Transformers: Earth Wars Wallpaper Round-Up
Thursday, April 14th, 2016 10:41AM CDT
Category: Game NewsPosted by: no-one Views: 29,463
Topic Options: View Discussion · Sign in or Join to reply
You can download any of the wallpapers mirrored below or by visiting their Facebook page.
PC Desktop Wallpaper 16:9
PC Desktop Wallpaper 4:3
Mobile Wallpaper
These and more fun photos like the Insecticon getting repaired below can be found in the photo section of their Facebook Page.
And don't forget to pre-register for the game here.
Remember to keep your browsers pointed to Seibertron.com for the latest in Transformer news, the largest Transformers galleries found on the web and the liveliest Transformers discussion this side of a space bridge.
News Search
Got Transformers News? Let us know here!
Most Popular Transformers News
ROTB Optimus Prime Lead Designer Discusses Why the Face Looks Similar to the 2007 Movie
56,322 viewsMost Recent Transformers News
Posted by Ravage XK on April 14th, 2016 @ 11:15am CDT
Posted by no-one on April 14th, 2016 @ 11:29am CDT
Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Posted by Ravage XK on April 14th, 2016 @ 11:30am CDT
carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.
Posted by no-one on April 14th, 2016 @ 11:42am CDT
No probs, enjoy!Ravage XK wrote:carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.
Posted by King Kuuga on April 14th, 2016 @ 1:00pm CDT
Posted by no-one on April 14th, 2016 @ 1:08pm CDT
Nope, and I just asked the devs a few days ago. It's all shush shush from them on thatThat Bot wrote:Any word on when the game is supposed to actually launch? All this pre-publicity is getting old and repetitive.
Posted by King Kuuga on April 14th, 2016 @ 1:10pm CDT
This time with Decepticons!
This time with no Megatron!
And more art of things you can't actually do in game!
Posted by no-one on April 19th, 2016 @ 6:25am CDT
And don't forget to pre-register for the game here.
Posted by NurseRatchet on April 19th, 2016 @ 10:59am CDT
Posted by CruciblePrime on April 19th, 2016 @ 1:24pm CDT
Posted by King Kuuga on April 19th, 2016 @ 2:20pm CDT
Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Posted by Hellscream9999 on April 19th, 2016 @ 2:38pm CDT
NurseRatchet wrote:Does this mean we'll get a CW Ratchet?
We did get one, it was a botcon exclusive this year, that means that hasbro has no intention of releasing it in the near future
Posted by CruciblePrime on April 19th, 2016 @ 3:37pm CDT
That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Thank you for clarifying that. It would be an awesome figure though
Posted by King Kuuga on April 19th, 2016 @ 9:56pm CDT
Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Posted by no-one on April 19th, 2016 @ 10:03pm CDT
Yup yup; a DIY figure. He has a CW First Aid body with a phenominal Ratchet head sculpt.That Bot wrote:Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Dig around, definitely worth a quick peek.
Posted by Va'al on April 23rd, 2016 @ 6:05am CDT
Posted by King Kuuga on April 24th, 2016 @ 3:40am CDT
Similarly they hype up getting the original voice actors where possible, but the reality is the voice work here probably took less than an hour per actor, and that's at a generous estimate. I doubt Frank Welker was sitting in the studio for days on end trying to get the exact right read of "Decepticons, ATTACK!" I mean sure, it's nice to have Cullen and Welker but the interview makes it sound like they had more to do.
Now yes, it would have been a lot more boring to just say "Yeah we made Clash of Clans but with Transformers, and it's still a money trap like the DeNA games" but that's the reality of it. It's fun but it's very much a pick-up-and-play game which hooks you on a fun mechanic and directs you to an ever-moving goalpost, rather than an actual story (contrary to what Hasbro says in their slides).
Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
Posted by Burn on April 24th, 2016 @ 5:37am CDT
That Bot wrote:Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
That's the limit.
