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Transformers: The Last Knight Wave 4 Deluxe Breakdown

Transformers News: Transformers: The Last Knight Wave 4 Deluxe Breakdown

Wednesday, September 20th, 2017 10:52AM CDT

Categories: Movie Related News, Toy News
Posted by: D-Maximal_Primal   Views: 23,608

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Thanks to a listing from Entertainment Earth, we have a breakdown of the Wave 4 Deluxes for Transformers: The Last Knight. This wave will include the highly sought after Cogman, and there will be 2 of him per case assortment, along with the new Bumblebee mold, Crosshairs, Strafe, Berserker, and Barricade. We have mirrored the information below for you.

Transformers The Last Knight Premier Deluxe Wave 4 Case:
The next evolution of robots in disguise are here with the Transformers The Last Knight Premier Deluxe action figures! Each transforming toy goes from Autobot or Decepticon to vehicle and back again, and includes exceptional articulation with cool accessories. Ages 8 and up. Case includes 8 individually packaged figures:

1x TRA MV5 PREMIER DLX BARRICADE (UPC: 630509516438)
1x TRA MV5 PREMIER DLX DECEPTICON BERSERKER (UPC: 630509516421)
2x TRA MV5 PRE DLX COGMAN (UPC: 630509578726)
1x TRA MV5 PREMIER DLX CROSSHAIRS (UPC: 630509578733)
2x TRA MV5 PREMIER DLX BUMBLEBEE (UPC: 630509578740)
1x TRA MV5 PREMIER DLX STRAFE (UPC: 630509578757)
(subject to change)


Transformers News: Transformers: The Last Knight Wave 4 Deluxe Breakdown
Credit(s): Entertainment Earth

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Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912009)
Posted by D-Maximal_Primal on September 20th, 2017 @ 11:31am CDT
BombshellDaBug wrote:
D-Maximus_Prime wrote: Also, that legion Dragonstorm is sweet! He and Hound are the last of the legions on my list, along with Deluxe Bee, Rod, Cogman, and leader Dragonstorm


He is really cool! I'd say Dragonstorm is easily my favorite Legion class toy of this line. It's a real shame that they waited until Wave 3 before releasing it. You'd think they'd want to promote the mascot character for this movie the same way they did Grimlock in the AoE line by releasing his stuff first.

I haven't heard anything about Legion Hound aside from Chefatron's review. It didn't sound like he liked it, but I say see for yourself. Always best to form one's own opinion.

Also, I got Deluxe Strafe in the mail today. Haven't opened him yet, but I'd be more than happy to post comparison images with the AoE one if anyone's interested.

We always like pictures :D

And I really wanted some legions because A) they are actually getting new molds and B) the legions work great with some larger figures, such as Crosshairs, Drift, and Hound riding my dinobots, Megatron to go with Infernocus, and Dragonstorm just looks awesome.

Just wish the original molds had been released first, instead of the repaints. Legions and deluxes were doomed with wave 1 (and voyagers too)
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912024)
Posted by william-james88 on September 20th, 2017 @ 12:03pm CDT
Speaking if which, My Walmart restocked with guess what
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912032)
Posted by DecepticonFinishline on September 20th, 2017 @ 12:38pm CDT
D-Maximus_Prime wrote:Thanks to a listing from Entertainment Earth, we have a breakdown of the Wave 4 Deluxes for Transformers: The Last Knight. This wave will include the highly sought after Cogman, and there will be 2 of him per case assortment, along with the new Bumblebee mold, Crosshairs, Strafe, Berserker, and Barricade. We have mirrored the information below for you.

Transformers The Last Knight Premier Deluxe Wave 4 Case:
The next evolution of robots in disguise are here with the Transformers The Last Knight Premier Deluxe action figures! Each transforming toy goes from Autobot or Decepticon to vehicle and back again, and includes exceptional articulation with cool accessories. Ages 8 and up. Case includes 8 individually packaged figures:

1x TRA MV5 PREMIER DLX BARRICADE (UPC: 630509516438)
1x TRA MV5 PREMIER DLX DECEPTICON BERSERKER (UPC: 630509516421)
2x TRA MV5 PRE DLX COGMAN (UPC: 630509578726)
1x TRA MV5 PREMIER DLX CROSSHAIRS (UPC: 630509578733)
2x TRA MV5 PREMIER DLX BUMBLEBEE (UPC: 630509578740)
1x TRA MV5 PREMIER DLX STRAFE (UPC: 630509578757)
(subject to change)


