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Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight

Transformers News: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight

Monday, April 9th, 2018 11:36PM CDT

Category: Game News
Posted by: william-james88   Views: 17,478

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Marcelo Matere is the legendary Transformers artist behind the box and card art for the majority of Transformers toylines since Armada. While still doing promotional and packaging art for Hasbro, he is also part of the staff at Kabam for their Transformers: Forged to Fight game, working as an illustrator. Below is a message he posted on his instagram account regarding the process for developing splash screen featuring Dinobot and Galvatron.

marcelomatere wrote:My process to develop one o the splash screens for the Transformers: Forged to Fight game. After the sketch approved I had to pose the great 3D models done for the Kabam’s Artists on the Unit and then finish the Illustrations with Photoshop. I’ve learned a lot with this process! Hope you liked!


Transformers News: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight
Credit(s): Marcelo Matere

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Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1952012)
Posted by Emerje on April 10th, 2018 @ 3:12am CDT
Galvatron, more like Galva-Tarn. What's with the extra dark purple and black?

Emerje
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1952067)
Posted by Jack Hallows on April 10th, 2018 @ 12:35pm CDT
isnt kabam the same company that created that Star Wars game a while ago just to promptly scrap it after only a year?

hmm... it’s only been a year since the launch of this game. looks fun, but i think i’ll give it a bit longer before downloading it and investing any of my time into it.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1952327)
Posted by Va'al on April 12th, 2018 @ 2:50am CDT
Via Kabam's official page for their mobile game Transformers: Forged to Fight, we have a new udpate for a new playable character in the game, this time from the Autobot ranks of old: Blaster! The full Bot Intel Report has been mirrored below, and we have a short trailer and image embedded too - check it all out.

Add Blaster to your ultimate squad April 12th at 10AM PDT!
About Blaster:

Faction: Autobot

Class: Tech

Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.
Stats and Abilities:

2-Star:

Health: 1679
Attack: 156
Max Rating: 551

3-Star:

Health: 4124
Attack: 328
Max Rating: 1314

4-Star:

Health: 10718
Attack: 851
Max Rating: 3539

Basic Abilities: Amplify, Interference, Shielding

Amplify

Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.

Basic Ranged Attacks

70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.

Heavy Attack

100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
Shocks are 20% stronger for each Amp Charge on Blaster.

Block

Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
Blaster’s Shield lasts 50% longer for each Amp Charge on him.

Signature Ability – Absorption Shield

Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.

While Shielded

Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage. Additionally Energy Attacks that hit Blaster while his Shielding is up have a 40% chance to instantly Repair Blaster for 7~17% of the opponent’s Attack Rating, if the attack is a Special Attack he repairs double that amount instead.

Special Attacks:

Special 1 – Amped

Turn up the volume, start the beats.

Blaster gains up to 2 additional Amp Charge(s).
60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.

Special 2 – Steeljaw

Blasters speakers won’t be the only thing roaring.

100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.

Special 3 – Boom Boxers

The hits just keep on coming.

100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.

Synergy Bonuses:

Mutual – Allies – Ultra Magnus, Arcee

+2~8% Armor.

Mutual – Enemies – Soundwave

+2~8% Attack.

Outgoing – Shield Amp – Soundwave, Mirage, Rhinox

1.5~10% Damage Reduction while Shielded.

Outgoing – Brain Drain – Shockwave

Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.

Incoming – Brain Gain – Shockwave

25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Strong Match-ups:

Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.

Weak Match-ups:

Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.

Recommended Modules for Blaster:

Laser Guidance Module

This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.

Repair Module

The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.



Image


Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1952409)
Posted by Jack Hallows on April 12th, 2018 @ 1:57pm CDT
man, Blaster looks dope. i’ll probably be forced to download it if/when they add Impactor and the Wreckers.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1952641)
Posted by Galactic Prime on April 13th, 2018 @ 3:13pm CDT
They nerfed the crap out of the away mission and crystal rewards
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1953232)
Posted by BeastWarsFTW on April 15th, 2018 @ 8:20pm CDT
Away missions got way better. You can earn tier 3 class spark pieces now. The other day I got an epic mission for 2000 tier 2 alpha pieces. I like farming for the arena crystals now instead of the chips also.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1958761)
Posted by D-Maximal_Primal on May 10th, 2018 @ 4:12pm CDT
Thanks to Kabam's official page for their mobile game Transformers: Forged to Fight, we have a new udpate for a new playable character in the game, this time from the Maximal ranks: Cheetor! Cheetor comes to us today based on his Transmetal 1 form, although slightly stylized. The full Bot Intel Report has been mirrored below, and we have a short trailer and image embedded too - check it all out.

