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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderators: Devastron, Insidious, Ember, Cryhavok

Re: NEW Character Applications

Postby Devastron » Sun Apr 15, 2012 11:02 pm

Weapon: Energo-Sword
Phaze wrote:Name: Skygrabber
Allegiance: Decepticon
Sub-group: None
Function: Covert Operative
Alt. mode: F-35 Lightning 2
Weapons: Thermal Sword, acid pellet rifle, Low powered Laser Pistol
Height: 29ft
Quote: “Jokers Wild”
Special abilities: Armour has stealth coating on it to defeat most standard radar with a muffler for silencing his engine note. -6 for stealth

Strength: 4
Intelligence: 5
Dexterity: 9
Speed: 8
Endurance: 5
Courage: 5
Firepower: 4
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 6
Rank:

Profile:

The words watch your back have never been more appropriate when in the company of Skygrabber you’ll end up with spiked energon or your prized rifle missing several vital components. A prolific practical joker who will go to extreme lengths to create the perfect joke for his chosen fall mech. Even when he’s on missions he’ll unleash his special brand of humour on his targets leaving bombs hidden within packages or light fittings.

Skygrabber’s not afraid to get involved in the close up wet work but prefers to do his fighting from behind his more heavily armoured comrades. He’s harbouring a rivalry with the dominant aerial faction in the Decepticons the Seekers which stems from his creation when his design was considered the dominant aerial design before being superseded by the slower Seekers. He will roll in and steal the kill from one of his more illustrious colleagues much to their frustration as he disappears into the distance laughing all the way. Skygrabber’s known Crueljaw since he was released from his formatting bay he keeps himself busy creating mayhem then hunkers down while his more heavily armoured comrade demolishes his pursuing opponents.

Abilities:
Skygrabber is designed for stealth even his alternate mode is stealth orientated armed with a low powered laser pistol, an Acid Pellet Rifle and a thermal sword. In his jet mode he’s got a maximum speed of mach 3 in this mode he’s got access to all kinds of precision weaponry from laser guided bombs and missiles his acid pellet rifle is mounted beside the nose. Skygrabber’s armour has a stealth coating on it to defeat most radar with a muffler for silencing his engine note.

Weaknesses:
Moisture can affect his stealth coating making him visible to radar and other monitoring equipment. Skygrabber’s not the most well armoured making him unsuitable for heavy front line fighting, his eye for a practical joke has left him re-cooperating within the CR chamber on numerous occasions.

Sample Post:

The air was clear at 40,000ft “nothing but clouds and turbulence to worry about” thought Skygrabber as the jet banked gently into his final approach on target. His jet mode was fairly stealth orientated compared to them irritating seekers that seemed to be cluttering up the skies over most battlefields. But much to his surprise he found himself with company three of them once exceptionally rare beasts airborne autobots. However since the seekers started to flood the airways the autobots had been upping the creation of high flying Autobots.

The first burst of fire from the autobots perforated his left wing and damaged his tail with his manoeuvrability was now limited. Now suitably irritated that he’d been caught unawares Skygrabber dropped like a rock his wing and tail section was giving him lots of encouragement to stop his current course of action. That wasn’t an option he was known as a joker and light hearted mech but he was in serious jeopardy of being wasted.

Skygrabber performed what humans called the cobra manoeuvre and strained his damaged wing even more “damn I’m gonna be feeling that in the morning” as he muttered the startled Autobots continued past desperately trying to slow themselves. One raced just above the trees and found himself being filled with shotgun blasts from the ground unable to keep his momentum the autobot slammed into the ground exploding violently. Skygrabber righted himself as he fired a pair of missiles into the rear of the second autobot destroying his rear and a few seconds later a second smoking crater. “Aargh!” the yell of pain was due to his wing threatening to remove itself from his frame transforming into his robot mode Skygrabber skidded to a halt and drew his thermal sword and acid pellet gun.

“Come on down twinkle-toes I want words with you” the autobot obliged transforming into his robot mode the autobot strode towards him bigger built than Skygrabber he wouldn’t have much trouble taking out the decepticon. Except Skygrabber wasn’t alone from the autobots right a flaming sword sliced through the upper chest of the autobot. Skygrabber looked at the hulking black and gold decepticon that was busying ending the existence of the Autobot flyer. “Good timing Crueljaw I would of been toast” the larger mech looked at Skygrabber with his long optic “yeah very good timing enjoy the walk back” with that Crueljaw transformed into his humvee alternate mode and drove past the grounded flier who slammed his hand onto the back of Crueljaw as he drove on by.

