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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderators: Devastron, Insidious, Ember, Cryhavok

NEW Character Applications

Postby Tasbirk » Sun Sep 21, 2008 6:27 pm

Post your new character applications here.

HOW TO JOIN THE ACTION


First of all, you need a character... selecting an existing one should be a piece of cake. Just look up the stats for said character from SEIBERTRON.COM's database or simply in the RPG Profiles threads, if the character is there. We are currently only accepting applications for the small Infiltration teams on Earth. Check the Canon Roster List to see who's available. We may be willing to substitute a character for one on the list, if that character is reasonably well suited to Infiltration, and the change will not alter the balance of power. As the story progresses (and the number of players grows) more characters will become available.

Name: Name of your character.

Allegiance: What group your character belongs to: Autobots or Decepticons.

Function: The function of your character. Warrior, engineer, etc.

Alt. mode: What your character transforms into. Every Transformer needs to have an alternative mode. This is an Earth-based game, so take the opportunity to look up what specific vehicle your character is. Bumblebee is a Volkswagen Bug, not a just a little yellow car. Detail is more interesting.

Weapons: List the weapons your character has.

Special Abilities: List the special abilities your character has (i.e. a cloaking device). If character doesn't have any, leave this part out.

Height: The height of your character both in feet and meters.

Quote: 'Write a motto that tells something of your character's view of life.'

STRENGTH: 1-9 (10*)
INTELLIGENCE: 1-9 (10*)
DEXTERITY: 1-9 (10*)
SPEED: 1-9 (10*)
ENDURANCE: 1-9 (10*)
COURAGE: 1-10
FIREPOWER: 1-9 (10*)
ACCURACY: 1-9 (10*)
MELEE: 1-8 (9*,10*)
TECH SKILL: 1-9 (10*)
CHARISMA: 1-9 (10*)
RANK: Assigned by RPG moderators.

Profile: Write a profile for your character which tells something of his personality and possible history.

Abilities: Tell others what you character is capable of. List top speed and range without external fuel tanks. Explain the effects of your character's weapons. Remember to be specific, otherwise figuring out what happens in combat scenes is more difficult. Autobot chars should include a brief description if their Holomatter Avatar here, so other players know what you look like.

Weaknesses: Every character has some kind of weakness, write it here.

Sample Post: In here you can let your creative talents come to a boil. You've put all this time into showing us you know your character, now show us what you can do with them. Write a sample post for your character. Have them in a combat situation or a non-combat situation. Just remember that grammar and characterization counts. We prefer that sample posts reflect the game's setting. This is to demonstrate that you read over the background for the game. So be warned that if your sample doesn't fit the game (i.e. samples involving Megatron or Prime being on Earth, or that ignore the Infiltration protocol) you may be asked to write a new one.


-You must post your character's abilities and weaknesses, alongside with their profile. This way, other players know what they are up against and vice versa. Posting the character profile can be delayed if the player wants to keep his newly created character as a mystery for story telling purposes, but even then the strengths and weaknesses of the character must be made visible for others. However players are not allowed to use their OOC (out of character) information of characters against each other in the game unless they have learned that information IC (in character)! The full character profile has to be shown to RPG mods before starting playing regardless of how one wishes to introduce his character.

-Characters are awarded based on merit of the application. This means that sometimes we will be reviewing several applicants for the same character, and that first come does not equal first served. Just do your best, and don't get discouraged if you don't get every character you apply for.
____________________________________________________

Below is the code that should be used for profile. Just copy and paste and fill in your character details.

Code: Select all
[b][size=150]Name of your character[/size][/b]

[b]Allegiance:[/b]
[b]Sub-group:[/b]
[b]Function:[/b]
[b]Alternate Modes:[/b] 
[b]Weapons:[/b]
[b]Special Abilities:[/b]
[b]Height:[/b] 0ft/ 0m
[b]Quote:[/b] [i]“Your motto.”[/i]


[b]Strength:
Intelligence: 
Dexterity:
Speed:
Endurance:
Courage:
Firepower:
Accuracy: 
Melee:
Tech Skill:
Charisma:
Rank: [/b]

[b]Profile:[/b]

[b]Abilities:[/b]

[b]Weaknesses:[/b]
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Sep 24, 2008 11:28 pm

judging by the character I'm applying for, I don't expect to be approved. It's worth a shot, though!

TIDAL WAVE

Allegiance: Decepticons
Function: Heavy weapon specialist, warrior
Alt. mode: Nuclear attack sub
Weapons: Rocket launcher
Special Abilities: navigation disruptor, robot mode underwater performance, sonar
Height: 90 ft / 27.42 m
Quote: “Prepare to be destroyed.”

