Absolute Zero wrote:Day 2 journal entry:
New missions are different. Maximals mounted a surge of 3 or more opponents in a mission. Surge lasted approximately 2 hours. Losses negligable. Arena wait times still to long to be worth it. Still averaging 200 XP a win with 19 of 20 missions won against the Maximals. Maximal threat is non-existant as the only good commanders are not on together enough to mount a serious challenge. XP reserves running low. There are literally young Predacons starved to death in the streets. Hopefully command will reopen trade with the Autobots and Decepticons soon, before even the most hardy Predacon is left nothing but a shattered husk from lack of XP. Who would have thought winning would cost us so much.
PPX-23 Day 2 Results
It is worse than I thought. Seems that Predicons are more concerned with petty assault and murder than true military objectives. This makes me nervous for any future alliance between our factions. They turn to the arena for their "fix" as it were. The long lines increase the irratblity of these creatures (Could be useful in the argument that organic componets decrease effectivness). I fear distrobution the pacifism serum to the maximals was premature as it has created an unstable element. Despite my current judments I must continue to monitor for the sake of the decepticon cause.