Thundercracker lands in Transformers Forged to Fight
Thursday, April 18th, 2019 6:59PM CDT
Categories: Game News, Digital Media NewsPosted by: D-Maximal_Primal Views: 34,018
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BOT INTEL REPORT – THUNDERCRACKER
[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]
ABOUT THUNDERCRACKER:
Faction: Decepticon
Class: Brawler
Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:
3-Star:
- Health: 4725
- Attack: 371
- Max Rating: 1367
4-Star:
- Health: 12281
- Attack: 963
- Max Rating: 3646
5-Star:[b]BASIC ABILITIES: [/b]
- Health: 29814
- Attack: 2337
- Max Rating: 8847
Passive
- Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
- Unstoppable against basic Melee Attacks while Sidestepping.
- After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.
All Attacks
- Thundercracker cannot land Critical Hits.
- Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
- +100% Attack when striking a Bot in their ground vehicle form.
Melee Attacks
- Refresh all Melee Buffs on Thundercracker.
- Sidestepping after a melee attack also refreshes all Melee Buffs.
Projectile Attacks
- Gain a 10% Melee Damage Buff for 0.9s.
Heavy Attacks
- Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
- For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.
Blocking[b]SPECIAL ATTACKS:[/b]
- While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
- +15% Block Proficiency against melee attacks.
- An additional +15% Block Proficiency against the melee attacks of ground vehicles.
- Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
Special Attack 1
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.
Special Attack 2
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- +2% additional damage for each active Buff on Thundercracker.
Special Attack 3[b]SIGNATURE ABILITY: ASCENSION[/b]
- Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
- +2% Shock Damage for each active Buff on Thundercracker.
- +5% Shock Damage for each active Buff on the opponent.
Melee Attacks[b]SYNERGY BONUSES:[/b]
- Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
- Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
- At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
- Outgoing – Starscream’s Seekers – Starscream, Ramjet
+5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
- Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
+5~25% Anti-Evade
- Outgoing – Sky Assault – Windblade, Jetfire
+5~25% Anti-Evade
- Outgoing – Brawler Leadership – Always active (5-Star only)
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.
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BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.