Blurrz wrote:Haha yeah I know what you mean in multiplayer, usually I've got this guy in my sights, I fire off my shots, but then he somehow ends up behind me and I die, and all I get is the crappy +15 or +25 Assist Point when my teammate sweeps up my garbage.
I think we're doing pretty well together, It's always fun to play Escalation with someone you know then 3 random people. I'm sure my accuracy looks good cause I find computer enemies alot more easier to predict than human controlled ones. It's also probably cause I always go for the Null Ray in every game and love blasting enemies away... I feel that the Null Ray is perfect for Forsaken, I just need to be sure I'm around an Ammo Machine.
I should have given up on Remnant a long time ago. That map is absolute garbage in garbage. Whether you open up the right side or left side, you'll end up with Scrapmakers, but wow there are too many points of entry in each room, it's not even fair. I'm going to try to avoid that map until we formulate a good group.
District is growing on me, I just gotta remind myself that once I'm in the Scrapmaker area, get it and then get out of there and never come back. That place is death!
And Broken Hope is just rinse, lather and repeat. A very simple map with good cover and reasonable placement of weapon, ammo and health machines.
I couldn't agree more. We usually clean up pretty good provided we have 1 other that is at least decent. We just need to find those sweet spots and try to open as few doors as possible.
In district, the door to the left of the thermo mines is actually pretty good for holding down the fort. It even has energy shields that can help. Maybe next time we might try that.
Most matches I find that my team opens too many and there are just too many directions to get mauled from. Also, most of refuse to stay together and cover each other. I have fun and learn things regardless though. Just gotta get you a mic