Transformers: Earth Wars Wallpaper Round-Up
Thursday, April 14th, 2016 10:41am CDT
Category: Game NewsPosted by: no-one Views: 28,123
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You can download any of the wallpapers mirrored below or by visiting their Facebook page.
PC Desktop Wallpaper 16:9

PC Desktop Wallpaper 4:3

Mobile Wallpaper

These and more fun photos like the Insecticon getting repaired below can be found in the photo section of their Facebook Page.

And don't forget to pre-register for the game here.
Remember to keep your browsers pointed to Seibertron.com for the latest in Transformer news, the largest Transformers galleries found on the web and the liveliest Transformers discussion this side of a space bridge.
Credit(s): Transformers: Earth Wars via Facebook
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Posted by Ravage XK on April 14th, 2016 @ 11:15am CDT

Posted by no-one on April 14th, 2016 @ 11:29am CDT
Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Posted by Ravage XK on April 14th, 2016 @ 11:30am CDT
carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.

Posted by no-one on April 14th, 2016 @ 11:42am CDT
No probs, enjoy!Ravage XK wrote:carytheone wrote:Ravage XK wrote:Anyone managed to get the 16:9 image at 1080p res? Just seem to get 1200x675 which ain't much use.
Try pulling it directly from their facebook page. I had to open the pic, then expand it, right click and save as.
The res of the one I pulled own is 2048x1152. Apparently mirroring the image reduced the resolution.
Ta very much.
Posted by King Kuuga on April 14th, 2016 @ 1:00pm CDT
Posted by no-one on April 14th, 2016 @ 1:08pm CDT
Nope, and I just asked the devs a few days ago. It's all shush shush from them on thatThat Bot wrote:Any word on when the game is supposed to actually launch? All this pre-publicity is getting old and repetitive.

Posted by King Kuuga on April 14th, 2016 @ 1:10pm CDT
This time with Decepticons!
This time with no Megatron!
And more art of things you can't actually do in game!
Posted by no-one on April 19th, 2016 @ 6:25am CDT
And don't forget to pre-register for the game here.
Posted by NurseRatchet on April 19th, 2016 @ 10:59am CDT
Posted by Broadside27 on April 19th, 2016 @ 1:24pm CDT
Posted by King Kuuga on April 19th, 2016 @ 2:20pm CDT
Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Posted by Hellscream9999 on April 19th, 2016 @ 2:38pm CDT
NurseRatchet wrote:Does this mean we'll get a CW Ratchet?
We did get one, it was a botcon exclusive this year, that means that hasbro has no intention of releasing it in the near future

Posted by Broadside27 on April 19th, 2016 @ 3:37pm CDT
That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Speaking of this game, I was notified of an update and installed the latest APK today. Seems they overhauled the campaign some, adding a fourth map and providing character unlocks to the previous two. I was gifted a One-Star Hook from the third map but not the one-star Swindle from the second map.
Thank you for clarifying that. It would be an awesome figure though

