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THE NEW Team profile/Character profile thread

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Fri Mar 07, 2008 8:29 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Mini-Psychout? What is that, an inch tall clone of Psychout that transforms into a flash drive? At least he'd be up-to-date in terms of his alt-mode. :p

Burn, if you're not careful, you'll have as many Mini-cons as Wayward! :P
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Re: THE NEW Team profile/Character profile thread

Postby slip » Fri Mar 07, 2008 3:43 pm

Motto: "Do you still believe in all the things that you stood by before?
Are you out there on the front lines or at home keeping score?"
The begining story of my hmw team little more of a fan fic then a profile.

Early in the seibertronian war megatron converted protoforms for his use. The stratacons once twelve ariel knights of seibertron then became the original clan of the seekers. Advance several solar cycles and battle wages every where the guardian seintnels roam with the bots.

To combat this starscream, thundercracker and skywarp are sent on search and destroy missons with the stratacons. During one such misson the bots set a trap a group of guardian seintenls ambushed the con force. The mostly heavily damaged members of the stratacons were pulled to saftey by their more lightly injured brothers.

Starscream had a different idea loading all the stratacons on to a medical evac barge. Starscream convinced the other to seekers to help him place timed explosives on the ship as they could not be seen burning down the barge them selves.

Terrotran being the most functional of the group detected the explosives and just managed to get every one out in time.
The blast did leave every one inactive drifting in space just there central core's still active. Till a freak accidental passing by
of a supernovaing nucleonic star recharged and reactivated them enough
that they could make repairs.

end part 1

by the way does any one else see a similarity in burn's story to Edgar Allen Poe's The Raven just made me think of that.
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Of course we all know that was just Alpha Strike trying to cover his own arse.
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Sat Mar 08, 2008 7:33 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
New character; finally got a name for him.

Name: Ectane
Allegiance: Decepticon
Function: Quartermaster
Transformation: MV-22 Osprey
“An army runs on its fuel tank – sign here please.”

Profile: “Obsessively fastidious” is probably the best way to describe Ectane’s regard to his job of supervising the supply depots that support the Eisen Dragoons and their operations. He knows the inventory of the warehouses he oversees down to the last bolt and meticulously catalogs any item that comes in or goes out. He seems to instinctively know when something is being taken without his permission and, like a dragon with its horde, will swoop down on the site with surprising speed, often catching the offender in the act. No one, not even Megatron himself, can take anything from Ectane’s depots without signing it out first, a personality quirk that some find annoying, especially in critical situations. But Northclaw is willing to put up Ectane’s eccentricities because he is so effective at keeping the Dragoons well supplied. In a pinch, Ectane’s been know to deliver whatever equipment is needed to the battlefront himself, after checking it out and locking up the warehouse first, of course.

Abilities: Ectane is capable of a maximum speed of 275 knots (509km/h) in aircraft mode and just under Mach 1 when in robot form. The tiltrotor design of his alt-mode allows him to perform missions like a helicopter with the long-range, high-speed performance of a turboprop aircraft. It also gives him short and vertical take-off and landing (S/VTOL) capabilities while in aircraft mode. He’s only lightly armed in aircraft mode, with a small 7mm electron Gatling in his rear and a retractable 12mm quark tri-barreled Gatling under his nose. He is capable of carrying an internal payload up to 13.5 tons and lift half nearly that amount while in flight. In special circumstances, he can be fitted with a pair of refueling drogues and hoses to refuel his aerial-capable teammates. In robot mode, he can use the massive propellers of his vehicle mode as high-speed, saw-like weapons; when not in use, the blades can fold up and retract into his arms for storage. His fingers can retract into the palms of his hands, revealing four high-powered, fully automatic energy cannons that can do significant damage to an opponent. Ectane is equipped with a cloaking device, which he usually uses when on a supply run to combat zones. He’s also equipped an EMP pulse generator as a weapon of last resort; when activated, this weapon is capable of shorting out the electronics of any mechanical pursuer, giving Ectane the chance to escape.

Weakness: Ectane is lightly armed at best and though he’s trained to defend himself, he’s not really suited for a long, drawn out fight. His best defense is to use his cloaking device, call in support, or run. His EMP generator is considered a weapon that can only be used once, as it drains a lot of energy from Ectane’s systems and takes awhile recharge; he’s been known move slowly and awkwardly afterwards. Although Ectane is virtually undetectable while his cloak is engaged, prop wash and noise can give away his position, especially if he’s hovering; he also can’t use any of his weapons while cloaked. During the circumstances when he’s equipped for aerial refueling missions, the extra fuel tanks he carries essentially turns him into a flying bomb; if hit, the resulting explosion would severely damage him and anyone else who is unfortunate to be caught in the blast.
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Thu Mar 13, 2008 6:52 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Last of the new characters to be brought in:

Name: Razorwing
Allegiance: Decepticon
Sub-Group: Eisen Dragoons
Function: Aerial Support
Transformation: MiG-29 “Fulcrum”
“Loud and proud.”

Profile: Razorwing lives by his personal motto, “Loud and proud.” He believes himself to be the most capable and physically striking Decepticon to that’s ever been, or will ever be, constructed. His fellow Eisen Dragoons describe him in other terms; a narcissistic, obnoxious braggart – at least, that’s what they call him when they’re in the mood to be nice. There’s no denying that his combat skills are first rate, they just don’t want to hear about it from him, especially since he tends to exaggerate his accomplishments. They find his inclination to play pop or rock music at an extremely high volume when he’s approaching his target particularly galling, especially when the mission would be best served by stealth and guile. Razorwing is unapologetic; he wants the enemy to know he’s coming, to be awestruck by his presence before he takes them down. It doesn’t endear him to the Dragoons or to any other Decepticon unfortunate to have to work with him. Razorwing is an incorrigible rake who believes himself “Primus’s gift to femme-mechs” and will not hesitate to flirt with the first attractive chassis he sees, no matter which faction to which they belong. Most femmes find him anything but charming and either ignore him or reject him outright, though sometimes neither is enough to dissuade him. He did stop harassing fellow Dragoon Celaeno after she shoved a live missile up his exhaust.