Not like you'll live long enough to be able to afford to level up past that anyway.
Posted by no-one on April 24th, 2016 @ 12:21pm CDT
It's possible another beta update will raise that cap or we may have to wait for the final build.
Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I've actually grown quite fond of the new structure. The fight time limits and lvl caps have inspired me to be more creative with the way I play the game. I've over leveled in quite a few RPGs before and then lose interest because I have nothing to strive for.
Right now, I'm merrily leveling up all my bots with a few base upgrades here and there. I am quickly approaching the zone 9 medal cap, but that will just give me motivation to prepare for zone 10.
If you're a Transformers fan or fan of the RTS and RPG genres; I'd give this game an easy and hardy recommendation. It's a fun little Transformers toy box that allows you and your friends to make bases and play with Transformers together. At the very worst the game will only cost you a little of your time.
Posted by King Kuuga on April 24th, 2016 @ 2:33pm CDT
carytheone wrote:Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
Are you running multiple accounts? Your base that I can visit in-game is level 8.
As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
Oh I know that, it's a way to introduce the mechanics of the game and some of the defenses, as well as get you a few good bots. I have no problem with that, I'm just commenting on how they talked about the story in Jon's interview like it was really involved, and how Hasbro cites SpaceApe, DeNA, and Activision as "Story Partners" when they do presentations at BotCon and SDCC and whatnot even though only Activision's games can be said to have any noteworthy story.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
I have no problem with free-to-play. It's great. What bothers me is pay-to-win. Although the game is fun, it's set up in such a way you are encouraged to pull out your wallet to advance. I understand that they have to make money, but I'm a believer in building a product that makes people want to pay money because it's good, rather than to thwart a timer. Team Fortress 2 went F2P a few years ago, and that's when I started playing it. It is my go-to model of how to make a F2P game that people want to pay for in a way that doesn't subvert the gameplay experience. You have the same access to everything that paid players have except for a smaller backpack in which to hold acquired items, so you have to discard or craft them sooner. All weapons operate on a balance system: if they are better in one area they'll be worse in another so the best weapon is the one that suits your needs and play style. You can unlock a few by achievements and the rest by random drops, even as a free user, or you can just buy them outright. Money is a substitute for time but not for skill the way it is in most P2W games. And there's also a ton of purely aesthetic accessories you can put on each character which also come via achievement, random drop, or payment. People are happy to pay for these silly things because the game is already fun.
I'm not saying Earth Wars isn't fun, it is or I wouldn't still be playing. But I can't help but to wish it was structured a bit differently.
Posted by no-one on April 24th, 2016 @ 3:04pm CDT
Yup!That Bot wrote:carytheone wrote:Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
Are you running multiple accounts? Your base that I can visit in-game is level 8.
I wouldn't mind seeing the game structured a little different, but I don't think it's all that bad.
I think the only argument you could make that they are approaching the pay to win line is in the alliance match ups. Unlike the rival matches you can be un-fairly matched. As far as the rest of the game goes you can only buy time (if you could buy coins that is). It really doesn't matter how quickly you advance because you'll always be matched up against someone who fits in the current zone you capable of fighting in. Now I've advanced my scanner too quick and got my tail handed to me, but I knew I was risking a lose when I started in zone 9.
One of the things I'd like to see is the ability to have more control over getting new bots, but then I am asking to be able to purchase an advantage. I'm currently sitting at a 25 bot roster and that give me a solid 30 minutes of fighting in one sitting. I complained about the cooldowns at first, but now I need more fuel cells. Go figure...
The other would be having the ability to have more direct control over my attacking bots, but that'd give my enemies the same advantage. I'm enjoying experimenting with my base to abuse the AI.
I don't play very many dedicated mobile games, so this is a somewhat new experience for me. I never play online multiplayer games either; I'm looking at this from a very single player perspective. I like this asyncronous "online lite" game style. It's like playing chess via mail.