Posted by King Kuuga on April 19th, 2016 @ 9:56pm CDT
Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Posted by no-one on April 19th, 2016 @ 10:03pm CDT
Yup yup; a DIY figure. He has a CW First Aid body with a phenominal Ratchet head sculpt.That Bot wrote:Streetwise27 wrote:That Bot wrote:Streetwise27 wrote:That looks exactly like the Combiner Wars First Aid mold. Why do they tease us like this?
Earth Wars bases their designs on recent toys. They even have Legends Slipstream as a character.
Thank you for clarifying that. It would be an awesome figure though
It exists. It was a botcon figure this year. Flip through the galleries, there's probably pictures.
Dig around, definitely worth a quick peek.
Posted by Va'al on April 23rd, 2016 @ 6:05am CDT
Posted by King Kuuga on April 24th, 2016 @ 3:40am CDT
Similarly they hype up getting the original voice actors where possible, but the reality is the voice work here probably took less than an hour per actor, and that's at a generous estimate. I doubt Frank Welker was sitting in the studio for days on end trying to get the exact right read of "Decepticons, ATTACK!" I mean sure, it's nice to have Cullen and Welker but the interview makes it sound like they had more to do.
Now yes, it would have been a lot more boring to just say "Yeah we made Clash of Clans but with Transformers, and it's still a money trap like the DeNA games" but that's the reality of it. It's fun but it's very much a pick-up-and-play game which hooks you on a fun mechanic and directs you to an ever-moving goalpost, rather than an actual story (contrary to what Hasbro says in their slides).
Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
Posted by Burn on April 24th, 2016 @ 5:37am CDT
That Bot wrote:Speaking of goalposts, I've noticed that the highest level bases in our league are 12. Is that the highest tier or is that just as far as Jon and whoever else have gotten?
That's the limit.
Not like you'll live long enough to be able to afford to level up past that anyway.
Posted by no-one on April 24th, 2016 @ 12:21pm CDT
It's possible another beta update will raise that cap or we may have to wait for the final build.
Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
The game (as is currently) can be played to the fullest without ever spending a dime. I've had peaks and valleys in my enjoyment, but I haven't once felt like I had to dip into my wallet to enjoy the game more.
I've actually grown quite fond of the new structure. The fight time limits and lvl caps have inspired me to be more creative with the way I play the game. I've over leveled in quite a few RPGs before and then lose interest because I have nothing to strive for.
Right now, I'm merrily leveling up all my bots with a few base upgrades here and there. I am quickly approaching the zone 9 medal cap, but that will just give me motivation to prepare for zone 10.
If you're a Transformers fan or fan of the RTS and RPG genres; I'd give this game an easy and hardy recommendation. It's a fun little Transformers toy box that allows you and your friends to make bases and play with Transformers together. At the very worst the game will only cost you a little of your time.
Posted by King Kuuga on April 24th, 2016 @ 2:33pm CDT
carytheone wrote:Burn did hit the nail on the head though. I think it took me 3 days for the lvl 12 upgrade and my last research facility upgrade took 4 days.
Are you running multiple accounts? Your base that I can visit in-game is level 8.

As far as the campaign "story" goes; I'd say it's just the obligatory frame work that a lot of games have to give the player a reason to grind levels. The main game here is just level advancement with a little lite base building.
Oh I know that, it's a way to introduce the mechanics of the game and some of the defenses, as well as get you a few good bots. I have no problem with that, I'm just commenting on how they talked about the story in Jon's interview like it was really involved, and how Hasbro cites SpaceApe, DeNA, and Activision as "Story Partners" when they do presentations at BotCon and SDCC and whatnot even though only Activision's games can be said to have any noteworthy story.
I've been playing this game for probably 3 months now and I have to say that I don't always get that much gameplay and enjoyment out of $60 "full release" console game. There's not too many games that aren't designed to get your money so I have no problems with the free to play model (someone has to pay the bills).
I have no problem with free-to-play. It's great. What bothers me is pay-to-win. Although the game is fun, it's set up in such a way you are encouraged to pull out your wallet to advance. I understand that they have to make money, but I'm a believer in building a product that makes people want to pay money because it's good, rather than to thwart a timer. Team Fortress 2 went F2P a few years ago, and that's when I started playing it. It is my go-to model of how to make a F2P game that people want to pay for in a way that doesn't subvert the gameplay experience. You have the same access to everything that paid players have except for a smaller backpack in which to hold acquired items, so you have to discard or craft them sooner. All weapons operate on a balance system: if they are better in one area they'll be worse in another so the best weapon is the one that suits your needs and play style. You can unlock a few by achievements and the rest by random drops, even as a free user, or you can just buy them outright. Money is a substitute for time but not for skill the way it is in most P2W games. And there's also a ton of purely aesthetic accessories you can put on each character which also come via achievement, random drop, or payment. People are happy to pay for these silly things because the game is already fun.
I'm not saying Earth Wars isn't fun, it is or I wouldn't still be playing. But I can't help but to wish it was structured a bit differently.