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Things your Transformers can do that you never realised

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Re: Things your Tansformers can do that you never realised

Postby kirbenvost » Thu Oct 07, 2010 9:44 am

Motto: "Deal with it."
Weapon: Sniper Rifle
AshesOfPain wrote:
Evil_the_Nub wrote:I didn't know what this Cybertron Optimus Prime leg thing was. So I took a look at mine and it turns out I already had his legs shifted, but I did discover something. I needed to clean the dust off him like a year ago.


If you do that, how will you know where he goes on the shelf?


:lol:

I totally just realized that Cybertron Crumplezone's jaw moves, about 3 weeks ago. I've had the figure for a couple years.
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Tue Dec 07, 2010 2:43 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
MINDVVIPE wrote:Hey guys, just thought I'd share a few things to improve some figures that might be annoying to some.

G2 Dreadwing (blue bomber/tank mold):

I hated having a hard time standing this guy up, but if you DONT click the thighs into the body, but leave them loose, they improve the outward angle at which the leg can turn, allowing more stability in some poses, and definitely more style.


Classics Tankor (Octane):

If your getting annoyed about where to store the large melee claw weapon, you can place one of the guns onto either wing (with the wings folded upwards with propellors facing forward), and at the right angle of placement (which way the gun points), you can attach the opened up claw weapon into the gun's peg hole to store the claw weapon on robot mode. It stands without touching the ground behind him, and adds to the overall tallness of the figure.


Botcon Landshark (armoured tow truck mold):

Is that annoying tow arm getting in the way in robot mode? remove it from the rest of the assembly (intentionally designed to remove) and squeeze it between the back of the bot and the backpack with the hook facing up. The 2 pegs on either side of this tower-like appendage can allow for gun placement over his head.

Feel free to add more if you guys know little tips like these.

:CON:

Shadowstream wrote:Interesting tips. Here's one I've been waiting for a chance to put forth.

Classics/Universe 2.0 deluxe Hound

I mentioned once before that I've seen a lot of people mistransform this guy, but I guess it's more of a missed step.
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Normally when I see pics of this guy he tends to either look like a hunchback or is constantly in a state of pelvic thrust or both.
Image
The problem is his spine. Normally to have a strait spine his chest has to be at a downward angle, which gives him some stunted looking shoulders and prevents his weapon from pointing strait forward when clipped on his shoulder(IF you can get it clipped on). The solution to this problem is simple!
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Tilt the windscreen section up into his back. This grants more clearance to push his lower spine section against.
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And voila! Now his back is strait(er) and his shoulder weapon can point forward!
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I hope this helps educate people on how to get Hound standing strait, because it's been a pet peeve of mine for the longest time.

Counterpunch wrote:The plate that Cybertron Soundwave/Blaster/Soundblaster's head sits on is supposed to and can align to be flush with the larger shoulder plate.

This entirely prevents his head from looking all Mecha-Neck like and improves the bot mode by leaps.

Bradimus wrote:If you have old Rewind and Eject guns not in use they fit nicely in the shoulder pegs of Universe 2.0 (Classics) Sideswipe and Sunstreaker.

I gave G1 Galvatron's gun to Universe 2.0 Bluestreak since he showed some sniper skills in the cartoon. His other hand can be placed on the protrusion below the barrel to look like he's holding the rifle with two hands. He also looks good with G1 Perceptor's rifle, though you might want to save that one for RTS Perceptor if you plan to pick him up. Bluestreak (and the other versions of the mold) can store his foldout rifle in his back by placing the handle into the hole at the small of his back and adjusting the roof of the car to hold it in place. The rocket launchers can also be used to secure the rifle in their concealed form.

Classics Hot Rod holds my G1 Sludge's rifle.

Classics Optimus Prime can hold Powermaster Optimus Prime's rifles. They look really good, especially with the door kibble (arm shields) rotated so they rise above the arms and act as protection for the rifles along his forearms (for the single barrel rifles). I like to attach his twin barreled rifle upside down to his backpack (untransformed ion cannon) for storage. It also makes a nice jet pack. Prime can also hold both Powermaster rifles in the same fist (also works best with single barrel rifles).

(Too many alsos. #-o )

Mr O wrote:Use the commander head for PCC Leadfoot and attach the mini-con to his chest, gan barrels over his shoulders and you've got classics Slapdash. Sort of.

DISCHARGE wrote:Armada Prime can have extra guns:
633.JPG
425.JPG
I also use the Energon Arcee exhaust to give him smokestacks

MINDVVIPE wrote:
Jimmy Drift wrote:
MINDVVIPE wrote:http://img.photobucket.com/albums/v207/ ... C00595.jpg
Hope thats adequate.


Yep, thanks - mines in a box somewhere, i'll have to dig him out now...


Glad to help, I never liked Tankor, but i've warmed up to him.

