Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron"

Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron"

Thursday, October 20th, 2011 10:55pm CDT

Category: Game News
Posted by: El Duque   Views: 45,902

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gameinformer has posted their latest Transformers: Fall of Cybertron article, "The Enemies & AI Of Transformers: Fall Of Cybertron". Click here to learn more about the game's IA, meet some of new enemies, and check out more screenshots.

High Moon has improved the responsiveness of all of its enemies for Fall of Cybertron, but that’s only one of the key changes to the AI. In order to communicate how its enemies react to the world, High Moon has implemented some overt animation and sound effects that help distinguish each character. Whenever possible, enemies in Transformers: Fall of Cybertron undergo physical transformation changes that will cue players into enemy behavior and weaknesses.


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If a player hides from the Guardian’s battle mode, the Guardian will shift into investigate mode and begin scanning the environment for signs of their prey


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Leapers don’t go into a full transformation, but they do shift into a wedge shape as they jump into the air. This air attack is one of the Leapers’ more powerful moves. Players will have to dodge this move and attack from behind in order to defeat these monstrosities


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Crawlers will not attack while in flight, so their unique transformation sound signals players that it is time to crawl out of cover and find a better firing position. This is a good example of how High Moon’s visual and auditory cues aid players in combat


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Enemy AI often influences a character’s design. For example, the Guardian’s battle mode is big and bulky, which represents how tough a challenge the Guardian will be in combat

Credit(s): gameinformer


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Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303350)
Posted by Sabrblade on October 20th, 2011 @ 11:03pm CDT
You know who I want to see in this game? Makeshift. He was one of the few cool characters in Exiles, so it'd be sweet if they could work him in somehow. Even as a NPC.

If not him, then at least throw in some Shifters as CPU enemies.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303374)
Posted by Blurrz on October 21st, 2011 @ 12:13am CDT
What are the Geth doing here...?
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303379)
Posted by MINDVVIPE on October 21st, 2011 @ 12:33am CDT
Blurrz wrote:What are the Geth doing here...?

As well as the security camera robots from futurama
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303396)
Posted by Shadowman on October 21st, 2011 @ 1:31am CDT
MINDVVIPE wrote:
Blurrz wrote:What are the Geth doing here...?

As well as the security camera robots from futurama


And a Glorft battle mech from Megas XLR.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303551)
Posted by SlyTF1 on October 21st, 2011 @ 12:30pm CDT
Shadowman wrote:
MINDVVIPE wrote:
Blurrz wrote:What are the Geth doing here...?

As well as the security camera robots from futurama


And a Glorft battle mech from Megas XLR.


I miss that show. :-( They should start making movies and video games for that. There where assloads of TF references too. Like The Matrix was in one episode. And so was Unicron.

This game is looking so much better than WFC. I want more battles like the Iacon battle in WFC. Ones that take place in big areas. Plus, I want to be able to hide behind cover.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303615)
Posted by El Duque on October 21st, 2011 @ 2:35pm CDT
gameinformer has published their latest exclusive Transformers: Fall of Cybertron article, "Transformers: Resurrecting The Dinobots". In addition to awesome art and screenshots mirrored below, the article also contains two videos, "The Story Behind the Dinobots" and "Designing the Dinobots", which can be viewed by clicking here.

Two things unite every sane person in the world: pumpkin pie and the unrivaled awesomeness of dinosaurs. In the '80s, Hasbro capitalized on the popularity of these beasts by creating the memorable team of elite Transformers called the Dinobots. Once a pillar of Transformers fiction, the proud Dinobots went the way of the dodo as the series chose to emphasize other characters. Thankfully, High Moon Studios couldn't let them go, as the Dinobots return to the fight in Transformers: Fall of Cybertron. Led by the robotic Tyrannosaurus Rex named Grimlock, these five transforming robots will be an intricate part of the story. Check out the first video below to learn how High Moon Studios built a new origin story that logically allowed for robotic dinosaurs on the alien planet of Cybertron.


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Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303617)
Posted by Sabrblade on October 21st, 2011 @ 2:38pm CDT
So... what are they gonna name the Triceratops this time? ;)

Swoop is lookin' good! Glad he still looks relatively the same as he did before.
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Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303625)
Posted by Iron Prime on October 21st, 2011 @ 2:55pm CDT
SWEET! I can't wait for pics of the whole team!
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303628)
Posted by Gripen1974 on October 21st, 2011 @ 3:02pm CDT
I am missing the stegosaur Snarl for he is my Favorite
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303629)
Posted by Zequem on October 21st, 2011 @ 3:02pm CDT
I want to play with Grimlock already and smash some Decepticreeps with that huge sword! :D

btw, any idea if Grimlock (or any other Dinobot) has a gun as a weapon? In those videos where they showed character modeling and their transformation, it was said that they try to make the gun-arm point forward so you can start shooting immediately, which was the case with Optimus and Jazz. However, Grimlock didn't have his arm pointed forward, so does that mean that he only has a melee weapon?
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303630)
Posted by Doubledealer93 on October 21st, 2011 @ 3:02pm CDT
we BETTER get some damn toys of these! :-x
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303631)
Posted by Sabrblade on October 21st, 2011 @ 3:03pm CDT
The second video isn't working. :???:
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303632)
Posted by Iron Prime on October 21st, 2011 @ 3:05pm CDT
Gripen1974 wrote:I am missing the stegosaur Snarl for he is my Favorite

Mine too!

Doubledealer93 wrote:we BETTER get some damn toys of these! :-x

I second this. Can't wait for updated Dinobots!
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303634)
Posted by Sabrblade on October 21st, 2011 @ 3:10pm CDT
Zequem wrote:btw, any idea if Grimlock (or any other Dinobot) has a gun as a weapon? In those videos where they showed character modeling and their transformation, it was said that they try to make the gun-arm point forward so you can start shooting immediately, which was the case with Optimus and Jazz. However, Grimlock didn't have his arm pointed forward, so does that mean that he only has a melee weapon?
The latest video confirmed htat Grimlock only has a sword and shield. no gun. His only ranged weapon comes in the form of throwing his enemies at each other.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303637)
Posted by Vic on October 21st, 2011 @ 3:21pm CDT
Slag is very cool looking. I, too, hope they don't screw with his name.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303639)
Posted by Heckfire on October 21st, 2011 @ 3:30pm CDT
...b-but...I don't like pumpkin pie... :sad:
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303640)
Posted by Sabrblade on October 21st, 2011 @ 3:30pm CDT
Vic wrote:Slag is very cool looking. I, too, hope they don't screw with his name.
"Slag" is a swear word in Britain. So, there's not a certainty that they can use that name.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303645)
Posted by Mindmaster on October 21st, 2011 @ 3:37pm CDT
Swoop could use a little blue on him. Otherwise, I was surprised to see that all the designs are remarkably similar to their original counterparts. Really psyched for this game! :grin: =P~
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303648)
Posted by Vic on October 21st, 2011 @ 3:39pm CDT
Sabrblade wrote:
Vic wrote:Slag is very cool looking. I, too, hope they don't screw with his name.
"Slag" is a swear word in Britain. So, there's not a certainty that they can use that name.


Quite aware of that. Calling him "Snarl" to me doesn't work. He was the only Dinobot toy I had as a kid. Calling him "Slag" is only right, IMO.
Re: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron" (1303650)
Posted by Chaoslock on October 21st, 2011 @ 3:47pm CDT
Iron Prime wrote:
Doubledealer93 wrote:we BETTER get some damn toys of these! :-x

I second this. Can't wait for updated Dinobots!


Third. And pronto.

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