Transformers: Fall of Cybertron Q&A with Matt Tieger from NYCC
Thursday, October 20th, 2011 12:31pm CDT
Categories: Game News, People NewsPosted by: El Duque Views: 51,730
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Promised video interview with Matt Tieger - Game Director - Transformers: Fall of Cybertron, responding to your questions. Tieg was not feeling great so we only got to 3 questions.
Credit(s): Transformers Game facebook page
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Posted by Kibble on October 20th, 2011 @ 4:36pm CDT
Posted by toyguruman on October 20th, 2011 @ 8:02pm CDT
Posted by El Duque on October 20th, 2011 @ 10:54pm CDT
High Moon has improved the responsiveness of all of its enemies for Fall of Cybertron, but that’s only one of the key changes to the AI. In order to communicate how its enemies react to the world, High Moon has implemented some overt animation and sound effects that help distinguish each character. Whenever possible, enemies in Transformers: Fall of Cybertron undergo physical transformation changes that will cue players into enemy behavior and weaknesses.

If a player hides from the Guardian’s battle mode, the Guardian will shift into investigate mode and begin scanning the environment for signs of their prey

Leapers don’t go into a full transformation, but they do shift into a wedge shape as they jump into the air. This air attack is one of the Leapers’ more powerful moves. Players will have to dodge this move and attack from behind in order to defeat these monstrosities

Crawlers will not attack while in flight, so their unique transformation sound signals players that it is time to crawl out of cover and find a better firing position. This is a good example of how High Moon’s visual and auditory cues aid players in combat

Enemy AI often influences a character’s design. For example, the Guardian’s battle mode is big and bulky, which represents how tough a challenge the Guardian will be in combat
Posted by Sabrblade on October 20th, 2011 @ 11:03pm CDT
If not him, then at least throw in some Shifters as CPU enemies.
Posted by Blurrz on October 21st, 2011 @ 12:13am CDT
Posted by MINDVVIPE on October 21st, 2011 @ 12:33am CDT
Blurrz wrote:What are the Geth doing here...?
As well as the security camera robots from futurama
Posted by Shadowman on October 21st, 2011 @ 1:31am CDT
MINDVVIPE wrote:Blurrz wrote:What are the Geth doing here...?
As well as the security camera robots from futurama
And a Glorft battle mech from Megas XLR.
Posted by SlyTF1 on October 21st, 2011 @ 12:30pm CDT
Shadowman wrote:MINDVVIPE wrote:Blurrz wrote:What are the Geth doing here...?
As well as the security camera robots from futurama
And a Glorft battle mech from Megas XLR.
I miss that show.

This game is looking so much better than WFC. I want more battles like the Iacon battle in WFC. Ones that take place in big areas. Plus, I want to be able to hide behind cover.
Posted by El Duque on October 21st, 2011 @ 2:35pm CDT
Two things unite every sane person in the world: pumpkin pie and the unrivaled awesomeness of dinosaurs. In the '80s, Hasbro capitalized on the popularity of these beasts by creating the memorable team of elite Transformers called the Dinobots. Once a pillar of Transformers fiction, the proud Dinobots went the way of the dodo as the series chose to emphasize other characters. Thankfully, High Moon Studios couldn't let them go, as the Dinobots return to the fight in Transformers: Fall of Cybertron. Led by the robotic Tyrannosaurus Rex named Grimlock, these five transforming robots will be an intricate part of the story. Check out the first video below to learn how High Moon Studios built a new origin story that logically allowed for robotic dinosaurs on the alien planet of Cybertron.












Posted by Sabrblade on October 21st, 2011 @ 2:38pm CDT

Swoop is lookin' good! Glad he still looks relatively the same as he did before.

Posted by Iron Prime on October 21st, 2011 @ 2:55pm CDT
Posted by Gripen1974 on October 21st, 2011 @ 3:02pm CDT
Posted by Zequem on October 21st, 2011 @ 3:02pm CDT

btw, any idea if Grimlock (or any other Dinobot) has a gun as a weapon? In those videos where they showed character modeling and their transformation, it was said that they try to make the gun-arm point forward so you can start shooting immediately, which was the case with Optimus and Jazz. However, Grimlock didn't have his arm pointed forward, so does that mean that he only has a melee weapon?
Posted by Doubledealer93 on October 21st, 2011 @ 3:02pm CDT

Posted by Sabrblade on October 21st, 2011 @ 3:03pm CDT

Posted by Iron Prime on October 21st, 2011 @ 3:05pm CDT
Gripen1974 wrote:I am missing the stegosaur Snarl for he is my Favorite
Mine too!
Doubledealer93 wrote:we BETTER get some damn toys of these!
I second this. Can't wait for updated Dinobots!
Posted by Sabrblade on October 21st, 2011 @ 3:10pm CDT
The latest video confirmed htat Grimlock only has a sword and shield. no gun. His only ranged weapon comes in the form of throwing his enemies at each other.Zequem wrote:btw, any idea if Grimlock (or any other Dinobot) has a gun as a weapon? In those videos where they showed character modeling and their transformation, it was said that they try to make the gun-arm point forward so you can start shooting immediately, which was the case with Optimus and Jazz. However, Grimlock didn't have his arm pointed forward, so does that mean that he only has a melee weapon?
Posted by Vic on October 21st, 2011 @ 3:21pm CDT
Posted by Heckfire on October 21st, 2011 @ 3:30pm CDT

Posted by Sabrblade on October 21st, 2011 @ 3:30pm CDT
"Slag" is a swear word in Britain. So, there's not a certainty that they can use that name.Vic wrote:Slag is very cool looking. I, too, hope they don't screw with his name.