War For Cybertron - No Combiners
Wednesday, March 3rd, 2010 2:51pm CST
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Would you play a multiplayer video game in which you only controlled one limb of a character, while your friends controlled the others?
Looks like we won't be seeing any 'combiners' in the upcoming Transformers video game,
War For Cybertron. As reported by the Godzilla of video game websites '
Kotaku', we won't be playing with the likes of Devastator, Superion and so forth. Check out a snippet of the article below...
Matt Tieger, lead designer of the War for Cybertron games, said that this is an idea his team has thought of, but it doesn't seem like it would ever work. Consider the gamer who would play as the Mixmaster of Scrapper, the Constructicons who formed Devastator's legs. Said Tieger: "They guy who is the kneecap, what does he do?"
..while the rest can be seen at Kotaku
here.
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Seibertron.com for the latest Transformers news on the net!
Credit(s): Kotaku
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Re: War For Cybertron - No Combiners (1051507)
Posted by
SlyTF1 on March 3rd, 2010 @ 2:58pm CST
These guys are going way too overboard with this. You shouldnt have to play as a body part, you should be able to play as the WHOLE frekn Transformer.
Re: War For Cybertron - No Combiners (1051509)
Posted by
Scatterlung on March 3rd, 2010 @ 3:08pm CST
That's alright. These guys are giving us so much more, I'll happily let this slide.
Re: War For Cybertron - No Combiners (1051511)
Posted by
omegaprowl on March 3rd, 2010 @ 3:16pm CST
one...i agree, they're already giving us a great amount of goodies with this game as is and adding a combiner where you can only control one limb at a time would just suck! two...if the game is based prior to first contact with earth, that would be there would be no combiners yet cause the contructicons were the first combiners to appear (correct me if im wrong) but they didnt appear right away in the television series.
Re: War For Cybertron - No Combiners (1051514)
Posted by
partholon on March 3rd, 2010 @ 3:24pm CST
while i dont really mind in this game surely the simplest way around this is to play the LEADER of a special team , run into the rest of your team over the level - probably with twits where their individual abilities and powers are necessary - and you simply all combine at the end of the level to beat a big boss or take out an encampment or something.
TBH though combiners should really be their own game done ala socom navy seals.
Re: War For Cybertron - No Combiners (1051517)
Posted by
Megazarak on March 3rd, 2010 @ 3:27pm CST
I don't really mind either way, but this could work if these combiners were like the Power Core ones. I mean, let's say in the multiplayer there was a kind of reward system based upon how many 'kills' you get, à la CoD, then when one of these Power Core TFs reach it, they could summon their drones which could fight with them a bit, and then at the next stage of these rewards they would get the ability to combine with the drones for a short amount of time, naturally getting a lot stronger. I think it could work pretty well, there may be balancing issues, but I'm sure those could be figured out.
Re: War For Cybertron - No Combiners (1051518)
Posted by
Ultra Magnus on March 3rd, 2010 @ 3:28pm CST
I love combiners, but I understand why they wouldn't include this particular function this time around. It would be cool if you could control the one of the team members and all the others were AI controlled, and you could switch between them like in the Lego games or the Legends games. Of course when the group combines you would have full control of the Combiner form. BUT, there's no need for that in this game; the action alone is exciting enough. I would like to see combiners done right once again tho, be it in Games, Shows, or Toys.
This will still be a sweet game without the Combiner characters.
![Cool 8)]()
Re: War For Cybertron - No Combiners (1051522)
Posted by
yellow Camaro on March 3rd, 2010 @ 3:35pm CST
well, one player could control the legs (movements), the other one the arms. as the biggest problem of the combiners is to put together different minds and to coordinate the movements, this would have been realistic
![Tongue :P]()
Re: War For Cybertron - No Combiners (1051526)
Posted by
Blackstreak on March 3rd, 2010 @ 3:43pm CST
Talking about a test for the ultimate team players. The best way to play that out is voice interaction so both legs aren't going in separate directions while the torso is trying to go a third route.
I agree, this game will be awesome even w/out combiner technology. There is this neat little trick that game publishers have started to do for years now. It's called expansion packs. They could always figure out the combiner details later and release it as an expansion pack.
Re: War For Cybertron - No Combiners (1051528)
Posted by
NassaDane on March 3rd, 2010 @ 3:45pm CST
That was a pretty dumb article...its not like; when fused Mixmaster is in complete control of the left leg, they are fused as one being, Devastator. The others do not exist in that form its only Devastator(unless i am way off).
And when has Kotaku been a "Godzilla" ? i only heard about it late last year.
Re: War For Cybertron - No Combiners (1051530)
Posted by
Prowl1529 on March 3rd, 2010 @ 3:49pm CST
Probably they will make an expansion whit the combiners and probably also on earth. It's a possibility if the game as enought sucess for it. To me is a must have definatly.
Re: War For Cybertron - No Combiners (1051544)
Posted by
Iconicon on March 3rd, 2010 @ 4:08pm CST
omegaprowl wrote:one...i agree, they're already giving us a great amount of goodies with this game as is and adding a combiner where you can only control one limb at a time would just suck! two...if the game is based prior to first contact with earth, that would be there would be no combiners yet cause the contructicons were the first combiners to appear (correct me if im wrong) but they didnt appear right away in the television series.
