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Mass Effect Andromeda

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Mass Effect Andromeda

Postby SlyTF1 » Fri Jan 27, 2017 4:53 pm

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I was looking to just post a trailer I made for Mass Effect Andromeda in the vein of the Transformers TLK teaser trailer:


But then I noticed there was no thread for this game at all. My most anticipated game of the year. The first trilogy was my favorite series of games last generation and Dragon Age Inquisition is probably my favorite game of this generation so far, so I'm looking forward to Andromeda. Just hope it doesn't disappoint.
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Re: Mass Effect Andromeda

Postby ashe5k » Sun Jan 29, 2017 4:56 am

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I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.
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Re: Mass Effect Andromeda

Postby SlyTF1 » Sun Jan 29, 2017 4:17 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.
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Re: Mass Effect Andromeda

Postby Shadowman » Sun Jan 29, 2017 6:00 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
SlyTF1 wrote:
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.


It won't. I'm not sure if you noticed this, but it's a Bioware game.
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Re: Mass Effect Andromeda

Postby SlyTF1 » Sun Jan 29, 2017 6:42 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:
SlyTF1 wrote:
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.


It won't. I'm not sure if you noticed this, but it's a Bioware game.


Yes, but the choices are actually meaningful in Bioware's games. There are consequences to your actions, which effectively keeps them as games. It's not like Uncharted, where you just sit there for hours, watching events play out, and occasionally holding the thumbstick up to walk or run through some narrow corridor, or take out a gun and shoot a few scripted enemies with physics and gun mechanics so incompetent and lacking any sense of weight or impact that you feel like you're shooting through paper. Not only that, but the combat is promised to be less "hand-holdy" than even 2 and 3.

One thing that annoys me is that the developers have said that the powers aren't exclusive to the classes anymore, which makes me think they've streamlined everything to Hell, like Bethesda did with Skyrim.
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Re: Mass Effect Andromeda

Postby Shadowman » Mon Jan 30, 2017 5:11 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
SlyTF1 wrote:
Shadowman wrote:
SlyTF1 wrote:
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.


It won't. I'm not sure if you noticed this, but it's a Bioware game.


Yes, but the choices are actually meaningful in Bioware's games. There are consequences to your actions, which effectively keeps them as games. It's not like Uncharted, where you just sit there for hours, watching events play out, and occasionally holding the thumbstick up to walk or run through some narrow corridor, or take out a gun and shoot a few scripted enemies with physics and gun mechanics so incompetent and lacking any sense of weight or impact that you feel like you're shooting through paper. Not only that, but the combat is promised to be less "hand-holdy" than even 2 and 3.


If you're going to make unfavorable comparisons to a game series, at the very least don't make it so those comparisons show off that you've never actually played them. Because I've actually played the Uncharted games, and that description is a load of BS.

And yes...some of the choices you make in Mass Effect have impact. Not all of them; and many of them all lead to the same conclusion, or conclusions with only superficial differences. (Choosing to save or destroy the Collector base only impacts the scenery one one area in a totally insignificant way) Choices in Dragon Age, significantly less so. Awakening may as well have never happened, nothing you do in there is of any consequence. (Sure would be cool to get a follow-up from the Architect...) It's worst in Inquisition, since no matter what choices you make in the Mage-Templar War, it's completely undone by the time Trespasser takes place and there's nothing you can do or say about it in-game.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: Mass Effect Andromeda

Postby SlyTF1 » Tue Jan 31, 2017 2:31 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:
SlyTF1 wrote:
Shadowman wrote:
SlyTF1 wrote:
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.


It won't. I'm not sure if you noticed this, but it's a Bioware game.


Yes, but the choices are actually meaningful in Bioware's games. There are consequences to your actions, which effectively keeps them as games. It's not like Uncharted, where you just sit there for hours, watching events play out, and occasionally holding the thumbstick up to walk or run through some narrow corridor, or take out a gun and shoot a few scripted enemies with physics and gun mechanics so incompetent and lacking any sense of weight or impact that you feel like you're shooting through paper. Not only that, but the combat is promised to be less "hand-holdy" than even 2 and 3.


