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Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form

Transformers News: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form

Monday, April 4th, 2022 12:56AM CDT

Categories: Movie Related News, Toy News
Posted by: william-james88   Views: 91,284

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We have a real treat for you. Sam Smith, a designer at Hasbro, has made an Instagram account filled with a process showing us how the artists and designers went from a CG model, to a CAD drawing to a functioning Transformers toy in the Studio Series line. There is a description accompanying each set of images.

SS-85 Bumblebee Movie Arcee

“I’ve lost contact with the capital!”

This character was so much fun to work on, and I am so glad that the team was willing to take the risk with introducing characters to the studio series assortment that did not have transformations in the film.

In reviewing the concept art and the character model, we knew that a car form was out of the question given how slender the bot mode was. Knowing that she had hollowed out wheels on her heels (which oddly enough her waist down doesn’t show up in the movie) We began investigating a cycle mode that would allow for a for charging front fork.

With an original cycle design established with the help of the insanely talented Emiliano Santalucia and access to the robot CAD model from the film, we were able to embark on our traditional development process in partnership with Shu Umezu at Takara Tomy.

Throughout these stages you can see the progression of how the model develops, and how closely we are able to maintain the proportions of the original design, while incorporating an an entire transformation form that was never created for the film with out sacrificing the integrity of the character.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-81 Bumblebee Movie Wheeljack

“There’s too many of them!”

It was great to get the opportunity to take this character back to his G1 routes. I wanted a Cybertronian vehicle form that would take influence from the Lancia Stratos rally car that he was originally known for. We had, an idea of a windscreen from his robot form, so we investigated how those parts would fall into place once he transformed into a vehicle. We explored wheels and non wheels (like his brief G1 Cybertronian transport alt mode) but in the end felt that there were already established autobot vehicle forms that used wheels, and we wanted it to feel appropriate to something that could have existed in the film. I think Emiliano smashed the vehicle exploration out of the park, and I was thrilled with how much of the vehicle mode Yuya Onishi and the team at TT were able to preserve as we moved this product into production.

I always loved the Alitalia livery on the original Wheeljack, and it was great to see this color pallet being revisited for live action theatrical. While developing the deco for this vehicle, I tried to take the color details that were established on the chest, and infuse the racing livery throughout the alt mode.

We did our best to try and maintain the large two handed weapons, with out deviating from the sculpted details in the CAD. I think some of the deluxe scale figures were able to replicate some of the two handed weapon poses better than others due the variations in the chest detail.

INTERESTING FACT:
Initially, there were a number of unique weapons that were explored for these characters in the film, but in the end the screen used weapons were replicated across the Autobots (with the exception of Arcee and Optimus Prime) I would love to get an opportunity to use some of those alternate designs elsewhere in the line.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-80 Bumblebee Movie Brawn
“Stand Fast!”

Alright, let’s talk Brawn! This was such a fun evolution of the G1 design, but we definitely had our work cut out for us in delivering a convincing alt mode. There was a lot of influence in the CAD that aligned from the Cybertronian Bumblebee design, so I think there was some efficiencies used to bring him to life.

Because of his overly round form, it was going to be difficult to deliver a vehicle mode that took inspiration from the Series II Land Rover (at least that’s what it always looked like to me) which was super boxy.

We got to work on an offload vehicle that could pull in some of the shapes that we were seeing across the robot design. We introduced a windshield to the form, to keep it in line with the rest of the BB movie figures, as well as familiar wheel faces wrapped in a more aggressive looking tire. Emiliano did an incredible job of bringing this vehicle form concept to life.

As we developed the Toy in partnership with Hasui Shogo at Takara, we started to pull the bot and vehicle forms together without compromising the onscreen bot mode. Hasui san made the suggestion to include a drill accessory to align with his G1 appearance, and we stylized it to feel appropriate for the live action design.

In order to avoid compromising the front grill of the vehicle with a 5mm port, We made the front surface able to articulate 90 degrees in order to reveal a port, enabling you to display it in either mode.

Loaded up with all of his gear in either his bot or vehicle mode, Brawn always looks ready for battle!

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-83 Bumblebee Movie Soundwave
“Decepticons, attack!”

Next up is VOYAGER Soundwave. I think this was the benchmark figure that helped to justify a slot for these non transforming character in the studio series line. A fantastic G1 loyal design, voice, and a theatrical chest deployment for Ravage, meant this character needed to be brought to life in toy form. (As backwards as that sounds)

Lets talk the controversy on this vehicle / CD player / flying crab? – I’ve seen plenty of names for it!