Add Cheetor to your ultimate squad May 10th at 10AM PDT!
ABOUT CHEETOR:
Faction: Maximal

Class: Scout

As the youngest and quickest of the Maximals, Cheetor is one part soldier and one part daredevil. With the addition of rocket boosters and the power of flight, his Transmetal upgrade makes him even more unpredictable.

STATS AND ABILITIES:
2-Star:

Health: 1540
Attack: 185
Max Rating: 563
3-Star:

Health: 3780
Attack: 391
Max Rating: 1305
4-Star:

Health: 9825
Attack: 1017
Max Rating: 3531

BASIC ABILITIES: POWER GAIN, EVADE, BLEED

Passive

This bot’s Transmetal exterior provides 10% passive Energy Resistance and reduces the effectiveness of enemy abilities that Drain Power by 100%.
End of a Light or Medium Melee Combo

Each time Cheetor completes a Light or Medium Melee Combo he gains 0.5~2% of his Max Power over 1 second.

Critical Melee Hits

Critical Melee Hits have a 30~40% Chance to inflict Bleed, dealing 40~60% of attack over 4 seconds.
Bleeding opponents generate 30% less power when struck.

Dashing and Heavy Attacks

Cheetor has a 100% chance to Evade Ranged Attacks and a 20~30% chance that the projectiles will Miss completely.

SIGNATURE ABILITY – FERAL STRIKE

Cheetor’s jovial nature can be quickly overcome by beastly aggression. Once he has hit his limit, his feral spark grants him incredible speed allowing him to decimate opponents before they are able to react.

When Filling a Bar of Power

Cheetor gains a Feral Strike Buff, granting 10~40% Critical Rate and his attacks ignore Armor, Shielding, Evasion, and do not trigger enemy abilities for 4 seconds. Additionally, while Feral Strike is active, Cheetor gains a 25% chance to Evade Melee Attacks.
SPECIAL ATTACKS:
Special 1 – Transmetal Trauma

Cheetor gives his opponent the tail end.

100% Chance to inflict Bleed, dealing 70~90% of attack over 8 seconds.
100% chance to inflict Repair Block. The opponent stays Repair Blocked from this attack for as long as they are Bleeding.
Special 2 – Quasar Blaster

Blasters set to full power.

100% chance to gain Power Rate Up, increasing this bot’s flow of Power by 50% for 10 seconds.
This Attack deals up to 50% more damage based on the opponent’s percentage of Missing Power.
Special 3 – Maximal Overdrive

Faster than a Transwarp bullet.

100% to Power Lock the opponent for 10 seconds and drain up to 3% of the opponent’s Max Power.
This Attack deals up to 100% more damage based on the opponent’s percentage of Missing Power.
SYNERGY BONUSES:
Mutual – Allies – Rhinox, Dinobot, Optimus Primal

+2~8% Armor
Mutual – Enemies – Waspinator

+2~8% Attack
Incoming – Beast Purification – Optimus Primal

Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Mutual – Speed Chasers – Sideswipe, Mirage, Bumblebee(Cinematic).

+5~40% Attack when Dodging the opponent’s attacks.

STRONG MATCH-UPS:

Shockwave – Shockwave will have a hard time hitting Cheetor, and if he does, he’ll have an even harder time Draining his Power.
Optimus Primal – Cheetor’s signature ability will allow him to punch through Primal’s Crit Armor, and if the ape thinks he’s going to heal from Bleeds, Cheetor’s Repair Block put a stop to that idea.

WEAK MATCH-UPS:

Hound – Hound’s Precision Ammo will make short work of this bot as he attempts to Dash-in for an attack.
Megatron GS – Cheetor requires constant buffs to stay on top, some that Megatron would love to steal.

RECOMMENDED MODULES FOR CHEETOR:

Scout’s Sentry

Increasing his Critical Chance will enable this bot to dish out more damage and punish the opponent for missing their attacks.
Robot Resources

Cheetor wants to win, this mod is like his dream-come-true.


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Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1958765)
Posted by Cyber Bishop on May 10th, 2018 @ 4:27pm CDT
I love this game, I play it and the Marvel sister game daily in between Pokemon Go :-D
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1958898)
Posted by Munkky on May 11th, 2018 @ 10:29am CDT
I'm surprised to see they went with Cheetor's Transmetal design instead of an altered version of his season 1 design like with the other Maximals, but regardless he looks nice, and I like that scythe he has.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963369)
Posted by Va'al on June 6th, 2018 @ 4:44am CDT
Via Kabam's official sites and social media platforms, we have an update on their latest addition to the Transformers: Forged to Fight mobile game - in the form of grooviest Autobot Jazz! Read along the Bot Intel Report below, and find out more here.

