The Maximal Cheetor Joins Transformers: Forged to Fight Mobile Game
Thursday, May 10th, 2018 4:13PM CDT
Category: Game NewsPosted by: D-Maximal_Primal Views: 19,352
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Add Cheetor to your ultimate squad May 10th at 10AM PDT!
ABOUT CHEETOR:
Faction: Maximal
Class: Scout
As the youngest and quickest of the Maximals, Cheetor is one part soldier and one part daredevil. With the addition of rocket boosters and the power of flight, his Transmetal upgrade makes him even more unpredictable.
STATS AND ABILITIES:
2-Star:
Health: 1540
Attack: 185
Max Rating: 563
3-Star:
Health: 3780
Attack: 391
Max Rating: 1305
4-Star:
Health: 9825
Attack: 1017
Max Rating: 3531
BASIC ABILITIES: POWER GAIN, EVADE, BLEED
Passive
This bot’s Transmetal exterior provides 10% passive Energy Resistance and reduces the effectiveness of enemy abilities that Drain Power by 100%.
End of a Light or Medium Melee Combo
Each time Cheetor completes a Light or Medium Melee Combo he gains 0.5~2% of his Max Power over 1 second.
Critical Melee Hits
Critical Melee Hits have a 30~40% Chance to inflict Bleed, dealing 40~60% of attack over 4 seconds.
Bleeding opponents generate 30% less power when struck.
Dashing and Heavy Attacks
Cheetor has a 100% chance to Evade Ranged Attacks and a 20~30% chance that the projectiles will Miss completely.
SIGNATURE ABILITY – FERAL STRIKE
Cheetor’s jovial nature can be quickly overcome by beastly aggression. Once he has hit his limit, his feral spark grants him incredible speed allowing him to decimate opponents before they are able to react.
When Filling a Bar of Power
Cheetor gains a Feral Strike Buff, granting 10~40% Critical Rate and his attacks ignore Armor, Shielding, Evasion, and do not trigger enemy abilities for 4 seconds. Additionally, while Feral Strike is active, Cheetor gains a 25% chance to Evade Melee Attacks.
SPECIAL ATTACKS:
Special 1 – Transmetal Trauma
Cheetor gives his opponent the tail end.
100% Chance to inflict Bleed, dealing 70~90% of attack over 8 seconds.
100% chance to inflict Repair Block. The opponent stays Repair Blocked from this attack for as long as they are Bleeding.
Special 2 – Quasar Blaster
Blasters set to full power.
100% chance to gain Power Rate Up, increasing this bot’s flow of Power by 50% for 10 seconds.
This Attack deals up to 50% more damage based on the opponent’s percentage of Missing Power.
Special 3 – Maximal Overdrive
Faster than a Transwarp bullet.
100% to Power Lock the opponent for 10 seconds and drain up to 3% of the opponent’s Max Power.
This Attack deals up to 100% more damage based on the opponent’s percentage of Missing Power.
SYNERGY BONUSES:
Mutual – Allies – Rhinox, Dinobot, Optimus Primal
+2~8% Armor
Mutual – Enemies – Waspinator
+2~8% Attack
Incoming – Beast Purification – Optimus Primal
Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Mutual – Speed Chasers – Sideswipe, Mirage, Bumblebee(Cinematic).
+5~40% Attack when Dodging the opponent’s attacks.
STRONG MATCH-UPS:
Shockwave – Shockwave will have a hard time hitting Cheetor, and if he does, he’ll have an even harder time Draining his Power.
Optimus Primal – Cheetor’s signature ability will allow him to punch through Primal’s Crit Armor, and if the ape thinks he’s going to heal from Bleeds, Cheetor’s Repair Block put a stop to that idea.
WEAK MATCH-UPS:
Hound – Hound’s Precision Ammo will make short work of this bot as he attempts to Dash-in for an attack.
Megatron GS – Cheetor requires constant buffs to stay on top, some that Megatron would love to steal.