As great as it would have been to design a giant tape deck player, there were a number of pre defined aesthetic principles that we needed to uphold and maintain amongst these new characters. What we didn’t want to do was sacrifice the bot forms (the only part that made it into the film) at the cost of alt modes that we were going out on the limb to make up for them. We tried our best to only work with the pieces that were in play, vs adding vehicle kibble on to the backs of the bot modes.

In most cases, I think we were very successful in accomplishing that. With Soundwave, I think we had our work cut out for us, and in the end preservation of the bot mode was given top priority.

We got to work on a hovercraft vehicle design that would allow the parts that we see on the bot to be reassembled. Working with Emiliano was exceptional on a project like this, due to his deep understanding for transformation design and where parts need to end up between modes. We worked on a few silhouettes and decided early on that we wanted to get more angular height out of the “windscreen” which would require an alternate chest window, but still maintain a completely hollow cavity to allow for Ravage to fit inside, a Ravage design that was quite a bit blockier than a traditional tape cassette, so further compromise was made to cater to the bot mode.

Our TT development was handled by the legendary Ittoku Kuwazu, who was a fantastic partner to have work on this character. He was our design counterpart on Ravage as well, as the two figures needed to be developed in tandem.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-82 Bumblebee Movie Ratchet
“They’ve broken through the front lines!”

The first Autobot that we get to see on screen during an all out war on Cybertron. Ratchet quickly gave us the first glimpse at what would be a complete nostalgia overload, and just set the tone for the rest of the film.

I remember the excitement of seeing these bot designs for the first time, and getting amped about theatrical Transformers again. Once I rejoined the Transformers team a few years later, I knew that these we the bots that I wanted to bring to the line.

As part of our larger vehicle exploration with Emiliano, we got to work on a vehicle design for Ratchet that would align to some sort of heavy transport / medical deployment vehicle. We knew out the gate that we wanted to redeco him into Ironhide, so we took his traditional vehicle form into consideration as well. The front end was going to be based off of the chest due to the scale, so we stuck with a very hexagonal windscreen.

Some details needed to be modified from the bot mode. For example the legs house the wheels on each side of the calves, so we needed the add faux wheels to the outside of the legs, and add an additional set of functioning wheels which would stow inside of the torso.

Additionally, due to the scale of the figure, we needed to get a lot of rise out of the limbs. Ejima Takio did an amazing job of keeping the onscreen height of this character, while allowing it to collapse into an ultra compact vehicle form, that would let this figure maintain the deluxe scale price point.

Lastly, Damn those knees! One of the biggest struggles with this figure was accounted for the PA parts in the mold. PA is a nylon like material with phenomenal tensile strength but with the unfortunate side effect of not accepting paint well. This material has been standardized for transformation joints to help prevent breakage from being a common rotation point. In most instances when you question, “I wonder why they didn’t paint that” it often means that the part was molded in PA.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-84 Bumblebee Movie Ironhide
“…” This guy missed out on any speaking lines

Time to talk Ironhide! Similar to the deception seeker that we saw repurposed throughout the Cybertron battle, Ratchet was utilized to make up the various background autobot soldiers including, Ironhide! This design translated perfectly to this bot, and armed with a new G1 head, it completely transformed the look of the character.

We wanted to take a G1 inspired approach to the vehicle livery and included a yellow accent to the side panels, to mimic his earthbound alt mode. There was no yellow on the bot mode in the film, so we limited the use of the panel accent to the side doors which would be hidden when the vehicle was transformed into the robot. Armed with his massive cannon, Ironhide feels right at home amongst the rest of the Autobots.

There are a handful of color discrepancies in this guy, which are unfortunately due to the existing mold plans that had been established with the initial Ratchet release. That means that any parts that are in the same mold, are molded in the same color. As mentioned on Ratchet, there was a lot of PA used on the various portions of the characters, so that’s where we run into things like red hips, and gray fender flares (though the flares didn’t bother me as much, as they made Irohide’s vehicle feel a bit more aggressive and offload oriented)

What are your thoughts on Ironhide? Was he too tertiary for the film? Or do you want to see more from the rest of the background Autobot and Decepticon soldiers.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-72 Bumblebee Movie Starscream
“…” I don’t think Starscream has ever been lost for words, but in the Bumblebee film none of the Cybertronian seekers got any lines.

Alright, lets kick off our Seeeker conversation with Starscream! As one of the few characters that actually had a Cybertronian mode in the film, I think the team was eager to get him out on the coat tails of Cliffjumper and Bumblebee. This figure was already in development when I joined the team, but I was lucky enough to take him over at the block model stage, and work to detail him up. Its amazing how much detail was able to be translated over from the movie CAD, and it was a great benchmark for understanding where this line differed from movie product that we had done in the past.

