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HMW: Noticed the mission changes yet?

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Re: HMW: Noticed the mission changes yet?

Postby Shadowblade_DW » Sun Jan 18, 2009 8:51 pm

Absolute Zero wrote:Day 2 journal entry:

New missions are different. Maximals mounted a surge of 3 or more opponents in a mission. Surge lasted approximately 2 hours. Losses negligable. Arena wait times still to long to be worth it. Still averaging 200 XP a win with 19 of 20 missions won against the Maximals. Maximal threat is non-existant as the only good commanders are not on together enough to mount a serious challenge. XP reserves running low. There are literally young Predacons starved to death in the streets. Hopefully command will reopen trade with the Autobots and Decepticons soon, before even the most hardy Predacon is left nothing but a shattered husk from lack of XP. Who would have thought winning would cost us so much.


PPX-23 Day 2 Results
It is worse than I thought. Seems that Predicons are more concerned with petty assault and murder than true military objectives. This makes me nervous for any future alliance between our factions. They turn to the arena for their "fix" as it were. The long lines increase the irratblity of these creatures (Could be useful in the argument that organic componets decrease effectivness). I fear distrobution the pacifism serum to the maximals was premature as it has created an unstable element. Despite my current judments I must continue to monitor for the sake of the decepticon cause.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Sun Jan 18, 2009 11:58 pm

Weapon: Viper Pistol
Shadowblade_DW wrote:
Absolute Zero wrote:Day 2 journal entry:

New missions are different. Maximals mounted a surge of 3 or more opponents in a mission. Surge lasted approximately 2 hours. Losses negligable. Arena wait times still to long to be worth it. Still averaging 200 XP a win with 19 of 20 missions won against the Maximals. Maximal threat is non-existant as the only good commanders are not on together enough to mount a serious challenge. XP reserves running low. There are literally young Predacons starved to death in the streets. Hopefully command will reopen trade with the Autobots and Decepticons soon, before even the most hardy Predacon is left nothing but a shattered husk from lack of XP. Who would have thought winning would cost us so much.


PPX-23 Day 2 Results
It is worse than I thought. Seems that Predicons are more concerned with petty assault and murder than true military objectives. This makes me nervous for any future alliance between our factions. They turn to the arena for their "fix" as it were. The long lines increase the irratblity of these creatures (Could be useful in the argument that organic componets decrease effectivness). I fear distrobution the pacifism serum to the maximals was premature as it has created an unstable element. Despite my current judments I must continue to monitor for the sake of the decepticon cause.


If by "fix" you mean competition, then yes. Most people like competition over free wins.
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Re: HMW: Noticed the mission changes yet?

Postby Shadowblade_DW » Mon Jan 19, 2009 1:52 am

[quote="Absolute ZeroIf by "fix" you mean competition, then yes. Most people like competition over free wins.[/quote]

Actually I meant the preds instintual need to rip out the optics and other componets of oppositistion. Come to think of it...

I would not put it past any pred, if given the chance, to attack his breathren just for xp goodness. :grin:
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Mon Jan 19, 2009 1:57 am

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Weapon: Multi-Function Sword
Shadowblade_DW wrote: I would not put it past any pred, if given the chance, to attack his breathren just for xp goodness.


Given the chance, i would in a heartbeat :twisted:
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Mon Jan 19, 2009 2:21 am

Weapon: Viper Pistol
Shadowblade_DW wrote:[


No more so then most of the Decepticons we come from. We'd rather win our XP from a fair fight then a no competition.
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Re: HMW: Noticed the mission changes yet?

Postby Omega Sentinel » Mon Jan 19, 2009 10:34 am

Just added 3 level 2-4 missions written by Psychout and Jeep.

1 = Max V Pred
1 = Bot V Con
1 = Con V Pred
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Re: HMW: Noticed the mission changes yet?