Abilities: Razorwing is able to reach speeds of up to Mach 2.3 at sea level and is agile enough to avoid just about any form of artillery. He possesses a pair of air-intake shields that prevent foreign debris from entering his engines, thus he is able to take off and land on runways with less than ideal conditions. His sensor system is one of the most advanced in the Decepticon arsenal; he can track up to 32 targets and engage up to six simultaneously. He can also passively detect targets with an infrared search and track system, located in a glass ball in front of his cockpit, allowing him to follow his victim without using his active sensors and thus giving away his position. His name comes from the pair of retractable scythe-like blades hidden in the leading edges of his wings; deployed, they can be energized with plasma energy and be used to slice any aerial opponent in half. The leading edges of his tail have also been sharpened to a razor’s edge and can be used for a similar purpose. He’s armed with a 30mm cannon in his forward fuselage, which converts into a direct-current laser rifle in robot mode and is equipped with six ordinance hardpoints under his wings; he can carry up to 8,000lbs of ordinance at any one time. His favorite weapon is a spark-seeking cluster missile that can target and hit an opponent up to 80 miles away. His engines have been fitted with thrust-vectoring nozzles, giving him an enhanced degree of maneuverability over his opponents. The blades in his wings can be used as scimitars in robot mode.

Weakness: Razorwing’s arrogance and obnoxious attitude are perhaps his biggest handicaps; he’ll sometimes take on odds that are beyond his ability, and his comrades aren’t always eager to rush to his aid. The sound of him approaching with his music blasting and afterburners roaring can be heard for miles, giving away not only his position but the positions of any of his teammates in the region. His wing scythes and sharpened tail fins are best used on thinly armored aerial opponents; using them against a more heavily armored target will not only break the blades, but will also rip the wings and tail off.


Critiques welcomed and encouraged.
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Wed Mar 19, 2008 10:03 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Forgive the triple post, but I figure it was better to catch people's attention to this thread than editing an old post.

New, non-playing character I came up with last night while working on my college essay:
Name: Ratcracker
Allegiance: Decepticon
Sub-Group: Eisen Dragoons
Function: Assassin
Transformation: MP3 Player/Saber-toothed clouded leopard
“I am NOT a ‘nice kitty.’”

Profile: Ratcracker is a real nasty piece of work – literally. He is a snarling, foul mouthed, anti-social, ill tempered mass of metal and circuits who would love nothing better than to be left alone. Woe to anyone who disturbs his solitude, for his temper is on a hair trigger and he’s been known to lash out at the slightest provocation – or even without provocation. It was this behavior that earned him his name as he was once observed snapping Earth rats in half for no other reason than they “got in his way.” When he’s not tearing out processors or breaking small animals, he’s hurling insults at anyone who so much as crosses his path, which are usually laced with profanities. No one is immune, from the lowest grunt to Megatron himself, and most Decepticons do whatever they can to avoid him when he’s prowling the corridors. Most of the time, Ratcracker sequesters himself in his quarters, refusing to associate with his fellow Decepticons even on a professional level, preferring to be alone with his thoughts. No one’s really sure what goes through his processors in these moments, but no one’s crazy enough to ask.

Abilities: Ratcracker is a master of the ambush and knows how to use his surroundings to conceal himself in the best way possible until its time to strike. His reflexes are second to none; he can strike as fast as lightning from a prone position in less than a second. The large saber-like canines of his feline mode are razor sharp and optimized for slicing into the necks of his victims, severing critical cables and fluid lines there in, thus cutting off the flow of electricity and hydraulics between the body and head. He’s armed with a pair of particle bolt rifles on his back, which are capable of penetrating three meters of medium strength armor. In MP3 player mode, he can transmit false communication signals that can lure his target towards him or divert curious patrols from his position. In either mode, he can send out electronic signals that create false readings on sensor viewscreens.

Weakness: A calm, reasoned approach is the best way to battle Ratcracker, especially when he’s in the middle of the fits of rage he’s prone to. His saber teeth are prone to breakage.


Also, new profiles for Kumiho and Venomstrike:

Kumiho wrote:Profile: Moving among the shadows comes naturally to Kumiho; she’s been moving amongst the dark alleys and smoldering ruins of Cybertron for as long as anyone can remember. Not much is known of her before she signed up with the Eisen Dragoons, as data on her past is sparse to practically non-existent. In fact, although most refer to her as “she,” a more proper, if slightly less polite, term would be “it.” Her physical features only show the faintest hint of either male or female; even her voice is gender neutral in tone. If Kumiho is a mystery to the Decepticons, among the Autobots, her mere existence borders on mythical. To the frontline grunts, she’s a lethal, ghostly bugaboo, as dangerous as any landmine, a specter so awful that to merely lay optics on her is to invite termination. Kumiho greets these tales with a sly smile and a gleam in her dark orange optics. She considers sowing fear among the enemy ranks to be a more potent weapon than any sword or rifle, and these stories are, to her, proof of this concept. Using terrain, weather, the dark of night, and her own abilities, she stalks her prey as if they were petro-rabbits, taking care never to be seen by the enemy until she’s ready to strike, and making sure her victims are reduced to nothing more than spark-less hulks, leaving nothing behind but panic and terror.


Venomstrike wrote:Profile: Vemonstrike is the ultimate prankster; there’s almost nothing he won’t pull in order to get a laugh. Unfortunately for the Decepticons, many of his high jinks target the systems of their own facilities; it’s not uncommon for him to cause power blackouts, fuse circuits, or even delete entire data libraries. His antics keep the repair crews busy, and while the damage is usually repairable, it does nothing to endear him to his comrades. Stopping him is fairly difficult, however; he’s only slightly taller than a human in robot mode and is extremely quick, agile, and intelligent. In an effort to focus his destructive tendencies elsewhere, Venomstrike was assigned the task of infiltrating and sabotaging Autobot installations, a mission he thoroughly enjoys. It is here he can indulge himself to his spark’s content, incapacitating the defenses of an Autobot fortification or outpost to the point where it would take decacycles to repair his handiwork. It’s a task made all the more easier by his alternate form, which is sometimes mistaken for a simple repair or defense drone – something that amuses Venomstrike greatly.
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Re: THE NEW Team profile/Character profile thread

Postby Burn » Thu Mar 20, 2008 4:53 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bolly Knickers
A joint concept between Burn and High Command - two "Ashes to Ashes" fans. A very rough draft and if we're stupid enough it will be expanded.