“Hey, Hey you’re not even gonna give me a lift at least call me a cab or the number of a good body work technician? ” to his dismay he watched Crueljaw drive on but was cheered up by the sight of the large red autobot symbol on his rear fender. “By Primus I’ll pay for that later oh well might as well start stretching my legs” with that the flyer started to walk back to the rendezvous point until his internal repair system fixed his wing enough for him to fly to it.


Well there are a couple of problems with this application. The whole thing could use a run through a spelling and grammar checker to help iron out a few problems. In the abilities section you mention how he can carry a variety of bombs and missiles, but this isn't listed under his weapons. His low firepower rating and stealthy profile lead me to believe that he wouldn't be equipped with heavy weapons like that. Also I would like you to remove the shared history with your other character. The idea of the RPG is to interact with other players and characters. You don't have to have a history with another character but I would rather you interact more with other players rather then just grouping the characters you play together.
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Devastron
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Joined: Thu Jul 03, 2003 5:48 pm

Re: NEW Character Applications

Postby Devastron » Sun Apr 15, 2012 11:06 pm

Weapon: Energo-Sword
Foxfire13795 wrote:It took me some time to decide to do this. Here you are, my moderators.

Starscream

Allegiance: Decepticon
Function: Seeker Commander
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Laser Guns, Cluster Bombs
Special Abilities: Radar, Null rays
Height: 31 ft / 9.46 m
Quote: "Conquest is made of the ashes of one's enemies."


Strength: 07
Intelligence: 09
Dexterity: 10
Speed: 10
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 09
Melee: 08
Tech Skill: 09
Charisma: 09
Rank: 08


Profile: Starscream makes no secret of his ambition to overthrow Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that sense the two rivals are very much alike. But he has a vain side that clearly distinguishes him. He considers himself the most sophisticated and handsome of the Decepticons. He exudes a high-class, urbane air that provides a certain irony to his murderous tendencies. He looks down on Megatron for being antiquated in his military strategy. Starscream believes the Decepticons should rely more on guile and speed rather than brute, destructive force to defeat the Autobots.

Starscream displays a kaleidoscope of personality facets and emotional undercurrents of which he himself is not fully aware, but which are not entirely lost on his comrades. He can be arrogant, selfish, and single-mindedly ambitious, forever seeking to unseat Megatron and assume command himself - but his schemes always seem to backfire as though he were subconsciously sabotaging himself. He forges ahead with supreme confidence, and can display astonishing perseverance in the face of repeated setbacks, but then may trip over his own insecurities.

Acknowledged for his combat skills but otherwise often disdained by his comrades despite his constant scrabbling to gain respect, he isolates himself further in a bristling shield of psychological armor. He can waver in an instant from deathless courage in battle to desperate pleas for appeasement in response to an enraged Megatron, when he's stepped too far over the line. Megatron overlooks the potential threat Starscream represents for one very good reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the Decepticons, Mach 5 being nothing more but a cruising speed for him. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. He can shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. His null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream tends to overrates himself often, and finds himself in situations that are more than he can handle. His nose-dives often overload his gyro-circuitry leaving him disoriented briefly. But, overall, he is a very tough nut to crack.

Sample Post:

The moment was right. Starscream had been waiting for what seemed like vorns for an opportunity such as this. The Seeker Commander sat in the bridge of the Ultrax digesting the information that appeared on the viewscreen. Since Megatron’s…unfortunate passing, Starscream had been carefully cultivating a scheme that would decisively place himself at the head of the Decepticons, respected and feared throughout the universe.

Starscream felt a slight smirk touch his faceplate as he thought to himself, Supreme Commander Starscream—No. Lord Starscream. How befitting of one of my caliber.

The would-be lord considered the other candidates in the running. The ancient Shockwave was purely logic driven and lacking much of the charisma required in a leader, but he did pose a serious threat to Starscream’s claim. He had the Thanatos, and now he had something else. Shockwave’s trump card. The Seeker Commander dismissed it. Whatever Shockwave was scheming, the would-be lord would find a way to top it. He had faced some setbacks already with Ultrax being grounded on this disgusting mud ball, but they were nothing that could not be overcome.

The Seeker Commander’s thoughts were disrupted when his scout entered the bridge. Starscream kept his optics on the viewscreen reading over the information displayed there again while listening to the scout’s approach. The scout stopped a respectful distance away from Starscream. “Commander Starscream, Stall reporting.”

