>
>
>

Insecticon's Lair: Problem/Bugs thread

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Insecticon's Lair: Problem/Bugs thread

Postby Phasewing » Thu Jan 25, 2007 4:00 pm

Motto: "Trust nothing, question everything."
Weapon: Sonic Umbrella
Since Glyph's new problem/bug report thread went poof in the board wipe, I suppose a replica thread is in order.. don't get me wrong, I <3 the Insecticons. :P

Post your HMW problems/bugs/etc. here. :)
Image
jack of all trades, mistress of nada.
Discord: Phyx
User avatar
Phasewing
Gestalt Team Leader
Posts: 976
Joined: Mon Jun 16, 2003 7:50 pm
Location: Land of Lost Socks and Birdfood
Alt Mode: Griffon
Intelligence: ???
Endurance: 10+
Courage: Infinity
Firepower: ???
Skill: Infinity

Postby Glyph » Thu Jan 25, 2007 4:03 pm

Thanks Phasewing. :)

When posting bugs, please try to give as much information as possible - character IDs, battle numbers, exactly what you were doing when the problem occurred, etc - to help me replicate the problem and/or figure out its source so that I can fix it.

Thanks!
Psychout wrote:Im not scared of a gender confused minibot! :P
User avatar
Glyph
Posts: 880
News Credits: 33
Joined: Thu Mar 25, 2004 2:15 pm
Location: Manchester, UK

Postby y2si » Thu Jan 25, 2007 4:28 pm

when trying to participate in a mission or arena, it wont accept my passcode. and im not mistyping it. it just keeps loading up, password error.
y2si
Minibot
Posts: 105
Joined: Wed Jun 02, 2004 10:28 am
Location: Dublin, Ireland

Postby 1337W422102 » Thu Jan 25, 2007 4:37 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
My problem involves passcodes as well. I've been trying to heal my Characters in the CR Chamber to no avail. The passcodes aren't accepted even though they are typed correctly.
Image
Ages 25 & Up, comics with ball joints of steel. Updated Mondays.
Classics Prime and Cybertron Armorhide are the Bad Mother Truckers
User avatar
1337W422102
Guardian Of Seibertron
Posts: 5032
News Credits: 23
Joined: Mon Jan 03, 2005 5:54 pm
Location: Montreal, Canada
Strength: 3
Intelligence: 7
Speed: 6
Endurance: 3
Rank: 7
Courage: 5
Firepower: 7
Skill: 8

Postby Glyph » Thu Jan 25, 2007 4:50 pm

Working my way through the passcoded pages atm. As the problem with them is something I can't fix with my access, I'm temporarily disabling them.
Psychout wrote:Im not scared of a gender confused minibot! :P
User avatar
Glyph
Posts: 880
News Credits: 33
Joined: Thu Mar 25, 2004 2:15 pm
Location: Manchester, UK

Postby nolga supreme » Thu Jan 25, 2007 7:44 pm

;)^ :APPLAUSE:

Thanks so much. You got my characters out of debt. I don't know when but I am ready to play. Thanks again.


It's not a bug I know. But when I tried the PM feature it wouldn't send. Duh. :oops: It's down. Forgive me. Sometimes you just get used to certain things.

Any thanks. They are charging now.

Noel
nolga supreme
Minibot
Posts: 101
Joined: Thu Mar 20, 2003 10:44 pm

Postby steve2275 » Fri Jan 26, 2007 12:00 am

Motto: "it may not get better
but it wont get any worse"
Glyph wrote:Working my way through the passcoded pages atm. As the problem with them is something I can't fix with my access, I'm temporarily disabling them.
plase dont bother
things are SOOOOO much smoother without those bastards
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
Intelligence: 2
Speed: 2
Endurance: 2
Rank: 2
Courage: 2
Firepower: 1
Skill: 2

Postby Glyph » Fri Jan 26, 2007 4:23 am

Yeah, I know. I prefer it without them too. The problem is that it's so damn easy to run macros without them. It'd take me maybe an hour tops to throw together a client-side script that could keep my bots going into battle 24/7, and I code relatively slowly.

An alternative way of doing the passcodes would be to ask for it at random intervals rather than on every page, but that would be at least as annoying if not more so - when you're trying to get into that mission with 5 secs to go, you won't be happy to be redirected to the 'please enter this passcode to prove you're not a macro' page.