Bolly Knickers is like an annoying kid sister. Constantly following you around whining and crying and wanting attention. It's no wonder the squad of Decepticon's she was assigned to left her alone on a planet filled with Sharkticons armed only with a hairbrush.

If only they'd left a beacon behind warning travellers to stay away from that planet. But they didn't.

With nothing to do on a Sunday morning Gore decided to take his look-a-like High Command out for a spin, with the idea to also leave him stranded on a planet for all the times HC had tried to impersonate him.

But in typical Freak luck, he just happened to set down on Bolly Knickers planet and that's where High Command and Gore found her. Despite running like Simon Pegg from committment, they weren't able to escape without Bolly Knickers getting on board.

After a long journey back to Cybertron (Gore and HC spent most of their time arguing about who was going to pull the lever to jettison Bolly Knickers but spent so long arguing the ship automatically landed) Bolly Knickers is now back amongst the Decepticon ranks and splits her time running back and forth between Gore and High Command, unable to leave either of them for so long because of how grateful she is to them for rescuing her.

Gore and HC now spend Sunday's devising ways to be rid of her. Bolly Knickers however spends her Sunday's wooing Psychout.

ABILITIES - Bolly Knickers posseses overamped vocal processors which allow her whining to be heard across the noisiest of battlefields. She is also armed with off the shoulder cannons.

WEAKNESSES - Bolly Knickers can't handle her energon too well and will often end up in bed with the first Decepticon she sets her optics on. In addition, no one really likes her so she's often first into battle ... because her comrades launch her in the hopes the Autobots will keep her.
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Re: THE NEW Team profile/Character profile thread

Postby Jeep? » Thu Mar 20, 2008 5:06 pm

"Ashes to Ashes" rocks hardcore. I'll donate you all my energon if you kill off Gore and replace her with Bolly Knickers.
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Re: THE NEW Team profile/Character profile thread

Postby Burn » Thu Mar 20, 2008 5:44 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I have over 50 million in energon, you're going to have to do better than that!
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Re: THE NEW Team profile/Character profile thread

Postby Jeep? » Thu Mar 20, 2008 5:56 pm

I'll put my willy in your bum.
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Re: THE NEW Team profile/Character profile thread

Postby -Soundwave- » Thu Mar 20, 2008 7:22 pm

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
LMFAO!! :grin: Good stuff Burn
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Alt Mode: Cassette Deck
Strength: 4
Intelligence: 7
Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Re: THE NEW Team profile/Character profile thread

Postby Burn » Thu Mar 20, 2008 8:09 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
HC had his hand in it as well. :wink:
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Fri Mar 21, 2008 10:51 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Burn wrote:In addition, no one really likes her so she's often first into battle ... because her comrades launch her in the hopes the Autobots will keep her.

Are you sure they don't launch her into a fight hoping an Autobot will blow her head off? ;)

Cute bio, in any case.

Wrote a new profile for Lohikaarme. I also made some slight adjustments to his abilities and weaknesses, but I only include the profile as that's the one that had the bigger overhaul.

Lohikaarme wrote:Profile: Autobots who come across Lohikaarme in battle often don't know what to make of him. Propaganda and experience has ingrained the idea that the terms “deceit” and “treachery” are catchphrases for the typical Decepticon. Such is not the case with Lohikaarme; his conduct is based on a system of virtues that many Autobots would recognize, though with a distinctly Decepticon slant. This is due to the fact that he belongs to an ancient though small sect of Decepticons whose primary principle states that with honor and integrity, one will reap the rewards much faster than with duplicity and betrayal. In Lohikaarme’s case, it seems to be working; his comrades might not agree with his ideals, but they know that they can count on him to back up their skid plates when needed. This can be especially surprising when one considers that he’s from Cybertron’s elite “upper crust,” especially since he shows no sign of distain for his current circumstances; in fact, he seems to be enjoying it. Some believe that Lohikaarme joined the fight simply because he was bored, but Lohikaarme and those he considers his closest comrades know the true reason behind it: because his honor demanded it. But just because Lohikaarme is an honorable character doesn’t mean he’s naïve; he understands that not everyone, Decepticon or Autobot, conforms to his principles and he has no intention of trying to do otherwise. After all, that wouldn’t be honorable.
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Re: THE NEW Team profile/Character profile thread

Postby Dragonoth » Mon Mar 24, 2008 11:14 am

Sounds like Bolly Knickers is the female, Decepticon version of Wheelie. I wonder if her Japanese version is cool?
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Re: THE NEW Team profile/Character profile thread

Postby galvason » Tue Mar 25, 2008 1:31 am

http://www.seibertron.com/heavymetalwar ... r_id=67961

Can I get someone to coment on this, just wrote it,

YES I KNOW THE SPELLING AND GRAMMER ARE BAD, DONT BOTHER POINTING IT OUT
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Re: THE NEW Team profile/Character profile thread

Postby Lord Gothika » Wed Mar 26, 2008 12:21 pm

Weapon: Twin Swords
Finally decided to get round to doing team member bios, i'll do the team one later

So i proudly-ish present

Asgard's Hunter
Asgard's Hunter wasn't originally called that, he was once known as Vector Historia, and was tasked with being the record collector and historian for the Lions of Death.

The reason for his dramatic name change occured about 4 Earth years ago, he was flying back after reconnoitring a excavation close to the teams base, looking back over the files relating to the Norse and their beliefs. Engrossed in his work, he didn't notice the three autobot warriors who had trailed him.

The first hint he got of his enemies was the missile that punched threw his tail fuselage. Spinning towards the ground, he didn't have time to transform and crashed into a rocky outcrop, statis locking him. Satisfied, the Autobots left him for dead.

It wasn't until his commander got concerned about Vector Historia not returning, that a search party was sent out to locate him. When they found him, he was in a critical state. When this information was relayed to the commander, he ordered the team to bring him back, either to heal him, or to give him a proper cybertronian send-off.