Strength: 07
Intelligence: 05
Dexterity: 05
Speed: 05
Endurance: 06
Courage: 06
Firepower: 08
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 07
Rank:

Profile: Tidal wave is a warrior, and he does it well. He looks down on most Autobots and several Decepticons figuratively, and everyone literally. He relies on his strength and firepower to fight his battles, particularly his firepower.

Abilities: The main ability he has is obvious: His size. This is not his only asset, however. He can easily scramble human navigation, and some cybertronians can fall victim to its consequences. His sonar can detect incoming enemies, especially in the water. He takes to the water like a seeker takes to the air, able to swim with ease.

His top speed is 145 mph, and he can travel 900 miles before running out of fuel, a sufficient distance to get him across the ocean.

Weaknesses: His size, while giving him several advantages, also makes him slow on land, drastically decreasing his maneuverability. He is also not the best melee fighter, but do not underestimate him. He deals powerful blows, it's just he's not good at actually getting them to hit, or any other melee techniques.

Sample post:
Arrival
US WEST COAST NEAR MT. ST. HELENS
0200 HOURS(2:00 AM)
While all the humans slept, a light appeared in the sky. A large fireball fell into the ocean, alerting a nearby night watchman, who looked up from his midnight snack at the sound. He ran out of the booth, and looked around. The only trace of the fireball was a sudden increase in waves, and a cloud of steam.

Tidal Wave burst out of the escape pod, and swam up to the surface. He scanned the area with sonar, and, finding no apparent life forms except in a small booth, he drifted through the water, in search of a new form. The military harbor had mostly stealth submarines, but he finally found something perfect. A powerful attack sub. Tidal Wave scanned it, and transformed. By the time the watchman came to investigate the noise, the robot was gone.
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Re: New NEW Character Applications

Postby Tasbirk » Thu Sep 25, 2008 12:15 am

the 50 foot nerd wrote:judging by the character I'm applying for, I don't expect to be approved. It's worth a shot, though!

TIDAL WAVE

Allegiance: Decepticons
Function: Heavy weapon specialist, warrior
Alt. mode: Nuclear attack sub
Weapons: Rocket launcher
Special Abilities: navigation disruptor, robot mode underwater performance, sonar
Height: 90 ft / 27.42 m
Quote: “Prepare to be destroyed.”

Strength: 07
Intelligence: 05
Dexterity: 05
Speed: 05
Endurance: 06
Courage: 06
Firepower: 08
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 07
Rank:

Profile: Tidal wave is a warrior, and he does it well. He looks down on most Autobots and several Decepticons figuratively, and everyone literally. He relies on his strength and firepower to fight his battles, particularly his firepower.

Abilities: The main ability he has is obvious: His size. This is not his only asset, however. He can easily scramble human navigation, and some cybertronians can fall victim to its consequences. His sonar can detect incoming enemies, especially in the water. He takes to the water like a seeker takes to the air, able to swim with ease.

His top speed is 145 mph, and he can travel 900 miles before running out of fuel, a sufficient distance to get him across the ocean.

Weaknesses: His size, while giving him several advantages, also makes him slow on land, drastically decreasing his maneuverability. He is also not the best melee fighter, but do not underestimate him. He deals powerful blows, it's just he's not good at actually getting them to hit, or any other melee techniques.

Sample post:
Arrival
US WEST COAST NEAR MT. ST. HELENS
0200 HOURS(2:00 AM)
While all the humans slept, a light appeared in the sky. A large fireball fell into the ocean, alerting a nearby night watchman, who looked up from his midnight snack at the sound. He ran out of the booth, and looked around. The only trace of the fireball was a sudden increase in waves, and a cloud of steam.

Tidal Wave burst out of the escape pod, and swam up to the surface. He scanned the area with sonar, and, finding no apparent life forms except in a small booth, he drifted through the water, in search of a new form. The military harbor had mostly stealth submarines, but he finally found something perfect. A powerful attack sub. Tidal Wave scanned it, and transformed. By the time the watchman came to investigate the noise, the robot was gone.


Denied. Yeah, you called that one. ;) I'm afraid that this is a Generation One game, so and Armada character is not acceptable. Please have a look at the roster (which will be reposted ASAP) and give it another go.
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Oct 01, 2008 12:11 pm

Well, it appears that Wheeljack is now open, but I have no access to his profile since the old character applications topic is non-existent and the profile hasn't been added to the profiles forum.
Quite the dilemma. I'd make the profile myself, but I'm not that familiar with the character.
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Re: New NEW Character Applications

Postby SmokescreenGT » Wed Oct 01, 2008 2:45 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Wheeljack's bio can be found at the link below. Just click on it and scroll down towards the bottom of the page.

viewtopic.php?f=194&t=737&st=0&sk=t&sd=a&start=15
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Posts: 1,477
Joined: Wed Aug 08, 2007 1:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: New NEW Character Applications

Postby Ember » Wed Oct 01, 2008 6:33 pm

Motto: "I'm not psycho...I just like psychotic things."
Please do not use this thread for anything other than applications. If you have something to talk about please use the Chatterbox. Thank you.
Check out Seibertron's own RPG Here
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Oct 01, 2008 7:16 pm

Thank you very much.



Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Mini-van
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 10
Charisma: 8
Rank: 8


Appearance: In vehicle mode, Wheeljack is, ironically, a minivan. His windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is surprising, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet, despite the minivan's reputation for being stupid. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

I changed it a bit to fit the fact that this rpg takes place entirely on earth.
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Re: New NEW Character Applications

Postby Optimist Prime » Fri Oct 03, 2008 7:50 am

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
I debated making his avatar a man in a white labcoat, but I think this one's apropos as well. :grin:

Name: Windcharger
Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronic car, a sleek red racer
Weapons: Blaster Rifle , laser pistol
(database entry says none so I just gave him a standard issue weapon and side arm appropriate to his fire power)
Special Abilities: magnetic field control and manipulation
Height: 18 ft / 6m
Quote: ‘quick action equals quick victory'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 5
RANK:

Profile: Windcharger is the fastest Autobot of them all- for short distances. In his sleek automobile form, he can go from 0 to 60 mph in less then a second with a top speed of 250 mph with a range of 300 miles. This makes him useful in certain situations requiring very fast, very decisive action. His personality is similar: what Windcharger decides he decides immediately. He glances at something and moves, seldom bothering to ask questions. This may be because his attention span isn't particularly long. He becomes instantly enthusiastic and a few hours later loses interest. His impatience often diminishes his usefulness in lengthy, complex courses of action. This frustrates Windcharger, as he wishes he could be more involved to fulfill his role as warrior. His quickness in action is a reflection of his desire to prove his valor, not only to his fellow Autobots, but to himself.

Abilities: In robot mode, Windcharger's arms act as the positive and negative poles of a magnet. He can cast powerful magnetic fields at distances up to 700 feet. He can levitate a 10-ton block of steel at that distance. He can attract objects that are affected by magnetism toward him or repel them. At closer distances he can rip them apart. His blaster rifle and laser pistol are standard armaments that Windcharger is not overly fond of wielding, but he cannot afford the power drain of more powerful armaments.

Windcharger’s avatar is of a mid-20’s Caucasian male wearing sunglasses, jeans, and a polo shirt and sports dark swept back hair.

Weaknesses: If overused, his magnetic ability uses up tremendous amounts of power. Hence, he must be careful in using it. Unfortunately, Windcharger is seldom careful and so is prone to debilitating burn-outs. Because of his avaricious use of fuel his range is limited, thus he can sometimes be stranded if he does not closely monitor consumption.

Sample Post:

On a routine patrol on Earth, Windcharger speeds along the highways and byways. Secretly hoping for some Decepticons to wander haplessly by, thoughts of combat fire up his diodes sparking memories of past battles on Cybertron. His vivid imagination recalls the image of Brawn falling to his knees under the barrage of fire from Skywarp.

The feeling of fear for his friend and rage at his enemy flooded back, as Windcharger recalls the brash but ultimately successful counter attack that saved his friend that day. Never would Windcharger forget that feeling of absolute dominion over everything happening around him. The pieces seemed to fall into place so naturally. All that he had to do was quickly transform and launch himself toward Brawn. As he sped forward, Windcharger remembers how time seemed to slow down and wait for him to act.

That collision with Brawn had gotten him out of Skywarps path, but left him in a very dangerous situation. Windcharger transformed back to robot form to meet the rush of Skywarp. As Skywarp swooped low at the end of his strafing run, he raised his hands as if to ward Skywarp away. Windcharger felt the magnetic field form and begin to push the Decepticon away. However, when Skywarp sensed this he teleported away to begin another strafe run on his lightly armoured foe. Never one to shy away from a challenge, Windcharger stood his ground to make sure Brawn was still intact. Without really thinking, he used his already formed magnetic field to pick up a large chunk of metallic debris that was nearby to shield himself and Brawn.

Remembering how glad he had been for a moments reprieve, Windcharger chuckled to himself. Brawn had looked at him and said, “For Primus’ sake! Get out of here! I’ll handle it!” Windchargers reply was a simple question, “Can you get me up there?” With a knowing nod Brawn moved behind his friend waiting for Skywarp to swoop low again.

As Skywarp finished his strafe run, Brawn gave a mighty heave that sent Windcharger shooting into the sky. Using his waning magnetic field, Windcharger guided himself onto the back of the streaking Skywarp. Using his laser pistol, he fired a few strategic shots to finish of Skywarp. Launching himself back into the sky, Windcharger used his remaining energy to use his magnetic field as a repulsor to slow his fall back to the ground.