Image


Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:

Faction: Autobot

Class: Scout

One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:

2-Star:

Health: 1575
Attack: 175
Max Rating: 561

3-Star:

Health: 3866
Attack: 369
Max Rating: 1304

4-Star:

Health: 10048
Attack: 959
Max Rating: 3519

Basic Abilities: Confusion, Evade, Critical Rate

Heavy Attack

100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.

Dodging Special Attacks

If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.

Combo Meter

Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.

Critical Hits

Critical Hits have +20% Critical Damage against Stunned opponents.

Signature Ability – Exhaustion

Sometimes it’s worth letting a Confused opponent tire themselves out.

While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.

Special Attacks:

Special 1 – Windmill

Autobot Jazz sets his plans in motion.

Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.

Special 2 – Dazzling Display

Confusion abounds.

100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.

Special 3 – Grapple and Groove

Overwhelming force, with style.

Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.

Synergy Bonuses:

Outgoing – Lieutenants – Optimus Prime

Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.

Incoming (Autobot Jazz) – Lieutenants – Optimus Prime

Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.

Incoming (Prowl) – Lieutenants – Optimus Prime

If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.

Mutual – Allies – Ratchet, Grimlock

+2~8% Armor.

Mutual – Enemies – Megatron, Shockwave, Bludgeon

+2~8% Attack.

Strong Match-ups:

Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.

Weak Match-ups:

Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.

Recommended Modules for Autobot Jazz:

Scout’s Sentry

Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.

Strange Refractor

When the opponent Stuns themselves, that’s when Jazz deals the most damage.

Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963381)
Posted by Quantum Surge on June 6th, 2018 @ 8:04am CDT
Hey uh, didn't the site get notified about my image of Jazz's icon?
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963388)
Posted by william-james88 on June 6th, 2018 @ 8:36am CDT
Quantum Surge wrote:Hey uh, didn't the site get notified about my image of Jazz's icon?

Kabam has asked us in the past to only publish new info and images when they are ready, so we were waiting for an official reveal from them. But we thank you for letting us know, just in case.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963558)
Posted by Nathaniel Prime on June 7th, 2018 @ 6:37am CDT
You know, upon seeing the image on the homepage, I thought it was an exact replica of Maketoys' Downbeat. But when I took a closer look, I noticed that it looks like a near replica of Toyworld's Coolsville. Coincidence, I think not. Anyways, what do you think it looks closer to?
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963559)
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
You know, upon seeing the image on the homepage, I thought it was an exact replica of Maketoys' Downbeat. But when I took a closer look, I noticed that it looks like a near replica of Toyworld's Coolsville. Coincidence, I think not. Anyways, what do you think it looks closer to?
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1963560)
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
You know, upon seeing the image on the homepage, I thought it was an exact replica of Maketoys' Downbeat. But when I took a closer look, I noticed that it looks like a near replica of Toyworld's Coolsville. Coincidence, I think not. Anyways, what do you think it looks closer to?
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1970658)
Posted by D-Maximal_Primal on July 12th, 2018 @ 7:06pm CDT
Via Kabam's official sites and social media platforms, we have an update on their latest addition to the Transformers: Forged to Fight mobile game - in the form of the angry snarling bull of the Predacons himself: Tantrum! Read along the Bot Intel Report below, and find out more here.

Image


ABOUT TANTRUM:
Faction: Decepticon

Class: Brawler

Anger is all Tantrum knows and violence is all he understands, so don’t expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrum’s alternate mode serves as a good indicator of his skillset and overall bullish temperament.

STATS AND ABILITIES:
2-Star:

Health: 1942
Attack: 181
Max Rating: 533
3-Star:

Health: 4768
Attack: 385
Max Rating: 1292
4-Star:

Health: 12392
Attack: 1000
Max Rating: 3484
BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN
Passive

The bot’s naturally tough Cybertronian exterior permanently provides 10% passive Armor.
Tantrum gains an additional 25% passive Armor while Dashing forward.
Dashing and Dodging

Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks]
If Tantrum Dodges backwards he loses all Melee Buffs.
Heavy Attacks

2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds.
Blocking

Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards.
Charging Unstoppable is 8% faster for each Melee Buff on Tantrum.
Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds.
SIGNATURE ABILITY – FRENZY
Tantrum’s attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs.

Every 3 Melee Bonus Buffs

When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy.
SPECIAL ATTACKS:
Special 1 – Flamethrower

Tantrum is always hot headed.

10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds.
Special 2 – Electro-Sword

Prepare to be jolted by the impact.

10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds.
Special 3 – Bull Rush

Unyielding, unblockable, and completely unstoppable.

Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds.
SYNERGY BONUSES:
Mutual – Allies – Galvatron

+2~8% Armor
Mutual – Enemies – Blaster, Arcee

+2~8% Attack
Outgoing – Beast Ancestor – All Beast War Bots

After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds.
STRONG MATCH-UPS:
Bonecrusher: Bonecrusher’s uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options.
Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish bot’s Unstoppable ability.
WEAK MATCH-UPS:
Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscream’s Null Ray.
Dinobot: Dinobot was forged to be a bullfighter.
RECOMMENDED MODULES FOR TANTRUM:
Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down.
Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1970826)
Posted by bluecatcinema on July 13th, 2018 @ 1:51pm CDT
The nose ring is a nice touch.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1977709)
Posted by Va'al on August 10th, 2018 @ 1:45am CDT
We also have news from Kabam! Studios and their mobile game Transformers: Forged to Fight, with a new addition to the Autobot roster for the game after the Predacon last time: (mad) scientist Wheeljack! The full Bot Intel Report can be seen below, or here on the official site, and the character is now playable (since 10 am of August 9th, in fact). Check out the image mirrored below too.

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BOT INTEL REPORT – WHEELJACK
Add Wheeljack to your roster August 9th at 10AM PDT!
About Wheeljack:

Faction: Autobot

Class: Tech

Brilliant and eccentric, Wheeljack is both mechanical engineer and daredevil inventor for the Autobot forces. Despite their sometimes unexpected results, Wheeljack’s inventions have saved his allies countless times.
Stats and Abilities:

2-Star:

Health: 1557
Attack: 137
Max Rating: 562

3-Star:

Health: 3823
Attack: 287
Max Rating: 1309

4-Star:

Health: 9936
Attack: 744
Max Rating: 3525

Basic Abilities: Upgrade, Shock, Power Leak, Repair

Construction

Each time Wheeljack Transforms he begins to Construct a random Upgrade for 4 seconds. [Max 3 Upgrades]
If Wheeljack Is struck by a Critical Melee Hit while Constructing, the Construction Fails and the Upgrade is lost.

Upgrades

Defensive Upgrade: 10~20% Damage Resistance and increases to the chance Special Attacks will inflict Stun by 20%.
Offensive Upgrade: 15~30% Attack Rating and increases the chance Special Attacks will inflict Shock by 20%.
Power Upgrade: 10~20% Power Rate and increases the chance Special Attacks will inflict Power Leak by 20%.
If Wheeljack is struck by a Melee Critical Hit from a Special or Heavy Attack the newest Upgrade constructed will be removed.

Success

If Wheeljack Constructs 3 of the same Upgrade type he randomly Repairs between 10-20% of Max Health.

Signature Ability – Force Shield

Wheeljack’s emergency Force Shield allows him to survive both potentially deadly attacks and catastrophic mishaps in the lab.

75%, 50%, 25% Health

if an enemy attack would reduce Wheeljack’s health below 75%, 50% or 25%, Force Shield will activate, reducing all damage from enemy attacks by 100% for 2~8 seconds.

Special Attacks:

Special 1 – Prototype

Wheeljack puts his latest invention to the test. What could go wrong?

60% Chance to inflict Shock for 3 seconds.
30% Chance to inflict Power Leak for 2 seconds.
10% Chance to deal Stun for 3 second.

Special 2 – Iterate

Some improvements may be prudent.

Randomly Replaces all Upgrades.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Special 3 – Perfect

All outcomes meet the desired metrics for success.

All Upgrades become the same type as the first Upgrade.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Synergy Bonuses:

Mutual – Allies – Optimus Prime, Grimlock

+2~8% Armor

Mutual – Enemies – Bludgeon, Motormaster

+2~8% Attack Rating

Mutual – Upgrades – Bumblebee, Jazz

Wheeljack provides all Autobot team members a random Passive Upgrade each fight. Upgrades grant either +2~8% Attack Rating, +5~10% Damage Resistance, or +5~15% Power Rate for the duration of the fight.

Outgoing – Brain Gain – Shockwave

Shockwave has a 10~30% chance to inflict Stun for 2 seconds when inflicting 3 or more Shocks simultaneously.

Incoming – Brain Drain – Shockwave

25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Strong Match-ups:

Ironhide – Ironhide’s low Critical Rating for his Melee Attacks will make it difficult for this demo bot to remove Wheeljack’s upgrades.
Galvatron – Galvatron’s powerful burst damage will be contained by Wheeljack’s Force Shield Signature Ability.

Weak Match-ups:

Bumblebee GS – Bee’s ability to Shield Break will ensure the Force Shield is only a minor nuisance.
Drift – Drift’s frequent Critical Melee Hits will throw a wrench in Wheeljack’s plans.