RECOMMENDED MODULES FOR CHEETOR:
Scout’s Sentry
Increasing his Critical Chance will enable this bot to dish out more damage and punish the opponent for missing their attacks.
Robot Resources
Cheetor wants to win, this mod is like his dream-come-true.
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Posted by Cyber Bishop on May 10th, 2018 @ 4:27pm CDT
Posted by Munkky on May 11th, 2018 @ 10:29am CDT
Posted by Va'al on June 6th, 2018 @ 4:44am CDT
Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:
Faction: Autobot
Class: Scout
One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:
2-Star:
Health: 1575
Attack: 175
Max Rating: 561
3-Star:
Health: 3866
Attack: 369
Max Rating: 1304
4-Star:
Health: 10048
Attack: 959
Max Rating: 3519
Basic Abilities: Confusion, Evade, Critical Rate
Heavy Attack
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.
Dodging Special Attacks
If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.
Combo Meter
Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.
Critical Hits
Critical Hits have +20% Critical Damage against Stunned opponents.
Signature Ability – Exhaustion
Sometimes it’s worth letting a Confused opponent tire themselves out.
While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.
Special Attacks:
Special 1 – Windmill
Autobot Jazz sets his plans in motion.
Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.
Special 2 – Dazzling Display
Confusion abounds.
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.
Special 3 – Grapple and Groove
Overwhelming force, with style.
Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.
Synergy Bonuses:
Outgoing – Lieutenants – Optimus Prime
Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.
Incoming (Autobot Jazz) – Lieutenants – Optimus Prime
Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.
Incoming (Prowl) – Lieutenants – Optimus Prime
If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.
Mutual – Allies – Ratchet, Grimlock
+2~8% Armor.
Mutual – Enemies – Megatron, Shockwave, Bludgeon
+2~8% Attack.
Strong Match-ups:
Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.
Weak Match-ups:
Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.
Recommended Modules for Autobot Jazz:
Scout’s Sentry
Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.
Strange Refractor
When the opponent Stuns themselves, that’s when Jazz deals the most damage.
Posted by Quantum Surge on June 6th, 2018 @ 8:04am CDT
Posted by william-james88 on June 6th, 2018 @ 8:36am CDT
Quantum Surge wrote:Hey uh, didn't the site get notified about my image of Jazz's icon?
Kabam has asked us in the past to only publish new info and images when they are ready, so we were waiting for an official reveal from them. But we thank you for letting us know, just in case.
Posted by Nathaniel Prime on June 7th, 2018 @ 6:37am CDT
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
Posted by Nathaniel Prime on June 7th, 2018 @ 6:38am CDT
Posted by D-Maximal_Primal on July 12th, 2018 @ 7:06pm CDT
ABOUT TANTRUM:
Faction: Decepticon
Class: Brawler
Anger is all Tantrum knows and violence is all he understands, so don’t expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrum’s alternate mode serves as a good indicator of his skillset and overall bullish temperament.
STATS AND ABILITIES:
2-Star:
Health: 1942
Attack: 181
Max Rating: 533
3-Star:
Health: 4768
Attack: 385
Max Rating: 1292
4-Star:
Health: 12392
Attack: 1000
Max Rating: 3484
BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN
Passive
The bot’s naturally tough Cybertronian exterior permanently provides 10% passive Armor.
Tantrum gains an additional 25% passive Armor while Dashing forward.
Dashing and Dodging
Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks]
If Tantrum Dodges backwards he loses all Melee Buffs.
Heavy Attacks
2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds.
Blocking
Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards.
Charging Unstoppable is 8% faster for each Melee Buff on Tantrum.
Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds.
SIGNATURE ABILITY – FRENZY
Tantrum’s attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs.
Every 3 Melee Bonus Buffs
When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy.
SPECIAL ATTACKS:
Special 1 – Flamethrower
Tantrum is always hot headed.
10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds.
Special 2 – Electro-Sword
Prepare to be jolted by the impact.
10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds.
Special 3 – Bull Rush
Unyielding, unblockable, and completely unstoppable.
Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds.