Image




Hahahahahahahahahaha! I haven't even seen Wave 2 Deluxes! Oh man. Voyagers are the ONLY thing moving in my area. Except Grimlock. Each store has eight Grimlocks.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912033)
Posted by Quantum Surge on September 20th, 2017 @ 12:39pm CDT
william-james88 wrote:Speaking if which, My Walmart restocked with guess what

At least your Walmart has new Voyagers; I'm still looking for Hound, Megs, and another Prime.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912035)
Posted by skywarp-2 on September 20th, 2017 @ 12:55pm CDT
Anyone got news on a Quintessa Figure yet? An actual one, not the one that comes with Infernocus.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912039)
Posted by SG Roadbuster on September 20th, 2017 @ 1:25pm CDT
that case breakdown for wave 4, yeesh. considering how badly wave 1 is shelfwarming, Hasbro should have just made it a solid case of 8 Cogmans
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912042)
Posted by LordPrime99 on September 20th, 2017 @ 1:41pm CDT
Great, cuz I really needed another wave with barricade and berserker clogging up shelves
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912044)
Posted by nycPrime on September 20th, 2017 @ 1:53pm CDT
SG Roadbuster wrote:that case breakdown for wave 4, yeesh. considering how badly wave 1 is shelfwarming, Hasbro should have just made it a solid case of 8 Cogmans

LoL
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912045)
Posted by EunuchRon on September 20th, 2017 @ 1:58pm CDT
william-james88 wrote:Speaking if which, My Walmart restocked with guess what


ShelfWarmers! More that make you cry! :-D
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912052)
Posted by Jelze Bunnycat on September 20th, 2017 @ 2:59pm CDT
skywarp-2 wrote:Anyone got news on a Quintessa Figure yet? An actual one, not the one that comes with Infernocus.


None, what we know now is all we'll get.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912062)
Posted by chuckdawg1999 on September 20th, 2017 @ 4:03pm CDT
Takara has delayed their release of Cogman indefinitely.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912066)
Posted by skywarp-2 on September 20th, 2017 @ 4:12pm CDT
JelZe GoldRabbit wrote:
skywarp-2 wrote:Anyone got news on a Quintessa Figure yet? An actual one, not the one that comes with Infernocus.


None, what we know now is all we'll get.



So it could be possible that a third party picks up that main villain and gives us a figure.. hopefully..Hmm..

Well, we will see.. I am still pissed at Hasbro for releasing such a cheap Optimus Prime for the TLK movie, and Takara had to re-engineer parts, and paint apps for a more accurate CALIBUR movie figure. Why Hasbro is going so cheap on things is beyond me, I mean, do they want to drive their adult high end market to only Takara Tomy and Chinese Third Party manufacturers? Come on Hasbro! :HEADHURTS:

Image

I want a Masterpiece of the Western Star Model Optimus Prime, but if I have to wait I'll get that Calibur version, it's just sooooo super sexy! I love it!

Taken from driftsedge.deviantart.com Drift Edge's DA page shows here that he has to even paint his Hasbro version of TLK Prime.
Image

I mean Why? why can't Hasbro release the cheaper version for kids, okay I get that.. What happened to their policy back in the day when they did the premium versions with better paint apps? Does Takara Tomy only care about their Adult collectors??
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912073)
Posted by Jelze Bunnycat on September 20th, 2017 @ 5:09pm CDT
skywarp-2 wrote:What happened to their policy back in the day when they did the premium versions with better paint apps? Does Takara Tomy only care about their Adult collectors??


The "Premium Series" versions were a one-time thing for the 2007 movie I'm afraid. No other movie had that in any shape or form. Besides, the Premier Editions only reflect the Generations-style molds used, nothing more. They're just as subject to paint and packaging budget as any other regular toy.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912074)
Posted by Qwan on September 20th, 2017 @ 5:10pm CDT
I'm actually kinda optimistic about that Wave 4 Deluxe assortment, honestly. The only three Deluxes I want from this line are Crosshairs, NuBee and Cogman, so if this wave comes through locally I won't need to worry about whether I missed any other waves or not :D . And of course, given the rate things are moving around here, it's quite possible that Wave 1 will be cleared out juuust in time for stores to restock with Wave 4 :lol:
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912086)
Posted by skywarp-2 on September 20th, 2017 @ 5:59pm CDT
JelZe GoldRabbit wrote:
skywarp-2 wrote:What happened to their policy back in the day when they did the premium versions with better paint apps? Does Takara Tomy only care about their Adult collectors??


