Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I can actually see it working. The series might not exist long enough to warrant a game, but I can see it working a lot like the Armada game, though with a bit more focus on story and objectives.
For objectives, rather than Armada's "Go-there-kill-that" approach, something more like "Defend Sumdac Tower" or "Get to the AllSpark Shard before Blitzwing."
For playable characters, I'd like the Autobot and Decepticons mainstays to be selectable, like in Armada. By "Mainstays" I mean the bots and cons who appear more often. (Autobots: Prime, Prowl, Bulkhead, Bumblebee, Ratchet, Decepticons: Megatron, Lugnut, BLitzwing, Starscream, Blackarachnia) While TFs who appear less (Ultra Magnus, Wreck-gar, etc.) appear as buddy AI or bosses.
And even Sari has a place in my Plan. She'd be able to bring you back from death, much like in Star Wars: Republic Commando, where, even when you were dead, you could still be brought back if your allies weren't too busy. Meaning if she's trying to hack into a base's defenses to fire on Blitzwing, and you just took a missile to the face, you are out of luck.
Senor Hugo wrote:whichever awesome ass engine GTA IV is using(the same Force Unleashed is using, the name escapes me at this point in time)
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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