SYNERGY BONUSES:
Mutual – Allies – Galvatron
+2~8% Armor
Mutual – Enemies – Blaster, Arcee
+2~8% Attack
Outgoing – Beast Ancestor – All Beast War Bots
After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds.
STRONG MATCH-UPS:
Bonecrusher: Bonecrusher’s uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options.
Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish bot’s Unstoppable ability.
WEAK MATCH-UPS:
Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscream’s Null Ray.
Dinobot: Dinobot was forged to be a bullfighter.
RECOMMENDED MODULES FOR TANTRUM:
Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down.
Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.
Posted by bluecatcinema on July 13th, 2018 @ 1:51pm CDT
Posted by Va'al on August 10th, 2018 @ 1:45am CDT
BOT INTEL REPORT – WHEELJACK
Add Wheeljack to your roster August 9th at 10AM PDT!
About Wheeljack:
Faction: Autobot
Class: Tech
Brilliant and eccentric, Wheeljack is both mechanical engineer and daredevil inventor for the Autobot forces. Despite their sometimes unexpected results, Wheeljack’s inventions have saved his allies countless times.
Stats and Abilities:
2-Star:
Health: 1557
Attack: 137
Max Rating: 562
3-Star:
Health: 3823
Attack: 287
Max Rating: 1309
4-Star:
Health: 9936
Attack: 744
Max Rating: 3525
Basic Abilities: Upgrade, Shock, Power Leak, Repair
Construction
Each time Wheeljack Transforms he begins to Construct a random Upgrade for 4 seconds. [Max 3 Upgrades]
If Wheeljack Is struck by a Critical Melee Hit while Constructing, the Construction Fails and the Upgrade is lost.
Upgrades
Defensive Upgrade: 10~20% Damage Resistance and increases to the chance Special Attacks will inflict Stun by 20%.
Offensive Upgrade: 15~30% Attack Rating and increases the chance Special Attacks will inflict Shock by 20%.
Power Upgrade: 10~20% Power Rate and increases the chance Special Attacks will inflict Power Leak by 20%.
If Wheeljack is struck by a Melee Critical Hit from a Special or Heavy Attack the newest Upgrade constructed will be removed.
Success
If Wheeljack Constructs 3 of the same Upgrade type he randomly Repairs between 10-20% of Max Health.
Signature Ability – Force Shield
Wheeljack’s emergency Force Shield allows him to survive both potentially deadly attacks and catastrophic mishaps in the lab.
75%, 50%, 25% Health
if an enemy attack would reduce Wheeljack’s health below 75%, 50% or 25%, Force Shield will activate, reducing all damage from enemy attacks by 100% for 2~8 seconds.
Special Attacks:
Special 1 – Prototype
Wheeljack puts his latest invention to the test. What could go wrong?
60% Chance to inflict Shock for 3 seconds.
30% Chance to inflict Power Leak for 2 seconds.
10% Chance to deal Stun for 3 second.
Special 2 – Iterate
Some improvements may be prudent.
Randomly Replaces all Upgrades.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.
Special 3 – Perfect
All outcomes meet the desired metrics for success.
All Upgrades become the same type as the first Upgrade.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.
Synergy Bonuses:
Mutual – Allies – Optimus Prime, Grimlock
+2~8% Armor
Mutual – Enemies – Bludgeon, Motormaster
+2~8% Attack Rating
Mutual – Upgrades – Bumblebee, Jazz
Wheeljack provides all Autobot team members a random Passive Upgrade each fight. Upgrades grant either +2~8% Attack Rating, +5~10% Damage Resistance, or +5~15% Power Rate for the duration of the fight.
Outgoing – Brain Gain – Shockwave
Shockwave has a 10~30% chance to inflict Stun for 2 seconds when inflicting 3 or more Shocks simultaneously.
Incoming – Brain Drain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Strong Match-ups:
Ironhide – Ironhide’s low Critical Rating for his Melee Attacks will make it difficult for this demo bot to remove Wheeljack’s upgrades.
Galvatron – Galvatron’s powerful burst damage will be contained by Wheeljack’s Force Shield Signature Ability.