Prior to moving over to the Transformers team, I had been spoiled by a brand that handled all of the digital sculpts internally in RI, so we always had beautiful orthographic render sheets being shared with the design team for us to generate deco sheets. I set out to establish a new process with the guidance of Paul Bennett that would allow us to convert the toy CAD into a usably file in Zbrush, (i accidentally wrote keyshot on the image) which would then enable us to polygroup the figure into individual parts, so that they could be highlighted for a rapid selection of mold groups across all the views. It was short lived before we migrated into using Keyshot (which the later BB figure decos were created in) which explains the slight visual discrepancy to some of the breakdowns of later figures.

DID YOU KNOW? – The original head for Starscream in the movie used a singular eye lens much like Soundwave. This came as a bit of a surprise when we started the deco process, and the sculpted face differed from the face that we saw in the film. Thankfully we were able to get in touch with ILM to track down the final movie head, and implement it into the product with out any impacts to the schedule. It was a rushed effort on, but everyone pulled out all the stops to make it happen! Somewhere that portrait design still exists, but it is unlikely that it will ever see the light of day.

Which head design do you prefer?

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-76 Bumblebee Movie Thrust
“ [GRUNT noise] ” Another Seeker, but sadly another bot with no dialogue in the film.

Ok, whose ready to talk Decepticon Seeker THRUST! I love these bot designs from the movie. I think the element that was most notable for me was the care that the design team at ILM put into differentiating the various seeker bots. We got to see some fantastic variations on the design in the film, with some nice nods to the G1 bot forms. We saw reuse of the Blitzwing head on most of the seekers, but the variations in the wing designs, and the awesome use of the “conehead” design helped to set them apart. I also love the variations in the livery treatments that made up the wings, which helped to keep all of the tetra jets looking unique.

Alright, so lets talk about some cool design elements for this guy. Apart from the subtle tooling modification to incorporate the cone head cowl, TT did an awesome job of of maximizing the existing parts to deliver a unique silhouette with the wings, which can be configured in the various orientations that we see across the bot modes.

I have to admit, when I first saw this guy on screen, I was like “Hey, that’s cool, they ever put Acidstorm in the film!” But when I saw the concept art, he was called “Thrust”. This was confusing for me, because I never associated a green color palette with him, it was always the darker reds and black. Thanks to you, the fandom, for pointing out that Thrust was green in the Armada series. It was a cool nod to a version of the character that I wasn’t aware of previously.

What are your thoughts on Thrust? Did he scratch the itch, or would you rather see him clad in his more iconic red colors? And what other seekers do you want to see get released?

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys


SS-CORE Bumblebee Movie Shockwave
“Destroy the launch pad, let none escape.”

Lets shift gears and talk about CORE for a moment. New for 2022 was the debut of the core scale. Paired along side Ravage in the wave, we kept the theming on the Bumblebee film across all of the assortments. Despite being a small figure, this mad scientist still packs plenty of detail, and plenty of info to deep dive into. Lets begin!

As part of the greater vehicle exploration, we got to work with Emiliano on a alt form for Shockwave. Given the massive arm cannon, a Cybetronian tank form felt right at home. The quad tread design was deeply routed in some of the looks we saw between animated and prime (Anyone else get scorpion vibes? If you know, you know) while giving them a more theatrical styling that would compliment the robot. Koki Yamada at TT (our first of many projects together) did a fantastic job of merging the bot form with our vehicle and delivered a pretty uncompromised figure at the core scale.

The colors on this guy were wild (check out the last picture). The purple used on the CGI model was an incredibly bold deep metallic purple with a ton of flake. I never realized how saturated they were in the film, so reviewing the CAD file made me appreciate it a lot more! I kind of want to update a color study using key shot just so that I can play around with some paint layering and get that glossy sheen to the bot mode!

“But why is Shockwave small?” So this was the debut of the core scale in SS. In its inception, much like the Legacy line, the exception was to deliver fan favorite characters at a more affordable price point, in their own universal scale. With Studio Series, this also proved to be a great scale for some of the smaller figures that weren’t ideal for LDR companions and were worthy of articulation and transformation. Shockwave was a great pilot for the segment to prove that it had some legs to stand on. Without core, I don’t think we would have found a slot for him in the line, and based on the response to the character, I hope he’ll see a larger scale Voyager release in the future.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

SS73 Grindor
“No Prime please no!” Did he really say that as Optimus had his hooks in his face? I don’t hear it, do you?

Ok, while I’m not finished with the Bumblebee Movie content, I do want to switch things up for a bit and talk about the primary show runner for Studio Series, the Bayverse! Love him or hate him, you have to admit, the guy is responsible for some pretty substantial leaps forward in cinematography, and CGI heavy action sequences. If you haven’t watched the behind the scene content for his TF movies, there’s a lot in them to inspire creatives!

