PrymeStriker wrote:SKYWARPED_128 wrote:I'd personally like to see more cohesion between the onscreen designs and the actual toys.
The only characters that haven't gotten "spitting image" toy representations are Knock Out and Airachnid. Otherwise, all the other characters have been represented as accurately as they could be.
Yes, but that's at the cost of using fake kibble. PRID Arcee, Cliffjumper and Ratchet all had fake kibble to make them resemble their CGI designs.
If the concept designers and toy designers actually got together and figured out what works and what doesn't, we'd have more screen-accurate and better looking toys, as the toy designers won't have to worry about being given designs that just can't realistically be made into toys.
I acknowledge that as far as the movies were concerned, the concept designers and toy designers did their own thing separately and we still got relatively accurate toys that didn't rely too much on fake kibble (aside from Sideways). But back then Hasbro designers still had the resources and budget to use more moving parts and more complex designs and transformations to achieve greater accuracy.
Of course, with the right design and the right designer, we can still get gems like PRID Vehicon and Soundwave, but more communication between CGI concept and toy designers can only work for the good of making better TF's.