Weak Match-ups:
Bumblebee GS – Bee’s ability to Shield Break will ensure the Force Shield is only a minor nuisance.
Drift – Drift’s frequent Critical Melee Hits will throw a wrench in Wheeljack’s plans.
Recommended Modules for Wheeljack:
Tech Console – The tech console will improve Shocks, Shielding and Repair.
Transwarp Cell – The Transwarp Cell mod will ensure that Wheeljack is fully Upgraded by making him use Heavy Attacks more often.
Posted by Carnivius_Prime on August 10th, 2018 @ 7:25am CDT
Posted by Munkky on August 10th, 2018 @ 12:02pm CDT
Carnivius_Prime wrote:too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...
I've heard that Megatronus was found in the game files recently, so you never know, it could be the ROTF version seeing as Hasbro don't really call Megatronus "The Fallen" any more.
Posted by ZeroWolf on September 10th, 2018 @ 5:21pm CDT
"Kablam! Studios wrote:About Cyclonus:
Faction: Decepticon
Class: Tactician
Resurrected by the same dark energies as his master Galvatron, Cyclonus leads a mighty armada provided by Unicron himself. Loyal, patient, and skilled, Cyclonus is ultimately the counterbalance to Galvatron’s chaotic rule.
Stats and Abilities:
2-Star:
Health: 1907
Attack: 149
Max Rating: 544
3-Star:
Health: 4682
Attack: 315
Max Rating: 1294
4-Star:
Health: 12169
Attack: 818
Max Rating: 3520
Basic Abilities: Dark Energy, Dark Field, Discipline
Gain a Bar of Power
- Each bar of power grant’s Cyclonus a Dark Energy Charge, increasing
Attack Rating by 22~30% for 6 seconds.
Dark Field
- When Cyclonus gains Dark Energy or completes a full Melee Combo with Dark Energy active, his Dark Field pulses.
- The Dark Field inflicts Dark Burn, dealing 20% of Attack as instant Energy Damage and has a 60~76% chance to Nullify an enemy buff. If the opponent is Unstoppable this chance increases to 100%.
- If an opponent with an Unstoppable buff Dashes toward Cyclonus, he instantly gains Dark Energy, Nullifies the Unstoppable buff, and inflicts Stun for 1.5 seconds.
Discipline
- After being struck 5 times by Melee Attacks, Cyclonus gains a 18~28% Physical Resistance Buff for 7~9 seconds.
- After landing 6 Ranged Attacks, Cyclonus gains a Ranged Bonus, increasing damage from Ranged Attacks by 15~25% and Projectile Speed for 5~7 seconds.
- After landing 10 Melee Attacks, Cyclonus gains a Melee Bonus, increasing damage from Melee Attacks by 15~25% for 5~7 seconds.
Signature Ability – Dark Servitude
Pledging loyalty to Unicron has imbued Cyclonus with unimaginable power.
- Dark Burns inflicted by the Dark Field deal 20~120% more damage.
Special Attacks:
Special 1 – Cosmic Edge
- A blade, honed and deadly as its wielder.
- 100% Armor Piercing.
Special 2 – Galaxy Gun
- A blast of cosmic proportions.
- 100% chance the last hit of this attack is Unblockable.
Special 3 – Interstellar Ride
- Cyclonus takes a precisely calculated trip through the center of his opponent.
- Cyclonus Gains Dark Energy and begins to automatically pulse the Dark Field for 10 seconds.
Synergy Bonuses:
Mutual – Allies – Kickback, Tantrum
+2~8% Armor
Mutual – Enemies – Ultra Magnus, Arcee, Blaster
+2~8% Attack
Outgoing – Hand of Chaos – Galvatron
- All Decepticon Special Attacks gain +2~15% Special Attack Damage and +2~15% Critical Damage.
Strong Match-ups:
Motormaster
- Motormaster’s Unstoppable will become a disadvantage when fighting against Cyclonus and his Dark Field.