Posted by Burn on April 24th, 2016 @ 3:49pm CDT
carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
Posted by no-one on April 24th, 2016 @ 4:20pm CDT
Yeah, to the fullest may have been a little off. I do feel the alliance wars are a little un-balanced and really kinda dull and just another thing to achieve.Burn wrote:carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
The way they work for us is you sign up for an alliance and you just seemed to get paired pretty randomly against another alliance in your league. There doesn't seems to be any sort of balancing either. Sometimes I can wipe the entire 5 fights in one sitting and sometimes in cannot even best the second flight.
It's a group total high score event. Pretty boring and there is very little reward other than bragging rights for winning a league; 300 sparks for winning the Junkion league.
We Bots have yet to win a league, but the Cons have cleared the Junkion league. Now we need more members to even complete in the next league.
Hopefully they have a ways to go before they finalize the alliance wars. As is I don't fight or sign up for them. I'd rather spend my cells in something more rewarding.
Posted by Seibertron on April 27th, 2016 @ 9:54am CDT
Pre-register for Transformers Earth Wars today! http://bit.ly/20OZIOf
Bah-weep-graaaaagnah wheep nini bong!
After our sneak peek last week, the new campaign and new Transformers characters are coming your way this week, alongside new Headquarters levels!
Headquarters 13 and 14
Your HQ is the heart of your base and it is important to protect it well. That is why we’re unlocking Headquarters levels 13 and 14, allowing you to access additional buildings and upgrades to ensure its protection when your base is under attack!
Release notes - Version 1.24
Check out the release notes below for our next content update, which will be coming your way this week!
- NEW AUTOBOTS: Windblade, Pyra Magna, Rust Dust & Sky Burst**
- NEW DECEPTICONS: Blast Off, Onslaught, Divebomb & Scrapper**
- New special abilities including the FUSION BOMB!
- New weapons and attacks for some bots: Powerglide has a flamethrower, Firefly has a new fire-beam attack.
- New League Rewards for Alliances: Win up to 150,000 Energon!
- New Campaign: The Codex Showdown
- Global Leaderboard Improvements: Visit other players
- We have reduced the Bot skip costs before battling and also the times at higher levels.
- Cliffjumper and Kickback are now Gunners and have a new ability.
- Performance improvements to make the game run faster & smoother.
Character Spotlight
Don't take on the dangers of battle without a healer by your side! Ratchet will not only handle your repairs on the battlefield, but also deal damage to those vulgar Decepticons.
Check out our Character Spotlight video and see RATCHET in action!
Player Profiles
We’re once again reaching out to our top Autobot and Decepticon players to find out more about their love for Transformers, player background and favourite attack strategies.
In-game name: Kratos
Faction: Autobot
Headquarters Level: 12
Autobots unlocked: 23
Alliance name: TFGU Wreckers
Kratos is ranked at #9 in our top player rankings worldwide with 4,430 medals and is a Defender for one of the top Autobot Alliances "TFGU Wreckers". He has been a fan of the Transformers toys since childhood and despite siding with the Autobots, Barricade was his first Transformers toy and a character he’d love to see added to the game.
Kratos recommends keeping your Gunner behind your Warriors to protect them whilst they deal high damage from a distance. His typical attack strategy is to use his bots to target the most powerful defenses (Missile Launchers, Shock Towers and Beam lasers) so he can easily manoeuvre around the Decepticon base and destroy their Headquarters!
In-game name: MEGATRON
Faction: Decepticon
Headquarters Level: 12
Autobots unlocked: 16
Alliance name: DECEPTICONS
MEGATRON has been playing strategy mobile games for years. He started playing Transformers: Earth Wars shortly after the game was soft launched in Australia and New Zealand, where he saw the potential to build a strong Alliance and described the game as a "new and interesting dynamic to be involved in".
Currently ranked as our top Decepticon Alliance, "DECEPTICONS" have won over 50 Alliance Wars with their Commander MEGATRON. Despite achieving this, the most important aspect of the game to him is the players and his Alliance, where he enjoys working as a team in wars against the Autobots and helping new players.
