#Sideways# wrote:Will we finally meet the ring-builders?!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:#Sideways# wrote:Will we finally meet the ring-builders?!
Nope. Most of the Forerunners died in the war with the Flood, the rest died activating the Halo Array to stop the Flood. Guilty Spark actually tells you this.
Twitchythe3rd wrote:They won't stop Halo until nobody is playing it anymore. Considering how large the player base is, that won't be for awhile.
#Sideways# wrote:This could be an enemy from one of the Alternate Spin-Offs, and not really mentioned in the games themselves...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:#Sideways# wrote:This could be an enemy from one of the Alternate Spin-Offs, and not really mentioned in the games themselves...
Except the only enemies in the spinoffs are the Covenant, the Flood, and the Sentinels.
#Sideways# wrote:Shadowman wrote:#Sideways# wrote:This could be an enemy from one of the Alternate Spin-Offs, and not really mentioned in the games themselves...
Except the only enemies in the spinoffs are the Covenant, the Flood, and the Sentinels.
OK, so figuring this out is improbable. Did you hear the're remastering the first game?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:#Sideways# wrote:Shadowman wrote:#Sideways# wrote:This could be an enemy from one of the Alternate Spin-Offs, and not really mentioned in the games themselves...
Except the only enemies in the spinoffs are the Covenant, the Flood, and the Sentinels.
OK, so figuring this out is improbable. Did you hear the're remastering the first game?
Yeah, and the screens I saw all looked really nice.
Treetop Maximus wrote:More of this nonsense? Played Halo 3 and I found the Metroid Prime trilogy to be far superior.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Treetop Maximus wrote:More of this nonsense? Played Halo 3 and I found the Metroid Prime trilogy to be far superior.
Because Microsoft realized that a new Halo game is money in the bank, considering how well the rest of the franchise sold. (It's sold nearly twice as many copies as the Metroid series has despite only having about half the games)
According to Forbes June 2008 article using NPD sales figures, the best selling video games of all-time in the United States since 1989 (when NPD began tracking video games) are:
Grand Theft Auto: San Andreas (2004) - 9.4 million
Guitar Hero III: Legends Of Rock (2007) - 8.2 million
Madden NFL 07 (2006) - 7.7 million
Grand Theft Auto: Vice City (2002) - 7.3 million
Madden NFL 06 (2005) - 6.65 million[1]
Halo 2 (2004) - 6.61 million
Madden NFL 08 (2007) - 6.6 million
Call Of Duty 4: Modern Warfare (2007) - 6.25 million
Grand Theft Auto 3 (2001) - 6.2 million
Madden NFL 2005 (2004) - 6.1 million
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I didn't read that wall of text, but quality =/= important, especially in the face of the Universal Language. (Here's a hint, it's green, flat, and you buy stuff with it)
I actually thought the games I played were fantastic. (Which, mind you, was the first 3) Best ever? Probably not. But they were a series of fantastic FPS games.
Treetop Maximus wrote:Shadowman wrote:I didn't read that wall of text, but quality =/= important, especially in the face of the Universal Language. (Here's a hint, it's green, flat, and you buy stuff with it)
I actually thought the games I played were fantastic. (Which, mind you, was the first 3) Best ever? Probably not. But they were a series of fantastic FPS games.
Well, yes, quality and important are obviously two different things. However, quality is important. Maybe not to big companies.
Treetop Maximus wrote:However, to the consumer, quality should be a factor when buying games. If you go by sales, 50 Cent: Bulletproof may seem like it's worth buying. Games like that are why it's not a good idea to buy something based on sales. If you buy based on quality, you won't make the mistake of buying that game.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Chironext wrote:Why is this even a surprise? Bungie said during interviews about Reach that originally they were gonna do Halo IV but decided to do Reach instead and wanted to leave Halo IV for 343 industries. Can't wait to see the complaints about Halo Anniversary not having the same gameplay by idiots not knowing that the game engine is the same only with a new graphics engine over the top. Looking forward to Halo IV though can't wait to see if 343 can match Bungie.