Recommended Modules for Wheeljack:

Tech Console – The tech console will improve Shocks, Shielding and Repair.
Transwarp Cell – The Transwarp Cell mod will ensure that Wheeljack is fully Upgraded by making him use Heavy Attacks more often.

Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1977729)
Posted by Carnivius_Prime on August 10th, 2018 @ 7:25am CDT
too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1977764)
Posted by Munkky on August 10th, 2018 @ 12:02pm CDT
Carnivius_Prime wrote:too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...

I've heard that Megatronus was found in the game files recently, so you never know, it could be the ROTF version seeing as Hasbro don't really call Megatronus "The Fallen" any more.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1983250)
Posted by ZeroWolf on September 10th, 2018 @ 5:21pm CDT
Kabam! Studios have reached out to us to let us know that Cyclonus has arrived in their Transformers: Forged to Fight mobile game! He is modelled on his recent toy as released in the Generations Combiner Wars line.

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"Kablam! Studios wrote:About Cyclonus:

Faction: Decepticon

Class: Tactician

Resurrected by the same dark energies as his master Galvatron, Cyclonus leads a mighty armada provided by Unicron himself. Loyal, patient, and skilled, Cyclonus is ultimately the counterbalance to Galvatron’s chaotic rule.

Stats and Abilities:

2-Star:

Health: 1907
Attack: 149
Max Rating: 544

3-Star:

Health: 4682
Attack: 315
Max Rating: 1294

4-Star:

Health: 12169
Attack: 818
Max Rating: 3520

Basic Abilities: Dark Energy, Dark Field, Discipline

Gain a Bar of Power
- Each bar of power grant’s Cyclonus a Dark Energy Charge, increasing
Attack Rating by 22~30% for 6 seconds.

Dark Field
- When Cyclonus gains Dark Energy or completes a full Melee Combo with Dark Energy active, his Dark Field pulses.
- The Dark Field inflicts Dark Burn, dealing 20% of Attack as instant Energy Damage and has a 60~76% chance to Nullify an enemy buff. If the opponent is Unstoppable this chance increases to 100%.
- If an opponent with an Unstoppable buff Dashes toward Cyclonus, he instantly gains Dark Energy, Nullifies the Unstoppable buff, and inflicts Stun for 1.5 seconds.

Discipline

- After being struck 5 times by Melee Attacks, Cyclonus gains a 18~28% Physical Resistance Buff for 7~9 seconds.
- After landing 6 Ranged Attacks, Cyclonus gains a Ranged Bonus, increasing damage from Ranged Attacks by 15~25% and Projectile Speed for 5~7 seconds.
- After landing 10 Melee Attacks, Cyclonus gains a Melee Bonus, increasing damage from Melee Attacks by 15~25% for 5~7 seconds.

Signature Ability – Dark Servitude

Pledging loyalty to Unicron has imbued Cyclonus with unimaginable power.
- Dark Burns inflicted by the Dark Field deal 20~120% more damage.

Special Attacks:

Special 1 – Cosmic Edge
- A blade, honed and deadly as its wielder.
- 100% Armor Piercing.

Special 2 – Galaxy Gun
- A blast of cosmic proportions.
- 100% chance the last hit of this attack is Unblockable.

Special 3 – Interstellar Ride
- Cyclonus takes a precisely calculated trip through the center of his opponent.
- Cyclonus Gains Dark Energy and begins to automatically pulse the Dark Field for 10 seconds.

Synergy Bonuses:

Mutual – Allies – Kickback, Tantrum
+2~8% Armor

Mutual – Enemies – Ultra Magnus, Arcee, Blaster
+2~8% Attack

Outgoing – Hand of Chaos – Galvatron
- All Decepticon Special Attacks gain +2~15% Special Attack Damage and +2~15% Critical Damage.

Strong Match-ups:

Motormaster
- Motormaster’s Unstoppable will become a disadvantage when fighting against Cyclonus and his Dark Field.

Optimus Prime (MV1)
- Cyclonus’ sword will pierce even the toughest armor, stopping the Autobot leader from making his epic last stand.

Weak Match-ups:

Galvatron
- The master of chaos, Galvatron, will be able to deal most of his damage at range, avoiding the Dark Field. It is also important to note that Galvatron’s Unstoppable cannot be Nullified.

Shockwave
- Shockwave can ensure that Cyclonus never reaches a bar of power to gain his Dark Energy.

Recommended Modules for Cyclonus:

Robot Resources
- Robot Resources will push Cyclonus to gain Dark Energy faster.

Harm Accelerator
- Not taking damage from Cyclonus will be a rare occurrence, add another constant tick of damage and watch the opponent wilt.