Fansproject + ROTF Bruticus:

If you decide to move bruticus's thighs so that the missile holes on the knee part face sideways rather than front (or behind :S), you can store the shotguns in the peg hole on each thigh so that they point backwards sort of like its being holstered.
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This improves the shoulder movement due to how much the helicopter and shuttle canopies extend upwards (and inwards towards the body when the arms tilt outwards).

Movie Blackout:
You can place the peg on his shoulders in robot mode into the screw hole in one side of the rotor attachment.
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This allows the blades to hinge in front of the body, as well as position scorponok in a better place, 'coz when you hit the release button, he actually falls out and lands on the right side (or bounces onto the right side due to the spring loaded tail)

:CON:

MINDVVIPE wrote:Warbot Defender (Springer):

You can unclip the little black circular clip on the bottom of the rotor blades' peg to remove the entire peg from the sword, and clip it back on to the figure to store the peg away, and leave the sword clean of akward parts being attached.

:CON:

Windsweeper wrote:Skids or Crosscut's clip-on weapons sit reasonably well on Encore Ratchet or Ironhide's arms. Closest we'll get to Ironhide's pop up drill.

The custom heads on Ebay really do improve Ratchet and Ironhide.

Mykltron wrote:Warbot Defender: in car mode flip the helicopter cockpit part down to cover the hole on the back of the vehicle. The tip of it sits nicely in the groove of the sword handle.


Sorry for the Behemoth Post, guys... just a haul from a similar thread I started so the other can be closed
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Re: Things your Tansformers can do that you never realised

Postby STINGRAY749 » Tue Dec 07, 2010 7:45 pm

Motto: "This is your end Rampage."
Weapon: Underwater Cannons
tis somthing that i cameup with rotf divebomb can combine to skystalker and minwipe when they are combined. its hard to do but the way it works is the wings on minwipes back can hold the tail end (the legs) of divbomb on his back. now move the wings to where the are in robot mode but not un folding the the arms. move the propeler allthe way it can go and move the wheels and put the legs at a 45 degree angle. now place divebomb on mindwipe and move the wheels down to kinda clamp the divebomb down. with that done move the back wings on mindwipe to get the front of divebomb nice and snug into place



and that animated shockwave hunch back is awesome makes him look more evil
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Re: Things your Tansformers can do that you never realised

Postby Nujevad » Tue Dec 07, 2010 8:51 pm

I just realized that ROTF Mindwipe has a second ankle joint which lets you tilt his feet inward. Now he can stand up better.
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Re: Things your Tansformers can do that you never realised

Postby Optimus1138 » Wed Dec 08, 2010 1:52 pm

Motto: "Where I'm going, I don't need roads!"
Weapon: Energy Blades
I didn't know that the feet if the Universe Deluxe Prowl mould could be pulled out all the way until my friend showed my about a week ago, and I've had Prowl for a couple years now.
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Re: Things your Tansformers can do that you never realised

Postby munkimus prime » Thu Dec 09, 2010 6:14 am

Motto: "Remember you can't spell assassin without sin and twice the ass!"
Weapon: Arm-Mounted Magnetic-Lock Destabilizer Cannon
I found out that the first two waves of PCC Minicons can combine with each other. I just got Airlift and Ground spike and found that they can combine with it to.

I'll do pictures later as I'm at work.
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Re: Things your Tansformers can do that you never realised

Postby ceratoformers3 » Fri Dec 10, 2010 4:38 pm

I recently found out something about the Knock-Out/Reverb/Trenchmouth/Backfire mold. You can detach the leg kibble and attach them to the wheel backpack as wings.
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Re: Things your Tansformers can do that you never realised

Postby Rodimus Minor » Fri Dec 10, 2010 4:45 pm

Motto: "Buff This"
Weapon: Cyclone Cannon
I Did the same thing here is the picture
Mailstrum 3.jpg
He is cool
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Fri Dec 10, 2010 4:47 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Rodimus Minor wrote:I Did the same thing here is the picture
Mailstrum 3.jpg


Haha looks like a buncha transforming gummies...
idea copyrighted
:CON:
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Re: Things your Tansformers can do that you never realised

Postby AshesOfPain » Fri Dec 10, 2010 5:12 pm

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
MINDVVIPE wrote:
Rodimus Minor wrote:I Did the same thing here is the picture
Mailstrum 3.jpg


Haha looks like a buncha transforming gummies...
idea copyrighted
:CON:

yes, it does. your motion is here seconded for copyright.
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Good food and good drink can do only half of what their excellent variations can.
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Re: Things your Tansformers can do that you never realised

Postby Rodimus Minor » Sat Dec 11, 2010 3:28 pm

Motto: "Buff This"
Weapon: Cyclone Cannon
If you look I used the 2 new ones that came with Heavytread and Skyhammer has that been done be for and How is it copyrighted anyone is alowed to do it Peaugh gave me the idea so I give him the credit for it
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Re: Things your Tansformers can do that you never realised