While I did not work on the original Blackout figure, I did have the opportunity to work on his repurposed robot model by way of Grindor! It was a lot of fun rewatching the film to try and capture all the unique color elements that would help to separate it from the original Blackout release. We also got to take the opportunity to update the hands with some much needed articulation, as well as adding a ROTF specific Ravage.

Lets start with some fo the discrepancies for the character. Between TF1 and TF2, Sikorsky retired the MH-53, so when it came time to film ROTF, the CH-53E Super Stallion was called in. While sharing much of a common silhouette, the CH-53E boasted a longer length by about 10’ and feature alternative equipment off of the nose. But as this translated to Grindor from Blackout, his scale shifted massively. Blackout was supposed to be around 33’ tall, while Grindor is recorded as being almost 50’ tall!

Now I’m, not going to blush over the Blackout robot design here. I absolutely love it, but there will be a better time to talk about him in the future. In looking for visual differences to set Grindor apart, I had to go frame by frame to capture various details from the helicopter flying with extreme shadows, or briefly while dangling a tethered Saturn Astra. There was very little to go on, but with a lot of color balancing I was able to gather the general details. Frame by frame in the forest scene, we see a more rusted weathered look to the bot mode, which I tried to bring to the figure without completely blowing the deco budget.

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

SS71 Dino
“On the ground, per favore! And stay there!”

Alright, lets kick the weekend off with the first poll selected pick, Dark of the Moon Dino. This was one of the first Studio Series figures that I had the opportunity to work on when I rejoined the transformers team a few years ago. In taking over various segments of the line, I took on this character at the block model stage.

This “bright red mid engine European inspired supercar” design had already been established by the prior team, and there was a lot of care taken to keep the design generic, while still being inspired. Overall it transitioned nicely into a supporting form for Dino. Theres not a whole lot we can say about the vehicle for this one do to licensing restrictions, but I’m sure if you’re google inclined you can find out enough history on the topic. Regardless it was a huge step up from the previous release back in 2011 (which was just a redeco’d Sideways)

Ittoku Kuwazu did a great job of bringing the ILM movie CAD to life. This character had a ton of personality in the film, so it was great to see that translated ta a more accurate figure model. We focused his accessories on his bladed gauntlets, but we did explore utilizing his tethered blades that he hooks into Hatchet. Maybe there will be another opportunity to incorporate them in the future.

The bot mode does suffer from a bit of a backpack due to the vehicle mode /scale /and prince point. There is such a slender fragmented torso to the bot mode, that it wouldn’t have been possible to utilize the vehicle panels to complete it. I do think that the CAD details are able to shine via the chest and more notably in the face and feet.

Paint wise, I chose to keep his exposed mechanical details in a darker gun metal shade of gray, along with the intricacies of the face. I found it to compliment the red of the bot mode vs the stark contrast of using black and bright silvers.

Overall, I think he’s a lot of fun to stack up against a legion of dreads, and features the articulation to support some pretty wild poses.


Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

Transformers News: Transformers Designer Breakdown Process of Bringing a CG Model to Toy Form for Studio Series Toys

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Got Transformers News? Let us know here!

Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130586)
Posted by william-james88 on April 4th, 2022 @ 12:58am CDT
LinaNui wrote:No pictures of Dino in that article?


There are now :)
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130595)
Posted by First-Aid on April 4th, 2022 @ 10:26am CDT
Man, I LOVE seeing the process. It's like peaking behind a secret curtain to where the Wizard of Oz is hiding...
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130601)
Posted by optimeow on April 4th, 2022 @ 11:48am CDT
Wow! I appreciate my toys more now :)
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130605)
Posted by TulioDude on April 4th, 2022 @ 12:23pm CDT
I was afraid they wouldn't have access to the 3d models used in the films before Bumblebee,glad to know that it isn't the case! :D

Day 825 of waiting for Transformers Armada Masterpiece news.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130973)
Posted by D-Maximal_Primal on April 10th, 2022 @ 11:47am CDT
i enjoyed that read. They also did Jolt, and I believe it was our very first look at his ILM model used in the movie. I'm so glad they did this for us.

also, Evasion Mode Bee: Nice SS-44 Prime! That Prime was a dream come true for me, he is still one of my absolute favorites of the line.

Hoping we get reveals for the wave after Arcee soon. I want to see The Fallen and Hot Rod, amongst other
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130990)
Posted by LinaNui on April 10th, 2022 @ 1:53pm CDT
D-Maximal_Primal wrote:Hoping we get reveals for the wave after Arcee soon. I want to see The Fallen and Hot Rod, amongst other

Fingers crossed they show them on Tuesday, but I bet all that event is going to show is the Robosen bumblebee.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2130993)
Posted by EvasionModeBumblebee on April 10th, 2022 @ 3:08pm CDT
D-Maximal_Primal wrote:i enjoyed that read. They also did Jolt, and I believe it was our very first look at his ILM model used in the movie. I'm so glad they did this for us.

also, Evasion Mode Bee: Nice SS-44 Prime! That Prime was a dream come true for me, he is still one of my absolute favorites of the line.

