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Takara Tomy MP24 Masterpiece Star Saber Designers Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designers Interview and Images
Date: Tuesday, September 9th 2014 5:40am CDT
Categories: Company News, Interviews, Toy News
Posted by: Va'al | Credit(s): Takara Tomy

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Views: 12,855

Thanks to the official Takara Tomy website, we have more news regarding the Transformers Masterpiece MP24 Star Saber figure, in the form of a lenghty interview with its designer team, including Hisashi Yuki. The interview, found here, is in Japanese, but we can summarily report that it mentions decisions about size, stability, poseability, reference material and accuracy - and includes a nice good number of images, mirrored below for your enjoyment!

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers News: Takara Tomy MP24 Masterpiece Star Saber Designer Interview and Images

Transformers: Universe - Interview with Barry Zubel of Jagex

Transformers News: Transformers: Universe - Interview with Barry Zubel of Jagex
Date: Wednesday, August 20th 2014 6:30am CDT
Categories: Game News, Interviews, People News
Posted by: Va'al | Credit(s): Computing.co.uk

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Views: 10,709

Tech website Computing were able to have a chat with Jagex' head of IT Barry Zubel, in an interview that may interest the more technologically inclined players of the Transformers: Universe MOBA game. Check out a sample below, and head here for the full piece!

n Cambridge, the city where the studio is based, the tasks aren't quite as mystical, but as Jagex head of IT Barry Zubel told Computing, their completion will reap rewards for both developers and players as the studio prepares to launch its next blockbuster title: Transformers Universe.

"Our biggest project is virtualisation and that's going to be a big winner for us," he said, describing how "we've historically not virtualised anything operationally" due to the limits it would put on game performance – but that's changing.

[...]

"The closer we can push the game servers to our customers, the better the connectivity," said Zubel, who added that while RuneScape is able to function on high latency connections, the upcoming Transformers Universe isn't so tolerant, so Jagex has been attempting to install servers nearer to players.

"Transformers is a little less forgiving because of the game that it is, so we've been looking at placing servers in places where players will be," he said.

IDW Transformers: Combiner Wars Interview - John Barber and Mairghread Scott

Transformers News: IDW Transformers: Combiner Wars Interview - John Barber and Mairghread Scott
Date: Wednesday, August 13th 2014 12:57pm CDT
Categories: Comic Book News, Interviews, People News
Posted by: Va'al | Credit(s): Newsarama

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Comics and entertainment news website Newsarama had a chat with two of IDW's Transformers wordsmiths about the upcoming mini-event (announced at SDCC) Combiner Wars. Follow the link here to read the whole piece with John Barber and Mairghread Scott, and check out some very intriguing snippets below, including Metroplex's Spacebridge, Windblade, Optimus Prime, Prowl and the already established combiners like Devastator and Superion. How interested are you in where this might go..?

Next spring, a war is coming to IDW’s Transformers comics – and it’s bigger than one single robot, or even the divide between Autobots and Decepticons. It’s the “Combiner Wars.”

Combiners are the term used to describe super-robots of sorts, made out of multiple Transformers combining together into one – and they’ve been a major part of the Transformers franchise, from the Destructicons’ Devastator to Predacons’ Predaking and numerous others. In the IDW Transformers line’s upcoming “Combiner Wars,” the technology that made Combiners possible has been found and it starts what IDW Senior Editor (and longtime Transformers writer) John Barber calls a “cold war” between Transformers factions.

Beginning in March “Combiner Wars” will crisscross between the main Transformers comic series (formerly subtitled Robots In Disguise) and the upcoming Transformers: Windblade ongoing series. The crossover will be written by Barber along with Mairghread Scott, and illustrated by Sarah Stone and Livio Ramondelli.

Newsarama: Mairghread, John, what is this “Combiner Wars” about?

John Barber: “Combiner Wars” is, in the comics, the cold war between factions on Cybertron and Earth growing hot. Starscream is the (mostly) legitimate ruler of Cybertron, but not everybody thinks he should be. And when one of his ultimate goals—contact with the missing ancient Cybertronian colonies, as seen in the Transformers: Windblade miniseries—starts to come to fruition, other parties—Optimus Prime, Windblade, Prowl—see an immediate danger to the sanctity of the galaxy.

