Transformers: Fall Of Cybertron Deep Character Dive: Jazz

Transformers: Fall Of Cybertron Deep Character Dive: Jazz

Monday, October 24th, 2011 5:57pm CDT

Category: Game News
Posted by: El Duque   Views: 57,858

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gameinformer continues with their month long Transformers: Fall of Cybertron coverage with a new article that focuses on fan favorite, Jazz. The article discusses his character, transformation, gameplay, and some aspects that didn't make it into the game. Click here to read the full article, "Fall Of Cybertron Deep Character Dive: Jazz", over on gameinformer. Be sure to check out the screenshots mirrored below.

Today, we go deep on one small area of gameplay and character – a close-up look at the character Jazz. This Autobot should be familiar to anyone who watched the old 1980s cartoon, but he hasn’t had a central role in the Transformers storyline in recent years. That equation changes with Fall of Cybertron, as Jazz steps up as one of the main playable characters.

Like all of the characters in Fall of Cybertron, Jazz and the levels he plays are built to complement one another. The challenges and battles you’ll face match Jazz’s particular skill set and strengths. Along the way, you’ll get to know more about this redesigned character, including a unique gameplay mechanic that only Jazz can implement.


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Credit(s): gameinformer


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Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304755)
Posted by Blackstreak on October 24th, 2011 @ 6:03pm CDT
Personally, I think all the levels are catered to the character that gets played through it. It would be credible to say the levels Jazz is in are specially designed for him if, and only if, all the other levels in the game are generically suited for ALL playable characters.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304756)
Posted by Blurrz on October 24th, 2011 @ 6:14pm CDT
His skin/abilities were really fun, I played with him a heck of a lot in Escalation, and used his skin as Blurr in my multiplayer stuff.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304762)
Posted by Erailea on October 24th, 2011 @ 6:38pm CDT
I'm pretty annoyed this isn't coming out on PC.

I loved the first! But I don't have a next gen system D; And I can't convince myself to buy one because I rarely play console based video games these days -__-
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304770)
Posted by craggy on October 24th, 2011 @ 7:05pm CDT
Blurrz wrote: used his skin as Blurr in my multiplayer stuff.

haha, me too!

Not sure on the design here, he looks very red. After RTS Jazz, I don't need another, so whilst I don't mind him showing up, I hope they make toys of other characters first. Assuming they make any.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304775)
Posted by #Sideways# on October 24th, 2011 @ 7:19pm CDT
Insecticons look niiiiiice! Jazz hasn't changed, although his character model looks fantastic.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304786)
Posted by TheDEMOLISHOR1234 on October 24th, 2011 @ 7:53pm CDT
I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304794)
Posted by MINDVVIPE on October 24th, 2011 @ 8:10pm CDT
TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.


They need to atleast transform to robots. I don't like it when enemies don't transform when they're Transforming cybertronians. Thats basically taking out the one most important element out of Transformers.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304856)
Posted by Janus Prime on October 25th, 2011 @ 12:31am CDT
I know they´re very similar, but I´m liking these desings better than the WFC ones. Hasbro really needs to give FOC it´s own toyline.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304868)
Posted by Shadowman on October 25th, 2011 @ 1:18am CDT
MINDVVIPE wrote:
TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.


They need to atleast transform to robots. I don't like it when enemies don't transform when they're Transforming cybertronians. Thats basically taking out the one most important element out of Transformers.


They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304879)
Posted by Zequem on October 25th, 2011 @ 3:21am CDT
Shadowman wrote:Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.


Plus they're annoying when they can't decide whether they transform or not, thus transforming back and forth and the player is wasting ammo trying to kill them. I'm glad if there's no transforming enemies!

About Jazz, I like how they kept the same design as in WFC. It was my favorite next to Dead Ends. And the grapple sounds like fun.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304913)
Posted by Ravage XK on October 25th, 2011 @ 7:16am CDT
I dont like the way all these threads seem to be merged into one. Makes finding any comments about the new news a pain.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304933)
Posted by MINDVVIPE on October 25th, 2011 @ 9:25am CDT
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304991)
Posted by cannonfodder4000 on October 25th, 2011 @ 12:16pm CDT
Ravage XK wrote:I dont like the way all these threads seem to be merged into one. Makes finding any comments about the new news a pain.


I agree, and the game's still more than a year away, so this thread might get real big later. :-(
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1304999)
Posted by SlyTF1 on October 25th, 2011 @ 12:40pm CDT
MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.


I hate it when the enemies transform. It's annoying as hell.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305004)
Posted by Wigglez on October 25th, 2011 @ 12:50pm CDT
MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.

I agree. The jets were the most challenging. I'd run up and shoot their robot form, all of a sudden, they transformer and start bombing me which gave a great deal of damage. The car guys weren't so challenging. Smaller targets, but oh well. and the giant tank guys. Hard work has to be done, but the target areas change on them. The only guys that didn't transform was the brutes and the other ones with the Ion Displacer. They were still fun to fight though. This next game shows a good deal of transforming enemies and seem good to fight and have fun with and I can't wait to take them out.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305006)
Posted by Shadowman on October 25th, 2011 @ 12:53pm CDT
MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.


To be fair, WfC was a weaker approach. Don't get me wrong, I'd like to see them do it properly. But if you can't figure out how to do something right, it's best not to do it at all.

Take another look at fliers. Aside form losing vehicle lock (Which means they get to live for another two seconds before I switch weapons and kill them anyway) what else did they do? Fliers would typically pull out a Scrapmaker and begin firing at you while floating around. Mind you, this is what they were already doing, but now if you shoot their feet they die instantly.

It's not about improving the AI, the AI is doing nothing wrong here, it's about improving the transforming mechanic. In particular, finding a way to implement it on enemies without leaving it an entirely useless gimmick.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305012)
Posted by Zequem on October 25th, 2011 @ 1:05pm CDT
Just a little thought that came to my mind: If Breakdown is in the game (which I don't know but I except him to be, as he had kind of big role in WFC), do you think he will get a new design that would be closer to his Prime look, or that they stick with his WFC design? Or maybe something in between?

After what they did to Cliffjumper and how they're changing other bots design as well, it could be possible.
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305111)
Posted by metatron_da_don on October 25th, 2011 @ 6:13pm CDT
In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one. :grin:
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305113)
Posted by Baneblade on October 25th, 2011 @ 6:14pm CDT
MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.



for once the headmaster-bat and myself are in agreement - having the enemy transform and dart out the way made the fights a little more challenging (frustrating) especially when you fight the bosses or you are in a boss fight and the minions show up. it did irk me though that the only ones that were transforming mid combat - the car drones just charged in and then that was it...

if they make it more of a main challenge in FoC when fighting the cons and not the insect horde that seems to be in all the screen shots that we are seeing right now - and they're freakin big!!!
Re: Transformers: Fall Of Cybertron Deep Character Dive: Jazz (1305117)
Posted by Sabrblade on October 25th, 2011 @ 6:18pm CDT
metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one. :grin:
Which first video? There's a lot of those. ;)

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