In comparison to other games he has played, he found the battle system flowed well in Transformers: Earth Wars, such as the drop zone which affects the way you build and design your base and the emphasis that has been put on each bot.
Developer Interview
Our lead developer for Transformers: Earth Wars recently sat down for an interview with jON3.0 of Seibertron.com. Watch the video below to see Chris and Jon chat about the development of the game.
Share your feedback with us!
Please make sure to leave us a review of Transformers: Earth Wars in the App Store andGoogle Play Store. We love hearing your feedback, whether that be the good or not so good, so that we can continue to make improvements to the game.
You can also join us on Band where you can chat with the team directly, sharing your thoughts and suggestions with us.
Join us on Band
Posted by megatronus on April 27th, 2016 @ 11:01am CDT
Burn wrote:carytheone wrote:The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I disagree.
I don't know how the Alliance wars are on your beta, but on mine, it's very hard to compete if you're just relying on 1* and 2* bots. Even with a couple of 3*'s it's still tough going. And the only way to get 3* or 4* bots is to dump money, and even then it's more miss than hit.
I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
Posted by no-one on April 27th, 2016 @ 11:31am CDT
It's true; I am and I do. Jazz is a bad mofo! I'm grinding him as hard as I can to get him to lvl 30 so he can join my A Team of devastation.megatronus wrote:I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
I'm also trying to find out when the update that will allow us to upgrade our HQ is going drop.
Posted by megatronus on April 27th, 2016 @ 11:42am CDT
carytheone wrote:It's true; I am and I do. Jazz is a bad mofo! I'm grinding him as hard as I can to get him to lvl 30 so he can join my A Team of devastation.megatronus wrote:I have five 3-star dudes currently... they've all more or less been random draws. Cary, that son of a glitch, has a 4-star Jazz.
I'm also trying to find out when the update that will allow us to upgrade our HQ is going drop.
Right now I'm just bugging the heck out of the devs to get iOS crashing fixed, and to have my data properly synchronized. I have a bunch of 1-stars, a couple 2-stars, and my 3-star Bonecrusher all showing different levels in and out of battles due to the post-battle crashes. It means I won't be able to get Bonecrusher upgraded, because he only shows up as level 28 at the research facility. Yarg!
Posted by no-one on April 27th, 2016 @ 11:47am CDT
Oof, nasty. The crashes are one of the reasons I don't play my Con team as much.Sir Crash-a-lot wrote:Yarg!
And we should be able to push past lvl 12 on our HQ in our current build according to SpaceApe. I cannot, so I may have a bug.
Honestly I think its a server side update that hasn't happened yet.
Do you have the option to upgrade to lvl 13?
Posted by megatronus on April 27th, 2016 @ 11:58am CDT
carytheone wrote:Oof, nasty. The crashes are one of the reasons I don't play my Con team as much.Sir Crash-a-lot wrote:Yarg!
And we should be able to push past lvl 12 on our HQ in our current build according to SpaceApe. I cannot, so I may have a bug.
Honestly I think its a server side update that hasn't happened yet.
Do you have the option to upgrade to lvl 13?
Nope - still says unavailable.
Posted by Burn on April 27th, 2016 @ 3:09pm CDT
And Cary, fuck you and your Jazz. Seriously, I had a guy attack me with him and that ability is ridiculously over-powered. I don't think there's even a Decepticon equivalent.
Posted by megatronus on April 27th, 2016 @ 3:20pm CDT
Burn wrote:The server side update pushed out to the Aus/NZ beta. Got our two free 1* bots and the new campaign which is a joke to win.
And Cary, **** you and your Jazz. Seriously, I had a guy attack me with him and that ability is ridiculously over-powered. I don't think there's even a Decepticon equivalent.
I also got the 2 free bots.
What's Jazz's ability?