The "Premium Series" versions were a one-time thing for the 2007 movie I'm afraid. No other movie had that in any shape or form. Besides, the Premier Editions only reflect the Generations-style molds used, nothing more. They're just as subject to paint and packaging budget as any other regular toy.


Hmmm. I suppose it's just bottom line capitalism, anyways. I would love it if we could get a Hot Rod repaint in a more traditional style with flames. I just can't understand why for the life of me Hot Rod wasn't presented mostly red. With some yellow flames...in the movie, maybe the next final one will have him in that style.


I guess they didn't want to upstage Optimus Prime..or Cullen
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912087)
Posted by Jelze Bunnycat on September 20th, 2017 @ 6:07pm CDT
skywarp-2 wrote:I guess they didn't want to upstage Optimus Prime..or Cullen


I guess that's why Bumblebee is full-front and center on the packaging of his toys :lol:
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912088)
Posted by skywarp-2 on September 20th, 2017 @ 6:13pm CDT
JelZe GoldRabbit wrote:
skywarp-2 wrote:I guess they didn't want to upstage Optimus Prime..or Cullen


I guess that's why Bumblebee is full-front and center on the packaging of his toys :lol:


Oh that's right! So, I just don't know why they decided to not do hot rod in his flame decor..I'd love to know the reason for that...my biggest question about the movie designs. The figure is actually quite nice.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912132)
Posted by Qwan on September 21st, 2017 @ 12:40am CDT
Bronzewolf wrote:Thanks to a post over on Ozformers, we have confirmation that the Transformers The Last Knight Voyager Class Nitro and Scorn have been found in Australia! After being spotted at Walmart in the US just a little while ago, these hotly anticipated figures have popped up in a Target in Perth! Unfortunately, we don't have a picture of the figures on the shelves or of a receipt, but it does provide some hope to Australian collectors that these figures are starting to appear at retail!

Image

So, it's been a fair while since this I guess... but I finally found the two at a Target myself today! Just one of each and there wasn't even a price tag - which, naturally, meant that I forgot that TLK Voyagers are $59 at Target instead of the regular $50 and so I ended up spending an unplanned extra $20 at the register. Fun. Anyways, if it matters at all, that's some confirmation that these guys are indeed hitting Target - but if I could advise Australian hunters, hold out if you can, I don't doubt they'll be turning up at other less-stupidly-priced venues in the coming weeks. Pics:
Image
Image
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912135)
Posted by Autobot Roadburn on September 21st, 2017 @ 2:30am CDT
I finally got in wave 3 Bumblebee today after ordering him off Amazon (for retail plus shipping, fortunately) and he's a bit of a mixed bag for me. The negatives were some loose pins/connection pegs in the ankles and loose hips. I fixed the hips with pieces of tissue for now but I'll have to buy Future floor polish for the feet. His leg armor is also a bit funky - it's got a nice build and form on the inside of his legs but it's a bit bare and almost concave on the outside. The gun arm is also tough to swap out so I won't be doing it much, I could easily see the connection joints bending from constant removal gradually. The positives are fantastic though - his head sculpt (and the rest of him, really) is fantastic and the chest design works great. He doesn't even have the small flaps above his shoulders like the Human Alliance and MP have. Plus he has the extra little wings of MPM-3 and his roof/hood/windshields fold into his back in a similar but simpler way. This guy was definitely worth the wait for me, far better than the AoE/TLK wave 1 version of the character. He's very likely going to be the definitive deluxe Bumblebee on my shelf next to Evasion Bee.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912136)
Posted by Autobot Roadburn on September 21st, 2017 @ 2:35am CDT
His head also has a great range of movement for cat hugging opportunities.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912162)
Posted by skywarp-2 on September 21st, 2017 @ 7:48am CDT
Autobot Roadburn wrote:I finally got in wave 3 Bumblebee today after ordering him off Amazon (for retail plus shipping, fortunately) and he's a bit of a mixed bag for me. The negatives were some loose pins/connection pegs in the ankles and loose hips. I fixed the hips with pieces of tissue for now but I'll have to buy Future floor polish for the feet. His leg armor is also a bit funky - it's got a nice build and form on the inside of his legs but it's a bit bare and almost concave on the outside. The gun arm is also tough to swap out so I won't be doing it much, I could easily see the connection joints bending from constant removal gradually. The positives are fantastic though - his head sculpt (and the rest of him, really) is fantastic and the chest design works great. He doesn't even have the small flaps above his shoulders like the Human Alliance and MP have. Plus he has the extra little wings of MPM-3 and his roof/hood/windshields fold into his back in a similar but simpler way. This guy was definitely worth the wait for me, far better than the AoE/TLK wave 1 version of the character. He's very likely going to be the definitive deluxe Bumblebee on my shelf next to Evasion Bee.


