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SKYWARPED_128 wrote:Bleak5170 wrote:SKYWARPED_128 wrote:I'm a little confused here. The review at Game Chronicles says the game's story mode is surprisingly long, and yet IGN said it took only 5 hours to complete. The 12 hours it took for me to complete WFC was already short in my book, but 5?!
So who am I supposed to believe?
I'm quite particular about replayability and game length, as these PS3 games aren't exactly cheap.
I've read every review and that's the only one which said the game was long. Every single other review says 4-5 hours and remarks on how "short" it is. Even the people I know who have finished the campaign said it was over very quickly.
I must admit that the Game Chronicles review was almost a little too effusive. It seemed like it was written by a hardcore TF fan who was going to praise it regardless of what it was like.
I'm still getting it but even I think $60 is too much for a short campaign and only 3 modes and 5 maps in multiplayer.
Appreciate the heads-up!
4-5 hours is definitely a short game considering the asking price. Well, I'll gladly use the money saved to fund my purchase of the Optimus Dual Model Kit.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
SlyTF1 wrote:Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
Yeah, and I hated the flying levels. Just the layout and environments they where set in.
MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Pottermus_Prime wrote:MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Dont know if that was reference to my post, but i do agree with that. I find a flying game so easy if i can just fly off and recover, no skill in that, quick transform fire fire grenade, transform fly shoot, transform fire fire thats how i do the flyers, die a lot, but when your in the zone its great fun.
But i would have liked a death star style dog fight above cybertron
MINDVVIPE wrote:Pottermus_Prime wrote:MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Dont know if that was reference to my post, but i do agree with that. I find a flying game so easy if i can just fly off and recover, no skill in that, quick transform fire fire grenade, transform fly shoot, transform fire fire thats how i do the flyers, die a lot, but when your in the zone its great fun.
But i would have liked a death star style dog fight above cybertron
It wasn't really in regards to what you said, but in accordance with what you stated.
I do agree, in campaign mode, we coulda had some fun games where you got to fly over cybertron, as well as seen just more of it from the top down view, even if it was all scripted and glued to a pathway. Ah well, the multiplayer lets me fly around dekeing and pwning like no ones business in so many maps, definitely makes up for it.
DOTM flying in multiplayer is really hard and unresponsive compared to WFC, I don't think I fancy it that much. It all plays like a different game though, so I can forgive it, if only its cleaned up a little with the somewhat glitchi-ness
Megatron Wolf wrote:SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I still want this game, but I won't be able to get it until my birthday. I don't even know if I'll be able to get it then either.
I guess you and i played 2 different games cause as both a gamer & tf fan i thought WFC was an excellent game. First off its not short, if you play on easy yeah it is but on normal it took me around 13 hours to beat the game the first time. Real gamers actually look around for secrets and extras not just blow through it to advance the story quicker. And there is no such things as a level being to long, games should not last 5 hours and you shuoldnt be able to beat a level in 10-15 minutes. The online was 10 times better than ROTF, it had co-op, "hoard mode", and the ability to customize and level your online characters. Not to mention the online was actually fun and different. ROTF was like call of duty bland and uninspired. Why do i have the feeling that you think halo and CoD are the best things since the wheel was invented?
MINDVVIPE wrote:Escalation is definitely missing.... I miss the co-op campaign too.
Is it just me, or do the menus SUCK. You gota press buttons so slowly coz if you try to navigate around menus to quickly, it'll make a button-pressed sound, but not actually do anything, its really quite crap there.
And I was playing last night, and found I got killed a lot by one person, really quickly and unfairly, so i'm pretty sure there's a bunch of cheaters already crawling all over this.![]()
XxFAMExXLEGACYxX or somthing was his name (on xbox live)... beware.
D-340 wrote:Menus weren't too bad, but I did notice that. Happened to me in WFC too. Yeah, no co-op campaign makes me a sad panda as well.
That, and some classes as they level up are horribly unbalanced, but they in WFC as well. The scouts tend to piss me off, one hit melee kills, FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...................................
Hit me up on XBL, HappyEmoPuncher.
vegetacron wrote:
- Ammo. I hate having to manage ammo, unless its like a super gatling gun or super rocket launcher. Otherwise, it sucks and just adds an element of blah to the whole thing.
- Control - Whenever im runnin around multiplayer and trying to melee someone down, i accidently mash my LS a little to hard and BAM! I transform into WTFIMDEAD mode.
- Multiplayer - I know im terrible at it, but when i blow a full clip on someone and they 2 shot me, i just don't get that nor will i ever get it because it happens in just about EVERY multiplayer game i play, so meh.
- Artstyle - Its awesome, but in multiplayer, its a real bitch to see an enemy unless your sites are trained on them. I like the gaming philosphy that "if its red, its dead" - we need red name tags on enemies, unless they are stealthed, because they blend into the backdrop waaaaay too easy. I know this aspect will change with the earth backdrop and all, but if they make a "WFC: The Rodimus Years", i'd like tosee that changed,
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