Starscream did not turn immediately. He finished reading over the information again, running through the stages of his plan in his mind. The pause had clearly grown uncomfortable for the Seeker scout who shifted uneasily in place. Starscream waited a moment more, then swiveled around in his chair to face the scout, not bothering to rise. “Go on then,” he said with a dismissive wave of his hand.

The scout felt reassured now that his commanding officer had turned to face him. Stall knew his commander was fairly unpredictable in temperament, but it seemed like he was not in a bad mood at the moment. That might change after he delivered his report, however. “I scouted the human base that you requested, sir, and…well, Commander Starscream…It is heavily fortified. It is a human war zone, so they are on constant alert for any signs of hostile activity. I don’t think we should attempt an attack at this time. It could possibly break Infiltration Protocol.”

Starscream’s air of superiority suddenly vanished as a fearsome snarl tore from his vocal processors. “You dare to question me?!” Starscream rose out of the chair and grabbed ahold of the scout by the collar. Stall’s optics went wide as he fumbled for a response.

“N-no! Of course not, commander! I was merely offering my opinion on-“

“If I wish to listen to mundane prattle,” Starscream said softly with a sneer, “I will visit the mess hall.” The would-be lord released the scout and returned to the chair. He waved contemptuously at the scout. “Get out of my sight.”

Stall hurriedly moved toward the door. He exited the bridge grumbling something about seeker commanders. Starscream, on the other hand, was grumbling about idiotic inferiors without respect for their betters.

His plan would work. He would not break Infiltration Protocol despite what that infuriating scout might think. He would need to disable communications within the base. The Seeker Commander cursed Soundwave for the umpteenth time for fleeing the Ultrax to join up with Shockwave. They would all respect him one day—or fear him. It did not matter which so as long as they all obeyed his command.


The staff greatly appreciates you applying for Starscream. At this time however we would like to turn him over to a player with more experience in the game as he is, particularly at this point, a very major character. Your posting has been very good and if you continue posting as you are and even improving, perhaps playing more canon characters, we can revisit taking on a more major character of similar status to Starscream.
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Devastron
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Joined: Thu Jul 03, 2003 5:48 pm

Re: NEW Character Applications

Postby ChaosWave360 » Tue Apr 17, 2012 1:21 am

Weapon: Particle Beam Cannon
Name: Snaptrap
Allegiance: Decepticon
Sub-group: Seacons
Function: Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."

Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07

Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.

Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.

Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.

Sample Post

There appears to be a base underwater which is the perfect jobs for the seacons. Snaptrap had no problem taking the mission where other decepticons couldn’t. Unlike them, he wasn’t afraid of death as long as its for the decepticon cause. If there is a bonus then it would be the hunt for any autobots or organics that try to escape. Making sure that there’ll be no witnesses.

Snaptrap and his team goes underwater as they transform into their creature mode. Leading the way, he can already tell that they will get something good out of this mission. Whether it’ll be the destruction of a base or the thrill of the hunt, Snaptrap made sure that the mission will be completed first. Making his way through the depths of the ocean, they finally come to the base.

The base seems to be well protected by automatic guns that will fire at anything without authorization. Whoever built this base, whether it be autobot or organics, it didn’t matter as those defenses would get passed. Thinking of a plan, Snaptrap turned towards his fellow seacons and puts them in on his idea.

“Seacons, set up mines around the perimeter. We are going to open up the crust near the us to let in the methane hydrate. If I recall, it is dangerous enough for these organics so it will most likely work and cause damage. Go.”

The seacons respond by doing what he says without question, to make sure that it is done right. Each mine was placed near the turrets, but not within their range of fire. Mines were even placed above the base, but not near enough for the sonar to pick them up. Snaptrap had hoped his theory worked as he observed it on this organic world when traveling underwater.

With a few touches, the Seacons were all down placing the mines around the base. They each get in a safe position as Snapturtle aimed his atomic smasher cannon and fired near one of the mines. Within a few seconds, the blast hit the mine creating a chain reaction. The earth’s crust opened up allowing the methane hydrate to rise up. With it rising, more of the mines began exploding creating more reactions thus surrounding the base.

Snaptrap can hear the alarm go off at the base as it gets damaged from the hydrate. So far so good, but the best thing is that there were injured autobots coming out to escape. It looks like he was able to get his bonus, injured and fleeing prey for him and his seacons. There couldn’t be more than a beautiful sight for the glorious commander. Snaptrap signals his seacons to go on the hunt as he finds the closest autobot to prey on. He goes over to the nearest one as he struggles to move around due to not being built fully underwater. The bot turned around as he saw Snaptrap opened his mouth and bit him as the bot receives a pain in his torso and gets stunned for a bit. Snaptrap uses this opportunity lets go and transforms sending incendiary sword down the bots visor.