Is that AOE or TLK Optimus? Did you paint him?
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912173)
Posted by william-james88 on September 21st, 2017 @ 9:07am CDT
skywarp-2 wrote:Does Takara Tomy only care about their Adult collectors??

I dont understand, the Takara TLK line is the exact same Last Knight toys as Hsbro in the same boxes with a takara sticker on them. Takara is giving the same toys as Hasbro for this line so they dont care either.

Look how proud they were of showing off their new BB (which is the same crummy redeco as Hasbro's)

Image
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912174)
Posted by william-james88 on September 21st, 2017 @ 9:15am CDT
Takara and Hasbro's deluxe Cogman toy from theire repestice toylines for Transformers: The Last Kight are the exact same toys. But, there is one big difference between the two: one is now released in the US and the other has been postponed indefinitely.

Hasbro's is curently shipping from Entertainment Earth, however, Takara has made an announcement that their release of Cogman will not be coming out in OCtober. Instead, it has been postponed to a later time with no date given. So those banking on the Takara release to secure their Cogman may need to seek different options, or simply be patient for more news. We will report if anything else comes up.

Image
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912179)
Posted by Duke of Luns on September 21st, 2017 @ 10:07am CDT
So I amazingly found a Voyager Skorn and Nitro Zeus(still no Wave 2 Deluxes in North Central West Virginia...), and I must comment about my initial impressions of Nitro Zeus....

The design is really cool, knew about the transformation because of a couple comments fiddled with it and think I've got the hang of it except for one thing..

THE HEAD. Is it just supposed to be wedged in the space between the feet in vehicle mode? The instructions show you turning it around and doing...something. Why is this guy a Headmaster anyway, because they got to a certain point in the design and said "Uh, we don't have the budget to engineer a hinge or other place to put the head...hmmm....let's just pull it off!". Of course the head is also very loose in robot mode, but manageable.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912190)
Posted by Autobot Roadburn on September 21st, 2017 @ 11:39am CDT
skywarp-2 wrote:
Autobot Roadburn wrote:I finally got in wave 3 Bumblebee today after ordering him off Amazon (for retail plus shipping, fortunately) and he's a bit of a mixed bag for me. The negatives were some loose pins/connection pegs in the ankles and loose hips. I fixed the hips with pieces of tissue for now but I'll have to buy Future floor polish for the feet. His leg armor is also a bit funky - it's got a nice build and form on the inside of his legs but it's a bit bare and almost concave on the outside. The gun arm is also tough to swap out so I won't be doing it much, I could easily see the connection joints bending from constant removal gradually. The positives are fantastic though - his head sculpt (and the rest of him, really) is fantastic and the chest design works great. He doesn't even have the small flaps above his shoulders like the Human Alliance and MP have. Plus he has the extra little wings of MPM-3 and his roof/hood/windshields fold into his back in a similar but simpler way. This guy was definitely worth the wait for me, far better than the AoE/TLK wave 1 version of the character. He's very likely going to be the definitive deluxe Bumblebee on my shelf next to Evasion Bee.


Is that AOE or TLK Optimus? Did you paint him?


That's the Lsat Knight voyager, and yep, I painted him basically head to toe.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912196)
Posted by kurthy on September 21st, 2017 @ 12:25pm CDT
Duke of Luns wrote:So I amazingly found a Voyager Skorn and Nitro Zeus(still no Wave 2 Deluxes in North Central West Virginia...), and I must comment about my initial impressions of Nitro Zeus....

The design is really cool, knew about the transformation because of a couple comments fiddled with it and think I've got the hang of it except for one thing..

