- Weapon: Energo-Sword
Function: Air Defense
Alt. mode: Cybertronian Jet (F-16 Fighting Falcon Jet)
Weapons: Air-to-air Proton missiles, Thermal Melters
Height: 33'/ 10.0584 m
Quote: “Fear is a friend whose presence is felt long after he's left.”
Tech Skill: 06
Profile: (From the Personal Datatracks of Darkwing, Decepticon Aerial Assault) Dreadwind’s about as welcome as a particularly chafing rust rash. He rivals Dirge in his ability to promote ominous feelings in those around him. For Dreadwind though, it’s more than just a poser tactic to impress weak-minded mechanoids, he really is that dismal and hopeless. In fact, he may be the only ‘Con I know whose outlook is even bleaker than my own. Seeing someone more steeped in misery than me always sparks my circuits…plus, I can’t deny that he and I together are more effective at making others suffer than we are individually. Besides, it’s not like anyone else could stand working with the poor wretch. He’s lucky I can tolerate him.
Abilities: In jet mode Dreadwind can reach speeds up to Mach 2.6, and is able to climb to sub-orbital altitudes. He is armed with air-to-air missiles and two thermal melter cannons which he uses as rifles in robot mode. Together, we combine to form our Dreadwing jet mode which doubles our speed and firepower. It’s a disgusting process to share parts like that, but it’s potent in battle, allowing us to fly in space and achieve speeds faster than light. Until our number comes up and we get blasted out of the sky, that is.
Weaknesses: I often have to lie to Dreadwind about how everything’s going to be okay and work out in the end, or some such nonsense, in order to pull him out of his melancholic funk and into battle.