When they returned, he was placed in the medcentre, and working feverishly the medics eventually managed to repair his systems.

When the historian woke up however, everyone realised that while his body was repaired, his mind wasn't. For whatever reason, he now believed himself to be a prophet of the ancient Norse Gods.

In order to work out why the historian believed this, the medics and the technician of the team were tasked to trawl through his memory banks to see if they could uncover the problem. Eventually, they found that he had been remembering about the Norse Gods at the time of his crash, and the crash, combined with the data, had somehow affected his inner circuitry and, worse, there was nothing they could do to remedy the situation. Things seemed grim for the insane historian.

However, the commander of the Lions had recently heard of a new squad of Decepticons, The Cult of the Aesir all of whom were named after Norse Gods, and wanted to create an alliance of sorts with them. His mentally damaged historian allowed him to try. So he sent out a summons to Vector Historia.

When the commander had briefed Vector of his mission to become his ambassador to the Aesir, Vector was told his name was not Vector Historia any longer, he was to become Asgard's Hunter


Tell me what you think
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Re: THE NEW Team profile/Character profile thread

Postby Supercollider » Fri Mar 28, 2008 8:03 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Since I lost most of the fanfic I was working on, which explained my team's origin, I've done a very potted history on the team bio.

This isn't complete yet as I've got to add more about Supercollider himself (especially his weaknesses i.e. doing anything in robot mode) and explain their transition from Post-Unicron G1 Earth to cybertron alongside Predacons & Maximals.

13-Dec-06:
Waxahachie, Texas. The Superconducting Supercollider Project is suddenly re-instated and the 14 mile diameter facility appears almost overnight.

10-Jan-07:
Dan Drevin (reporter for the Texas Chronicle, Waxahachie Branch) breaks into the facility and discovers that it is being run as a joint venture between the Autobots and the Department of Energy and seems to have a surprisingly large military presence from both the Autobots (Team: TeraElectronVolt) and the US Army.

Dan is caught but is given a guided tour of some aspects of the facility and is allowed to report on it.

14-Jan-07:
Texas Chronicle prints an article slamming the project claiming that it is a Secret Weapons Research project.

28-Jan-07:
National TV picks up on the story as more information is leaked by the human collaborators. The broadcast catches the attention of Warporn Industries who arrange the capture, torture and almost accidental death (Psychout: Oh, well - that solved that problem.) of Dan Drevin.

The partnership between the Department of Energy, US Army and Autobots breaks down leaving the Autobots in sole control of the facility.

14-Feb-07:
Warporn Industries mount an assault on the facility in order to steal a disintegrator Higgs Boson intended for refuse disposal purposes but it later transpires that this was the "weapons research" Dan Drevin spoke of. The assault is mostly successful but it has far reaching consequences.

Wagon Ryder accidentally left the main gates open while attempting to show off, allowing WarPorn very easy access and with the added element of surprise they quickly overpowered Team Teraelectronvolt while Psychout & Mal Practice stole the disintegrator, commenting that the layout of the lab felt familiar. Cloudstrafer, Seekorsky, Autofire, Cannon Feeder, Bootlegger & Vincent were damaged to offline status. Fort Worth was left on the verge of going offline.
Wagon Ryder was bodily damaged almost to the point of spark death by Zombie Cheerleader.
Acclamator, Pailload, Higgs Boson & Cauterise managed to surprise Primal Fear and damage him to offline status.
Acclamator, Pailload, Higgs Boson & Cauterise then caught up with Psychout & Mal Practice as they were exiting, Acclamator battles Psychout but the disintegrator goes off in the struggle and hits Acclamator square in the chest. Higgs Boson transforms to weapon mode and seems to fire some energy beam at Acclamator, presumably to reverse to disintegration, but to no avail and Acclamator dying scream echoes long after his body is gone.
WarPorn close in on the remaining three just as something happens to the facility, it rises and slowly transforms into a giant robot, announcing itself as Supercollider who promptly levels his Particle Accelerator directly at Psychout and advises them to leave, Psychout responds by pointing the disintegrator at it and pulling it trigger, only to hear a dull whine as it's batteries are empty. WarPorn reluctantly retreat, still clutching the disintegrator.

Supercollider returns to his base form while Higgs Boson, Cauterise & Pailload set to work repairing the rest of the team. Fort Worth demands an explanation from Higgs regarding Supercollider as it transpires that only Higgs Boson, Cauterise & Pailload were aware Supercollider existed, Higgs Boson promises to explain all later.

A ceremony to mark Acclamator's passing is held, afterwards Wagon Ryder is held to account for his careless attitude, throughout the proceedings Wagon Ryder says nothing and quietly leaves the facility later that night and does not return.

WarPorn Industries return to their base and repair themselves while Psychout & Mal Practice investigate the disintegrator to discover that, when full, it's battery only holds enough charge for one blast and that it would require an astronomical amount of energy to recharge it. Psychout notes that frankly it doesn't matter as Swindle would accept it anyway. Both of them ponder where this "Supercollider" has come from.

15-Feb-07
Higgs Boson, Cauterise & Pailload meet up with Fort Worth on a hill overlooking the facility and Higgs Boson surprises him by removing his Autobrand to reveal scars where a Decepticon logo had once been.

He reveals that he had previously been a decepticon scientist and research librarian working under Shockwave. Cauterise & Pailload had been slaves kept by the decepticons as their skills had been useful.
All three of them had been extensively reformatted and adopted new names to disguise themselves.

Higgs Boson went on to reveal that while he had been researching Cybertron's ancient data archives he began to notice several irregularities within it's portal & search engine, in particular items being returned that did not match his query but were exactly the record he was looking for. He told of his trepidation when he eventually summoned the courage to type in “Are you there?" and his shock of the response "where is there?" for the following five years Higgs remained almost glued to the portal investigating and conversing with this sentience behind the search engine.

He eventually concluded that the program had somehow gained sentience some one and a half million years ago and while it had a vast amount of knowledge gained from the databanks was a part of, it had a childlike naivety, partially due to it's lack of contact with any other beings. It was also deeply religious and was convinced that Primus had awakened it and would give it purpose.

