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HMW: Noticed the mission changes yet?

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Re: HMW: Noticed the mission changes yet?

Postby Shadowblade_DW » Sun Jan 18, 2009 9:51 pm

Absolute Zero wrote:Day 2 journal entry:

New missions are different. Maximals mounted a surge of 3 or more opponents in a mission. Surge lasted approximately 2 hours. Losses negligable. Arena wait times still to long to be worth it. Still averaging 200 XP a win with 19 of 20 missions won against the Maximals. Maximal threat is non-existant as the only good commanders are not on together enough to mount a serious challenge. XP reserves running low. There are literally young Predacons starved to death in the streets. Hopefully command will reopen trade with the Autobots and Decepticons soon, before even the most hardy Predacon is left nothing but a shattered husk from lack of XP. Who would have thought winning would cost us so much.


PPX-23 Day 2 Results
It is worse than I thought. Seems that Predicons are more concerned with petty assault and murder than true military objectives. This makes me nervous for any future alliance between our factions. They turn to the arena for their "fix" as it were. The long lines increase the irratblity of these creatures (Could be useful in the argument that organic componets decrease effectivness). I fear distrobution the pacifism serum to the maximals was premature as it has created an unstable element. Despite my current judments I must continue to monitor for the sake of the decepticon cause.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Mon Jan 19, 2009 12:58 am

Weapon: Viper Pistol
Shadowblade_DW wrote:
Absolute Zero wrote:Day 2 journal entry:

New missions are different. Maximals mounted a surge of 3 or more opponents in a mission. Surge lasted approximately 2 hours. Losses negligable. Arena wait times still to long to be worth it. Still averaging 200 XP a win with 19 of 20 missions won against the Maximals. Maximal threat is non-existant as the only good commanders are not on together enough to mount a serious challenge. XP reserves running low. There are literally young Predacons starved to death in the streets. Hopefully command will reopen trade with the Autobots and Decepticons soon, before even the most hardy Predacon is left nothing but a shattered husk from lack of XP. Who would have thought winning would cost us so much.


PPX-23 Day 2 Results
It is worse than I thought. Seems that Predicons are more concerned with petty assault and murder than true military objectives. This makes me nervous for any future alliance between our factions. They turn to the arena for their "fix" as it were. The long lines increase the irratblity of these creatures (Could be useful in the argument that organic componets decrease effectivness). I fear distrobution the pacifism serum to the maximals was premature as it has created an unstable element. Despite my current judments I must continue to monitor for the sake of the decepticon cause.


If by "fix" you mean competition, then yes. Most people like competition over free wins.
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Re: HMW: Noticed the mission changes yet?

Postby Shadowblade_DW » Mon Jan 19, 2009 2:52 am

[quote="Absolute ZeroIf by "fix" you mean competition, then yes. Most people like competition over free wins.[/quote]

Actually I meant the preds instintual need to rip out the optics and other componets of oppositistion. Come to think of it...

I would not put it past any pred, if given the chance, to attack his breathren just for xp goodness. :grin:
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Mon Jan 19, 2009 2:57 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Shadowblade_DW wrote: I would not put it past any pred, if given the chance, to attack his breathren just for xp goodness.


Given the chance, i would in a heartbeat :twisted:
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Mon Jan 19, 2009 3:21 am

Weapon: Viper Pistol
Shadowblade_DW wrote:[


No more so then most of the Decepticons we come from. We'd rather win our XP from a fair fight then a no competition.
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Autbot Treasure Hunt: Winner
Hunt the Renegades: Winner

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Re: HMW: Noticed the mission changes yet?

Postby Omega Sentinel » Mon Jan 19, 2009 11:34 am

Just added 3 level 2-4 missions written by Psychout and Jeep.

1 = Max V Pred
1 = Bot V Con
1 = Con V Pred
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Re: HMW: Noticed the mission changes yet?

Postby Psychout » Mon Jan 19, 2009 11:38 am

Motto: "The Blackest Night Falls from the skies,
The darkness grows as all light dies,
We crave your hearts and your Demise
by my Black Hand-- --The Dead shall rise!"
Weapon: Sniper Rifle
Brilliant stuff, thanks.


edit: wrong forum. lol.
Enjoy, guys... tell us what you think!

also; RENEEEEWS'D!
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Re: HMW: Noticed the mission changes yet?

Postby Editor » Mon Jan 19, 2009 12:02 pm

Motto: ""I'm not even supposed to be here today!""
Weapon: Shotgun
Omega Sentinel wrote:Just added 3 level 2-4 missions written by Psychout and Jeep.

1 = Max V Pred
1 = Bot V Con
1 = Con V Pred


NIfty, that should be good.
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Mon Jan 19, 2009 12:29 pm

Motto: "Death is not the end."
That will make things more interesting. Level 4 shenanigans - begin!
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: HMW: Noticed the mission changes yet?

Postby Chaoslock » Mon Jan 19, 2009 2:11 pm

Weapon: Reciprocating Laser Cannon
Just curious: Why are the Xp/€ payouts minimized at the new missions?
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