Snaptrap pulls it out as he turns around to look that his seacons have finished with their prey. He sends an open communication saying that the mission is done and they will be returning to base. Today has been a successful day, they was able to destroy or damage the base and go hunting after. With the mission taking care of, Snaptrap goes back to the base to go do another mission for him and his seacons.
ChaosWave360
Micromaster
Posts: 75
Joined: Sat Feb 25, 2012 7:04 pm
Strength: 10
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 1
Courage: 5
Firepower: 10+
Skill: 5

Re: NEW Character Applications

Postby Foxfire13795 » Thu Apr 19, 2012 6:17 am

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
Name: Blurr
Allegiance: Autobot
Function: Data Courier
Alt. mode: Sports Car (Cybertronian race vehicle)
Weapons: Electro-Laser Cannon
Height: 28ft / 8.5m
Quote: “The faster it is, the better I like it.”

Strength: 07
Intelligence: 08
Dexterity: 10
Speed: 10
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 06
Tech Skill: 06
Charisma: 08
Rank: 06


Profile: Blurr is the fastest land-based Transformer in existence. This single characteristic defines much of who he is. Blurr talks fast, acts fast and moves so fast that he leaves a blurred speed trail behind him. Unlike Bluestreak, Blurr’s constant chatter doesn’t come from nervousness. It’s simply how he thinks and speaks. Aside from his obvious physical speed, Blurr chose the job of courier because he’s not really the violent sort. He’s one of the friendliest Autobots around, and he rarely has a negative thing to say about anyone. Despite his high-strung tendencies, his genuine and honest nature has earned him numerous devoted friends.

Before the war, Blurr was the number one racer on Cybertron. The stardom this provided meant he got into the best clubs, was worshiped by fans and was a highly arrogant and egotistical being, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, both due to his life falling apart, and to both sides attempting to recruit him. Not long after "bumping" into a Decepticon, Blurr got caught up in a gunfight that resulted in the death of both of his former co-workers. Blurr had had enough, but after some harsh but fair words from a unit commander, Blurr realized that the reason he'd been so into the races was because it was something that mattered. Using that feeling, he accepted the mission to reach Zeta Prime, and became an Autobot.

The war changed Blurr a great deal. Now working in a role that really mattered, his arrogance and cold manner dropped away, replaced by a highly amiable and talkative mech. He’s capable of speaking at a normal pace with his fellow Autobots, but it takes some concentration from him. During combat and high stress situations his speech will return to a high speed, run together pattern.

Abilities: Subject possesses superspeed due to an unusual design quirk. Vehicle mode is unmatched in ground speed; even his robot mode is capable of outrunning most land-based transports. High-speed joints and enhanced rate at which subject processes and responds to visual stimuli provide super-dexterity and agility. Capable of dodging multiple high-speed projectiles or hitting a target before they can think to defend themselves.

Weaknesses: The more subject pushes his speed abilities, the faster he drains his energy. As a result of his hyperactive nature, subject is prone to lose focus in combat situations.

Sample Post:

A patrol consisting of a small troop of two decepticons was traversing the long stretch of asphalt the humans called a road. Both had adopted a sleek, aerodynamic sports car for their alternate modes. They raced one another, weaving in and out of the traffic haphazardly. Human law enforcement had tried to catch them, but the two Decepticons had evaded them each time. The patrol now cruised at a speed of 100mph parallel with one another. “You have to wonder why those fleshlings never go faster than that snail speed,” said one.

His comrade ignored him and glanced briefly to their rear. Another sports car was coming up on them – fast. “Well, hello there. Who’s come to play with the big boys?” he wondered aloud. The two Decepticons accelerated rapidly and tore down the road.

Blurr tore across the pavement at top speed. He had an urgent dispatch for the Autobot ground forces from Prowl. The courier only slowed when absolutely necessary when in the presence of human law enforcement or when he had to weave through traffic. Blurr approached the Decepticon patrol, totally unaware of their existence. He swerved to the side and rocketed past them like they were standing still, leaving the pair in his dust.

The Decepticon patrol looked ahead of them incredulous. They had been pushing themselves as hard as they could go. They were left to wonder what in the name of Primus had the speed to outdistance them.