Higgs realised that the logical thing to now do would be to report this back to Shockwave, he found that could not, as he could not subject his new found friend to Shockwave's cold methods of "investigation".
The sentience had a religious experience at this time and was compelled to arrange its transport off cybertron. Gaining Cauterise & Pailload's help Higgs contacted the Autobots on Earth to arrange his defection, the only he could be sure to save his friend.

The destruction of the database was faked, the data storage and portal were teleported to a secure location on Moon base and eventually jettisoned into space where Higgs and his cohorts began building a structure around them while they slowly drifted towards Earth. The sentience's prediction seemed to be proved true as Unicron attacked Cybertron during the time they were drifting to Earth.

01-Mar-07
A Female Pretender Communications officer, Ordanance, briefly joins TeraElectronVolt and works with Higgs, Fort Worth & Supercollider to upgrade their communications technology.

14-Mar-07
Wagon Ryder returns in an upgraded form. Now calling himself Freelander he vows to make up for past mistakes.

Ordanance is asked to leave by Higgs Boson, much to the relief of the team. Autobot Command drafts the anomaly Wreckwind into TeraElectronVolt despite Fort Worth's protestations.

The team begin to receive reformatting and upgrades from Higgs Boson, Pailload undergoes a serious reformatting and decides to rename himself Rebuild.
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Re: THE NEW Team profile/Character profile thread

Postby Lord Gothika » Fri Mar 28, 2008 11:54 am

Weapon: Twin Swords
Number 2 of 12, hope you like it

Leo Angelo is the chief communication officer for Gothika Mortiis, and it was a job he did with consumate ease, even going so far as to improve his systems to help him gain a larger range on his communication array.

Where he really shone, however, was in the swirling maelstrom of combat. He was the most bloodthirsty and ruthless fighter in that team, leading decepticons under his command to many victorious skirmishes against the Autobots

It was during one of these skirmaishes that Leo came into contact with an Autobot by the name of Crisis Fortuna. Cris Fortuna was as good, if not better, at leading his troops in battle than Leo and for the first time he could remember Leo's forces were annihilated.

This was not the only time Leo was to face Fortuna, they battled each other many times. The outcome was always the same though, Fortuna's tactical thinking always beat Leo's brutal savagery. And so, in time the two become bitter enemies.

After many defeats at the hands of Crisis Fortuna, Leo asked his commander to help him learn some strategies that would enable him to win the next battle he fought against the Autobot that plagued him so much. So the two stayed in Leo's chamber for three Earth days, and when they finally emerged, Leo was grinning. He finally could beat his rival.

During the next battle, Leo and three other warriors waited in ambush for a rearguard attack that was sure to come, and was sure to be led by Fortuna, as it was his most used tactic. Sure enough, one of the warriors signalled that there were a small group of Autobots, small enough to not be noticed by the combatants but large enough to send the Decepticon forces into disarray, approachiong the rear of Leo's warband.

As he was instructed, Leo waited until the Autobots were committed to the charge, then led his hand-picked fighters into the midst of the Autobots causing confusion and panic.

While every other Cybertronian was confused, Leo headed straight for Fortuna, punching Fortuna repeatedly in the chest and face. The Autobot staggered from the onslaught, allowing Leo to sidestep and deliver a kick to the side of Fortuna's head, dropping him to his knees. Walking to in front of the defeated Autobot, Leo grinned sadistacally, before attempting to twist Fortuna's head off his shoulders. As he finished, the Autobots routed leaving Leo's forces the victors, for the first time ever.

However, over the next few days, Leo started hearing a voice, that wasn't his own, inside his head. And worse, it was a voice he recognised, it was the voice of Fortuna constantly whispering nonsense. For decades, he looked for a way to rid himself of the reminderof his enemy, even going so far as to throw the head he kept as a trophy into an ocean. But to no avail. He could only ignore in the rush of combat, leading him to become even more bloodthirsty, and reckless.

In mockery of Leo's misfortune, his teammates started to call him 'Crisis Ghost'. This nickname has stuck, despite Leo's best efforts to get the team to call him by his original name.
Last edited by Lord Gothika on Fri Apr 25, 2008 3:41 pm, edited 1 time in total.
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Re: THE NEW Team profile/Character profile thread

Postby -Soundwave- » Fri Mar 28, 2008 12:11 pm

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
Again nice work.
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Thu Apr 03, 2008 9:23 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
New Profile for Razorwing
Profile: To say Razorwing is opinionated is probably stating it mildly. He’ll express his views on just about anything, usually to the tune of how superior he is and how inferior everyone else is in comparison. He also has an annoying habit of playing rock music at extremely high levels of volume, so loud that it can be heard – and felt – for miles. It can be especially galling on missions that require a high degree of stealth and guile; many such missions have been spoiled by his antics. Razorwing is unapologetic – he wants everyone, even his enemies, to know how great he is. To this end, he’s often frustrated that’s he’s relegated to background roles; he believes he could support the Dragoons better in a primary role. To the other Dragoons, however, Razorwing is a narcissistic, obnoxious braggart who’s done nothing constructive during his time with them; hence his relegation to support roles. In fact, there are those who believe Northclaw’s simply waiting for the moment he can dump this insufferable character on another team – or until someone runs out of patience and kills him during a recharge cycle.
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Re: THE NEW Team profile/Character profile thread

Postby Dr. Caelus » Mon Apr 07, 2008 5:18 am

The intended archenemy of my team of Guardians:

Psycle
Function: Renegade Commander
Primary Weapon: Integrated Battle Armor
Transformation: Two Wheeled Armored Vehicle

Scooter was one of the kindest, gentlest, and most altruistic Guardians, if not the bravest. Though some would have called him a coward, close friends like Turbo recognized him as greater asset outside of battle. Though Turbo frequently teased him about his timidity and physical weakness, he, and others like him, respected and appreciated Scooter’s ingenuity and dedication. While muscle and firepower helped the Guardians hold the line against the Renegades, it was the cunning and inventiveness of Gobots like Scooter that defeated the megalomania of Cy-Kill and his troops.