Hoping we get reveals for the wave after Arcee soon. I want to see The Fallen and Hot Rod, amongst other

Thank you!

Unfortunately for the fan first, Sam Smith mentioned on Instagram that it would be Legacy reveals and not Studio Series. Using the reveals of the BB wave as a basis we could see them revealed in May, but reveals for Bayverse SS are so inconsistent it’s hard to tell.

So excited to see that wave though, hopefully we don’t have to wait too long!
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131003)
Posted by Sabrblade on April 10th, 2022 @ 7:02pm CDT
Confirmation that N.E.S.T. Bumblebee was indeed originally meant to be a Universal Studios figure:

Image
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131005)
Posted by o.supreme on April 10th, 2022 @ 8:40pm CDT
I was shocked to go into one of the bigger Walmarts in my area, and they just got in a new shipment of Grinder/Slag. They had 3 of each. I wonder if a few cases got lost or if Hasbro is sending out new cases to fill orders?
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131007)
Posted by EvasionModeBumblebee on April 10th, 2022 @ 9:33pm CDT
Finally got these done, these are repaints of the SS Arcee triplets as the Decepticon motorcycle enemies from the Human Alliance arcade game!

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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131011)
Posted by Emerje on April 10th, 2022 @ 11:10pm CDT
o.supreme wrote:I was shocked to go into one of the bigger Walmarts in my area, and they just got in a new shipment of Grinder/Slag. They had 3 of each. I wonder if a few cases got lost or if Hasbro is sending out new cases to fill orders?

Same. I'm guessing these were a late arrival from a cargo ship. Never seen either of these in this particular store before. Also the second time I've seen a single Leader Starscream.

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Emerje
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131038)
Posted by william-james88 on April 11th, 2022 @ 10:36am CDT
I too have been seeing Grindor where I didn't before (not Slag, that figure still has demand where I am so I'm sure it was bought up). One Studio Series figure I have never seen though is BB Movie Starscream. Looking at images posted by US fans, he never seemed abundant. Let me know if that wasn't the case.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131110)
Posted by DISCHARGE on April 11th, 2022 @ 10:09pm CDT
william-james88 wrote:I too have been seeing Grindor where I didn't before (not Slag, that figure still has demand where I am so I'm sure it was bought up). One Studio Series figure I have never seen though is BB Movie Starscream. Looking at images posted by US fans, he never seemed abundant. Let me know if that wasn't the case.


I wouldn't have had a problem finding SS if I had wanted one.

Now Ravage:
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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131119)
Posted by Rodimus Prime on April 12th, 2022 @ 4:52am CDT
I recall seeing Bee Screamer only once. Passed.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131122)
Posted by ZeroWolf on April 12th, 2022 @ 6:39am CDT
DISCHARGE wrote:
william-james88 wrote:I too have been seeing Grindor where I didn't before (not Slag, that figure still has demand where I am so I'm sure it was bought up). One Studio Series figure I have never seen though is BB Movie Starscream. Looking at images posted by US fans, he never seemed abundant. Let me know if that wasn't the case.


I wouldn't have had a problem finding SS if I had wanted one.

Now Ravage:
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Nice fan mode, helps bulk out RotF SW
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131348)
Posted by D-Maximal_Primal on April 13th, 2022 @ 7:19pm CDT
I saw Bee Scream maybe 3 times total, including the time i did buy him.

I think the next SS wave reveals will be via an instagram or in store find reveal. They really have been cruel to the bay bots
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131486)
Posted by RotorstormNZ on April 15th, 2022 @ 4:33pm CDT
I'm patiently awaiting the reveal of SS ROTF Breakaway. Given they've nailed down the Lockheed Martin licence for Starscream he has to be an F-35 again, right? I really don't want another Nitro Zeus or Blitzwing made-up jetmode.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131568)
Posted by william-james88 on April 17th, 2022 @ 9:38am CDT
While this toy was released month ago elsewhere in the world, Studio Series core class Spike has now been found in the US. Specifically, the toy was found in a Target in South Carolina and we have a review below so you can see if this is the toy for you. Fun fact, the toy does make it rather easy to disassemble the head component and you can put anything in the helmet, as the image below from Instagram shows us.

While not all of 2022 wave 2 of Studio Series comes out at the same time at retail, the rest of the wave consists of deluxe BB Arcee and BB Ironhide, voyager Junkyard and leader Sludge.