Will you be using Cyclonus? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1983302)
Posted by -Crossfire- on September 10th, 2018 @ 8:48pm CDT
Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1983581)
Posted by BeastWarsFTW on September 12th, 2018 @ 1:33pm CDT
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.


MotorMaster uses it more than Tantrum.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1984142)
Posted by Arn Ze Barn on September 15th, 2018 @ 10:11pm CDT
BeastWarsFTW wrote:
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.

Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.


MotorMaster uses it more than Tantrum.


Cyclonus seems great against MotorMaster. If you don't mind me mentioning, I have a video of them fighting.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1986439)
Posted by D-Maximal_Primal on September 27th, 2018 @ 7:23pm CDT
Kabam studios has announced the newest member of their Forged to Fight crew is ready to join the battle: Megatronus! This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode. Check out the intel report below.

Image

BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon

Class: Demolitions

One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.

STATS AND ABILITIES:
2-Star:

Health: 2,012
Attack: 162
Max Rating: 609
3-Star:

Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:

Health: 12,839
Attack: 884
Max Rating: 3,948

BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive

Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury

The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation

The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality

Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo

+40% Critical Chance.
Heavy Attack

100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.

SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.

When Filling a Power Bar

When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.

SPECIAL ATTACKS:
Special 1 – Grip of Power

Infinite power to fuel infinite wrath.

60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure

All fall before his might.

The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime

Your final days are at hand.

100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.

SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.

STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.

WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.

RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1986461)
Posted by Skritz on September 27th, 2018 @ 9:27pm CDT
So we have a Dreawave character loosely based off/an evil counterpart to the Last Autobot who ended up the mthical predecessor to Decepticons and gained an egyptian theme from a Live Action movie now having a Machinima based design...with the almode of Movie Megatron. Anyone else really amused and equally weirded out when he started off as this?

Image
At this point is he even still technically 'The Fallen'? Because I have the impression Hasbro tried to (and in a way, suceeded) in erasing the original conception first by hijacking the name and history of the character before giving his role in the franchise to something of their own making. At this point, Megatronus and The Fallen may as well be distinct entities within the franchise. >:oP
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1986506)
Posted by LordBludgeon on September 27th, 2018 @ 10:34pm CDT
D-Maximal_Primal wrote:Kabam studios has announced the newest member of their Forged to Fight crew is ready to join the battle: Megatronus! This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode. Check out the intel report below.

Image

BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon

Class: Demolitions

One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.

STATS AND ABILITIES:
2-Star:

Health: 2,012
Attack: 162
Max Rating: 609
3-Star:

Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:

Health: 12,839
Attack: 884
Max Rating: 3,948

BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive

Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury

The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation

The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality

Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo

+40% Critical Chance.
Heavy Attack

100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.

SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.

When Filling a Power Bar

When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.

SPECIAL ATTACKS:
Special 1 – Grip of Power

Infinite power to fuel infinite wrath.

60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure

All fall before his might.

The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime

Your final days are at hand.

100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.

SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.

STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.

WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.

RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.


"This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode."

Just a minor correction to this description... he's not a version of Megatron. He's an entirely different character. Like it also states in his bio he is "One of the Thirteen Primes".
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1986558)
Posted by ZeroWolf on September 28th, 2018 @ 3:26am CDT
I look at his head and all I see is mazinger...
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1992402)
Posted by notsoalex on November 3rd, 2018 @ 8:24pm CDT
Thanks to a heads up from Seibertron user Nathaniel Prime, Kabam Studios has added a new fighter to their Transformers: Forged to Fight game, and it's none other than Beast Wars Scorponok. Here, he sports a new design, similar to the rest of the Beats Wars Forged to Fight crew. Check out the full Bot Intel Report here or below, and tell us your thoughts in the Pub forums below!
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BOT INTEL REPORT – SCORPONOK
Add Scorponok to your ultimate squad November 1st at 10AM PDT
About Scorponok:


Faction: Predacon

Class: Warrior

Scorponok’s seemingly slow wit contrasts sharply with his cunning and inventive nature. Fiercely loyal to his commander Megatron, Scorponok is one of the few Predacon subordinates that harbors no desire to usurp the lizard king.

STATS AND ABILITIES:
3-Star:

Health: 4682
Attack: 312
Max Rating: 1309
4-Star:

Health: 12169
Attack: 810
Max Rating: 3523
5-Star:

Health: 29543
Attack: 1966
Max Rating: 8551

BASIC ABILITIES: DAZED, VENOM BACKFIRE, BLEED
When filling a bar of Power

Gains a Venom charge, granting +20% Attack per charge.
Heavy Attack

Scorponok’s poisonous cyber-strikes converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Venom Backfire

When opponents activate a Special Attack, Backfire is consumed and inflicts 91.8~140% Attack as Shock damage per charge.
If the opponent does not use a Special Attack and 2 Backfire charges expire simultaneously, the opponent is also Stunned for 3 seconds.
If 3 or more Backfire charges expires simultaneously, the opponent takes Shock Damage equal to 500% of Attack Rating over 4 seconds.
Critical Melee Attacks

30~40% chance to Bleed, dealing 40~60% of Attack over 4 seconds.

