melee Combo he gains 0.5~2% of his Max Power over 1 second.
Critical Melee Hits
Critical Melee Hits have a 30~40% Chance to inflict Bleed, dealing 40~60% of attack over 4 seconds.
Bleeding opponents generate 30% less power when struck.
Dashing and Heavy Attacks
Cheetor has a 100% chance to Evade Ranged Attacks and a 20~30% chance that the projectiles will Miss completely.
SIGNATURE ABILITY – FERAL STRIKE
Cheetor’s jovial nature can be quickly overcome by beastly aggression. Once he has hit his limit, his feral spark grants him incredible speed allowing him to decimate opponents before they are able to react.
When Filling a Bar of Power
Cheetor gains a Feral Strike Buff, granting 10~40% Critical Rate and his attacks ignore Armor, Shielding, Evasion, and do not trigger enemy abilities for 4 seconds. Additionally, while Feral Strike is active, Cheetor gains a 25% chance to Evade Melee Attacks.
SPECIAL ATTACKS:
Special 1 – Transmetal Trauma
Cheetor gives his opponent the tail end.
100% Chance to inflict Bleed, dealing 70~90% of attack over 8 seconds.
100% chance to inflict Repair Block. The opponent stays Repair Blocked from this attack for as long as they are Bleeding.
Special 2 – Quasar Blaster
Blasters set to full power.
100% chance to gain Power Rate Up, increasing this bot’s flow of Power by 50% for 10 seconds.
This Attack deals up to 50% more damage based on the opponent’s percentage of Missing Power.
Special 3 – Maximal Overdrive
Faster than a Transwarp bullet.
100% to Power Lock the opponent for 10 seconds and drain up to 3% of the opponent’s Max Power.
This Attack deals up to 100% more damage based on the opponent’s percentage of Missing Power.
SYNERGY BONUSES:
Mutual – Allies – Rhinox, Dinobot, Optimus Primal
+2~8% Armor
Mutual – Enemies – Waspinator
+2~8% Attack
Incoming – Beast Purification – Optimus Primal
Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Mutual – Speed Chasers – Sideswipe, Mirage, Bumblebee(Cinematic).
+5~40% Attack when Dodging the opponent’s attacks.
STRONG MATCH-UPS:
Shockwave – Shockwave will have a hard time hitting Cheetor, and if he does, he’ll have an even harder time Draining his Power.
Optimus Primal – Cheetor’s signature ability will allow him to punch through Primal’s Crit Armor, and if the ape thinks he’s going to heal from Bleeds, Cheetor’s Repair Block put a stop to that idea.
WEAK MATCH-UPS:
Hound – Hound’s Precision Ammo will make short work of this bot as he attempts to Dash-in for an attack.
Megatron GS – Cheetor requires constant buffs to stay on top, some that Megatron would love to steal.
RECOMMENDED MODULES FOR CHEETOR:
Scout’s Sentry
Increasing his Critical Chance will enable this bot to dish out more damage and punish the opponent for missing their attacks.
Robot Resources
Cheetor wants to win, this mod is like his dream-come-true.

Posted by Cyber Bishop on May 10th, 2018 @ 4:27pm CDT

Posted by Munkky on May 11th, 2018 @ 10:29am CDT
Posted by Va'al on June 6th, 2018 @ 4:44am CDT
Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:
Faction: Autobot
Class: Scout
One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:
2-Star:
Health: 1575
Attack: 175
Max Rating: 561
3-Star:
Health: 3866
Attack: 369
Max Rating: 1304
4-Star:
Health: 10048
Attack: 959
Max Rating: 3519
Basic Abilities: Confusion, Evade, Critical Rate
Heavy Attack
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.
Dodging Special Attacks
If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.
Combo Meter
Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.
Critical Hits
Critical Hits have +20% Critical Damage against Stunned opponents.
Signature Ability – Exhaustion
Sometimes it’s worth letting a Confused opponent tire themselves out.