Posted by Burn on April 27th, 2016 @ 3:23pm CDT
megatronus wrote:What's Jazz's ability?
Can target an area from a distance and call down a incredibly powerful air strike on a wide area. It smashed through three of my guns in one go.
Posted by no-one on April 27th, 2016 @ 3:23pm CDT
Yeah I wiped the new campaign last week in a single sitting with my new bot mix and match style. Won a dupe 2 star Bee for clearing itBurn wrote:The server side update pushed out to the Aus/NZ beta. Got our two free 1* bots and the new campaign which is a joke to win.
And Cary, **** you and your Jazz. Seriously, I had a guy attack me with him and that ability is ridiculously over-powered. I don't think there's even a Decepticon equivalent.
Yeah, Jazz is super over-powered. Even my 2 star is a beast (you don't want to see how gnarly the 4 star one is). His normal attack is tossing grenades like Swindle and Sunstreaker. Jazz and SS are a good combo to wipe stuff out from afar. I'm sure once enough of you Con chumps complain they'll dial Jazzy Jeff down a notch or two.
I do like that Skrapnel/Ciffy are now gunners. They hit all over the place, but it's fun to spray and pray.
I hope they make Silverbolt/TCracker's and EMP bomb Slipstream's Fusion "bomb" a little more useful though. It takes way too much time and effort to get anything out of the fusion bomb.
I'm just happily grinding away and stock-piling resources while waiting for the HQ update to go live.
Posted by no-one on April 27th, 2016 @ 3:27pm CDT
Yup, orbital strike and just 3 guns heheBurn wrote:megatronus wrote:What's Jazz's ability?
Can target an area from a distance and call down a incredibly powerful air strike on a wide area. It smashed through three of my guns in one go.
Check it yo!
Be afraid, be very afraid. I'll be sad when they nerf it.
Posted by Burn on April 27th, 2016 @ 3:35pm CDT
carytheone wrote:it's fun to spray and pray.
That's what she said!
Posted by no-one on April 27th, 2016 @ 3:39pm CDT
Such language and with your tongue out even...Burn wrote:Like I said, **** you.carytheone wrote:it's fun to spray and pray.
That's what she said!
If it makes ya feel any better my Con team isn't doing so hot and I only have one 3 star bot. Razorclaw is his name and dying first is his game
Posted by megatronus on April 27th, 2016 @ 3:44pm CDT
carytheone wrote:Such language and with your tongue out even...Burn wrote:Like I said, **** you.carytheone wrote:it's fun to spray and pray.
That's what she said!
If it makes ya feel any better my Con team isn't doing so hot and I only have one 3 star bot. Razorclaw is his name and dying first is his game
Poor kitty.
Posted by no-one on April 29th, 2016 @ 10:50am CDT
In addition to the above spotlight there is also a video featuring Mirage and the in-game space bridge.
If you're interested in playing the game and getting a jump start with a few extra bots, don't forget to pre-register here.
Remember to keep your browsers pointed to Seibertron.com for the latest in Transformer news, the largest Transformers galleries found on the web and the liveliest Transformers discussion this side of a space bridge.
Posted by King Kuuga on April 29th, 2016 @ 3:25pm CDT
Also, I've been wanting some base structure strategy tips. I get that you can't win all your battles on defense, but I figure there's got to be a better configuration than what i've got going on now.
Posted by no-one on April 29th, 2016 @ 4:04pm CDT
Soft updates. I've got all the new stuff available to me but still running the 4/19 build.That Bot wrote:Are these soft updates or am I going to have to seek out the latest version of the APK? I looked earlier and the one available for download is the one I'm currently running.
Also, I've been wanting some base structure strategy tips. I get that you can't win all your battles on defense, but I figure there's got to be a better configuration than what i've got going on now.
There has been some talk about sharing strategies and I've got quite a few (as well as others). I wonder if that's best for a new thread? Well I'll just puke a few thoughts out here.