SIGNATURE ABILITY: REGENERATIVE TOXIN
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to Repair.

When Struck:

Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to passively Repair 30~ 65% of the damage taken from non-Special Attacks.
SPECIAL ATTACKS:
Special 1 – Daze and Destroy

The Cyber Bee’s toxin viciously attacks the enemy’s neural pathways.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 7~ 9 seconds.
Special 2 – Tunneling Terror

Scorponok is adept at forcing the element of surprise.

Converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Special 3 – Predacon Persecution

There is no stopping the primal calamity that is Scorponok.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 16~ 24 seconds.

SYNERGY BONUSES:
Mutual – Allies – Waspinator

+2~8% Armor
Mutual – Enemies – Optimus Primal, Rhinox, Cheetor, Dinobot

+2~8% Attack Rating
Mutual – Weaponsmith – Hound, Ramjet

+4~15% chance for Heavy Attacks to be a Critical Hit.

STRONG MATCH-UPS:
Megatronus

The Fallen will be unable to land the first hit of his Special Attacks, making his wrath considerably easier to avoid.
Prowl

Prowl’s shotgun is much less threatening while he is Dazed and confused.

WEAK MATCH-UPS:
Grimlock

With very few Ranged Special Attacks and the ability to Purify Bleeds, this Predacon will fear a different kind of Dinobot.
Shockwave

Shockwave’s ability to Heal Block will put a stop to Scorponok’s Regenerative capabilities.

RECOMMENDED MODULES FOR SCORPONOK:
Repair Module

This Mod will allow Scorponok to out heal his opponent’s damage output.
Transwarp Cell

This mode will encourage the slippery Scorpion to assault his hapless opponents with frequent, hard to dodge, heavy attacks.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1992494)
Posted by Skritz on November 4th, 2018 @ 1:24pm CST
An oft-forgotten member of the (early) Beast Wars cast return! :lol:
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1998514)
Posted by ZeroWolf on December 12th, 2018 @ 3:58pm CST
A new Autobot arrives in Kabam's Transformers: Forged to Fight mobile game, the Autobot Scientist, Jetfire! He's available now to bolster your team.

Image

We have included the Intel report on him below:

Transformers: Forged to Fight wrote:Faction: Autobot

Class: Tech

‎A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.

STATS AND ABILITIES:

3-Star:

Health: 3995
Attack: 302
Max Rating: 1299

4-Star:

Health: 10383
Attack: 785
Max Rating: 3547

5-Star:

Health: 25207
Attack: 1906
Max Rating: 8600

BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING

Parry Shield

* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.

* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.

* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]

Heavy Attacks

* 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.

Special Attacks

* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.

SIGNATURE ABILITY: DAMAGE CONTROL

*Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.

Blocking

* While Jetfire is under 75% Health, his Repair System is Online.
While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.

SPECIAL ATTACKS:

Special 1 – Full Power to Weapons

“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”

* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.

Special 2 – Reinforce Shields

“Deep space travel requires a powerful defensive system at the best of times.”

* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.

Special 3 – Fire at Will

“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”

* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.

* At the end of the attack, Jetfire Gains 3 Energy Charges.

SYNERGY BONUSES:

Mutual – Enemies – Kickback, Megatron GS, Ramjet

* +2~5% Attack Rating.

Mutual – Allies – Sideswipe, Wheeljack

* +2~5% Armor Rating.

Outgoing – Brain Gain – Shockwave

* Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.

Ingoing – Brain Drain – Shockwave

* 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Mutual – Shield Masters – Mixmaster, Dinobot

* Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.

Incoming – Old Friends – Starscream

* Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.

Outgoing – Old Friends – Starscream

* While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.

STRONG MATCH-UPS:

* Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.

* Ironhide– Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.

WEAK MATCH-UPS:

* Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.

* Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.

RECOMMENDED MODULES FOR JETFIRE:

Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.

Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.


Will you be adding Jetfire? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1998541)
Posted by steve2275 on December 12th, 2018 @ 6:06pm CST
looks pretty cool :-D
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (1999893)
Posted by william-james88 on December 19th, 2018 @ 9:10pm CST
We have recieved some news from Hasbro's PR team about an upcoming event in Kabam's Transformers: Forged to Fight game.