Blurr was soon miles away from the Decepticon patrol in a matter of breems. His exit was coming up. The courier shot off the interstate and down an exit ramp, checking his speed so that he didn’t fly off of the ramp altogether. Once he got onto the road, he decelerated and proceeded to a fairly empty back road. He didn’t want to lead any human law enforcement to their base. He revved his engines and tore off down the back road, picking up speed now that he was alone on the road.

It wasn’t long until the courier had to leave the road entirely. For the sake of secrecy, the Autobot ground forces had established a base far from any human civilization. The going was rough and bumpy, but Blurr didn’t slow down.

A large hill came into sight. Blurr would not have been able to tell that it was an Autobot base if he hadn’t been given its coordinates. The courier raced toward it as he sent a brief transmission to the Autobots within.

>>Someonemindopeningthedoorforme?<<

A long astrosecond passed before he got an answer.

>>Blurr? Is that you? Say that again. Slower this time.<<

The hill was getting closer and closer as Blurr careened toward it. He knew he’d have to stop himself soon. The courier concentrated on his reply.

>>It’s Blurr with an urgent message from command.<<

In response, Blurr saw a section of the hill fold away as the entrance to the base was revealed. Blurr slowed down a bit before shooting through the entrance at high speeds. He turned to the side and slid sideways across the floor of the base before coming to a halt. Blurr was transforming back into robot mode when the commander of the base entered the room. The courier practically bounded over to him and gave him a sharp salute.

“Blurr, with urgent intel from command, sir!”

Blurr held out the data that he had been carrying to the commander. The commander took it and nodded in acknowledgment to Blurr. The courier took that as a dismissal and wandered off into the base looking for the mess hall and some good company as he reported in to his superior.

>>Prowl, Blurr here. Mission successful. Permission to kick back and relax?<<
User avatar
Foxfire13795
Vehicon
Posts: 319
Joined: Mon Jul 25, 2011 10:35 pm
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Ember » Thu Apr 19, 2012 10:59 pm

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:Name: Blurr
Allegiance: Autobot
Function: Data Courier
Alt. mode: Sports Car (Cybertronian race vehicle)
Weapons: Electro-Laser Cannon
Height: 28ft / 8.5m
Quote: “The faster it is, the better I like it.”

Strength: 07
Intelligence: 08
Dexterity: 10
Speed: 10
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 06
Tech Skill: 06
Charisma: 08
Rank: 06


Profile: Blurr is the fastest land-based Transformer in existence. This single characteristic defines much of who he is. Blurr talks fast, acts fast and moves so fast that he leaves a blurred speed trail behind him. Unlike Bluestreak, Blurr’s constant chatter doesn’t come from nervousness. It’s simply how he thinks and speaks. Aside from his obvious physical speed, Blurr chose the job of courier because he’s not really the violent sort. He’s one of the friendliest Autobots around, and he rarely has a negative thing to say about anyone. Despite his high-strung tendencies, his genuine and honest nature has earned him numerous devoted friends.

Before the war, Blurr was the number one racer on Cybertron. The stardom this provided meant he got into the best clubs, was worshiped by fans and was a highly arrogant and egotistical being, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, both due to his life falling apart, and to both sides attempting to recruit him. Not long after "bumping" into a Decepticon, Blurr got caught up in a gunfight that resulted in the death of both of his former co-workers. Blurr had had enough, but after some harsh but fair words from a unit commander, Blurr realized that the reason he'd been so into the races was because it was something that mattered. Using that feeling, he accepted the mission to reach Zeta Prime, and became an Autobot.

The war changed Blurr a great deal. Now working in a role that really mattered, his arrogance and cold manner dropped away, replaced by a highly amiable and talkative mech. He’s capable of speaking at a normal pace with his fellow Autobots, but it takes some concentration from him. During combat and high stress situations his speech will return to a high speed, run together pattern.

Abilities: Subject possesses superspeed due to an unusual design quirk. Vehicle mode is unmatched in ground speed; even his robot mode is capable of outrunning most land-based transports. High-speed joints and enhanced rate at which subject processes and responds to visual stimuli provide super-dexterity and agility. Capable of dodging multiple high-speed projectiles or hitting a target before they can think to defend themselves.

Weaknesses: The more subject pushes his speed abilities, the faster he drains his energy. As a result of his hyperactive nature, subject is prone to lose focus in combat situations.

