fenrir72 wrote:duragrip wrote:fenrir72 wrote:duragrip wrote:G1 Omega Supreme is truly a marvelous piece of engineering.
I would like Hasbro to add hydraulics to him to compensate for any loss of posability due to his electromechanics.
He shall be called "I(am)Omega Supreme, like iPhone.
In as much as I also would dig such a development.........will all those added features be commercially viable for Hasbro to produce? We are talking about the spoiled and whiny American market to paraphrase Kanrabat.
That's why they could make those added features modular, plug-and-play circuit cards. G1 Omega Supreme would just come as a mechanical shell with all the articulation provided by ratchet joints. Everything else would be separate purchasable options. A programmable chip the size of a grain of rice would be put inside of his head and serve as his brain. There would be no need for ports because he would come Bluetooth ready. G1 Omega Supreme is a parts-former so you could easily add slots to plug in different microcircuits that connect to and control his ratchet joints.
Not commercially viable duragrip. If you saw how hollow Generations Jetfire is, adding those components ( you have to consider R and D and their bottom line)then you will be putting it to the price range of Lego's expensive Mechanix line. In this world, its okay to dream but you have to be realistic at times.
This thing , Chatster:
http://www.walmart.com/ip/Chatsters-Gabby-Interactive-Doll/37564771A creepy looking doll that's nearly a hundred bucks,
loaded with features, technology that could easily be designed into an Omega Supreme figure.
This thing though, is why I think that a new direction will take place with the larger scale figures that will include voice samples and other smart tech. They aren't going to stop adding special features to some toys. And the larger the figure, the more open(inner) space can be utilized for these features.
The magnets molded into some toys to interact with, say, Stomp and Chomp Grimlock are just one example of how features can be activated and add simple play value to one another.
It's interactivity that unfortunately is being poorly used or inter designed for the toys imploring it.
But, we are in an age where toys are brimming to be produced. And every now and then one of greatness pokes through to the masses...Omega Supreme!: G1 reborn.
I don't believe for a second that in today's toy buying market that an awesome new version of Omega with super tech would not make money for Hasbro and Tomy.
How long did MP Grimlock or Soundwave or Metroplex shelfwarm?? I don't think they did. And I don't think that an Omega produced in the vein of g1 would sit around long either. I think that there are more collectors that would jump on an update than would voluntarily pass it up just because it had some crazy new gimmicks.
So, commercially viable, I think it is, mainly because TF buyers are voracious when it comes to certain characters and certain lines.
I' just add that I didn't have Omega when I was a kid, I got to play with my cousins, or the kid down the streets.. but I did have Sky Lynx, and my bro had trypticon, and a myriad of of other motorized mechs, and when you have all those electronic toys running, driving and stomping around. it gives you the ability to focus on other figures at the same time, boosting play.
As mostly adult collector our version of play differs from a childs.
We transform our Bots and Cons and put them on a shelf. There they've been played with..
A kid though,. That thing is gonna be missing wheels or anything else through the course of a battle. That version of play is why we love these lovingly designed chunks of plastic.. G1 Omega missing pieces..fond memories of days gone by.
Give the kids today a reason to continue the tradition.