THE HEAD. Is it just supposed to be wedged in the space between the feet in vehicle mode? The instructions show you turning it around and doing...something. Why is this guy a Headmaster anyway, because they got to a certain point in the design and said "Uh, we don't have the budget to engineer a hinge or other place to put the head...hmmm....let's just pull it off!". Of course the head is also very loose in robot mode, but manageable.


Ummm...isn't there a hinge so it folds back in between the 2 feet? The shoulder cannons and neck assembly hinge forward, the the neck assembly has its own separate hinge to rotate the head back in between the feet. Not that I care, I've already lost the head and replaced it with Thunderwing.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912197)
Posted by TF-fan kev777 on September 21st, 2017 @ 12:48pm CDT
kurthy wrote:Ummm...isn't there a hinge so it folds back in between the 2 feet? The shoulder cannons and neck assembly hinge forward, the the neck assembly has its own separate hinge to rotate the head back in between the feet. Not that I care, I've already lost the head and replaced it with Thunderwing.


Excellent, I have a question for you. I just snagged my Nitro today at lunch and will be putting Thunderwing on him later tonight. I actually got Nitro on Monday, but he broke 7-8 steps into the initial transformation, so I never got around to transforming the head. Does the transformation work with leaving Thunderwing's head on? I'm guessing the cockpit doesn't open, so I'm hoping the head can just stay in place. Also, if it does stay in place, do you have to rortate it 180 like the directions say for Nitro's head? Thanks in advance.

Side note: Nitro's head works really well on TR Megatron.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912198)
Posted by kurthy on September 21st, 2017 @ 12:53pm CDT
TF-fan kev777 wrote:Excellent, I have a question for you. I just snagged my Nitro today at lunch and will be putting Thunderwing on him later tonight. I actually got Nitro on Monday, but he broke 7-8 steps into the initial transformation, so I never got around to transforming the head. Does the transformation work with leaving Thunderwing's head on? I'm guessing the cockpit doesn't open, so I'm hoping the head can just stay in place. Also, if it does stay in place, do you have to rortate it 180 like the directions say for Nitro's head? Thanks in advance.

Side note: Nitro's head works really well on TR Megatron.


The cockpit does open and you can fit any headmaster in, but not nitro's head. You can also leave thunderwing in place with no worries. I rotate it so the head doesn't look out.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912199)
Posted by TF-fan kev777 on September 21st, 2017 @ 1:01pm CDT
kurthy wrote:
TF-fan kev777 wrote:Excellent, I have a question for you. I just snagged my Nitro today at lunch and will be putting Thunderwing on him later tonight. I actually got Nitro on Monday, but he broke 7-8 steps into the initial transformation, so I never got around to transforming the head. Does the transformation work with leaving Thunderwing's head on? I'm guessing the cockpit doesn't open, so I'm hoping the head can just stay in place. Also, if it does stay in place, do you have to rortate it 180 like the directions say for Nitro's head? Thanks in advance.

Side note: Nitro's head works really well on TR Megatron.


The cockpit does open and you can fit any headmaster in, but not nitro's head. You can also leave thunderwing in place with no worries. I rotate it so the head doesn't look out.


Double function bonus! Thanks!

This really makes me think that this mold was originally for TR before they decided all voyagers would be triple changers.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912202)
Posted by Carnivius_Prime on September 21st, 2017 @ 1:15pm CDT
skywarp-2 wrote:Oh that's right! So, I just don't know why they decided to not do hot rod in his flame decor..I'd love to know the reason for that...my biggest question about the movie designs. The figure is actually quite nice.


Cos it would look tacky on an extremely expensive modern day Lamborghini. Maybe he'll pop up in the 80's in a Trans-Am alt-form where a flame decal wouldn't look totally out of place.


Anyways quite happy with my Hot Rod, now where's my darn Wave 3 Bee for crying out loud?
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912204)
Posted by Duke of Luns on September 21st, 2017 @ 1:44pm CDT
kurthy wrote:Ummm...isn't there a hinge so it folds back in between the 2 feet? The shoulder cannons and neck assembly hinge forward, the the neck assembly has its own separate hinge to rotate the head back in between the feet. Not that I care, I've already lost the head and replaced it with Thunderwing.


I thought that's what the instructions indicated. I'll fiddle with it here...

Oh, and the assembly popped out. Least now I can see the hinge, and after some more finagling...

