Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Shadowman wrote:Meh, RE4 was good, but it suffered from having more escort missions than most people would like. In fact, half the game is an escort mission. RE5 rectified this in that, though there HAVE been problems with the AI partner, at least that partner is capable of fighting back rather than needing to be saved after coming within five feet of an enemy. Likewise, both games suffered from an overabundance of "Press X to Not Die" segments.
For me, I think I need to make a list (With no particular order):
Legend of Zelda: Twilight Princess:
Take Ocarina of Time, completely gut the worst parts (That means you, Navi!) replace them with similar but much better versions (That means you, Midna!), give it the marked increase in graphics and sound that I don't feel right mentioning (Comparing an N64 game to a Gamecube game like that isn't really fair), kick the story and characters up a notch, and then kick the combat up a notch as well. Then you have Twilight Princess, easily as good if not better than OoT.
Shadow of the Colossus:
A massive world, second only to it's massive bosses. The fact that this game is simply one big boss-rush is negated by the fact that the bosses themselves are large enough that several of them qualify as platforming missions. It's a great big game with great big monsters, basically. The character and map design were also top-notch, as were the graphics.
Half-Life 2 and its Episodes:
Valve's mastery of facial animation? Check. Sense of humor? (The AR3 Conversation in Episode Two) Check. Fantastic action? have you USED the Gravity Gun, or the Super Gravity Gun? Very check. Creepy as hell? "We Don't Go to Ravenholm." Check. AI partners who are highly competent to the point that YOU'RE slowing THEM down? Check.
Team Fortress 2:
This is what would happen if Pixar made Counter-Strike. Likewise, unlike your typical online shooter, it receives new gameplay changes all the time. Not just bug fixes or new skins. Entirely new gameplay modes, new maps, new weapons that give you much more options in how the game is played (Decapitation is now my new favorite thing in this game, sorry backstabbing) new voice files, etc...well, unless you decided to buy the 360 version, in which case I can only apologize for your waste of money. All it's missing is a single-player story mode. The supplementary material just isn't enough.
EDIT: Actually, the single-player mode isn't so non-existent, they're currently beta-testing some competent AI bots, who right now are only capable of playing King of the Hill, though they do play a pretty good game of it.
Psychonauts:
The fact that this game sold very poorly is such a shame. If you haven't played it, you have directly contributed to the downfall of humanity. It is easily one of the funniest games ever (On Pyrokinesis: "Never use it unless it's very very important, or very very entertaining!"), with some of the best gameplay ever. That this game didn't sell well enough to warrant a sequel is sadder than an orphan puppy alone on Christmas Eve.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
SlyTF1 wrote:And the same company went off and made that poopy game, Infamous.
Cyberstrike wrote:5) Star Wars: Knights of the Old Republic
4) Jade Empire
3) Fallout 3 and Oblivion (tie)
2) Dragon Age: Origins
1) Mass Effect
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:And the same company went off and made that poopy game, Infamous.
Have you played Infamous? It's actually pretty good.Cyberstrike wrote:5) Star Wars: Knights of the Old Republic
4) Jade Empire
3) Fallout 3 and Oblivion (tie)
2) Dragon Age: Origins
1) Mass Effect
Someone sure does love BioWare...
Cyberstrike wrote:I have yet to play a bad Bioware game.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
original sin wrote:God of War
Knights of the Old Republic 2
Army of Two
Kane & Lynch: Dead Men
Shadowman wrote:Cyberstrike wrote:I have yet to play a bad Bioware game.
My only problem is that there's so much walking. Manaan in the first KotOR has to be one of the toughest missions to complete because it's so tedious to walk all over the place.
but they know how to tell a story, and they know how to cram in enough side missions to make another two games. My only regret is not owning a 360 to play Mass Effect 2. I know I'm getting The Old Republic, though.
Cyberstrike wrote:You do realize that Mass Effect and Mass Effect 2 are out on (and coming out for) the PC as is Dragon Age: Origins?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:And the same company went off and made that poopy game, Infamous.