Optimus Prime (MV1)
- Cyclonus’ sword will pierce even the toughest armor, stopping the Autobot leader from making his epic last stand.
Weak Match-ups:
Galvatron
- The master of chaos, Galvatron, will be able to deal most of his damage at range, avoiding the Dark Field. It is also important to note that Galvatron’s Unstoppable cannot be Nullified.
Shockwave
- Shockwave can ensure that Cyclonus never reaches a bar of power to gain his Dark Energy.
Recommended Modules for Cyclonus:
Robot Resources
- Robot Resources will push Cyclonus to gain Dark Energy faster.
Harm Accelerator
- Not taking damage from Cyclonus will be a rare occurrence, add another constant tick of damage and watch the opponent wilt.
Will you be using Cyclonus? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Posted by -Crossfire- on September 10th, 2018 @ 8:48pm CDT
Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
Posted by BeastWarsFTW on September 12th, 2018 @ 1:33pm CDT
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.
Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
MotorMaster uses it more than Tantrum.
Posted by Arn Ze Barn on September 15th, 2018 @ 10:11pm CDT
BeastWarsFTW wrote:-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.
Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
MotorMaster uses it more than Tantrum.
Cyclonus seems great against MotorMaster. If you don't mind me mentioning, I have a video of them fighting.
Posted by D-Maximal_Primal on September 27th, 2018 @ 7:23pm CDT
BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon
Class: Demolitions
One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.
STATS AND ABILITIES:
2-Star:
Health: 2,012
Attack: 162
Max Rating: 609
3-Star:
Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:
Health: 12,839
Attack: 884
Max Rating: 3,948
BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive
Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury
The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation
The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality
Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo
+40% Critical Chance.
Heavy Attack
100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.
SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.
When Filling a Power Bar
When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.
SPECIAL ATTACKS:
Special 1 – Grip of Power
Infinite power to fuel infinite wrath.
60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure
All fall before his might.
The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime
Your final days are at hand.
100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.
SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.
STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.
WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.
RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.
Posted by Skritz on September 27th, 2018 @ 9:27pm CDT
At this point is he even still technically 'The Fallen'? Because I have the impression Hasbro tried to (and in a way, suceeded) in erasing the original conception first by hijacking the name and history of the character before giving his role in the franchise to something of their own making. At this point, Megatronus and The Fallen may as well be distinct entities within the franchise.
Posted by LordBludgeon on September 27th, 2018 @ 10:34pm CDT
D-Maximal_Primal wrote:Kabam studios has announced the newest member of their Forged to Fight crew is ready to join the battle: Megatronus! This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode. Check out the intel report below.BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon
Class: Demolitions
One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.
STATS AND ABILITIES:
2-Star:
Health: 2,012
Attack: 162
Max Rating: 609
3-Star:
Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:
Health: 12,839
Attack: 884
Max Rating: 3,948
BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive
Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury
The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation
The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality
Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo
+40% Critical Chance.
Heavy Attack
100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.
SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.
When Filling a Power Bar
When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.
SPECIAL ATTACKS:
Special 1 – Grip of Power
Infinite power to fuel infinite wrath.
60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure
All fall before his might.
The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime
Your final days are at hand.
100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.
SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.
STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.
WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.
RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.
"This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode."
Just a minor correction to this description... he's not a version of Megatron. He's an entirely different character. Like it also states in his bio he is "One of the Thirteen Primes".
Posted by ZeroWolf on September 28th, 2018 @ 3:26am CDT
Posted by notsoalex on November 3rd, 2018 @ 8:24pm CDT
BOT INTEL REPORT – SCORPONOK
Add Scorponok to your ultimate squad November 1st at 10AM PDT
About Scorponok:
Faction: Predacon
Class: Warrior
Scorponok’s seemingly slow wit contrasts sharply with his cunning and inventive nature. Fiercely loyal to his commander Megatron, Scorponok is one of the few Predacon subordinates that harbors no desire to usurp the lizard king.