Postby JelZe GoldRabbit » Sat Dec 11, 2010 3:36 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
Rodimus Minor wrote:If you look I used the 2 new ones that came with Heavytread and Skyhammer has that been done be for and How is it copyrighted anyone is alowed to do it Peaugh gave me the idea so I give him the credit for it


They're only joking, dear :)
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Re: Things your Tansformers can do that you never realised

Postby Rodimus Minor » Sat Dec 11, 2010 3:37 pm

Motto: "Buff This"
Weapon: Cyclone Cannon
Ok Sorry
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Sat Dec 11, 2010 3:47 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Rodimus Minor wrote:Ok Sorry


Hahaha yea, and I was joking about the "Transforming gummies" part.... or was I joking.. I don't remember, "******* is a hellavu drug ahe ahe ahe heh."
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Re: Things your Tansformers can do that you never realised

Postby OptiMagnus » Sun Dec 12, 2010 1:30 pm

Motto: ""Close your mouth and open your mind.""
Weapon: Gatling Cannon
You can fold WFC Prime's hand in and attach the gun to the side of the arm to make it look more like the video game.
Please note: If you think I may be joking, I probably am.
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Re: Things your Tansformers can do that you never realised

Postby Autobahn Prime » Sun Dec 12, 2010 2:42 pm

Motto: ""There's no such thing as an enemy: only potential allies.""
Weapon: Double-Barreled Plasma Shell Shotgun
Had NEST alliace Brawn for about 4 months until I realised that he actually did have a neck that extended. I never saw it before then. I always wondered why they never gave him a neck :P
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Sun Dec 12, 2010 3:13 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
OptiMagnus10 wrote:You can fold WFC Prime's hand in and attach the gun to the side of the arm to make it look more like the video game.


If you have those types of guns that actually have a tab on the very back, such as the guns that you can remove from the "Foot" or "Hand" guns that came with ROTF or Eergon Bruticus, you can put that into his now receeded fist, and it looks waaay more like his arm just turned into a gun, rather than just one gun off to the side. I can get so many guns on WFC Optimus, its pretty sick, haha. Maybe i'll post a pic later today just for kicks.
:CON:
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Re: Things your Tansformers can do that you never realised

Postby jlogano20 » Sun Dec 12, 2010 4:06 pm

Weapon: Fusion Cannon
Autobahn Prime wrote:Had NEST alliace Brawn for about 4 months until I realised that he actually did have a neck that extended. I never saw it before then. I always wondered why they never gave him a neck :P

damn didn't know that now just gotta find my brawn or fallback.........................
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Mon Dec 13, 2010 2:25 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Image

I could probably even add a few more on the side arm guns coz they have some pegs that a gun with the right hole size could accommodate.
:CON:
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Re: Things your Tansformers can do that you never realised

Postby SN95 Cobra R » Mon Dec 13, 2010 4:01 pm

Motto: "If you can't beat 'em, run em over."
Weapon: Sniper Shot
I only have classic deluxes and always wondered why there was an extra see through piece of plastic screwed into the backs of their heads. I held one up to a light and realized it's to give their eyes a light up effect. They didn't have to do that but nice of Hasbro to throw that in.
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Re: Things your Tansformers can do that you never realised

Postby Optimum Supreme » Mon Dec 13, 2010 4:42 pm

Motto: "You have no chance to survive make your time."
Weapon: Nuclear Charged Fusion Cannon
MINDVVIPE wrote:Image

I could probably even add a few more on the side arm guns coz they have some pegs that a gun with the right hole size could accommodate.
:CON:


Looks like he's loaded for bear-cons! I like it!
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Re: Things your Tansformers can do that you never realised

Postby MINDVVIPE » Mon Dec 13, 2010 4:59 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Glad you do... His hand guns are null rays imo... so I guess prime is capable of a dual headshots :twisted:
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Re: Things your Tansformers can do that you never realised

Postby jlogano20 » Mon Dec 13, 2010 6:19 pm

Weapon: Fusion Cannon
SN95 Cobra R wrote:I only have classic deluxes and always wondered why there was an extra see through piece of plastic screwed into the backs of their heads. I held one up to a light and realized it's to give their eyes a light up effect. They didn't have to do that but nice of Hasbro to throw that in.

your kidding right?
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Re: Things your Tansformers can do that you never realised

Postby Ungie » Mon Dec 13, 2010 6:25 pm

Weapon: Quasar Cannon
jlogano20 wrote:
SN95 Cobra R wrote:I only have classic deluxes and always wondered why there was an extra see through piece of plastic screwed into the backs of their heads. I held one up to a light and realized it's to give their eyes a light up effect. They didn't have to do that but nice of Hasbro to throw that in.

your kidding right?


haha, this just made my day!
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Re: Things your Tansformers can do that you never realised

Postby feeiq90 » Tue Dec 14, 2010 2:04 am

Motto: "pew peww peeww~~"
Weapon: Destabilizer Electromagnetizer Gun
i juz realize that u can point RTS jazz 'wing' on his back upward,to make it look more G1'ish.. :BOT:
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