Fate proved to be a harsh mistress for Scooter though. After years of fighting the Renegades, and narrowly escaping certain death time and time again, Scooter would suffer a traumatic loss. In one of the final battles of the Renegade War, Cy-Kill himself seized the opportunity to kill Nick Burns, a human astronaut who had befriended the Scooter when the Guardians first arrived on Earth. The act was of little consequence in the war, but the sound of the human’s body liquefying under his foot was justification enough to Cy-Kill and the blow to the Guardians’ morale was undeniable.

Inevitably Scooter took the loss harder than the other Guardians. In the years since they came to Earth, Nick had become Scooter’s courage, urging him into action when the fighting got hottest. Loosing Nick was like losing a vital part of himself. At first Scooter grieved his friend’s death, but there came a point when something inside of him just broke. He came to believe that Nick wouldn’t have died if he had just been braver, stronger, and more willing to cross ethical lines the other Guardians shied away from. He realized that, in fact, a lot of Guardians and humans wouldn’t have died if someone had just given the Renegades what they deserved centuries before.

Scooter left the Guardians without notice. He disappeared on Earth and setup a private lab for himself in a fortified bunker abandoned by the Renegades in an earlier conflict. There he unleashed the fullest extent of his scientific genius, and turned it with full fury on the cause of defeating Cy-Kill, unfettered by the Guardian’s code of ethics. He began by upgrading himself. After testing his techniques and inventions on Renegades he’d captured with a series of clever traps, he mutilated himself, carving ‘unnecessary’ hardware from his structure to make room for new crystadraulics and powercells for advanced weapons. He incased himself in layers of armor derived from alloys of his own design, and added yet more physical enhancements to the growing carapace. When at last he felt that he had a structure to rival even the most powerful of the Gobots, he began outfitting himself with a brutal assortment of unique weapons – so many and so varied that his enemies seldom know what to expect. His final, morbid augmentation was redesigning the interfaces he utilized for hacking computers. He reconfigured them and boosted their power – for use on other Gobots.

Finally satisfied that he was prepared to do what had to be done, he tracked down Cy-Kill, and with a cunning ruse, managed to isolate the powerful Renegade. The one-on-one battle was long and brutal in spite of Scooter’s upgrades, but eventually the vengeful Gobot got the upper hand, and was able to forcefully interface with Cy-Kill’s nervous system. He finally revealed his true identity to his enemy, as he forced the Renegade to tear open his own chest plating and crush his own spark.

By this time Cy-Kill’s troops had arrived, coming to their leader’s rescue only to find him in the grip of defeat. Scooter prepared to die fighting, intent on taking as many Renegades with him as he could, but was shocked when they lowered their weapons and knelt in fealty. Having killed the leader of the barbaric band, he’d unwittingly usurped his rule. Scooter embraced the opportunity, and assumed the mantle he’d been offered, cynically renaming himself “Psycle” to distance what he’d become from what he once was.

He rallied the Renegades that were now loyal to him, and led them in a bloody civil war against those that refused to accept the former Guardian as their new leader. Using his genius-level intellect, he turned the Renegades under his command into cutting edge war machines. He conquered one subfaction after another, ‘experimenting’ on any prisoners who refused to recognize his station, all the while avoiding any head on confrontation with the Guardians, who were still unaware of the true identity of Cy-Kill’s successor. When at last he had consolidated his power, he struck the final blow to the Renegade faction. Save for a few, whom he favored for one reason or another, he committed his forces to a series of clumsy, intentionally poorly planned offensives. The offensives were all bold and aggressive, very pleasing prospects to the warlike Renegades that leapt into the battle blindly, but all of them were carefully and subtly planned to end with a victory by the Guardians. Psycle eliminated the most fanatical of the Renegades by simply sending them on suicide attacks against targets that were ultimately of little consequence.

In the end, about three-fifths of the Renegades were out-right killed within a few months; a quarter were captured and a tenth simply scattered to the winds. Psycle had convinced the remaining five percent that they were the ‘Elect’, the best of the best. He confided in them that he had intentionally led the Renegade army to its defeat, but claimed that he did so to cull the weak from its ranks and ultimately strengthen the Renegades for a war he had planned ‘for the long run’.

Under these pretenses, he led the Renegade Remnant into deep-space, and dropped completely from the Guardians’ radar…

Strengths: Psycle is a scientific genius, truly a prodigy from his very creation as the Guardian Scooter. Though his intellect is primarily invested in theoretical and applied science, with new found boldness, confidence, and aggressiveness he has also become a brilliant strategist and manipulator, seeing all the individuals within his schemes as components in an amazingly complex machine. The powered armor he has grafted to his body improves his physical strength and speed to match that of Gobots like Cy-Kill and Leader-1. Furthermore, he embedded minimal nerve-receptors in the armor, meaning that he can shrug off painful trauma that would send other Gobots into stasis-shock. He carries a sophisticated and widely varied complement of weapons, including wrist-mounted energy blades, a tractor beam projector, high-heat sabot machine guns, a gamma-laser, and thermal-implosion missiles. The upgrades to his computer interface systems now allow him to read and influence the thoughts of other sentient mechanoids, and with direct physical connection, control their bodies. The hologram generator he utilized as a Guardian is still functional.

Weaknesses: It’s hard to peg down Psycle’s true weaknesses since his motivations have become so convoluted that it’s hard to know whether one has defeated him or not. On some occasions, the low sensitivity of his outermost armor can be exploited, but not often.
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Re: THE NEW Team profile/Character profile thread

Postby Lord Gothika » Wed Apr 09, 2008 5:27 pm

Weapon: Twin Swords
My team bio, may be changed a little at a later date.

Gothika Mortiis weren't originally called Gothika Mortiis, they were once known as the Lions of Death and they all had, as well as the Decepticon symbol on their left shoulder, a black lions head on their right.

Their primary function was to be a combat unit capable of staying in the field for prolonged periods of time, and so had specialised members to help complete this function.

During their time as the Lions of Death, they were violent and aggressive and took the fight into Autobot territories on numerous occasion. They weren't the most feared team in Decepticon history but were well on their way to making their mark in the annals of history.

However, it seemed their Gods had other ideas for them, in a series of accidents or strange occurences, the Lions slowly deteriorated into a team wracked by insanity and mental and social disorders.