While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.
Special Attacks:
Special 1 – Windmill
Autobot Jazz sets his plans in motion.
Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.
Special 2 – Dazzling Display
Confusion abounds.
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.
Special 3 – Grapple and Groove
Overwhelming force, with style.
Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.
Synergy Bonuses:
Outgoing – Lieutenants – Optimus Prime
Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.
Incoming (Autobot Jazz) – Lieutenants – Optimus Prime
Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.
Incoming (Prowl) – Lieutenants – Optimus Prime
If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.
Mutual – Allies – Ratchet, Grimlock
+2~8% Armor.
Mutual – Enemies – Megatron, Shockwave, Bludgeon
+2~8% Attack.
Strong Match-ups:
Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.
Weak Match-ups:
Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.
Recommended Modules for Autobot Jazz:
Scout’s Sentry
Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.
Strange Refractor
When the opponent Stuns themselves, that’s when Jazz deals the most damage.
Posted by Quantum Surge on June 6th, 2018 @ 8:04am CDT
Posted by william-james88 on June 6th, 2018 @ 8:36am CDT
Quantum Surge wrote:Hey uh, didn't the site get notified about my image of Jazz's icon?
Kabam has asked us in the past to only publish new info and images when they are ready, so we were waiting for an official reveal from them. But we thank you for letting us know, just in case.
Posted by Nathaniel Prime on June 7th, 2018 @ 6:37am CDT
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
Posted by D-Maximal_Primal on July 12th, 2018 @ 7:06pm CDT
ABOUT TANTRUM:
Faction: Decepticon
Class: Brawler
Anger is all Tantrum knows and violence is all he understands, so don’t expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrum’s alternate mode serves as a good indicator of his skillset and overall bullish temperament.
STATS AND ABILITIES:
2-Star:
Health: 1942
Attack: 181
Max Rating: 533
3-Star:
Health: 4768
Attack: 385
Max Rating: 1292
4-Star:
Health: 12392
Attack: 1000
Max Rating: 3484
BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN
Passive
The bot’s naturally tough Cybertronian exterior permanently provides 10% passive Armor.
Tantrum gains an additional 25% passive Armor while Dashing forward.
Dashing and Dodging
Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks]
If Tantrum Dodges backwards he loses all Melee Buffs.
Heavy Attacks
2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds.
Blocking
Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards.
Charging Unstoppable is 8% faster for each Melee Buff on Tantrum.
Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds.
SIGNATURE ABILITY – FRENZY
Tantrum’s attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs.
Every 3 Melee Bonus Buffs
When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy.
SPECIAL ATTACKS:
Special 1 – Flamethrower
Tantrum is always hot headed.
10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds.
Special 2 – Electro-Sword
Prepare to be jolted by the impact.
10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds.
Special 3 – Bull Rush
Unyielding, unblockable, and completely unstoppable.
Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds.
SYNERGY BONUSES:
Mutual – Allies – Galvatron
+2~8% Armor
Mutual – Enemies – Blaster, Arcee
+2~8% Attack
Outgoing – Beast Ancestor – All Beast War Bots
After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds.
STRONG MATCH-UPS:
Bonecrusher: Bonecrusher’s uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options.
Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish bot’s Unstoppable ability.
WEAK MATCH-UPS:
Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscream’s Null Ray.
Dinobot: Dinobot was forged to be a bullfighter.
RECOMMENDED MODULES FOR TANTRUM:
Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down.
Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.
Posted by bluecatcinema on July 13th, 2018 @ 1:51pm CDT
Posted by Va'al on August 10th, 2018 @ 1:45am CDT
BOT INTEL REPORT – WHEELJACK
Add Wheeljack to your roster August 9th at 10AM PDT!
About Wheeljack:
Faction: Autobot
Class: Tech
Brilliant and eccentric, Wheeljack is both mechanical engineer and daredevil inventor for the Autobot forces. Despite their sometimes unexpected results, Wheeljack’s inventions have saved his allies countless times.