Falling in a heap on the ground, Windcharger had looked up weakly to see his friend running over. “You dang fool,” Brawn said, “That was the craziest thing I’ve ever seen.” Windcharger tried to say “You’re welcome,” but couldn’t manage to bring up the energy. The next thing he had remembered was waking to the probing of Ratchet’s welding torch.

As Windcharger recalled Ratchet telling him what a brave thing he’d done, a red light went of stirring him from his reverie. It was his low fuel indicator. “Aww! For Cybertron’s sake!” exclaimed Windcharger. According to his calculations he had 50 miles worth of fuel left and he was approximately 250 miles from headquarters.

“Windcharger to Autobot headquarters,” he said as he opened a communications channel. “Please send a recovery team.” A garbled response came over the communicator. “Yes, I ran out of fuel again. No, there are no Decepticons.”
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Posts: 521
Joined: Tue Oct 30, 2007 7:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Optimist Prime » Fri Oct 03, 2008 8:02 am

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Cybertronian Armed Transport
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK: ?


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.


Sample Post:

An Abandoned Warehouse

Surveying the job at hand, Brawn cracked his knuckles loosening the servo motors. “This looks like a big job. Perfect for me,” he said to no one in particular because he was all the way out here on his own. The task had fallen to him to bring down this old energon storage facility so that the other Autobots could recover the material to put towards the war effort. Not that Brawn minded being in combat alongside his friends, but it was nice to get back to some real work for a change. At least this building wouldn’t move when he got his strong hands on a girder or two.

Blasted spawn of Unicron! Brawn thought to himself. Those Deceptibums never stand and fight ‘bot to ‘con. Always running this way and that, and they have the gall to call us cowards. If I ever get my hands on them, I’ll show them what for. And, we can use them for spare parts instead of having to knock down old buildings.

Heading inside the warehouse, Brawn proceeded to survey recyclable materials that might be useful. Bending over, he picked up a 10 ft steel girder that had fallen in the doorway to wield as a bludgeon. With a mighty heave he swung the girder and ripped down a 30x30 ft section of the wall to reveal delicate fiber optic cable running floor to ceiling. He dropped the girder and grabbed hold of the loose cable. Pulling with all his might, the cable mountings broke free allowing him to pull massive amounts of the stuff out onto the floor. He coiled the cable and carried it outside with little difficulty despite the fact that the pile of cable was taller than him.

Brawn dutifully continued his meticulous, yet destructive, approach to manhandling any useful materials into the neat piles outside. Luckily, He wasn’t the one who had to haul all the stuff away. Happily smiling away, he prepared for his favorite part of the job – bringing the rest of the building down. He was glad that he was alone for this part; otherwise he might have to be careful. Running back inside, he started punching out all the support pillars. The building began to shake and sway. Laughing at himself, he ran through the building dodging debris as it fell from above. Many of his friends had assumed he wasn’t very agile because of his slow alt form. He relished the chance to have a good work out.

Looking about quickly, Brawn tried to spot his exit. To his left he spied a hole in the wall big enough for him to get out. Legs pumping he ran with all his might to escape the deafening roar of the collapsing building. Even though he was at a full sprint, he could not make it out before a section of flooring fell to cover his exit. His thoughts drifted to his friends. He wasn’t thinking about whether he would see them again. He was wondering what they would say when he told them how he escaped what might mean permanent stasis lock to many Autobots. He redoubled his effort running toward the wall, and at the last second he dropped his shoulder into the section of flooring blocking his escape. With a great yell he plunged through the layers of steel flooring emerging intact and safe on the other side.

Getting back to his feet, Brawn brushed off the rust dust and admired his new paint scratches. Turning back to the settling rubble of the warehouse, he admired his handiwork. “Not bad for half a Mega-Cycle’s work,” he confidently proclaimed. Opening a communications channel to Autobot headquarters, he informed the rest of the Autobots on the completion of his appointed task. Taking one last look at the twisted metal figure he said, “I’m coming back to base, and I have a great story to tell you.”
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Optimist Prime
Headmaster Jr
Posts: 521
Joined: Tue Oct 30, 2007 7:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Tasbirk » Mon Oct 06, 2008 9:35 pm

the 50 foot nerd wrote:Thank you very much.



Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Mini-van
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 10
Charisma: 8
Rank: 8


Appearance: In vehicle mode, Wheeljack is, ironically, a minivan. His windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is surprising, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet, despite the minivan's reputation for being stupid. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

I changed it a bit to fit the fact that this rpg takes place entirely on earth.


This profile needs some work. The alt mode needs to be changed back to a Lancia Stratos or similar racecar. The stats seem a bit off to me. Lower the Melee to 5 and the Accuracy and Charisma to 7. You need to include a description of the character's Holomatter Avatar. And we require a sample post with each application. This sample is to show how you'll act out the character, and serves as an example of your posting. Make these changes and we'll have another look.
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