World on Fire
(Spoiler free-ish)
(Spoiler free-ish)
Synopsis
The COMBINERS have arrived! STARSCREAM wrestles for dominance with OPTIMUS PRIME as surprising reinforcements approach—from the Lost Light!
Story
As we left the Windblade title last time to start dealing with the diplomatic and political aftermath of Menasor's actions on Caminus, and the arrival of Optimus as the Thirteenth (of sorts) - we shift back to The Transformers, with the next chapter in the Combiner Wars event, co-plotted by Mairghread Scott and this issue's writer, John Barber.
Barber's writing in #40 is really quite ambitious, given that it's both an aftermath and a cranking up of the perils that the 'discovery' of Caminus and combiner technology can bring to Cybertronian society, including some older friends which had somehow escaped the wider continuity nets.
Also, he manages to use a fair good dose of humour running through the narrative, interspersing media reports of the events taking place as an unreliable device to comment upon the inner workings of whatever the Cybertron-Caminus representatives are actually discussing. Juxtaposed to some moments of clarity and bringing back to focus and otherwise Optimusisms that instead really hit home - or should.
Meanwhile, in all of this, not just one but a handful of characters, plot away in the background. Not everyone is happy with how things are being handled, of course, we still need to figure out exactly what Starscream's plans are, Prowl may have even more agents around than we thought possible, and I'm sure the Camiens will also have something to say eventually.
Art
Livio Ramondelli takes again the main interiors, and will do so for a couple of chapters now - and in this issue, I had much less to pick out than, say, TF #39. The layouts are really interesting, and some character designs are expected by now (oh hey Leader Starscream). There are some really well executed more organic, or at least not full-on robotic, scenes which makes his art and style shine. Ominously.
The mediatic perspective that Circuit and Starscream bring to the issue also allow for some more creative layouts, or at least an opportunity for both Ramondelli and letterer Tom B. Long to play around with how different characters speak and interact with each other, in some ways. That said, the first page and a bit can be a little confusing in setting name to character, as the order of the boxes does not appear in sync with the art.
I will take a little detour here, as out of the three covers offered with the current issue, one is the regular, Ironhide as Atlas Casey Coller/Joana Lafuente, the secondary is the thumbnailed Livio Ramondelli poster variant - and then we have a lovely take on Menasor from Hasbro's official material, including its games. But no artist credit. The only clue is from the artists themselves, in this case Marcelo Materefor the pencilwork. Hasbro, please credit somehow, somewhere, your artists. Please.
Thoughts
Spoilerish ahead
Overall, the chapter that follows a big reveal and a big fight was bound to be a little slower in pacing, but it does so fairly well in what it stops to explore and expand upon, through the art and the story. Fans of early days of RID will remember the style, with a lot of backstabbing, dry humour and snide comments - and some good continuity games, with the added touch of Barber's heightened characterisation post Dark Cybertron and Ramondelli's more visual plays on multiple screens and panels.

Shut up Prime
Superion and the underlying questions of Gestalt technology are really well done, despite offering no conclusive answer, of course. The Protectobots are introduced neatly, just like the 'new recruits' for the other teams before them, and in a self-aware nod. Ironhide is used a little more, and might play a bigger role again, along with Mirage. It's a good read, and still moving upward in the storyarc.
.
out of