Ah, there we go, got it! Thanks! Tight hinge there on mine.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912205)
Posted by Immortal Starscream on September 21st, 2017 @ 1:47pm CDT
Duke of Luns wrote:So I amazingly found a Voyager Skorn and Nitro Zeus(still no Wave 2 Deluxes in North Central West Virginia...), and I must comment about my initial impressions of Nitro Zeus....

The design is really cool, knew about the transformation because of a couple comments fiddled with it and think I've got the hang of it except for one thing..

THE HEAD. Is it just supposed to be wedged in the space between the feet in vehicle mode? The instructions show you turning it around and doing...something. Why is this guy a Headmaster anyway, because they got to a certain point in the design and said "Uh, we don't have the budget to engineer a hinge or other place to put the head...hmmm....let's just pull it off!". Of course the head is also very loose in robot mode, but manageable.


The reason hes a headmaster is pretty much the same thing that happened before with revenge of the fallen arcee. something that was intended to happen in the movie that got scrapped, but was still engineered into the toy. Back when they were talking about cogmans character they said he was a headmaster, but more like the headmaster from animated. he was going to have a scene where he ripped off another robots head and took its place. It was never stated who's head he was supposedly going to be ripping off, and it never ended up happening in the movie, but given hes the only other TLK toy designed for the headmaster gimmick, but his head itself doesn't transform, Id'e say its a good bet Nitro was to be the victim.

side not, TM Megatron's head is a perfect match for nitro, and makes for one badass megs.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912214)
Posted by Quantum Surge on September 21st, 2017 @ 2:48pm CDT
Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912217)
Posted by TF-fan kev777 on September 21st, 2017 @ 2:56pm CDT
Quantum Surge wrote:Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.


Probably not without some type of shapeways adapter. The ball on the other side of the TM head is quite a bit smaller than the ball used on most non-TM heads. In fact, I'm guessing you can get an adapter that has the right size "cube" for a TM head on one side and the right size ball for the non-TM figure heads on the other.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912226)
Posted by Sabrblade on September 21st, 2017 @ 5:07pm CDT
Quantum Surge wrote:Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.
If I were you, I'd wait on doing that first to see if Takara might do something just like that for a potential Movie the Best version of Nitro.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912246)
Posted by Qwan on September 21st, 2017 @ 6:39pm CDT
On the topic of Nitro and his loose neck, I played around with it last (k)night to see if I could do anything to remedy it. Compared to most TR neck sockets it's a tricky one, since it's pretty much empty all round it and it's hard to tell what space needs to be left empty and what doesn't (I spent 10 minutes trying to fit a piece of credit card behind the neck socket before realizing that his head occupies all the way to the back of the socket). In the end, I came up with:

    - 2 pieces of credit card (or similar-thickness plastic) on one side of the neck socket, 3 pieces on the other; 3 on each side is too much and the head can't fit in, 2 on each side does nothing at all
    - a small snip of regular printer paper, folded over itself 3 times, in the front of the neck-socket; it'll curve a bit to fit in front of the "latch" at the front of the socket, but that's the way it'll work
It doesn't seem like it'll work looking at it, but it does - his head turns smoothly and easily, with little to no wobbling! I haven't actually tested any TR heads with the 'fixed' neck socket but I see no reason they wouldn't work - his own head can definitely still go off and on without difficulty.

Here's a quick pic of what I mean, if my words don't make any sense (which of course they don't):
Image

Here's what you can see when the head's on, doesn't look too bad:
Image

And bonus extra shot of Nitro posed a little awkwardly, for no reason other than I like this toy and it's fun:
Image
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912247)
Posted by D-Maximal_Primal on September 21st, 2017 @ 6:43pm CDT
My Nitro has had no issues with his head staying on, not sure why you guys are having issues :-?
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912249)
Posted by Qwan on September 21st, 2017 @ 6:48pm CDT
D-Maximus_Prime wrote:My Nitro has had no issues with his head staying on, not sure why you guys are having issues :-?

No issues with it actually staying on on my end, just wobbling around like crazy (we're talking Scourge/Highbrow levels of wobble here, if not more). It didn't interfere with the functionality of the toy honestly, more like it just annoyed me enough that I didn't mind spending an hour or so to get this otherwise-cool toy working the way I wanted :D
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912262)
Posted by chuckdawg1999 on September 21st, 2017 @ 7:34pm CDT
The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912264)
Posted by -Kanrabat- on September 21st, 2017 @ 7:37pm CDT
When Cogman finally appear in store, I'll be sure to grab one or even two. I don't care if I have to pay the full 30$+TX each.
That guy could be scalped like no tomorrow.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912271)
Posted by Quantum Surge on September 21st, 2017 @ 8:19pm CDT
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912305)
Posted by chuckdawg1999 on September 22nd, 2017 @ 1:45am CDT
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)


You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912316)
Posted by Qwan on September 22nd, 2017 @ 6:59am CDT
chuckdawg1999 wrote:
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)

You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.

