>
>
>

[View]  [Records]  [Upgrade]  [Edit]

TECH SPECS
STR: 3
INT: 0
SPD: 4
END: 0
RNK: 0
CRG: 6
FRP: 6
SKL: 0
ALTERNATE MODE
Class: Repair Tank
Desc: Armored Personnel Carrier
Armored Personnel Carrier

PERFORMANCE SUMMARY
Mission: 70%
Arena: 0%
Kills: 1183 (0.19 per day)


OVERALL GAME RANK
Not currently ranked.

Invicerator

"Parts are parts; it doesn’t matter where they come from."

Level 3 Decepticon

Team: Eisen Dragoons
Commander: Archanubis
Faction: Decepticon
Level: 3
Total XP: 753,089xp
Weapon:
Doing: Inactive


Invicerator's Bio

Function: Field Medic/Transport
Transformation: Hover Transport

Profile: To many, Invicerator can be an intimidating presence. He’s an extremely large Decepticon, exceeded only by “cityformers” like Trypticon, with an arachnid-like build and arms equipped with a variety of hooks and vice-like shears. He speaks with a soft voice and a calm tone that can unnerve even the most aggressive Decepticon warrior. If that didn’t make him creepy enough, his superstructure is home to a variety of tiny arachnid and crustacean mechanoids which crawl over all him like bees in a hive. Despite these features, Invicerator is actually a welcomed sight if you’re a Decepticon whose been wounded on the battlefield. That’s because Invicerator is one of the most gifted field medics in the Decepticon ranks, able to patch up any mech in a matter of minutes. The swarms of tiny machines that live on him actually help him in this work, performing more delicate tasks that he is incapable of doing himself. He can also serve as a transport, moving troops into battle or moving those who are too critically injured to be treated on the field back behind enemy lines. But while Decepticons considered him a godsend when wounded, injured Autobots would do well to do what they can to get away from him. Invicerator often dismantles any wounded Autobot he picks up and uses their parts as replacements for those his comrades have lost in battle. He’ll even use parts from those mechs who have expired on the battlefield, so there’s no use in playing dead. His ability to take apart and put together mechs has earned him the nickname “the Walking Factory.”

Abilities: Invicerator’s skills as a battlefield medic are matched by few in the Decepticon ranks, though it should be noted that there aren’t many Decepticons his field. Even so, there’s no denying that he’s highly adept at repairing injured troops rapidly and efficiently, often under very adverse conditions. The swarms of small arachnid-like robots assist in his work, performing tasks that are often too delicate for him to do himself. He’s just as good at dismantling robots as he is putting them back together, often using the repurposed parts from terminated mechs and wounded Autobots to repair his comrades. He has a top speed of 112 kilometers an hour in vehicle mode and can transport and tow up to ten times his own mass. His superstructure is covered in several centimeters of nano-regenerative armor, allowing him to withstand even the most intense bombardments. He’s also well armed for a medic: two of his arms carry 105mm pulse beam cannons and he has ten missile pods placed strategically over his superstructure.

Weakness: Invicerator’s large size is his Achilles’ heel; he’s literally too big to miss. He’s also fairly slow in robot mode and not very maneuverable in either form. Fortunately, his size and the amount of armor on his superstructure means he’s very hard to bring down.


Invicerator's recent battles
MISSION HISTORY
Invicerator does not currently have any mission logs available.
ARENA HISTORY
Invicerator does not currently have any arena logs available.
Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™