The sighting comes from Primeboss who posted it here.

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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131584)
Posted by chuckdawg1999 on April 17th, 2022 @ 4:55pm CDT
Dear God, that Lego head looks BETTER than the regular Spike head.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131600)
Posted by Bumblevivisector on April 17th, 2022 @ 11:45pm CDT
When I saw all that yellow through the dome in the thumbnail, for just a few seconds, I actually thought some error had made Spike blonde, giving us a Marvel-accurate Spike Witwicky head. Now that one potential easy repaint will probably get me to army-build even more with that exo-suit than I was already planning. Here's hoping it peg-warms as bad as Shockwave and Ravage have in most of my local WalMarts.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131668)
Posted by Nemesis Destron on April 19th, 2022 @ 3:23am CDT
Hell of an improvement indeed with that Lego head! :)) :VEHI:
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131681)
Posted by Rodimus Prime on April 19th, 2022 @ 11:53am CDT
Bumblevivisector wrote:When I saw all that yellow through the dome in the thumbnail, for just a few seconds, I actually thought some error had made Spike blonde, giving us a Marvel-accurate Spike Witwicky head.
Only thing about it is that Marvel Spike never had an exosuit. However, if they replaced the exosuit with a headmaster body, which in turn can actually turn into Cerebros's head, that would be neat. Even if that head can't actually attach to a body. Or if they want to take liberties, have the body turn straight into Fort Max's head. I think it would be small enough to fit a Commander Class Marvel version of Maximus. And of course Zarak and Scorponok wouldn't be far behind. A pipe dream, I know.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131751)
Posted by D-Maximal_Primal on April 19th, 2022 @ 7:07pm CDT
I'm surprised he is showing up already, all of my stores are well stocked with Cores, but they aren't moving yet surprisingly
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131892)
Posted by First-Aid on April 21st, 2022 @ 9:27am CDT
D-Maximal_Primal wrote:I'm surprised he is showing up already, all of my stores are well stocked with Cores, but they aren't moving yet surprisingly


That doesn't surprise me. The SS cores are of two characters that spent a total of 15 seconds on the screen and only those familiar with G1 would even be aware of.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2131928)
Posted by D-Maximal_Primal on April 21st, 2022 @ 7:45pm CDT
First-Aid wrote:
D-Maximal_Primal wrote:I'm surprised he is showing up already, all of my stores are well stocked with Cores, but they aren't moving yet surprisingly

That doesn't surprise me. The SS cores are of two characters that spent a total of 15 seconds on the screen and only those familiar with G1 would even be aware of.

Fair thought.

Thrust vs. Brawn:

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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132191)
Posted by EvasionModeBumblebee on April 25th, 2022 @ 2:44pm CDT
Wrapped up my work on the SS Constructicons with Overload!

Overload bot main.jpg

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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132327)
Posted by D-Maximal_Primal on April 26th, 2022 @ 6:18pm CDT
Very nice! I do really enjoy that figure, I am glad I got a 2nd one when they were all so cheap thanks to deals
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132333)
Posted by LinaNui on April 26th, 2022 @ 6:45pm CDT
https://news.tfw2005.com/2022/04/26/rum ... ays-454847

Possible Sideways leak. If this is real, I am very excited for him. He seems to be mistransformed, but glad it looks to be his own mold.

Also, that Overload repaint is awesome like usual with you.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132339)
Posted by EvasionModeBumblebee on April 26th, 2022 @ 7:48pm CDT
D-Maximal_Primal wrote:Very nice! I do really enjoy that figure, I am glad I got a 2nd one when they were all so cheap thanks to deals

Thanks!

LinaNui wrote:https://news.tfw2005.com/2022/04/26/rumor-possible-first-look-at-studio-series-sideways-454847

Possible Sideways leak. If this is real, I am very excited for him. He seems to be mistransformed, but glad it looks to be his own mold.

Also, that Overload repaint is awesome like usual with you.

Thank you!

So I was in a discussion about Sideways earlier today, here’s some notes from that:

- He is slightly mistransformed, the chest portion with the headlights looks like it can rotate up to be more screen accurate.

- His window wings might be able to slide more centrally, it looks like they’re on sliders.

- His gun is actually based on his gun in the PS2/Wii game!
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I think Sideways looks awesome, I can’t wait to get it!