If you're going to make unfavorable comparisons to a game series, at the very least don't make it so those comparisons show off that you've never actually played them. Because I've actually played the Uncharted games, and that description is a load of BS.

And yes...some of the choices you make in Mass Effect have impact. Not all of them; and many of them all lead to the same conclusion, or conclusions with only superficial differences. (Choosing to save or destroy the Collector base only impacts the scenery one one area in a totally insignificant way) Choices in Dragon Age, significantly less so. Awakening may as well have never happened, nothing you do in there is of any consequence. (Sure would be cool to get a follow-up from the Architect...) It's worst in Inquisition, since no matter what choices you make in the Mage-Templar War, it's completely undone by the time Trespasser takes place and there's nothing you can do or say about it in-game.


That's exactly what Uncharted is. The only reason people think otherwise is because IGN told them that's what they're supposed to think. And my problem isn't the fact that there are an abundance of cutscenes. My problem is that the gameplay that's there is so scripted, you have almost no control over how you play. It's like an on-rails shooter. All of Naughty Dog's games are on-rails playable cutscenes. Same with COD, Killzone, Titanfall 2, all of them. Developers now seem to have this obsession with scripted developer-controlled gameplay, and I'm expecting Mass Effect to go in the opposite direction. I'm prepared to be disappointed though.
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Re: Mass Effect Andromeda

Postby Shadowman » Tue Jan 31, 2017 4:12 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
SlyTF1 wrote:
Shadowman wrote:
SlyTF1 wrote:
Shadowman wrote:
SlyTF1 wrote:
ashe5k wrote:I'll have to watch the video later, but yeah, Mass Effect Andromeda was pretty much the only game I was planning on buying without waiting for a price drop this year. Love the first trilogy.


It's the only Western AAA game I'm planning on buying period this year. The last couple of years have been terrible in regards to gaming. Every game wants to try to be a movie, and they all end up coming across as playable cutscenes rather than actual video games. I'm hoping Andromeda can break that trend.


It won't. I'm not sure if you noticed this, but it's a Bioware game.


Yes, but the choices are actually meaningful in Bioware's games. There are consequences to your actions, which effectively keeps them as games. It's not like Uncharted, where you just sit there for hours, watching events play out, and occasionally holding the thumbstick up to walk or run through some narrow corridor, or take out a gun and shoot a few scripted enemies with physics and gun mechanics so incompetent and lacking any sense of weight or impact that you feel like you're shooting through paper. Not only that, but the combat is promised to be less "hand-holdy" than even 2 and 3.


If you're going to make unfavorable comparisons to a game series, at the very least don't make it so those comparisons show off that you've never actually played them. Because I've actually played the Uncharted games, and that description is a load of BS.

And yes...some of the choices you make in Mass Effect have impact. Not all of them; and many of them all lead to the same conclusion, or conclusions with only superficial differences. (Choosing to save or destroy the Collector base only impacts the scenery one one area in a totally insignificant way) Choices in Dragon Age, significantly less so. Awakening may as well have never happened, nothing you do in there is of any consequence. (Sure would be cool to get a follow-up from the Architect...) It's worst in Inquisition, since no matter what choices you make in the Mage-Templar War, it's completely undone by the time Trespasser takes place and there's nothing you can do or say about it in-game.


That's exactly what Uncharted is. The only reason people think otherwise is because IGN told them that's what they're supposed to think. And my problem isn't the fact that there are an abundance of cutscenes. My problem is that the gameplay that's there is so scripted, you have almost no control over how you play. It's like an on-rails shooter. All of Naughty Dog's games are on-rails playable cutscenes. Same with COD, Killzone, Titanfall 2, all of them. Developers now seem to have this obsession with scripted developer-controlled gameplay, and I'm expecting Mass Effect to go in the opposite direction. I'm prepared to be disappointed though.


I think otherwise because I've actually played the games, and you clearly haven't. You should probably stop commenting on it, but I really find it hilarious so...you know, keep going.
Sidekick= Saiya_Maximal
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Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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