Unless I can come up with some way of verifying the user that can't be spoofed by a script, that's about all the options I have without ignoring macros at the point of access and instead resorting to some kind of over-complex statistical analysis of playing patterns to identify them.
Psychout wrote:Im not scared of a gender confused minibot! :P
User avatar
Glyph
Posts: 880
News Credits: 33
Joined: Thu Mar 25, 2004 2:15 pm
Location: Manchester, UK

Postby Sharpwing » Fri Jan 26, 2007 8:29 am

Why is the Allosaur altmode labelled as a land animal when it clearly is a dinosaur :???:
Image
Sharpwing
Vehicon
Posts: 363
Joined: Mon Jun 30, 2003 11:40 am

Postby ashe5k » Fri Jan 26, 2007 10:22 am

Motto: "He who hesitates, is lost."
Glyph wrote:Yeah, I know. I prefer it without them too. The problem is that it's so damn easy to run macros without them. It'd take me maybe an hour tops to throw together a client-side script that could keep my bots going into battle 24/7, and I code relatively slowly.

An alternative way of doing the passcodes would be to ask for it at random intervals rather than on every page, but that would be at least as annoying if not more so - when you're trying to get into that mission with 5 secs to go, you won't be happy to be redirected to the 'please enter this passcode to prove you're not a macro' page.

Unless I can come up with some way of verifying the user that can't be spoofed by a script, that's about all the options I have without ignoring macros at the point of access and instead resorting to some kind of over-complex statistical analysis of playing patterns to identify them.


Why not have the passcode when you're activating your bots in that screen. It would still verify the user and they'd only have to do it that one time to get 6 active bots in and then could disperse them wherever without a passcode, but then after getting them out of CR or activating the next set you'd have to enter the passcode again. Wouldn't that work just as well as having to enter it at missions and arena battles and be less annoying for the players?
ashe5k
Pretender
Posts: 706
Joined: Mon Sep 30, 2002 5:11 am
Location: OH
Strength: N/A
Intelligence: N/A
Speed: N/A
Endurance: N/A
Rank: N/A
Courage: N/A
Firepower: N/A
Skill: N/A

Postby Glyph » Fri Jan 26, 2007 10:35 am

That is an alternative I've been thinking about.
Psychout wrote:Im not scared of a gender confused minibot! :P
User avatar
Glyph
Posts: 880
News Credits: 33
Joined: Thu Mar 25, 2004 2:15 pm
Location: Manchester, UK

Postby steve2275 » Fri Jan 26, 2007 11:27 am

Motto: "it may not get better
but it wont get any worse"
ill agree with ashe
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
Intelligence: 2
Speed: 2
Endurance: 2
Rank: 2
Courage: 2
Firepower: 1
Skill: 2

Postby Goribus » Fri Jan 26, 2007 6:12 pm

Sharpwing wrote:Why is the Allosaur altmode labelled as a land animal when it clearly is a dinosaur :???:


Because it would qualify as both. Plus it has Avoid and Ram and not just Ram. Aren't Pterdactyl's considered air animals as well? :P
Goribus

Postby Burn » Sat Jan 27, 2007 4:27 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Is it possible to get the login time out extended a bit?

It seems I barely have enough time to go get a drink before I have to spend the next minute logging back in through 3 different pages. :?
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Sharpwing » Sat Jan 27, 2007 7:04 am

Goribus wrote:
Sharpwing wrote:Why is the Allosaur altmode labelled as a land animal when it clearly is a dinosaur :???:


Because it would qualify as both. Plus it has Avoid and Ram and not just Ram. Aren't Pterdactyl's considered air animals as well? :P


That's not really a solid explanation...

Why would, for example, the Allosaur be a land animal when the Triceratops is a dinosaur?
Image
Sharpwing
Vehicon
Posts: 363
Joined: Mon Jun 30, 2003 11:40 am

Postby furcalor » Sat Jan 27, 2007 9:52 am

Beacuse an Allosaur is fast and a Triceratops is slow.
furcalor
Mini-Con
Posts: 8
Joined: Thu Mar 25, 2004 9:09 pm

Postby Steel Starscream » Mon Jan 29, 2007 2:41 pm

Firstly, It's not really a bug its more of an error, all the new (as in today they were released) Alt modes for the decepticons aren't showing up on the data base and when I went to redo one of my guys the program says it's not in my faction, this counts for all of the new alt modes.

Secondly I noticed earlier when putting my guys into battle there is no password system, has that broken or have you guys removed it?
Steel Starscream
Fuzor
Posts: 208
Joined: Tue Aug 22, 2006 3:43 am

Postby turbomagnus » Mon Jan 29, 2007 2:45 pm

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
There's still some last minute tweeking on the rotation system, I think. Glyph is doing today's alt rotation manually when he has a moment, then next week will begin the true 'auto' part of it.