Also, I asked Sam Smith on Instagram about what the reissue of AOE High Octane Bee in Buzzworthy meant for a potential future new mold:
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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132340)
Posted by william-james88 on April 26th, 2022 @ 8:13pm CDT
A new image in Discord popped up showing what fans believe to be Transformers Studio Series Sideways. We knew the figure was coming but there was no clue on the robot mode, especially since we never get a good look at it in the film. It appears to be a fully new mold which is intriguing for a character with such short screen time. He did appear in the video games though and his weapon seems based on his PS2 appearance. Now it could be that this toy is to legit, especially since it seems to have rather simplistic engineering for some joints. We'll see. Here are some points brought up on our boards:

- He is slightly mistransformed, the chest portion with the headlights looks like it can rotate up to be more screen accurate.

- His window wings might be able to slide more centrally, it looks like they’re on sliders.

- His gun is actually based on his gun in the PS2/Wii game!


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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132343)
Posted by SpaceEagle on April 26th, 2022 @ 8:59pm CDT
He honestly looks really good to me, at least for a to-scale SS figure to bulk up the movie 'Con ranks. It at least doesn't look as much as a string bean like the past deluxe (to me, that is.)
I'll definitely pick him up, always nice getting more car transformers.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132344)
Posted by Hellscream9999 on April 26th, 2022 @ 9:19pm CDT
D-Maximal_Primal wrote:Very nice! I do really enjoy that figure, I am glad I got a 2nd one when they were all so cheap thanks to deals

I'm glad I did too, my first one broke after being transformed/combined a few times, the joint that allows the arms to swing outwards from vehicle mode just completely snapped inside :-x
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132353)
Posted by Spider5800 on April 27th, 2022 @ 8:24am CDT
What a weird choice. There was a 360/PS3 version of the ROTF game that I'm certain sold better than the Wii/PS2 version, and Sideways appears in that like he was in the movie (licensed Audi car mode even), WITHOUT a giant arm cannon (I think he had a smaller gun "transform" onto his wrist). Seems like an odd thing to include, given how few people would get the reference.

Rest of the figure looks nice, though. Two-tone and even appears to have the silver stripes down the middle. Hard to tell if that's an Audi logo on the chest, of COURSE there's a shine RIGHT THERE, so hopefully this is actually licensed and we get a fully accurate vehicle mode (the car mode got more screen time than the bot, in this case :lol: ).
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132358)
Posted by MeGrimlock78 on April 27th, 2022 @ 12:10pm CDT
I am getting really strong Barricade vibes off of him...
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132359)
Posted by First-Aid on April 27th, 2022 @ 12:29pm CDT
MeGrimlock78 wrote:I am getting really strong Barricade vibes off of him...


Glad I'm not the only one thinking that....
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132360)
Posted by Overcracker on April 27th, 2022 @ 12:33pm CDT
I will be cautiously optimistic of this actually being a Licensed 2008 Audi R8.

Even the original toy wasn't actually licensed, and we all know how restrictive VW and its associated brands (Porsche, Audi etc...i) have been with their licensing.

I think it will likely just be a somewhat R8 looking car without the Quattro rings.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132362)
Posted by EvasionModeBumblebee on April 27th, 2022 @ 2:28pm CDT
First-Aid wrote:
MeGrimlock78 wrote:I am getting really strong Barricade vibes off of him...


Glad I'm not the only one thinking that....


Sideways’ CG model actually reuses several parts from Barricade, particularly in the legs.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132364)
Posted by First-Aid on April 27th, 2022 @ 3:13pm CDT
EvasionModeBumblebee wrote:
First-Aid wrote:
MeGrimlock78 wrote:I am getting really strong Barricade vibes off of him...


Glad I'm not the only one thinking that....


Sideways’ CG model actually reuses several parts from Barricade, particularly in the legs.


Reduce. Reuse. Recycle. Repaint. Especially Seeker molds.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132369)
Posted by Sabrblade on April 27th, 2022 @ 5:16pm CDT
First-Aid wrote:
EvasionModeBumblebee wrote:
First-Aid wrote:
MeGrimlock78 wrote:I am getting really strong Barricade vibes off of him...


Glad I'm not the only one thinking that....


Sideways’ CG model actually reuses several parts from Barricade, particularly in the legs.


Reduce. Reuse. Recycle. Repaint. Especially Seeker molds.
And yet, the original ROTF Sideways mold was a completely different one from Barricade's Movie 1 mold.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132372)
Posted by EvasionModeBumblebee on April 27th, 2022 @ 5:36pm CDT
Sabrblade wrote:And yet, the original ROTF Sideways mold was a completely different one from Barricade's Movie 1 mold.

Yep, I'm pleasently surprised that this one is a totally new mold too! Rumors were that it would be a Dino retool actually, but I think this turned out much better than if it was a retool of Dino.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132374)
Posted by Rtron on April 27th, 2022 @ 6:02pm CDT
EvasionModeBumblebee wrote:
Sabrblade wrote:And yet, the original ROTF Sideways mold was a completely different one from Barricade's Movie 1 mold.

