by RavageX-9 » Sun Oct 22, 2006 6:10 am
what the... Cybertron Longrack's head? I could only tell because it was in your avatar. I guess it's because of the giant head crest.
I would avoid physical modifications in photoshop as your first one(s). heck, I would avoid them as much as possible. I don't know how anyone can possibly make them look realistic. parts swapping is one thing, but getting rid of parts is a whole big mess. ideally you use the "rubber stamp" tool. maybe the smudge tool a bit. I have a feeling the only reason those magazine photoshop editors can do such a good job is because they work in such high resolutions. Here with these toys, we just don't have enough pixels to spoof such a thing.
so what's the reasoning behind the mold choice? I guess it's sort of planet like, but it's also still a little spikey with the legs and "planet" shells.
well, the coloring looks clean. how did you do it? the color choices could be closer to the original. (not that Unicron was) A hint if you're using a color/hue layer is to use the eyedropper and change the setting from "point" selection to "5x5 area", so that it gets an average of the 5x5 pixels in the area you select, rather than the specific shade of that color in one particular spot. You might want to fish around for the right spot to match the colors.
On the other hand, shifting hues of areas often gives you a more realistic impression, since real objects have reflections of other colors off them and such. But then you run into problems either with the color selection tool or magic wand not getting everything, or having to select large areas and carefully erase the edges.
Sorry if I don't sound very positive. I'm not very good at it. digibashing can be quite a lot of fun, if time consuming. I find myself spending a lot of time even for the simplest of recolors. maybe those Hasbro people got it right with the lineart color layouts.
master of the arbitrary and figurative