Beyond that—“Combiner Wars” is a great example of Hasbro and IDW working together and building a huge storyline that goes between toys and comics and into other media. We on the comics have worked very closely with Hasbro’s Transformers brand team, especially Mark Webber and Sarah Carroll, plus Director, Global Publishing Michael Kelly—there’s pieces that come straight out of the comics (like the new Megatron toy for next year that gives you the option of giving him an Autobot symbol, like he has in the Transformers: More Than Meets The Eye comics) and some new things coming from the toy side that we get to debut in the comics. Plus, while the comics will come out from IDW first, they’ll be packed in with select Transformers Generations toys, which will get the comics to an all-new audience that might have never had the chance to read them before.

And beyond that—“Combiner Wars” is a great chance for Mairghread Scott (writer of the amazing Windblade series) and I to work together and to team with Sarah Stone (artist on that amazing Windblade series) and Livio Ramondelli (who’s just finished the Transformers: Punishment motion comic and is in the middle of Transformers: Primacy, the story of the early days of the war) and make a big, action-packed, character-packed story with huge ramifications for the comics in 2015.

[...]

Nrama: We’ve mentioned theWindblade miniseries and ongoing series, but what about Windblade herself – how does she factor into it all?

Scott: The end of Windblade saw our heroine striking a real devil's bargain with Starscream and she's still trying to maintain that very dangerous balance. So we see a really different side of Windblade, one trying to hold her own in the shadowy political world of Cybertron (a world Starscream is the undisputed master of) while still trying to hold onto some sort of moral compass. The question for Windblade in “Combiner Wars” is really: How far can you go in the name of good until you aren't good anymore? When does the end stop justifying the means?

Transformers: Age of Extinction Opens in Japan - Interview with Bay, Wahlberg and More

Transformers News: Transformers: Age of Extinction Opens in Japan - Interview with Bay, Wahlberg and More
Date: Thursday, August 7th 2014 11:57pm CDT
Categories: Interviews, Movie News, People News
Posted by: Va'al | Credit(s): The Japan Times

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Coinciding with the release of Transformers: Lost Age in Japan this week, the Japan Times has posted a fairly lengthy article with interviews with the main cast and crew. Featuring comments by director Michael Bay, leading cast members Mark Wahlberg, Kelsey Grammer, and Nicola Peltz, the article, posted here, looks at various aspects of the movie, its production and different people's take on it - check out some sections below!

His latest, “Transformers: Age of Extinction,” promises more of the action and explosions Bay is known for, but the director reportedly almost didn’t take the job this time around. He’s not saying why, but he admits he was “prevailed upon. Expertly.” Coming back on board for a fourth time, he decided to make a few changes to the franchise. In particular, he didn’t want the robots to look too much like toys.

“I understand the need to draw an audience of kids and the global considerations, but I wanted to be involved with something that had a longer-lasting, even cerebral appeal. And I don’t want to be tied — artistically or in people’s minds — to ‘Transformers’ after ‘Transformers,’ ” he says, perhaps alluding to the series’ planned fifth installment.

While the Japanese roots of “Transformers” may be apparent in the design of the robotic heroes and villains of the film, the “global considerations” Bay refers to come mainly from the newly important Chinese market.

“Transformers: Age of Extinction” was partly financed by Chinese backers, has Chinese product placement and co-stars Li Bingbing as the owner of a factory manufacturing Transformers for a U.S. outfit named KSI. Bay says that cooperation between China and the United States for future filmmaking ventures will be important. The tendency of Hollywood to cast the citizens of foreign nations in villainous roles might be coming to an end if that’s the case, I suggest, to which Bay replies, “I don’t think the Chinese see themselves as villains. They do want to be admired.”

[...]

Grammer, who played the titular role in the popular U.S. sitcom “Frasier” (1993-2004) takes on the role of Harold Attinger, the paranoid head of an elite CIA unit.