Yep, I'm pleasently surprised that this one is a totally new mold too! Rumors were that it would be a Dino retool actually, but I think this turned out much better than if it was a retool of Dino.


I think it wouldn't have made much sense anyway for him to be a Dino retool, his CGI model has way more recognizable car parts than Dino, as it usually is with the designs from the first two movies. He doesn't require as much faking as Dino does.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132375)
Posted by EvasionModeBumblebee on April 27th, 2022 @ 6:21pm CDT
Rtron wrote:
I think it wouldn't have made much sense anyway for him to be a Dino retool, his CGI model has way more recognizable car parts than Dino, as it usually is with the designs from the first two movies. He doesn't require as much faking as Dino does.

Exactly, yeah. Now we just have to hope they saved some of the new tooling budget for DOTM Bumblebee! xD
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132376)
Posted by Rodimus Prime on April 27th, 2022 @ 6:38pm CDT
So if this Sideways is screen-accurate, does that mean in car mode he can split in half long ways? :lol: :lol: I mean, they did it with The Twins ice cream truck...
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132377)
Posted by jtanimator on April 27th, 2022 @ 7:18pm CDT
He may not be as complex or accurate to the movie, but I'm not really complaining cause I'm a massive sucker for those top heavy proportions. Seriously, it just looks so good to me.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132381)
Posted by D-Maximal_Primal on April 27th, 2022 @ 7:51pm CDT
Upon further review, I am still digging him. I love how the grill deforms to match his CG model. That might be my favorite part of the design.

I know this is more another topic, and I plan to post there, but I wanted to share these images of the Premium Series movie 1 Megatron from SS. The new wash and copper really did this thing justice. i love the retail release, but damn the premium series one brings it home!

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Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132389)
Posted by EvasionModeBumblebee on April 28th, 2022 @ 12:11am CDT
Man, PF Megatron looks so good, I'd like to pick it up but $60 is pretty steep. We'll see!


One more note on Sideways, Sideways77 on TFW2005 found what appears to be molded faux tires on Sideways arm higher up than the ones directly attached to the hands - the faux and real tires can likely combine, not only achieving a CG accurate split tire look but also shortening the arms a little bit:
Sideways faux tire.jpg
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132392)
Posted by Munkky on April 28th, 2022 @ 2:33am CDT
I managed to find ROTF Sideswipe for a reasonable price on Ebay recently, so I've bought one. I never disliked the DOTM Sideswipe as much as many others did, but the ROTF version does look a lot better so I'm looking forward to having him.
That recent Direct Line ad with Optimus Prime in it really makes me wish Studio Series does an Optimus in his Age of Extinction / The Last Knight design soon, preferably as a Leader instead of a Voyager, the original Voyager Optimus mould was always a bit too small and skinny for my liking. Of course I don't expect this to happen any time soon, it's just as likely that the next Studio Series Optimus will be the Rise of the Beasts design.
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132397)
Posted by D-Maximal_Primal on April 28th, 2022 @ 6:10am CDT
So, I made a post on Twitter saying I wished I had army-built the Shadow Raider and KSI sentry guys, and I got a reply from John Warden with an interesting little factoid about them:

Glad to hear you like these guys. Fun fact: when I was doing the deco I actually ordered touch up paint for the actual vehicles these guys were based on to get that tone just right.


Tweet: https://twitter.com/wardenfive/status/1 ... 6359200769

Neat little thing that they actually were ordering the actual car paint to color match to in shop, I like that little detail
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132414)
Posted by Tuned Agent on April 28th, 2022 @ 2:30pm CDT
Sideways looks pretty good to me so far. The original RotF deluxe was never the strongest figure from that line IMO, so I look forward to seeing more of this guy.

EvasionModeBumblebee wrote:One more note on Sideways, Sideways77 on TFW2005 found what appears to be molded faux tires on Sideways arm higher up than the ones directly attached to the hands - the faux and real tires can likely combine, not only achieving a CG accurate split tire look but also shortening the arms a little bit:
Sideways faux tire.jpg

It looks like there is also a double hinge within his forearm to allow his hand to collapse in and align with the faux tire. There also seem to be hinges on the outside of his biceps, maybe to allow some car panels to swing to the front of his arms?
Re: Transformers Studio Series Designer Shows Process of Bringing a CG Model to Toy Form (2132497)
Posted by Jelze Bunnycat on April 30th, 2022 @ 12:39pm CDT
Rodimus Prime wrote:So if this Sideways is screen-accurate, does that mean in car mode he can split in half long ways? :lol: :lol: I mean, they did it with The Twins ice cream truck...


My thoughts exactly :lol: Funnily enough, that did get referenced in a canceled Multipack:

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