Shadowman wrote:Treetop Maximus wrote:Shadowman wrote:I didn't read that wall of text, but quality =/= important, especially in the face of the Universal Language. (Here's a hint, it's green, flat, and you buy stuff with it)
I actually thought the games I played were fantastic. (Which, mind you, was the first 3) Best ever? Probably not. But they were a series of fantastic FPS games.
Well, yes, quality and important are obviously two different things. However, quality is important. Maybe not to big companies.
Exactly. Halo makes money, Halo gets sequel. Psychonauts makes no money, Psychonauts 2 is still in the "maybe" area. Quality is irrelevant here, though I think both games had an abundance of it.Treetop Maximus wrote:However, to the consumer, quality should be a factor when buying games. If you go by sales, 50 Cent: Bulletproof may seem like it's worth buying. Games like that are why it's not a good idea to buy something based on sales. If you buy based on quality, you won't make the mistake of buying that game.
And you missed my point entirely. I'm not saying Sales = Quality, and I'm not saying you should buy a game just because it's sold well. I'm saying sales figures are what determine which games get sequels and which games don't. It has nothing to do with what some people (note that Halo games receive exceptionally high critical praise, and many reviews say the second 50 Cent game is actually pretty decent) think of a game.
#Sideways# wrote:For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.
Treetop Maximus wrote:However, to the consumer, quality should be a factor when buying games. If you go by sales, 50 Cent: Bulletproof may seem like it's worth buying. Games like that are why it's not a good idea to buy something based on sales. If you buy based on quality, you won't make the mistake of buying that game.
#Sideways# wrote:Lets hope that 343 doesn't ruin this franchise.
#Sideways# wrote:Shadowman wrote:Shadowman does have a point, you must look at reviews before you look at sales.
For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.
So in short, I'm sure the big company who makes the game care enough to make a good story, but they only want to see dollar signs in their eyes in the longterm.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Blurrz wrote:343 Industries is basically Bungie. Most of the people at Bungie who worked on the Halo series moved over to 343 Industries. 343 is just Microsoft's branch of Halo, because Bungie wants to move on to other things other than Halo.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Blurrz wrote:343 Industries is basically Bungie. Most of the people at Bungie who worked on the Halo series moved over to 343 Industries. 343 is just Microsoft's branch of Halo, because Bungie wants to move on to other things other than Halo.
Whoops, I meant to add that into my post. Seems I got distracted by people not fully understanding the point I'm trying to make.
Treetop Maximus wrote:#Sideways# wrote:For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.Treetop Maximus wrote:However, to the consumer, quality should be a factor when buying games. If you go by sales, 50 Cent: Bulletproof may seem like it's worth buying. Games like that are why it's not a good idea to buy something based on sales. If you buy based on quality, you won't make the mistake of buying that game.
So you basically just rephrased my words.
Shadowman wrote:#Sideways# wrote:Lets hope that 343 doesn't ruin this franchise.Shadowman wrote:Not Shadowman wrote:Shadowman does have a point, you must look at reviews before you look at sales.
For instance, a game could have gotten 1,000,000 sales, but all of a sudden an uproar from the people who played it say that it stinks!
You can't look at the sales of the game to judge it, especially at the release of the game, because there will be just so many people who only watched the cinematic trailers and went "OOH" and didn't look the game up before they bought it, those are the people who drive the sales up, and thus nullifies the actual popularity of the game.
So in short, I'm sure the big company who makes the game care enough to make a good story, but they only want to see dollar signs in their eyes in the longterm.
That's not my point at all. My point was that sales figures are what determine which games get sequels. I've said, a few times, that quality (Which is all subjective anyway) is irrelevant here.
Nothing I've said had anything to do with a game's actual quality, since I'm not arguing that point.
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