“His name’s Harold — isn’t that a perfect, anal-retentive, paranoiac name?” Grammer says with a grin. “Then you have Cade, pretty much an average Joe, and his daughter Tessa (Peltz) — these wonderful names! Stanley Tucci is this arrogant technocrat (head of KSI) who wants to make and control his own Transformers, and his name is Joshua Joyce. It’s a bit comic-bookey, but it really works on screen.”

“Transformers: Age of Extinction” has succeeded in drawing in a large audience despite replacing its cast, and Grammar believes this is because the film brings back the real draw — familiar robotic characters.

Interview with Composer Steve Jablonsky: Transformers, Michael Bay, Music, Life

Transformers News: Interview with Composer Steve Jablonsky: Transformers, Michael Bay, Music, Life
Date: Thursday, July 31st 2014 4:49pm CDT
Categories: Interviews, Media, Movie News, People News
Posted by: Va'al | Credit(s): MStarz

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Views: 28,319

Curious to hear more from the creative mind behind the scores of the Transformers live-action movie franchise, including Age of Extinction, Steve Jablonsky? Look no further: MStarz were able to catch up with the composer to talk about his tastes in music, his formation, his arrival on the music scene and his relationship with director Michael Bay - check out the whole piece here, and a snippet below!

You've worked with filmmaker Michael Bay and his production company, Platinum Dunes, on a number of projects. How involved is he in working with you?

He's very involved. He said to me one time that for him, the sound of his movies is 50% of what he puts out there. He considers it that important. That includes music and sound effects. He wants to hear every cue, he likes to live with it for a little while-which I get, when someone hears a piece of music for the first time and I say, do you like it or not? If I were in his position, I would go "I think I like it. I need to hear it a few more times. Can I hear it again tomorrow?"

He's very involved, not just in sound and music, but he's very involved in every aspect of his films; which I think is why his life is just so crazy because he'll come to me to hear some music and he's always racing off to go to look at the color timing of the picture or to go listen to sound effects. Whatever it is, there are a million things ... he might be more involved than people think. The music to him, he either feels it or he doesn't. He feels the music and he knows it's something working for him. That's how he judges it, and like I said, he wants to hear everything. It's good for me because he pushes me to make it right. There's so much music in these movies, I kind of get lost in these scenes, writing for days and days. He's a good judge of what works, what doesn't and what's boring. It's a good collaboration, I think, that we have at this point.

How much creative freedom do you have?

He gives me all the freedom in the world, which is great. When we started Age of Extinction, the only thing he said to me is that it was a brand new cast; let's treat this as something new. We have three movies worth of music, but let's set it aside and start working on these new ideas. That was it; I just started writing and would send him theme pieces that I was writing. I wasn't even writing to picture yet, I was just writing music inspired by some of the visuals that I had seen in his cutting room. I would just send pieces to him to see what he was responding to. He seemed to be responding to the simpler things. This little piano melody I did and things like this, which is just something I thought would be cool in the movie. It's not something he asked me to do, so he definitely does give me an open canvas to try new things that I think might work. Of course, if he doesn't like it he's gonna say so. If there's something that's not quite right, he will definitely give me general notes. "I like this, you lose me here..." We have a good shorthand now where I can just send him music and he will listen to it when he's in the music mood. He will call me up and tell me if it's good or not. He let's me do what I think is right and we take it from there.

Reiventing the Cog Part 2 - Interview with James Roberts: Chromedome / Rewind, Megatron, Politics

Transformers News: Reiventing the Cog Part 2 - Interview with James Roberts: Chromedome / Rewind, Megatron, Politics
Date: Wednesday, July 30th 2014 2:43pm CDT
Categories: Comic Book News, Interviews, People News
Posted by: Va'al | Credit(s): Sequart.org

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Views: 18,732

You may remember the first part of this lengthy, in-depth interview with IDW's Transformers wordsmith James Roberts from a while back. The folks over at Sequart were finally able to post the second part, and you can read it in its entirety here! Take a brief glimpse at some of the great topics discussed, from Chromedome and Rewind's relationship, Megatron's development and the importance of pacing and dialogue, below, too.

Transformers News: Reiventing the Cog Part 2 - Interview with James Roberts: Chromedome/Rewind, Megatron, Politics


WHITTAKER: Knowing you go through that kind of stringent screening of dialogue lends, at least from this reader’s perspective, the characters a certain charming honesty. They seem like real entities rather than just mouthpieces for certain ideas and opinions or to appear simply as catalysts for narrative.

ROBERTS: Thanks! A lot of MTMTE stories are quite high-concept, or if not high-concept then high-density in terms of the plot and the number of things happening at any one time. And because you’re limited to 22 pages and a certain number of panels per page, you only have so much space to convey ideas and information. I try, sometimes successfully, to smuggle exposition into natural-sounding dialog.

I’ve become more confident in how to impart information, and in how good readers are at filling in gaps when you hold stuff back. You can structure a conversation between two characters in such a way that the reader comes in halfway through and discerns the thrust of what’s been said; and then you can dance around a bit and use ‘hard info’ sparingly, but the tone and pace of the conversation, and the order in which certain details are revealed, can lend everything a realistic bounce and ensure that what needs to be established has been established.

IDW Publishing at 15 - Ted Adams, Chris Ryall.. and Drift

Transformers News: IDW Publishing at 15 - Ted Adams, Chris Ryall.. and Drift
Date: Tuesday, July 22nd 2014 7:10pm CDT
Categories: Comic Book News, Company News, Interviews
Posted by: Va'al | Credit(s): LA Times

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In an article published on the comics section of the LA Times, IDW Publishing founder Ted Adams and chief editor Chris Ryall talk about the company, where it started and how it got to be what it is now, 15 years after its creation. And the Transformers show up too! Check out the whole interview here, and some relevant robotic snippets below.

The metamorphosis into a major independent player was complete when IDW won comics command of an army of robots in disguise.

“It sounds very trite to say it this way, but the one that really feels transformative to the company is when we started doing the Transformers,” said Chris Ryall, IDW Publishing’s chief creative officer and editor in chief, who joined in 2004 and helped land the license the next year.

“People were going, ‘Wait a second, who is this little company in San Diego that was suddenly awarded this giant licensed property?’” Ryall said, noting that IDW won franchise creator Hasbro’s bidding process over larger and older publishers. This summer’s blockbuster movie “Transformers: Age of Extinction” included a character, Drift (voiced by Ken Watanabe), created in the company’s comics.

The editor, who has seen IDW’s monthly slate grow from about 10 titles a month to 60-70 titles a month in his decade at the company, and Adams both noted that, whether it’s “Teenage Mutant Ninja Turtles” or “Godzilla” or “Star Trek,” the company doesn’t pursue licenses unless it has people on staff who are already fans of the franchises.

[...]

Digital ventures are bringing people who rediscover comics on iPads and smartphones back into comic book stores, Adams said, citing anecdotal evidence and financial statements from IDW and other publishers that show print and digital revenues growing together over the last couple years. The company also is reaching out to kids in such stores as Target and Toys R Us with Micro Comic Fun Packs for its “My Little Pony” and “Transformers” titles that include sticker sheets and the like – an effort Adams said has been a hit, with more titles, including “Skylanders,” lined up.

How Hasbro Decides What Toys Become Movies

Transformers News: How Hasbro Decides What Toys Become Movies
Date: Thursday, July 17th 2014 4:55am CDT
Categories: Company News, Interviews, Movie News, Toy News
Posted by: Va'al | Credit(s): Business Insider

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Views: 28,500

An interview with Hasbro executives over at Business Insider gives us a look at how the company pitches, chooses, nudges and ultimately lands on the big screen their originally (mostly) plastic properties - Transformers obviously included! Check out some snippets below, and read the whole piece here.

With several more brands set to get the movie treatment in the next few years, we spoke with Hasbro Chief Marketing Officer John Frascotti to find out exactly how the company selects which of its toy lines get adapted to the big screen and how you can possibly turn a board game into a movie.