Have you played Infamous? It's actually pretty good.Cyberstrike wrote:5) Star Wars: Knights of the Old Republic
4) Jade Empire
3) Fallout 3 and Oblivion (tie)
2) Dragon Age: Origins
1) Mass Effect
Someone sure does love BioWare...
SlyTF1 wrote:Yeah, I played infamous, and I hate it. Every time I try to explore the city theres guys every where! On trains, on buildings, coming out of doorways, they are litterally coming out of your ass.
SlyTF1 wrote:And the fighting style is like a poor 3rd person shooter mixed with the Force Unleashed, minus the lightsaber.
SlyTF1 wrote:Another thing that scarred me away from this game, is that people were bragging about them making Sly 4, then they said that the new game was to be announced. My mind was soooo set on Sly 4, that I stabbed my desk when I heard it wasnt Sly 4. I slit my wrists, yelled in anger, and cried in my corner in a straight jacket.(I stab my desk alot, you should see it! It has scratches and holes and crap)
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Evil_the_Nub wrote:RE 4 was good, but I'll always curse it for unnecessarily changing the series.
Me, Grimlock! wrote:What AI problems are there in RE5? I'm only a fraction of the way through, but I haven't experienced any problems... other than that %#$& keeps taking my stuff!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Meh, RE4 was good, but it suffered from having more escort missions than most people would like. In fact, half the game is an escort mission. RE5 rectified this in that, though there HAVE been problems with the AI partner, at least that partner is capable of fighting back rather than needing to be saved after coming within five feet of an enemy. Likewise, both games suffered from an overabundance of "Press X to Not Die" segments.
For me, I think I need to make a list (With no particular order):
Legend of Zelda: Twilight Princess:
Take Ocarina of Time, completely gut the worst parts (That means you, Navi!) replace them with similar but much better versions (That means you, Midna!), give it the marked increase in graphics and sound that I don't feel right mentioning (Comparing an N64 game to a Gamecube game like that isn't really fair), kick the story and characters up a notch, and then kick the combat up a notch as well. Then you have Twilight Princess, easily as good if not better than OoT.
Shadow of the Colossus:
A massive world, second only to it's massive bosses. The fact that this game is simply one big boss-rush is negated by the fact that the bosses themselves are large enough that several of them qualify as platforming missions. It's a great big game with great big monsters, basically. The character and map design were also top-notch, as were the graphics.
Half-Life 2 and its Episodes:
Valve's mastery of facial animation? Check. Sense of humor? (The AR3 Conversation in Episode Two) Check. Fantastic action? have you USED the Gravity Gun, or the Super Gravity Gun? Very check. Creepy as hell? "We Don't Go to Ravenholm." Check. AI partners who are highly competent to the point that YOU'RE slowing THEM down? Check.
Team Fortress 2:
This is what would happen if Pixar made Counter-Strike. Likewise, unlike your typical online shooter, it receives new gameplay changes all the time. Not just bug fixes or new skins. Entirely new gameplay modes, new maps, new weapons that give you much more options in how the game is played (Decapitation is now my new favorite thing in this game, sorry backstabbing) new voice files, etc...well, unless you decided to buy the 360 version, in which case I can only apologize for your waste of money. All it's missing is a single-player story mode. The supplementary material just isn't enough.
EDIT: Actually, the single-player mode isn't so non-existent, they're currently beta-testing some competent AI bots, who right now are only capable of playing King of the Hill, though they do play a pretty good game of it.
Psychonauts:
The fact that this game sold very poorly is such a shame. If you haven't played it, you have directly contributed to the downfall of humanity. It is easily one of the funniest games ever (On Pyrokinesis: "Never use it unless it's very very important, or very very entertaining!"), with some of the best gameplay ever. That this game didn't sell well enough to warrant a sequel is sadder than an orphan puppy alone on Christmas Eve.
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