The decision to change the team's name was made by the last two Decepticons to be affected, the teams commander, Venomray, and one of the two medics, Lord Sirene, who was to become Lord Gothika. They made their decision after scanning through the nearest planets airwaves for any clue as to why these problems were affecting the Lions. The recording that helped them was a film called Gothika.

A few years after the name had been changed, the team had come to terms with their states of mind, and accepted them, even going so far as changing the name of their mobile fortress form Lion's Pride to The Asylum. They also had a new insignia to add to their collection, that of the RDD.

One of the most recent achievements of the team was their participation in the Vos Campaign, where they helped their fellow RDD team-mates and Decepticons gain a valuable treasure.

The Asylum

There are in actuality two Asylums, one is their mobile fortress while the other is in the Grand Canyon and their main base of operations while on Earth.

The mobile fortress Asylum is capable of hyperspace travel and has 4 nuclear powered engines. It also has 15 inch thick titanium armour all around, as well as several weapon platforms including torpedoes and dorsal lasers.

The Grand Canyon's Asylum isn' t quite as defended, relying on the natural protection of the Grand Canyon. However, that is not its only defense. It also has twin laser cannons at every entrance and missile launchers and flamethrowers hidden in tactical positions. It also has reinforced steel walls in case an attacking force gets through the defences.
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Re: THE NEW Team profile/Character profile thread

Postby Jeep? » Wed Apr 09, 2008 5:44 pm

New Archaicon! Yet another attempt to challenge the delineation of good and evil, this is my take on a Cybertronian Bobby Sands.

Na hOcras

"It is repression that creates the revolutionary spirit of freedom"

Black ops
Subversion
Terror tactics


Na hOcras is alone amongst the Archaicons in having sworn no allegiance to Unicron whatsoever, instead owing his loyalty entirely to Jesus Prime. Officially a citizen of Iacon, Na hOcras is a native of the region of Hibernium, once an independent city-state which was conquered by Iacon in the last few centuries before the beginning of the Golden Age.
Hibernium had always chafed at being ruled by a foreign city-state, and its people had on many occasions attempted to drive the occupying nation from their land. However, Iacon’s greater military strength, it greater wealth and its brutality in subjugating revolutionary activities drove the various resistance movements underground, where they began to evolve into a structured network of subversives, an efficient organisation more resembling an army than a terror cell. Although all citizens were required by law to be named in the common Cybertronian language, the members of this resistance movement adopted pseudonyms in the traditional language of the region, often to reflect their involvement in the struggle against Iacon’s brutal rule.
Na hOcras was among the first to adopt a nom-de-guerre in this manner, choosing his, meaning ‘the hunger’, to reflect the time he had spent as a political prisoner in one of Iacon’s overcrowded and harshly-run prisons. Although Cybertronian law granted certain amnesties and privileges to prisoners declared as ‘special category’, including political prisoners, Iacon systematically denied this designation to those prisoners belonging to the Hibernium resistance. In protest, Na hOcras, then known simply as Long Kesh, organised what was to be the first of many fuel strikes, which saw the political prisoners refusing their daily fuel rations in defiance of their treatment, and that of their people. Though initially stifled and dealt with through forced refuelling, the fourth of these fuel strikes was to spark international interest. Cybertron had finally overcome the ravages of the Vos-Tarn war, and many now turned their eyes to Iacon in search of prosperity and peace – instead finding brutality and subjugation. With global attention focussed on their prisons, Iacon could no longer force the striking prisoners to refuel, and had to sit and watch as the dying revolutionaries undermined the international standing of the proud city-state.
Eventually, as several of the strikers died, and emotions across the planet were turning against Iacon, the decision was made to remove the sparks of the surviving strikers, and hold them in stasis independent of their bodies. Four prisoners were held captive in this manner, Na hOcras included. However, on the second week of this new internment, just as media attention was shifting away from the crisis and towards the recent surge of violent activities in the ashes of Vos, two figures, one a bio-mechanical berserker, the other seemingly an engineer, effected a siege on the prison, breaking into the spark storage facilities and retrieving the captive spark of Na hOcras. Since then, a figure identifying himself as Na hOcras has been seen fighting alongside Jesus Prime, using his skills in terror tactics and subversion to great effect. What is evident from Prime’s pattern of activities from the end of the incursion into Vos is that he is leading his men towards Iacon – perhaps to finally liberate Hibernium from its brutal subjugators?
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Re: THE NEW Team profile/Character profile thread

Postby Archanubis » Sun Apr 20, 2008 7:13 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
New bio for an old character who may make a comeback:

Name: Darkwylde
Allegiance: Decepticon
Sub-Group: Eisen Dragoons
Function: Frontline Combat Specialist
Transformation: M116 Infantry Carrier Vehicle
War is cruelty; there is no use refining it.

Profile: If Wingshadow is a hot-blooded glory hound, his younger spark brother Darkwylde is a cold, no-nonsense warrior. He lingers silently in the background, preferring to let his actions do the talking for him. His view of the war is less rose-tinted that that of his brothers. To Darkwylde, war is a serious and deadly business and those who don’t recognize that have no business in it. He makes no distinction between a “civilian” and a “solider”; as the former supports the latter, attacking both would bring the war to a close all that much quicker. Nothing that comes across his targeting scanner is safe from attack, whether it be a regimental company, a supply convoy, or a medical train. Even his own comrades consider his methods extreme and he’s listed high among individuals who are wanted for Tyrest Accord crimes. Darkwylde is singularly unconcerned; if his tactics bring an end to the war all that much faster, then so much the better. Although they are a lethal team when on the battlefield, off it, Darkwylde and Wingshadow barely acknowledge each other, except for vociferous arguments between the two. Many consider their feud to be a tragic affair, and Northclaw does his best to give them separate assignments whenever possible.