Edit:
Yeah, here it is....

Glyph wrote:Surely that's just Murphy's Law? :P

Anyhow, I will do my best to start the rotator tonight. Under normal circumstances it would run at 0100 CST on the Monday of every week, but I chose not to enable it yet as I have a smallish amount work still to do on the classifications of the older alts. Unsurprisingly, the forum crash on Thursday and the fallout / cleanup from that has been top priority over the last few days.

I'll start it manually as soon as I'm ready to do so.
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 8:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Postby Symbiote Spiderman14 » Mon Jan 29, 2007 3:13 pm

Motto: "mmmm Juicy"
Weapon: Variable-Caliber Machine Guns
Steel Starscream wrote:Secondly I noticed earlier when putting my guys into battle there is no password system, has that broken or have you guys removed it?

Both last week the passwords were showing up but when typed in would come back with incorrect password so Glyph took them off until he can fix it
User avatar
Symbiote Spiderman14
Tripredacus Councilor
Posts: 1107
News Credits: 1
Joined: Sun Jan 11, 2004 11:27 am
Location: New Jersey
Strength: 10+
Intelligence: 9
Speed: 10
Endurance: 8
Rank: ???
Courage: 9
Firepower: 9
Skill: 6

Postby Goribus » Mon Jan 29, 2007 4:04 pm

Sharpwing wrote:
Goribus wrote:
Sharpwing wrote:Why is the Allosaur altmode labelled as a land animal when it clearly is a dinosaur :???:


Because it would qualify as both. Plus it has Avoid and Ram and not just Ram. Aren't Pterdactyl's considered air animals as well? :P


That's not really a solid explanation...

Why would, for example, the Allosaur be a land animal when the Triceratops is a dinosaur?


To be perfectly honest it's probably to differentiate between the T-Rex and Allosaur alts. Until the alts rotate the 'Cons already have 2 or 3 T-Rex alts classified as Dinosaurs. Allosaurs look very much like T-Rex's except they don't have short stubby arms and other differences. But most people mistake them. If it makes you feel better the 2 Velociraptors we have are split: one is a dinosaur and the other is a small animal.
Goribus

Postby furcalor » Mon Jan 29, 2007 4:22 pm

Goribus wrote:Allosaurs look very much like T-Rex's except they don't have short stubby arms and other differences.


Such as Allosaurs being predators and T-rexes being scavengers.



For example. :P
furcalor
Mini-Con
Posts: 8
Joined: Thu Mar 25, 2004 9:09 pm

Postby Goribus » Mon Jan 29, 2007 4:41 pm

Furcalor wrote:
Goribus wrote:Allosaurs look very much like T-Rex's except they don't have short stubby arms and other differences.


Such as Allosaurs being predators and T-rexes being scavengers.



For example. :P


I meant physical differences. But yes that's one of the differences they have. :P
Goribus

Postby Glyph » Mon Jan 29, 2007 4:45 pm

Interrupting the dino discussion for a minute, we're now one bug down. Took me a while to track down the problem and jump through the little hoops, but BBCode now works in sigs again!

Have fun! ;)
Psychout wrote:Im not scared of a gender confused minibot! :P
User avatar
Glyph
Posts: 880
News Credits: 33
Joined: Thu Mar 25, 2004 2:15 pm
Location: Manchester, UK

Postby Phasewing » Mon Jan 29, 2007 5:00 pm

Motto: "Trust nothing, question everything."
Weapon: Sonic Umbrella
*looks to see if it does work...*

-edit-

Yay, it does.

*Hugs on the quotes*
Last edited by Phasewing on Mon Jan 29, 2007 5:00 pm, edited 1 time in total.
Image
jack of all trades, mistress of nada.
Discord: Phyx
User avatar
Phasewing
Gestalt Team Leader
Posts: 976
Joined: Mon Jun 16, 2003 7:50 pm
Location: Land of Lost Socks and Birdfood
Alt Mode: Griffon
Intelligence: ???
Endurance: 10+
Courage: Infinity
Firepower: ???
Skill: Infinity

Postby turbomagnus » Mon Jan 29, 2007 5:00 pm

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
Uh... Glyph?

It works in sigs now, but now it doesn't show up right in the profiles.

See my sig here?

Code: Select all
[img:624857743e]http://img.photobucket.com/albums/v238/turbomagnus/MarsDecepticons.jpg[/img:624857743e]

[quote:624857743e="The Happy Locust"]^ supports the first amendment right to profanity[/quote:624857743e]


Is what's showing up in my profile.
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 8:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Next

Return to Heavy Metal War Forum

Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™