I wish we could pull the bots out of the arena too.. this is my largest problem with trying to level up.
I have been doing the math and while on paper the bots outnumber the cons, this is really only true at level zero.
Looking at
The Summary PageAs of Tue Mar 29, 2011 10:52 am
We have the following numbers
Bots = Autobots
Cons = Decepticons
B2C = Bots to Cons Ratio
C2B = Cons to Bots Ratio
Lvl_____Bots____Cons____Total____B2C_____C2B
0_______734_____478_____1212____60.56%__39.44%
1_______433_____372_____805_____53.79%__46.21%
2_______279_____246_____525_____53.14%__46.86%
3_______142_____236_____378_____37.57%__62.43%
4_______67______87______154_____43.51%__56.49%
5_______30______45______75______40.00%__60.00%
6_______35______16______51______68.63%__31.37%
7_______13______6_______19______68.42%__31.58%
8_______2_______5_______7_______28.57%__71.43%
The numbers are pretty even.
Throwing out Level 0 (since level 0 can not participate in high cross level missions), we end up with 1001 Bots and 1013 cons. If we take the upper limit assumption and assume that all commanders have a team of 12 we end up with
Bots: 84 commanders (83 and one with a team of 4)
Cons: 85 commanders (84 and one with a team of 4)
If we did any of the other limit factors (IE Teams of only 6 or Teams of only 3 or as the limit approaches 12 from 1) you will find that they only outnumber us (bots/maximals) by one or two commanders, yet they dominate in the missions.
This can be seen further if you look at the levels we control. As you can see from the data posted here we Control Level 0,6,7. They control the numbers for 3,4,5,8. Levels 1 and 2 are pretty even since you can throw out inconsistent players and variables such as new levels or old levels showing.
The problem that we have is that we have a ton of people that log in and just throw their bots/cons into the arena and then leave. At lower levels the bots do this, I can't attest after level 3 what the cons do or bots do, but I would assume that its the same.