steve2275 wrote:max will do what he can
Bun-Bun wrote:Can I propose an experimental mission:
2 level 4-5 Cons
Vs
At least 4 if not 6 or more level 3 (maybe 2-4) Bots
Burn wrote:Bun-Bun wrote:Can I propose an experimental mission:
2 level 4-5 Cons
Vs
At least 4 if not 6 or more level 3 (maybe 2-4) Bots
Tried something similar to that the other day, sprokitz didn't like it.
Shoot me over some mission texts, firm levels and bots per side and I'll put it in.
I'm planning out an arc of Counter/Punch missions so this is good practice if it works.level info wrote:Bots: 6 x L2-3
Cons: 2 x L 4-6
Location: Vos
Mission Title [Bots] wrote:Punch's Rookie GoldmineMission text [Bots] wrote:Autobots, we have intel that Counterpunch has hired a crew and is planning to hit an energon delivery as it passes through the Vos-Tarn border. The only forces we have in the region is you rookies, so Prowl has signed off on you all taking them out. Spring a trap, take them down and see what you can bring back for your faction.
Good luck soldiers! Punch, out.Victory Text [Bots] wrote:YEAH!! Go team rookie!! The bigger they are, the harder they fall! Good work Autobots, the shipment is safe and you've had a great payday too!Defeat Text [Bots] wrote:They got the shipment! Gah! ...never mind soldiers, you did the best you could. Regroup, and meet us back to base, and let me debrief Prowl for you...
Mission Title [Cons] wrote:Counterpunch's AmbushMission text [Cons] wrote:Listen up! This Counterpunch, I've got a lead on some energon being shipped over the Vos-Tarn border. Its supposed to be a 'secret' shipment, and I've got intel that it'll only have a bunch of short-aft rookies guarding it, so it'll be easy pickings.
What do you say aft-holes, who wants some extra spending money?? You got 5 milli-cycles to decide and follow me...Victory Text [Cons] wrote:Bah! The shipment was worthless, but we had a great time slagging those rookies. Decepticon carnage!! WOOO!!Defeat Text [Cons] wrote:How did Punch know where to send those rookies, and where did that coward Counterpunch go? This disaster was his idea, something doesn't add up about this...
Psychout wrote:Something like this? Don't know if there is anything else you need.
Psychout wrote:As a follow up thought, and in the style of lop-sided missions, we could do the same at level 0 & 1.
Create a 'training' mission with a bunch of (4-6) level 0s vs a few (1-2) levels 1s, to show how ram works best when you outnumber them even at level 0, and the level 1 side of it as an 'Avoid' mission, using in-character text with italic meta subtitles, it might help the level 0s get a better idea of how to play the game, and could even link in here as somewhere to ask questions?
If we really put our mind to it, we could do the same for repair and strafe in the same style, but at a slightly higher level? (especially if we can get the Int min req. back in)
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Google [Bot], Google Adsense [Bot], Google Feedfetcher, truegrit