Well the way I look at my base is from the point of view of an attacker. So I try and see how I would attack my own base. That change of perspective can help a lot.
Obviously the HQ is the main objective with high damage weapons (beam laser, mortars, missles) being the first thing to take out.
I try and put my HQ as far away as possible with my high priority weapons far away but still useful. I cover those weapons with the laser turrets because they can hit the fliers that will be sent in to destroy the weapons. I'm also using other buildings as walls around my HQ. Just one more thing to slow down would be attackers.
Next I try and put my other weapons close to the front to slowdown the walkers and to hit the fliers when they come back to land. Hopefully the turrets softened them up enough so they drop before getting to take off again.
As far as walls go I was using a honeycomb setup to varying degrees of success, but now I'm using them to direct traffic and funnel the attackers towards the center so all my weapons can fire on them at once. Think tower defense games but now you have to bait the baddies to go where you want them.
I've also found that it is better to put your outposts farther back to delay when your bots pop out. If they jump out too soon they will just get destroyed. I put them in the middle so they start attacking after the baddies have been softened up a bit. They also become the attackers primary target and prevents then from destroying weapons. Use a deployer for defense if you have one. The cassette bots confuse the hell out of the AI.
I've also started using my resource storage as bait as well. They have high HP and don't grant more than one ability point of destroyed. I'd rather the attackers wasting time hitting a storage unit and not my weapons that are currently shooting them in the face. Try not to group weapons too close. Some abilities can target multiple weapons (ask Burn).
Ability points won is another thing to take into account. Almost everything destroyed grants ability points. Form what I can tell this is the value of buildings in ability points:
Builder bots and walls = 0
All weapons = 1
Scanner, harvestor, storage = 1
Space bridge and research facility = 2
I could be off on those totals because it's hard to keep track of while trying to not lose an attack.
Watch defense replays and see what worked and what didn't.
So to recap:
Hide/protect high priority targets
Don't let your enemy farm for ability points
Don't group weapons too close
Use walls for more than just defense
Control traffic, lead the attackers or distract them
Save your defenders for after the enemy has been weakened
Watch replays and learn
Hope that helps
Posted by King Kuuga on April 29th, 2016 @ 4:26pm CDT
Also, I had a question about ability upgrades. Is there an upper limit? Much like level upgrades, they get exponentially more expensive each time, and I'm not sure if level 4 is worth it unless it's the last level.
Speaking of abilities, I've come to dislike the ones that impact your current area. The characters with those abilities trend weaker, and they're usually not in a position where the ability to attack their immediate area is very useful.
Posted by no-one on April 29th, 2016 @ 4:55pm CDT
NP.That Bot wrote:Thanks for the tips! I don't have any deployers yet, but I have a good smattering of 1 and 2-star bots, 19 total with some duplicates (Bludgeon, Thundercracker, Scavenger). I've got Megatron and Breakdown on defense, currently. I'll definitely keep your advice in mind when I get a chance to overhaul.
Also, I had a question about ability upgrades. Is there an upper limit? Much like level upgrades, they get exponentially more expensive each time, and I'm not sure if level 4 is worth it unless it's the last level.
Speaking of abilities, I've come to dislike the ones that impact your current area. The characters with those abilities trend weaker, and they're usually not in a position where the ability to attack their immediate area is very useful.
No clue if abilities have a cap. Probably or they are linked to your lvl. I haven't gone past lvl 4 yet because of resource requirements.
If you like the bot and their ability then lvl 4 is totally worth it. Every little bit of firepower helps. The bots like Bee and which ever constructicon where their ability happens at their current location kinda sucks. I find Bee's a little more useful only because he tends to get in the think of things and stunning enemies and running away helps the other bots rake them out.
Fliers are priceless (except the ones with the EMP or fusion bomb). Gunners like Prowl are handy as well. Prowl has high damage but low HP.