STATS AND ABILITIES:
3-Star:
Health: 4682
Attack: 312
Max Rating: 1309
4-Star:
Health: 12169
Attack: 810
Max Rating: 3523
5-Star:
Health: 29543
Attack: 1966
Max Rating: 8551
BASIC ABILITIES: DAZED, VENOM BACKFIRE, BLEED
When filling a bar of Power
Gains a Venom charge, granting +20% Attack per charge.
Heavy Attack
Scorponok’s poisonous cyber-strikes converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Venom Backfire
When opponents activate a Special Attack, Backfire is consumed and inflicts 91.8~140% Attack as Shock damage per charge.
If the opponent does not use a Special Attack and 2 Backfire charges expire simultaneously, the opponent is also Stunned for 3 seconds.
If 3 or more Backfire charges expires simultaneously, the opponent takes Shock Damage equal to 500% of Attack Rating over 4 seconds.
Critical Melee Attacks
30~40% chance to Bleed, dealing 40~60% of Attack over 4 seconds.
SIGNATURE ABILITY: REGENERATIVE TOXIN
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to Repair.
When Struck:
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to passively Repair 30~ 65% of the damage taken from non-Special Attacks.
SPECIAL ATTACKS:
Special 1 – Daze and Destroy
The Cyber Bee’s toxin viciously attacks the enemy’s neural pathways.
Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 7~ 9 seconds.
Special 2 – Tunneling Terror
Scorponok is adept at forcing the element of surprise.
Converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Special 3 – Predacon Persecution
There is no stopping the primal calamity that is Scorponok.
Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 16~ 24 seconds.
SYNERGY BONUSES:
Mutual – Allies – Waspinator
+2~8% Armor
Mutual – Enemies – Optimus Primal, Rhinox, Cheetor, Dinobot
+2~8% Attack Rating
Mutual – Weaponsmith – Hound, Ramjet
+4~15% chance for Heavy Attacks to be a Critical Hit.
STRONG MATCH-UPS:
Megatronus
The Fallen will be unable to land the first hit of his Special Attacks, making his wrath considerably easier to avoid.
Prowl
Prowl’s shotgun is much less threatening while he is Dazed and confused.
WEAK MATCH-UPS:
Grimlock
With very few Ranged Special Attacks and the ability to Purify Bleeds, this Predacon will fear a different kind of Dinobot.
Shockwave
Shockwave’s ability to Heal Block will put a stop to Scorponok’s Regenerative capabilities.
RECOMMENDED MODULES FOR SCORPONOK:
Repair Module
This Mod will allow Scorponok to out heal his opponent’s damage output.
Transwarp Cell
This mode will encourage the slippery Scorpion to assault his hapless opponents with frequent, hard to dodge, heavy attacks.
Posted by Skritz on November 4th, 2018 @ 1:24pm CST
Posted by ZeroWolf on December 12th, 2018 @ 3:58pm CST
We have included the Intel report on him below:
Transformers: Forged to Fight wrote:Faction: Autobot
Class: Tech
A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.
STATS AND ABILITIES:
3-Star:
Health: 3995
Attack: 302
Max Rating: 1299
4-Star:
Health: 10383
Attack: 785
Max Rating: 3547
5-Star:
Health: 25207
Attack: 1906
Max Rating: 8600
BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING
Parry Shield
* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.
* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.
* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]
Heavy Attacks
* 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.
Special Attacks
* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.
SIGNATURE ABILITY: DAMAGE CONTROL
*Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.
Blocking
* While Jetfire is under 75% Health, his Repair System is Online.
While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.
SPECIAL ATTACKS:
Special 1 – Full Power to Weapons
“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”
* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.
* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.
Special 2 – Reinforce Shields
“Deep space travel requires a powerful defensive system at the best of times.”
* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.
* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.
Special 3 – Fire at Will
“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”
* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.
* At the end of the attack, Jetfire Gains 3 Energy Charges.
SYNERGY BONUSES:
Mutual – Enemies – Kickback, Megatron GS, Ramjet
* +2~5% Attack Rating.