"We look for those brands that have story and character at their foundation because inevitably for any type of storytelling format, whether it's a movie, a television show, a digital comic ... it has to have great story and great characters at its foundation," says Frascotti.

[...]

"When you look at brands like Transformers and G.I. Joe they actually have a lot of lore and storytelling behind them already. So, in the case of Transformers, it's a 30-year-old brand and it had a long history of storytelling," said Frascotti. "Very similar, G.I. Joe who was founded in the '60s. Since then there's been a lot of storytelling and development in terms of comic books and television shows and movies and all types of rich storytelling. In those cases, where there's already a lot of storytelling in place, I think the roadmap is a little more evident."

After the success of "Transformers" in 2007, Frascotti says Hasbro continued to pitch other brands while studios began approaching them as well.

Transformers Week at Sequart.org: Interview with James Roberts

Transformers News: Transformers Week at Sequart.org: Interview with James Roberts
Date: Saturday, June 28th 2014 2:18am CDT
Categories: Comic Book News, Interviews, Media, People News
Posted by: Va'al | Credit(s): Sequart.org

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Currently up at Sequart.org, still in their Transformers week of criticism, reviews, readings and interviews, is the first part of a really quite in-depth conversation with True Believers Award nominee and IDW Transformers writer James Roberts - talking all things More Than Meets the Eye! Check out a very brief snippet below, and head here for the rest.

Transformers News: Transformers Week at Sequart.org: Interview with James Roberts


DAVID WHITTAKER: Ok, so starting at the beginning how did the concept of More Than Meets The Eye come about? Had you had any plans for what became More Than Meets The Eye as you were working on cooperative projects such as Last Stand of The Wreckers or Chaos Theory? I ask this because you have seemingly innocuous characters, such as Rung or Whirl appearing in those tales, who go on to become major players. So to speak.

JAMES ROBERTS: Well, the series’ core concept – Rodimus heads off in search of the legendary Knights of Cybertron – was decided back in 2010 by either Andy Schmidt (John Barber’s predecessor as editor of IDW’s Transformers titles) or Mike Costa (who wrote IDW’s first ongoing Transformers title from 2009 to 2011) – maybe both of them. I think Mike came up with the idea of the Knights, although I was never given more than the name when I was asked to write More Than Meets The Eye. Anyway, back in 2010 IDW decided that from January 2012 Mike’s ongoing series would split into two titles, More Than Meets The Eye and Robots In Disguise. One title would follow Rodimus and Drift on their quest, the other would focus on Bumblebee trying to make a go of things on a devastated Cybertron. The Autobots would have fallen out – there would have been some kind of schism – and some characters would side with Rodimus, some with Bumblebee. At the time this game-plan was decided, no one knew what it was that would precipitate the schism, or which characters (beyond Drift) would side with the two Autobot figureheads. It was all really up in the air.

New York Magazine Learns the History Behind Stan Bush's 'The Touch'

Transformers News: New York Magazine Learns the History Behind Stan Bush's 'The Touch'
Date: Friday, June 27th 2014 8:06pm CDT
Categories: Cartoon News, Interviews, People News
Posted by: LOST Cybertronian | Credit(s): Vulture.com

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Views: 34,140

Vulture.com, which is the entertainment destination from the team behind New York magazine, recently learned the history of Seibertron.com friend Stan Bush's Transformers hit 'The Touch'. Learn about the origins of the song inspired from the movie Iron Eagle and which movie Stan had in mind while writing. Check out some excerpts below or you can read the entire article here.

Vulture.com wrote:Listening to it, one might think, With lyrics like "it's in the mighty hands of steel," this must be a song written about Optimus Prime. But no. Bush says he had never even heard of the Transformers until after the song was already finished. Bush had written it with visions in his head of other iron bodies: Sylvester Stallone and Lou Gossett Jr.


Vulture.com wrote:"We wrote the song with the Stallone movie Cobra in mind," Bush said in his amiable southern drawl, picked up during his childhood in northern Florida. "We wanted to get it on the soundtrack. But the record label, they got it in the Transformers movie instead. We thought, What in the hell is that? An animated movie about robots? Really?"

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