Making a (Sound) Wave
(Spoiler free-ish)
(Spoiler free-ish)
Synopsis
An uneasy peace between Optimus Prime and the newly arrived Junkions is threatened by Soundwave’s discovery within their massive ship…
Story
First of all, I apologise for the lateness in this review. There is a life outside of this screen, and it is getting messy and busier by the day. Still, duties are duties, and I thank you for not giving me flak for dropping this a week later. And I hope you picked it up, because there is plenty to talk about in this third issue of Optimus Prime.
We reach the third issue, the central one in the first arc of this new book at the hands of John 'Continuity' Barber, and we check-in almost directly with Thundercracker's work-away-from-work as deals start taking place with The Crown Jewel of The IDW Universe - apparently - and some more backstories get filled in, via Marissa Faireborn.
The other major storylines, however, are even more intriguing, with Soundwave's inner monologue proving the caption commentaries this issue, as we dive back into his first encounter with Orion Pax, as they were very much (but maybe not) on the opposite sides of the beginning of history - compared to where they both are now. For however long.
That, while taking the current plot forward as well, as we find out what happened to Cosmos, the cassette-birds, and the whole idea of the Decepticon commune in spaaaace, in Barber's probing of the Junkions' intentions on Earth. Plus. in much better characterisation that previous works by the same author - we re-visit Jazz' character concept of understanding Earth culture, Jetfire's early motives, Prowl's Prowlness - and lots and lots of Thundercracker.
Art
I really do like Kei Zama's work, if that hadn't been clear in the previous posts about this series, and I believe we get to see a different side of her art in this issue: more humans, more organic cast, more humour to work with alongside the political intrigue of both past and present. And I'm satisfied we what we find - though there is always a touch of the sinister in the inks.
You want a darker tone to your stories? You want police/cop drama set in the past? You want political intrigue and chess-playing in the past and the present? Get Josh Burcham to add colours to Zama's linework: it plays with the heavy inks beautifully, it doesn't sacrifice diversity in the palette, and it delivers a great looking book.
Likewise, the lettering is an incredibly nice touch on top of what the art and dialogue already carry, as Tom B. Long's caption are never intrusive but still always there for new and old readers alike (the added snark in them is a bonus). The covers are a full IDW TF roster too, with Zama and Burcham on main, but Andrew Griffith and Josh Perez (thumbnail), Joana Lafuente, and Casey Coller all deliver some truly exquisite variants.
Thoughts
Spoilerish ahead
The series is working very well, as looking at the reviews so far will have suggested, and what we find in issue #3 is a slower pace than the previous two, maybe not needed, maybe necessary, definitely present. That does not slow down the book's build, at all, but it will give a distended - and humorous at several points - read compared to the other book out this week, and compared to recent TAAO issues - so they work well in parallel at that, nicely scheduled IDW. (Totally not a dig at IDW's scheduling spoiling TAAO.)
There is plenty of humour too, as we see some of Barber's early RID work shine back through, and we get a very good look at Zama's style all round, as more organics, more beastformers, more humans, more facial expressions join the cast and the fray for the issue. As I said, the speed of the plot may have taken a slight slower route, but there is plenty to enjoy nonetheless.
.
½ out of