Mutual – Allies – Sideswipe, Wheeljack
* +2~5% Armor Rating.
Outgoing – Brain Gain – Shockwave
* Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.
Ingoing – Brain Drain – Shockwave
* 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Mutual – Shield Masters – Mixmaster, Dinobot
* Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.
Incoming – Old Friends – Starscream
* Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.
Outgoing – Old Friends – Starscream
* While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.
STRONG MATCH-UPS:
* Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.
* Ironhide– Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.
WEAK MATCH-UPS:
* Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.
* Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.
RECOMMENDED MODULES FOR JETFIRE:
Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.
Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.
Will you be adding Jetfire? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Posted by steve2275 on December 12th, 2018 @ 6:06pm CST
Posted by william-james88 on December 19th, 2018 @ 9:10pm CST
Ahead of Bumblebee’s upcoming premiere, Kabam is issuing some all-new live-ops events for their mobile title Transformers: Forged to Fight. The live-ops will debut tomorrow and here’s what players can look forward to:
· Bumblebee Live-ops
· Date: December 20 - January 3
o 1. Special Event Calendar - 14-day duration
Awards a 4-Star Bumblebee Cinematic for free
o 2. Bumblebee Crystal Shards
Bumblebee Crystal Shards
Available in Alliance Missions, Special Arenas, Arena Special Teams and Raids
o 3. Bumblebee Crystal
Purchasable with Energon or Bumblebee Crystal Shards
2-4* Version: 150 Energon: Chance at 4-Star Bumblebee (Cinematic) and 4-Star Bumblebee
(Generations)
3-5* Version: 300 Energon: Exclusive chance at 5-Star Bumblebee (Cinematic) and 5-Star Bumblebee
(Generations)
Posted by wheeljack34 on April 4th, 2019 @ 7:03pm CDT
Posted by D-Maximal_Primal on April 18th, 2019 @ 6:58pm CDT
BOT INTEL REPORT – THUNDERCRACKER
[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]
ABOUT THUNDERCRACKER:
Faction: Decepticon
Class: Brawler
Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:
3-Star:
- Health: 4725
- Attack: 371
- Max Rating: 1367
4-Star:
- Health: 12281
- Attack: 963
- Max Rating: 3646
5-Star:[b]BASIC ABILITIES: [/b]
- Health: 29814
- Attack: 2337
- Max Rating: 8847
Passive
- Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
- Unstoppable against basic Melee Attacks while Sidestepping.
- After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.
All Attacks
- Thundercracker cannot land Critical Hits.
- Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
- +100% Attack when striking a Bot in their ground vehicle form.
Melee Attacks
- Refresh all Melee Buffs on Thundercracker.
- Sidestepping after a melee attack also refreshes all Melee Buffs.
Projectile Attacks
- Gain a 10% Melee Damage Buff for 0.9s.
Heavy Attacks
- Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
- For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.
Blocking[b]SPECIAL ATTACKS:[/b]
- While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
- +15% Block Proficiency against melee attacks.
- An additional +15% Block Proficiency against the melee attacks of ground vehicles.
- Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
Special Attack 1
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.
Special Attack 2
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- +2% additional damage for each active Buff on Thundercracker.
Special Attack 3[b]SIGNATURE ABILITY: ASCENSION[/b]
- Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
- +2% Shock Damage for each active Buff on Thundercracker.
- +5% Shock Damage for each active Buff on the opponent.
Melee Attacks[b]SYNERGY BONUSES:[/b]
- Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
- Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
- At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
- Outgoing – Starscream’s Seekers – Starscream, Ramjet
+5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
- Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
+5~25% Anti-Evade
- Outgoing – Sky Assault – Windblade, Jetfire
+5~25% Anti-Evade
- Outgoing – Brawler Leadership – Always active (5-Star only)
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.
Posted by Stargrave on July 13th, 2019 @ 11:28pm CDT
...or is it?
Log in and find out for yourself, if you dare!
Enjoy the stats and images for the new character below, and as always come back here to Seibertron to share your gaming triumphs and tragedies in the forum.
BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.