There can be strategy in how you deploy your squad as well. I send the tanks like OP and Ironhide out first followers by the fliers then followed by weaker bots like Prowl or Bee. Prowl has the benefit of long range attacks.
I currently have enough bots to make 3 teams. They are all mostly the same with a few minor differnces, but each has a backbone of fliers. I target the high priority weapons then I single one weapon at a time. I try and not let the team get too separated but the AI is horrible. Infuse the leaders ability to regroup my team fairly often. Learn from the folly of your bots and apply that knowledge to your base strategy.
Every once in a while I try a flanking pincher attack by deploying bots on either side, but normally I just evaluate the base and pick the weakest side and dump the entire team in the order listed above.
If you haven't noticed the power lvl of your currently selected team changes color to give you an idea of how likely of their survival. It goes from red (going lose) to yellow (maybe win if your careful) to green (pretty likely to win) to grey (over-powered and will likely sweep it). I want to say there is more than one shade of yellow but I may be off.
Posted by megatronus on April 29th, 2016 @ 5:13pm CDT
Targeting the big weapons - like lasers and mortars - with flyers is really key for this game, but more often than not my gunners are the ones who finish the job.
Posted by no-one on April 29th, 2016 @ 5:17pm CDT
Like Jazz?megatronus wrote:Also keep in mind those bots with abilities that can affect multiple targets at once. That's why I love Breakdown & Swindle so much; the long range gunners tend to be versatile.
Or just use the easy button that is JazzTargeting the big weapons - like lasers and mortars - with flyers is really key for this game, but more often than not my gunners are the ones who finish the job.
Posted by megatronus on April 29th, 2016 @ 5:22pm CDT
carytheone wrote:Like Jazz?megatronus wrote:Also keep in mind those bots with abilities that can affect multiple targets at once. That's why I love Breakdown & Swindle so much; the long range gunners tend to be versatile.Or just use the easy button that is JazzTargeting the big weapons - like lasers and mortars - with flyers is really key for this game, but more often than not my gunners are the ones who finish the job.
Someone's ego is getting all up in their Jazz! Or is it the other way around?
Starscream's finally upgraded to level 41, btw. Four more 3-stars to go!
Posted by no-one on April 29th, 2016 @ 5:31pm CDT
A little column A, a little column B with a dash of trollface. All in know is that I Jazz all over the Decepticon bases that stand in my way.megatronus wrote:carytheone wrote:Like Jazz?megatronus wrote:Also keep in mind those bots with abilities that can affect multiple targets at once. That's why I love Breakdown & Swindle so much; the long range gunners tend to be versatile.Or just use the easy button that is JazzTargeting the big weapons - like lasers and mortars - with flyers is really key for this game, but more often than not my gunners are the ones who finish the job.
Someone's ego is getting all up in their Jazz! Or is it the other way around?
Nice! can ya send me a screen cap of his status screen, I'd love to see those damage numbers and power lvl.Starscream's finally upgraded to level 41, btw. Four more 3-stars to go!
Posted by Burn on April 29th, 2016 @ 6:24pm CDT
carytheone wrote:Like Jazz?megatronus wrote:Also keep in mind those bots with abilities that can affect multiple targets at once. That's why I love Breakdown & Swindle so much; the long range gunners tend to be versatile.Or just use the easy button that is JazzTargeting the big weapons - like lasers and mortars - with flyers is really key for this game, but more often than not my gunners are the ones who finish the job.
Fuck you and your Jazz.
Posted by no-one on May 2nd, 2016 @ 9:05am CDT
Grimlock is the leader of the Dinobots, but how will his power and strength perform in battle?
Watch as our Lead Game Designer shares tips and tricks on one of his favorite Transformers characters - a fire breathing, head butting, sword smashing Autobot!
Posted by no-one on May 3rd, 2016 @ 10:21am CDT
Posted by D-Maximal_Primal on May 10th, 2016 @ 3:52pm CDT
And don't forget to pre-register for the game here.