Why they didn't just do a regular 5mm peg or something (like Figma-style) is beyond me. If you're gonna have a part-swapping gimmick, design the parts so they can be swapped without stressing or deteriorating anything; if you really feel like you need the security of a mushroom-peg joint, consider finding a different way to do the gimmick or just drop it altogether, either is probably better than a compromise that ends up not working properly. Admittedly I don't know what restrictions they had to work with or what led to the final decision, but from a layman's perspective, you'd think it'd be toy design 101 to not make your gimmicks wreck themselves or the toy over time.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912349)
Posted by chuckdawg1999 on September 22nd, 2017 @ 3:55pm CDT
Qwan wrote:
chuckdawg1999 wrote:
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)

You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.

Why they didn't just do a regular 5mm peg or something (like Figma-style) is beyond me. If you're gonna have a part-swapping gimmick, design the parts so they can be swapped without stressing or deteriorating anything; if you really feel like you need the security of a mushroom-peg joint, consider finding a different way to do the gimmick or just drop it altogether, either is probably better than a compromise that ends up not working properly. Admittedly I don't know what restrictions they had to work with or what led to the final decision, but from a layman's perspective, you'd think it'd be toy design 101 to not make your gimmicks wreck themselves or the toy over time.


"Over time" has never been or will be a concern for toy designers. Once it's out of their hands and has been bought they don't care anymore.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912479)
Posted by william-james88 on September 23rd, 2017 @ 4:04pm CDT
Fellow Seibertronian Epsilon Delta posted images on the Arizona sightings of a beautifully stocked Toysrus store in Goodyear, filled with the latest toys and exclusives. We can see Leader Dragonstorm from Transformers: The Last Knight in the images and it is the first time we were told of his appearance in the US. So for those who are interested in this new age Duocon, he is out there!

Image

Image

Image
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912482)
Posted by DeathReviews on September 23rd, 2017 @ 4:17pm CDT
It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912497)
Posted by Terrsolpix on September 23rd, 2017 @ 5:02pm CDT
DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...


Thank Primus. Maybe I’ll finally have a chance at getting something new for once.
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912513)
Posted by william-james88 on September 23rd, 2017 @ 8:15pm CDT
DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...

I think there is also the idea of having the figures available for when the film hits Home Video so that cross marketting can happen on that level. And I am seeing Walmarts having new spotlights on these toys with the home release on the way. Ninja Turtles and Dispicable Me also worked that way with the toys.

Anyways, lets have a laugh:

Imagevia Imgflip Meme Generator
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912515)
Posted by Terrsolpix on September 23rd, 2017 @ 8:17pm CDT
william-james88 wrote:
DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...

I think there is also the idea of having the figures available for when the film hits Home Video so that cross marketting can happen on that level. And I am seeing Walmarts having new spotlights on these toys with the home release on the way. Ninja Turtles and Dispicable Me also worked that way with the toys.

Anyways, lets have a laugh:

Imagevia Imgflip Meme Generator


Good news. Grimlock stopped shelfwarming (near me at least). Bad news. Hound started shelfwarming, and stores knew megatron would sell.......
Re: Transformers: The Last Knight Wave 4 Deluxe Breakdown (1912519)
Posted by Quantum Surge on September 23rd, 2017 @ 8:27pm CDT
Went to check out a Target at Rosemont, IL when my dad and I went to check out Megadeth at the Allstate Arena. The omly new things I found were Allspark Tech figures, the 1 step 6 pack, and the sound masks. Nothing from Wave 2, just Berserkers and Dinobot repaints (do I need to mention them?), and two Leader Primes and Megs (but no Voyagers of them). Very disappointing. Thankfully, I do have plans for a Dreadbot custom (and to get a second spike club since my copy was missing one), so Beserk will be useful again for now.

Also William-James88 noce pic, but let's not forget about Slash and Berserker joing Grimlock. Woody's as frustrated as I am with distribution lol!

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