Stats and Abilities:
2-Star:
Health: 1557
Attack: 137
Max Rating: 562
3-Star:
Health: 3823
Attack: 287
Max Rating: 1309
4-Star:
Health: 9936
Attack: 744
Max Rating: 3525
Basic Abilities: Upgrade, Shock, Power Leak, Repair
Construction
Each time Wheeljack Transforms he begins to Construct a random Upgrade for 4 seconds. [Max 3 Upgrades]
If Wheeljack Is struck by a Critical Melee Hit while Constructing, the Construction Fails and the Upgrade is lost.
Upgrades
Defensive Upgrade: 10~20% Damage Resistance and increases to the chance Special Attacks will inflict Stun by 20%.
Offensive Upgrade: 15~30% Attack Rating and increases the chance Special Attacks will inflict Shock by 20%.
Power Upgrade: 10~20% Power Rate and increases the chance Special Attacks will inflict Power Leak by 20%.
If Wheeljack is struck by a Melee Critical Hit from a Special or Heavy Attack the newest Upgrade constructed will be removed.
Success
If Wheeljack Constructs 3 of the same Upgrade type he randomly Repairs between 10-20% of Max Health.
Signature Ability – Force Shield
Wheeljack’s emergency Force Shield allows him to survive both potentially deadly attacks and catastrophic mishaps in the lab.
75%, 50%, 25% Health
if an enemy attack would reduce Wheeljack’s health below 75%, 50% or 25%, Force Shield will activate, reducing all damage from enemy attacks by 100% for 2~8 seconds.
Special Attacks:
Special 1 – Prototype
Wheeljack puts his latest invention to the test. What could go wrong?
60% Chance to inflict Shock for 3 seconds.
30% Chance to inflict Power Leak for 2 seconds.
10% Chance to deal Stun for 3 second.
Special 2 – Iterate
Some improvements may be prudent.
Randomly Replaces all Upgrades.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.
Special 3 – Perfect
All outcomes meet the desired metrics for success.
All Upgrades become the same type as the first Upgrade.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.
Synergy Bonuses:
Mutual – Allies – Optimus Prime, Grimlock
+2~8% Armor
Mutual – Enemies – Bludgeon, Motormaster
+2~8% Attack Rating
Mutual – Upgrades – Bumblebee, Jazz
Wheeljack provides all Autobot team members a random Passive Upgrade each fight. Upgrades grant either +2~8% Attack Rating, +5~10% Damage Resistance, or +5~15% Power Rate for the duration of the fight.
Outgoing – Brain Gain – Shockwave
Shockwave has a 10~30% chance to inflict Stun for 2 seconds when inflicting 3 or more Shocks simultaneously.
Incoming – Brain Drain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Strong Match-ups:
Ironhide – Ironhide’s low Critical Rating for his Melee Attacks will make it difficult for this demo bot to remove Wheeljack’s upgrades.
Galvatron – Galvatron’s powerful burst damage will be contained by Wheeljack’s Force Shield Signature Ability.
Weak Match-ups:
Bumblebee GS – Bee’s ability to Shield Break will ensure the Force Shield is only a minor nuisance.
Drift – Drift’s frequent Critical Melee Hits will throw a wrench in Wheeljack’s plans.
Recommended Modules for Wheeljack:
Tech Console – The tech console will improve Shocks, Shielding and Repair.
Transwarp Cell – The Transwarp Cell mod will ensure that Wheeljack is fully Upgraded by making him use Heavy Attacks more often.
Posted by Carnivius_Prime on August 10th, 2018 @ 7:25am CDT
Posted by Munkky on August 10th, 2018 @ 12:02pm CDT
Carnivius_Prime wrote:too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...
I've heard that Megatronus was found in the game files recently, so you never know, it could be the ROTF version seeing as Hasbro don't really call Megatronus "The Fallen" any more.