Postby Psychout » Mon Jan 19, 2009 10:38 am

Motto: "The Blackest Night Falls from the skies,
The darkness grows as all light dies,
We crave your hearts and your Demise
by my Black Hand-- --The Dead shall rise!"
Weapon: Sniper Rifle
Brilliant stuff, thanks.


edit: wrong forum. lol.
Enjoy, guys... tell us what you think!

also; RENEEEEWS'D!
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Re: HMW: Noticed the mission changes yet?

Postby Editor » Mon Jan 19, 2009 11:02 am

Motto: ""I'm not even supposed to be here today!""
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Omega Sentinel wrote:Just added 3 level 2-4 missions written by Psychout and Jeep.

1 = Max V Pred
1 = Bot V Con
1 = Con V Pred


NIfty, that should be good.
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Mon Jan 19, 2009 11:29 am

Motto: "Death is not the end."
That will make things more interesting. Level 4 shenanigans - begin!
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Re: HMW: Noticed the mission changes yet?

Postby Chaoslock » Mon Jan 19, 2009 1:11 pm

Weapon: Reciprocating Laser Cannon
Just curious: Why are the Xp/€ payouts minimized at the new missions?
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Mon Jan 19, 2009 2:50 pm

Motto: "Death is not the end."
Chaoslock wrote:Just curious: Why are the Xp/€ payouts minimized at the new missions?

Minimized XP/Energon? Explain.

As a follow on to the Max/Pred missions - my mission win rate has increased for my team by 2% since the changes. Given how many missions have been played in total, that actually translates to winning some 90+% of my missions since the change. That may not be the balance the changes were looking for.

Further, G1/Pred is nearly non-existent; understanding that the new missions introduce some more of the opportunities, it seems like Beast and G1 are wholly or mostly isolated from each other. Perhaps the time to dial up the G1/Beast dial is coming up soon given how, as I understand it, the Bots are getting pounded just as badly as the Maximals are.

Information dump, </end> Let the experimentation continue.
Last edited by Wingspan on Mon Jan 19, 2009 3:32 pm, edited 1 time in total.
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Mon Jan 19, 2009 3:23 pm

Motto: "You don't know peace until you've had suffering"
Weapon: Double Venom Lasers
I miss facing the Autobots and Decepticons :-(
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Re: HMW: Noticed the mission changes yet?

Postby Chaoslock » Mon Jan 19, 2009 3:44 pm

Weapon: Reciprocating Laser Cannon
Wingspan wrote:
Chaoslock wrote:Just curious: Why are the Xp/€ payouts minimized at the new missions?

Minimized XP/Energon? Explain.


The new mission gives only 100 Xp/ 50 € for base, while the base payout by a lv.2+mission used to be 300Xp/150€
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Mon Jan 19, 2009 4:25 pm

Weapon: Viper Pistol
The mission pay out was reduced a while ago. Back when the Pred/Maxis were first introduced because back then, the Gen 1ers were flooding the missions for the free XP payout that was over 100.
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Re: HMW: Noticed the mission changes yet?

Postby Starlock » Mon Jan 19, 2009 4:34 pm

Weapon: Gattling Gun
Quite sure we Maximals are in hibernation until the new era...that or we all ran out of hair and been unable to grow it back. See what all those 6 on 1s caused :P
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Mon Jan 19, 2009 4:37 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
i've been on for over 3 hours and still havent seen the new missions :(

we need worthy opponents.WHo's steppin up to the plate?
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Re: HMW: Noticed the mission changes yet?

Postby Wingspan » Mon Jan 19, 2009 5:12 pm

Motto: "Death is not the end."
They are trying. Their victories aren't quite as amazing as they could be but there are some losses (and I'm accepting the XP gain in them).