I believe combiners were there before contact with earth. There was an episode where we learned about why Omega Supreme hates the Constructicons so much. In it he reflects back to Cybertron when he and the Constructicons were friends. Megs turned them against him and gave them their combining technology. This was all before Earth. I think it was season 2. I'll have to go check the dvd.
It would suck to just play a single limb though. In the future as a team concept maybe that would be fun.
Re: War For Cybertron - No Combiners (1051545)
Posted by
Blozor on March 3rd, 2010 @ 4:11pm CST
You know, another possibility is to get five of your friends, with whom you work well together, on a combiners team and play the combiner each making decisions on character control for the entire group, sort of like how the theory behind combiners works in the first place.
Re: War For Cybertron - No Combiners (1051553)
Posted by
Scatterlung on March 3rd, 2010 @ 4:48pm CST
Why can't this just work like Star Wars: Battlefront?
One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).
That worked alright in Star Wars. If you think its not fair on some of the players, think about the AC130 Spec Ops 'Overwatch' from Modern Warfare. One player's up in the air, invincible, while firing on bad guys, whilst the other is on the ground facing said bad guys head on. The same strategy would apply: The body parts will each have to work together to defend the core body as he completes objectives.
There's your team work.
Re: War For Cybertron - No Combiners (1051578)
Posted by
Mechastrike on March 3rd, 2010 @ 5:52pm CST
it's okay if we don't have combiners in the game, we already have Trypticon and Omega Supreme. they're big enough to kick ANY combiners butt.
Re: War For Cybertron - No Combiners (1051588)
Posted by
Unicron Singularity on March 3rd, 2010 @ 6:36pm CST
I'd rather want combiners to appear in the multiplayer mode as killstreak rewards. Y'know, for example Defensor increases defence (doh) of all autobot characters, and fights for a certain amount of seconds, and Superion increases attack (just like Stopping Power and FMJ in MW2). Same deal for the Cons.
Re: War For Cybertron - No Combiners (1051596)
Posted by
Pawnofthefates on March 3rd, 2010 @ 7:12pm CST
Having Combiners in multiplayer would be exceptionally difficult to pull off (though I did like the idea posted earlier about having a Combiner show up as a bonus for x amount of kills).
However, I don't feel that they should be excluded from the game entirely. They could still be implemented in the game as an integral part of the story, and you can still keep the team gameplay mechanics.
Just imagine having a five (or six) party team consisting of the Combiners as individuals. You play like you would on the other levels, acting as one character while the others are controlled by AI and switching the controlled character on the fly. Then, when you meet a certain requirement (i.e.: gain so much energon to use, everyone at a certain health level or above) and the level permits it (enough room to manuever) you can activate the combine ability and unleash some Devastator fury on your enemies. Voila. Problemo solved.
At least that's how I'd do it. Thoughts?
Re: War For Cybertron - No Combiners (1051600)
Posted by
Atalya on March 3rd, 2010 @ 7:23pm CST
Other than the Constructicons/Devastator, all the other G1 combiner groups were either created on-screen or just appeared out of nowhere in the second season.
Technically the Constructicons have a history on Cybertron, but even that is fairly rife with contradictions. Megatron claims to have built them in their first appearance, and the Autobots certainly seem to be surprised at this group that can turn into an even bigger slaggin' bot. Omega Supreme's tale of woe is about the only "evidence" that they existed prior to their debut on Earth.
That said, Trypticon was built by the Constructicons out of a human city, so it's not like War for Cybertron is adhering too closely to canon. Not that they could anyway.
Re: War For Cybertron - No Combiners (1051616)
Posted by
Shadowstream on March 3rd, 2010 @ 8:27pm CST
I can see both draws and negatives to the combiner experience, such as the scramble city style combining that would allow individual bots to take up places on one part of the body or another, or to even sabotage enemy combiners. Then again it's still completely retarded to consider the combiner limbs for playable characters or that any giants should even be allowed in multiplayer mode. We haven't had a single TF game yet that permitted gestalts or other giants to be playable, so why start now? The giants are only there to be knocked down.
Re: War For Cybertron - No Combiners (1051620)
Posted by
$kywarp on March 3rd, 2010 @ 8:52pm CST
From a game-design standpoint they're doing the right thing. For combiners to work, gameplay mechanics have to be worked out between five people. Why bite off more then you can chew? Start by making a good game that has some basics down and maybe tinker with the idea in a sequel or downloadable content. Learn to walk before you learn to run.
Re: War For Cybertron - No Combiners (1051632)
Posted by
Hairball178 on March 3rd, 2010 @ 10:32pm CST
Dammit, there's no Triple-Changers in the game either. I can see why, since a Triple-Changer would be overpowered compared to the other playable bots--too bad they couldn't be non-playable bosses who could adapt to your play style with multiple alt-modes. Oh well, maybe next time...when we get Sixshot as a boss.
As far as Combiners go, just give me the limbs as playable characters. Maybe make their unique power to where they 'summon' the other limbs to form the gestalt for a limited time, or somethin akin to 'calling in' an air strike attack.