Abilities: In vehicle mode, Darkwylde is capable of reaching a top speed of 100 km/h and his surprisingly agile despite his bulky appearance. He’s armed with two forward facing machine guns in his superstructure and a turret-mounted grenade launcher in the middle of his back. His armor is lightweight yet durable, capable of withstanding most medium-caliber weaponry. The machine guns become arm-mounted weapons in his robotic form. He’s equipped with a powerful augmented quark cannon in the center of his abdomen capable of obliterating a twelve foot thick block of cement. His favorite weapon, however, are a pair of arm-mounted retractable crystal blades, which he wields to proficient and deadly effect. The edges of these blades have been honed to a thickness of a molecule, allowing them to cut through metal and circuits with ease.

Weakness: Most of Darkwylde’s ranged weapons are small caliber and not suitable to be used against a heavily armored opponent. His augmented quark cannon possesses a slow rate of fire and is awkward to use. He prefers to fight his foes up close and personal, which can work to his disadvantage. His crystal blades, though durable, can break after extended use and need to be replaced entirely when they do. Since the material they’re made out of needs to be grown, it can take a while to replace them, so Darkwylde often has spares made in advance.
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Re: THE NEW Team profile/Character profile thread

Postby Jeep? » Tue Apr 22, 2008 7:11 am

Went back and revamped the bio for Error Threshold, a character I created like a year ago with a specific V2 alt in mind. :-?

Error Threshold

"Warfare is not an art. It is more like evolution - one must adapt to the situation, or be wiped out."

Shock trooper
Pretender warrior

Transformation: Tyranid Bio-Titan


The apex predator. The top of the food chain. Error Threshold is not merely a soldier, he is the very embodiment of the destructive side of nature. Jesus Prime has long held an uneasy alliance with the Tyranids, an alien race bent on devouring all life in their quest to create the ultimate life form. For years, Prime has led a seemingly random dance of destruction throughout the universe, appearing at isolated planetary outposts or on the fringes of important star systems. On each occasion, he has preceded a Tyranid hive fleet by scant weeks, sometimes even only by a few days, and soon joins their chitinous hordes in laying waste to the meagre defences which the assaulted world can muster. Only after the larger bio-titans have returned to the orbiting fleet does he disappear, leaving the Tyranids to reclaim and digest what little organic matter remains on the surface.
Until now, it had been thought that Prime's association with the Tyranids was merely for the sheer thrill of destruction and the annihilation of life, or that was merely for the acquisition of his terrible chitinous bonesword. However, none would have suspected the horrifying truth. Prime's rampages of destruction in the ranks of the Tyranid hive fleets merely served as research missions, studying the anatomy, instincts and rapid evolution of the chitinous hordes, getting to know the Tyranid race more completely than any being outside of their own Norn Queens. Armed with several years’ worth of knowledge, Prime abandoned the hive fleets and returned to the Archaicons' homeworld of Jupiter. Through long months spent slaving away in the darkest catacombs of the Fortress of Solitude, toiling amidst the sonorous clanging of metalwork and the tortured roars and screams of captured Tyranids, a new being has joined the ranks of the Archaicons. Touched with a portion of Great Unicron's infinite power, malice, and thirst for nothingness, Error Threshold is Jesus Prime's most powerful creation yet.
Possessed not with a mind full of doubt and fear, but with little other than animal cunning and the urge to devour and destroy, Threshold is the mechanical pinnacle of evolution and research. Transforming into a writhing metal replica of a Tyranid bio-titan, his sole thought in battle is to destroy, to kill, to crush into nothingness in order to return all life to the void of emptiness. As a result of this, however, he does not get along with the other members of Prime's warband, who prefer to spend their free time in religious rites to Great Unicron, or honing their considerable skills in the training grounds in the Fortress of Solitude. Error Threshold, however, has no free time to spend - his every minute is spent either at the helm of Prime's flagship, the Misanthropy, or at the forefront of battle, often single-handedly over-running isolated backwater wilderness planets or slaying the most terrifying creatures of the universe's harshest death worlds. Entire species have been eradicated from all existence purely on a whim by this unstoppable force, terrifying predatory beasts proving little match for sheer mechanical savagery.
Recently, however, Error Threshold’s destructive capabilities have been bolstered even further. Prime had directed his scientists, Manhattan Project and Golden Ratio, to study the arcane arts of pretender technology, using live captured Tyranid specimens as the basis of their research, along with notes culled from raids on laboratories operated by Thunderwing and Vorath, in order to replicate the powerful process. After several aborted attempts, most of which spawned little more than mewling mounds of twisted flesh, a fully organic shell was created for Error Threshold, disguising him as the Tyranid organism known as the trygon, and endowing him with strength far beyond that which he already wielded. In his new pretender shell, Error Threshold has begun to resume Prime’s old habit of joining the Tyranids on planetary assaults – however; unlike Prime; he is able to lead them in battle, as they recognise him as one of their own. Eventually, he may learn to direct the fleets from world to world, rather than just leading them after they have already made planet-fall – a development which would quickly lead to the end of all biological life in the galaxy.
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Re: THE NEW Team profile/Character profile thread

Postby Lord Gothika » Fri Apr 25, 2008 3:51 pm

Weapon: Twin Swords
I have three of these to post so here's the first, Vitae Mortis

Motto: “Only through experimentation, can perfection be achieved”

There is only one word to describe Vitae Mortis, twisted. He is obsessed with the ideal of perfection for all Autobots, Decepticons and any other sentient race. To realize this ideal, he will gladly perform experiments for his research, and it does not matter to him whether the subject is alive or dead. Nor does it matter what gender, age or state a subject is in either, he is equally at home experimenting on a healthy male as he is a pregnant female.

He is also the team’s primary interrogator, using his knowledge of anatomy to inflict the most pain while causing the least amount of physical damage possible. Then he can nurse them back to health to start the process again. Many an Autobot plan has been discovered and foiled due to Vitae’s skills.

After vivisections, his next favourite method of entertainment is designing and developing biological and chemical weapons, which he unleashes on unsuspecting opponents such as humans during the many wars they have or Autobot patrols that stray too close to Decepticon lines.

The team, however, turn a blind eye to this, for two reasons the first is that if he is experimenting on something it means he is not experimenting on them. The second reason is that all the knowledge he gains, he uses to more effectively repair the team.

Despite all his twisted ways, he is at heart a coward and prefers not to fight if it is possible. However if he does have to fight, he uses all his knowledge and weapons on any enemy daft enough to attack him.
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