Ahead of Bumblebee’s upcoming premiere, Kabam is issuing some all-new live-ops events for their mobile title Transformers: Forged to Fight. The live-ops will debut tomorrow and here’s what players can look forward to:



· Bumblebee Live-ops

· Date: December 20 - January 3

o 1. Special Event Calendar - 14-day duration

Awards a 4-Star Bumblebee Cinematic for free

o 2. Bumblebee Crystal Shards

Bumblebee Crystal Shards

Available in Alliance Missions, Special Arenas, Arena Special Teams and Raids

o 3. Bumblebee Crystal

Purchasable with Energon or Bumblebee Crystal Shards

2-4* Version: 150 Energon: Chance at 4-Star Bumblebee (Cinematic) and 4-Star Bumblebee
(Generations)

3-5* Version: 300 Energon: Exclusive chance at 5-Star Bumblebee (Cinematic) and 5-Star Bumblebee
(Generations)


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Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (2017956)
Posted by wheeljack34 on April 4th, 2019 @ 7:03pm CDT
So my son has asked to download this game. I thought it was just a fighting game. Apparently more. Any pointers? is gold scarce? should i be using the it to level 1 star bots? or wait for 3 and up? I know 1* and 2* star bots in earth wars dont even bother. but seems like upgrading goes hand in hand with gold? what should I save for later on?
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (2019339)
Posted by D-Maximal_Primal on April 18th, 2019 @ 6:58pm CDT
The Transformers: Forged to Fight lineup continues to expand, and today the latest Decepticon enters the fray: G1 Thundercracker! You can check out his stats below, or go HERE to check him and the game out.

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BOT INTEL REPORT – THUNDERCRACKER

[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]

ABOUT THUNDERCRACKER:


Faction: Decepticon

Class: Brawler

Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:


3-Star:
  • Health: 4725
  • Attack: 371
  • Max Rating: 1367

4-Star:
  • Health: 12281
  • Attack: 963
  • Max Rating: 3646

5-Star:
  • Health: 29814
  • Attack: 2337
  • Max Rating: 8847
[b]BASIC ABILITIES:  [/b]


Passive
  • Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
  • Unstoppable against basic Melee Attacks while Sidestepping.
  • After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.

All Attacks
  • Thundercracker cannot land Critical Hits.
  • Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
  • +100% Attack when striking a Bot in their ground vehicle form.

Melee Attacks
  • Refresh all Melee Buffs on Thundercracker.
  • Sidestepping after a melee attack also refreshes all Melee Buffs.

Projectile Attacks
  • Gain a 10% Melee Damage Buff for 0.9s.

Heavy Attacks
  • Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
  • For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.

Blocking
  • While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
  • +15% Block Proficiency against melee attacks.
  • An additional +15% Block Proficiency against the melee attacks of ground vehicles.
  • Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
[b]SPECIAL ATTACKS:[/b]


Special Attack 1
  • Successful melee hits refresh all Melee Buffs active on Thundercracker.
  • Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.

Special Attack 2
  • Successful melee hits refresh all Melee Buffs active on Thundercracker.
  • +2% additional damage for each active Buff on Thundercracker.

Special Attack 3
  • Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
  • +2% Shock Damage for each active Buff on Thundercracker.
  • +5% Shock Damage for each active Buff on the opponent.
[b]SIGNATURE ABILITY: ASCENSION[/b]


Melee Attacks
  • Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
  • Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
  • At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
[b]SYNERGY BONUSES:[/b]
  • Outgoing – Starscream’s Seekers – Starscream, Ramjet
      +5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
  • Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
      +5~25% Anti-Evade
  • Outgoing – Sky Assault – Windblade, Jetfire
      +5~25% Anti-Evade
  • Outgoing – Brawler Leadership – Always active (5-Star only)
      Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.



 
Re: Marcelo Matere Shows Process for Dinobot Vs Galvatron Illustration from Transformers Forged to Fight (2028738)
Posted by Stargrave on July 13th, 2019 @ 11:28pm CDT
The shadow that falls before the brightest light can hide the worst of our darkness. And now you can play as that darkness on your mobile device! That's right thanks to the recent news update from Kabam we've learned the naughtiest mirror image ever there was has skipped right on into the Transformers Forged to Fight game, compelling you to betray those closest to you, to turn from the light and embrace the unholy evil that is, hey wait, but it's only a game!
...or is it?
Log in and find out for yourself, if you dare!
Enjoy the stats and images for the new character below, and as always come back here to Seibertron to share your gaming triumphs and tragedies in the forum.

Image


BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.

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Transformers Podcast: Twincast / Podcast #359 - One
Twincast / Podcast #359:
"One"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Monday, September 23rd, 2024

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