Another thought would be to mix some 4v4 missions in for the Beasts; could encourage some more interesting brawls. Otherwise, let the experiment continue.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Mon Jan 19, 2009 7:26 pm

Weapon: Viper Pistol
Predacon Journal Day 02:

New Missions we were told about seem to be myth. No one has seen them. They're like the earth game Star Wars Force Unleashed, an eternal rumor that is supposedly coming out but never will. Fellow Predacons have noted the increase in winning, but are lementing the most valuable resource on this planet, XP. Decepticons have come forward taunting us, claiming it's an addiction. If so, then they are far more addicted to it then we are. Despite their best efforts to halt our growth, however, two more Predacon warriors have attained level 3 threat status. The engineer known as Exia and melee fighter known as Rikou have both been upgraded in their threat rating today.
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The spirit of a warrior, the champion's heart
You fight for your life because the fighter never quits
You make the most of the hand you're dealt
Because the quitter never wins

SPL Round 1: Second Place
Autbot Treasure Hunt: Winner
Hunt the Renegades: Winner

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Re: HMW: Noticed the mission changes yet?

Postby Shadowblade_DW » Tue Jan 20, 2009 2:24 am

PPX-23 Day 3

Attempts to bring hope to the test subjects has been met with critisism. Better than I had hoped. Seems the experiment has left the subjects bitter and distrustful. I have been counseled by HQ that my "taunting" of the subjects may render the test results invalid. I disagree, my actions have been used to gauge if the experiment has changed the temperment of the test subjects. Continued research required. I almost feel bad for the preds. I remember a time I could only hope for a mission where my troops brought back 50xp or more. But the times were different then. It was not a lack of opponent that troubled us, but a overwhelming number. We did not have the troop capcity to mount a decent defense resulting in the broken morale of our younger commanders.
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Tue Jan 20, 2009 3:20 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
xp...soooo low.......

we're sorry for what ever we did, can we please come of restriction?

we'll be good
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Tue Jan 20, 2009 3:51 am

Didn't you guys ask for LESS Beast -vs- G1 missions and MORE Beast -vs- Beast missions?
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Tue Jan 20, 2009 4:19 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Burn wrote:Didn't you guys ask for LESS Beast -vs- G1 missions and MORE Beast -vs- Beast missions?


thats like sayin you asked for a wooden train set when you were 5, and your parents are just now giving it to you.

yes we did ask for more, but not exclusive. all day i've seen 2 or 3 non beast missions. 2-3 over 14 hours? still havent seen the new missions that the news talked about. The maxi's are sparse, with the exception of short bursts of players every few hours, and even then it only lasts an hour at most. when i get more xp losing against people in the arena, than i do winning missions, why do missions?

the maxi's aren't active enough. they don't play that often. i get 8-10 no opposition missions, its discouraging. the preds didn't even fill all the missions. we never had that problem when there were 2 more factions. i've gone from getting between 500-1000 an average mission to 100-300 on an average mission. the slightly less cr time doesnt make a difference.

also i've heard the bots are now getting stomped, and the maxi's are too. We don't even have a chance to change factions if we don't like it (not that i would, but the option would be nice). this went from one extreme to the other. almost no maxi missions, to almost nothin but maxi missions. Granted it's probably great for beginners, but now the xp isn't enough.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Tue Jan 20, 2009 4:45 am

Name_Violation wrote:thats like sayin you asked for a wooden train set when you were 5, and your parents are just now giving it to you.


So can I take that as you saying that "it should have been done a long time ago"?
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Re: HMW: Noticed the mission changes yet?

Postby Name_Violation » Tue Jan 20, 2009 4:52 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Burn wrote:
Name_Violation wrote:thats like sayin you asked for a wooden train set when you were 5, and your parents are just now giving it to you.


So can I take that as you saying that "it should have been done a long time ago"?


If it had been done from the get go it would be a different story.
its more like what am i gonna do with this now? would've been awesome if i had it at a different point in time. the point was about this radical change and nothing we can do about it but complain, and then get mocked for complaining.

keep mocking me. you know your gonna.

here i'll save you the trouble wahwahwahwahwahwah moan moan whine whine. it's all i friggen get anyway
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Re: HMW: Noticed the mission changes yet?

Postby Chaoslock » Tue Jan 20, 2009 4:57 am

Weapon: Reciprocating Laser Cannon
It's funny, as I see there are plenty of maximal commanders around (I encountered 3 different teams in the arena in the last hour)
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