SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
Posted by El Duque
Jul 14, 2012 at 2:49pm CDT
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Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by It Is Him
Jul 14, 2012
If DLC is reasonably priced, and there's enough extra content there, I'll probably pick it up.
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by Down_Shift
Jul 14, 2012
Sweet Christ that Sooom-whatever was beyond annoying. He was even worse then Greg Miller, and that's saying something. He made an odd assumption in the video like no double-jump, but if that were true I would assume that Tiege would have said something by now.
I really like that the Dinobots and the Insecticons will be accessible in multiplayer. Easy pick up for me! Did anyone else notice that in the pre-builds that Quake was a selectable character?!
In short, I'm excited for the game and I never want Sooomungry to ever touch the internet or a digital recording device ever again.
Ever
I really like that the Dinobots and the Insecticons will be accessible in multiplayer. Easy pick up for me! Did anyone else notice that in the pre-builds that Quake was a selectable character?!
In short, I'm excited for the game and I never want Sooomungry to ever touch the internet or a digital recording device ever again.
Ever
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by craggy
Jul 14, 2012
I know exactly what you mean about that guy Down Shift.
Still, the videos were something new. I'm happy to see the character customisation. Sure, the chest being the only thing that affects the vehicle mode is sort of limiting, the rest of the customisation looks good. I was particularly pleased to see the colour options seem to be at least a little bit more expansive for Decepticons this time around. It looked like there were options for a blue and red, or blue and yellow colourscheme there, in fact, one of the Scientists looked a lot like Dirge. That's a huge improvement over the generic greyish purple that every Con was stuck with in WFC.
It looks like you can only make one of each class at a time in this game though, which is a little less good. I liked having the option to be a healer Scientist, or a sniper Scientist in the last one, likewise you could quickly and easily take enemies off guard by playing as a Scout with one loadout for a few rounds, letting them see your abilities, then swapping to one with stealth and taking them by surprise. Oh well.
The levels appear to be much more expansive this time around. It's been too long since I played WFC though, my brain hasn't acclimated to the constant "we are losing A, we are capturing B" again yet, and that was quite irritating. Guess I'll have to log a few more hours to get back into it.
Still, the videos were something new. I'm happy to see the character customisation. Sure, the chest being the only thing that affects the vehicle mode is sort of limiting, the rest of the customisation looks good. I was particularly pleased to see the colour options seem to be at least a little bit more expansive for Decepticons this time around. It looked like there were options for a blue and red, or blue and yellow colourscheme there, in fact, one of the Scientists looked a lot like Dirge. That's a huge improvement over the generic greyish purple that every Con was stuck with in WFC.
It looks like you can only make one of each class at a time in this game though, which is a little less good. I liked having the option to be a healer Scientist, or a sniper Scientist in the last one, likewise you could quickly and easily take enemies off guard by playing as a Scout with one loadout for a few rounds, letting them see your abilities, then swapping to one with stealth and taking them by surprise. Oh well.
The levels appear to be much more expansive this time around. It's been too long since I played WFC though, my brain hasn't acclimated to the constant "we are losing A, we are capturing B" again yet, and that was quite irritating. Guess I'll have to log a few more hours to get back into it.
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by sabrigami
Jul 14, 2012
Finally getting pumped for this game. I'm glad they have more customization than before (like appearance). I may have missed this, but have they mention anything about being able to play your custom char in escalation? would be more fun than playing you own than fighting over the official characters like before.
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by NatsumeRyu
Jul 14, 2012
Lol, you guys, sooomungry is more popular than me on youtube atm, as far as im aware. ahahaaa.
You don't have to watch his video though. I just went to the youtube page and clicked on his source links to watch the originals.
@sabrigami: Escalation is still still only using established characters, with preset abilities (abeit they're different from their SP abilities to work for Escalation better, with the new "classes" thing they're going for.)
I'm going to try and get another FoC update video up tomorrow based on all the new info. so much to catch youtube up on.
You don't have to watch his video though. I just went to the youtube page and clicked on his source links to watch the originals.

@sabrigami: Escalation is still still only using established characters, with preset abilities (abeit they're different from their SP abilities to work for Escalation better, with the new "classes" thing they're going for.)
I'm going to try and get another FoC update video up tomorrow based on all the new info. so much to catch youtube up on.

Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by Spaceship Bruce
Jul 15, 2012
This game better have good heads. Like, if I'm making a helicopter character for multiplayer, I need a Whirl head. If I'm making a car, I need a Bluestreak/Prowl head. Give me the good heads.
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by Hypershock
Jul 15, 2012
huh go figure, i didn't know Insecto-bots were a thing either



Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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I'm sure we'd all echo your request for good head.
Comment by craggy
Jul 15, 2012
Spaceship Bruce wrote:This game better have good heads. Like, if I'm making a helicopter character for multiplayer, I need a Whirl head. If I'm making a car, I need a Bluestreak/Prowl head. Give me the good heads.
I'm sure we'd all echo your request for good head.
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by MasterSoundBlaster
Jul 15, 2012
Yeah definatly not missing out on this DLC. I want Dinobots so bad
Re: SDCC 2012 Coverage: Transformers: Fall of Cybertron Clip Round-Up, Dinobots and Insecticons Available in Multi-Player
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Comment by Autobot_Roadrash
Jul 15, 2012
*Throws wallet at screen*
*Wallet bounces off screen*
*Throws wallet at screen again*
*wallet bounces off screen again*
HIGH MOON STUDIOS SHUT UP AND TAKE MY MONEY!!
I want this game now! D:
*Wallet bounces off screen*
*Throws wallet at screen again*
*wallet bounces off screen again*
HIGH MOON STUDIOS SHUT UP AND TAKE MY MONEY!!
I want this game now! D: