Re: Transformers War for Cybertron: Siege Discussion Thread
Posted: Mon Nov 12, 2018 4:38 pm
Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
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Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
Wireless_Phantom wrote:Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
To be fair I think that the hole in the back is where the head goes. The fore-arms are a bit annoying but there may be a reason.
Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
Seibertron wrote:Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
I have been thinking about this a lot lately as well. One thing that has been sorely missing from Transformers toys are hands that slide in and out of the forearms via a tab (such as G1 Soundwave). I'd really like to see a return to that transformation concept again to overcome some of the hollow forearms, though I'm not sure I'd want to see that applied to the legs like with G1 Shockwave because it seems like there often was the problem of the upper legs sliding back into the lower legs due to friction wear or whatever.
Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
william-james88 wrote:Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
I preffer a flap opening and folding the hand into the forearm. My problem with sliders is the friction aspect and having that outwards tab/button and slide visible, which kind of disrupts the look of the forearm.
Seibertron wrote:william-james88 wrote:Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
I preffer a flap opening and folding the hand into the forearm. My problem with sliders is the friction aspect and having that outwards tab/button and slide visible, which kind of disrupts the look of the forearm.
Moreso than a giant gaping hole where a fist was previously?
william-james88 wrote:No, thats why I preffer the flap I mentioned.
There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
Sabrblade wrote:There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
Sabrblade wrote:There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
wolverinetodd wrote:Z3ROhour wrote:is anyone else bothered
by the fact
that Skytread
doesn't become
two separate bots
as well as vehicles?
or is that just me?
maybe i missed a post.
I'm a bit disappointed by that fact, but then Hasbro spoiled us by giving us two completely new Legends Class figures in POTP with Roadtrap and Battleslash to create Battletrap. Originally both Duocons were comprised of two vehicle alt modes that didn't have individual Con modes, but both vehicles combined to form one Con, just as we're seeing with Siege Skytread. If Hasbro had introduced Battletrap into the POTP Deluxe Class line as just one Con that transforms into two different vehicles, as it was originally in G1, then the reveal of Siege Skytread (Flywheels) wouldn't be an issue. Apparently there's no Legends Class in the WFC line, otherwise we might would've gotten a "Skyspear" and a "Dirt-Tread" that combine to form Skytread.
Considering I'm going to display both my POTP Battletrap and WFC Siege Skytread (Flywheels) in their combined Deluxe Class size Con forms, I'm okay with the way Skytread is.
Skritz wrote:I've been thinking: do any of you think Brunt might get retooled into Slammer? Granted that would mean two weaponizers associated with Metroplex.