Sample Post:

A patrol consisting of a small troop of two decepticons was traversing the long stretch of asphalt the humans called a road. Both had adopted a sleek, aerodynamic sports car for their alternate modes. They raced one another, weaving in and out of the traffic haphazardly. Human law enforcement had tried to catch them, but the two Decepticons had evaded them each time. The patrol now cruised at a speed of 100mph parallel with one another. “You have to wonder why those fleshlings never go faster than that snail speed,” said one.

His comrade ignored him and glanced briefly to their rear. Another sports car was coming up on them – fast. “Well, hello there. Who’s come to play with the big boys?” he wondered aloud. The two Decepticons accelerated rapidly and tore down the road.

Blurr tore across the pavement at top speed. He had an urgent dispatch for the Autobot ground forces from Prowl. The courier only slowed when absolutely necessary when in the presence of human law enforcement or when he had to weave through traffic. Blurr approached the Decepticon patrol, totally unaware of their existence. He swerved to the side and rocketed past them like they were standing still, leaving the pair in his dust.

The Decepticon patrol looked ahead of them incredulous. They had been pushing themselves as hard as they could go. They were left to wonder what in the name of Primus had the speed to outdistance them.

Blurr was soon miles away from the Decepticon patrol in a matter of breems. His exit was coming up. The courier shot off the interstate and down an exit ramp, checking his speed so that he didn’t fly off of the ramp altogether. Once he got onto the road, he decelerated and proceeded to a fairly empty back road. He didn’t want to lead any human law enforcement to their base. He revved his engines and tore off down the back road, picking up speed now that he was alone on the road.

It wasn’t long until the courier had to leave the road entirely. For the sake of secrecy, the Autobot ground forces had established a base far from any human civilization. The going was rough and bumpy, but Blurr didn’t slow down.

A large hill came into sight. Blurr would not have been able to tell that it was an Autobot base if he hadn’t been given its coordinates. The courier raced toward it as he sent a brief transmission to the Autobots within.

>>Someonemindopeningthedoorforme?<<

A long astrosecond passed before he got an answer.

>>Blurr? Is that you? Say that again. Slower this time.<<

The hill was getting closer and closer as Blurr careened toward it. He knew he’d have to stop himself soon. The courier concentrated on his reply.

>>It’s Blurr with an urgent message from command.<<

In response, Blurr saw a section of the hill fold away as the entrance to the base was revealed. Blurr slowed down a bit before shooting through the entrance at high speeds. He turned to the side and slid sideways across the floor of the base before coming to a halt. Blurr was transforming back into robot mode when the commander of the base entered the room. The courier practically bounded over to him and gave him a sharp salute.

“Blurr, with urgent intel from command, sir!”

Blurr held out the data that he had been carrying to the commander. The commander took it and nodded in acknowledgment to Blurr. The courier took that as a dismissal and wandered off into the base looking for the mess hall and some good company as he reported in to his superior.

>>Prowl, Blurr here. Mission successful. Permission to kick back and relax?<<


With the change I made to his rank he's approved. He was last seen on the Guardian.
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Ember
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Re: NEW Character Applications

Postby Devastron » Sat Apr 21, 2012 7:33 pm

Weapon: Energo-Sword
ChaosWave360 wrote:Name: Snaptrap
Allegiance: Decepticon
Sub-group: Seacons
Function: Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."

Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07

Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.

Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.

Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.

Sample Post

There appears to be a base underwater which is the perfect jobs for the seacons. Snaptrap had no problem taking the mission where other decepticons couldn’t. Unlike them, he wasn’t afraid of death as long as its for the decepticon cause. If there is a bonus then it would be the hunt for any autobots or organics that try to escape. Making sure that there’ll be no witnesses.

Snaptrap and his team goes underwater as they transform into their creature mode. Leading the way, he can already tell that they will get something good out of this mission. Whether it’ll be the destruction of a base or the thrill of the hunt, Snaptrap made sure that the mission will be completed first. Making his way through the depths of the ocean, they finally come to the base.

The base seems to be well protected by automatic guns that will fire at anything without authorization. Whoever built this base, whether it be autobot or organics, it didn’t matter as those defenses would get passed. Thinking of a plan, Snaptrap turned towards his fellow seacons and puts them in on his idea.

“Seacons, set up mines around the perimeter. We are going to open up the crust near the us to let in the methane hydrate. If I recall, it is dangerous enough for these organics so it will most likely work and cause damage. Go.”

The seacons respond by doing what he says without question, to make sure that it is done right. Each mine was placed near the turrets, but not within their range of fire. Mines were even placed above the base, but not near enough for the sonar to pick them up. Snaptrap had hoped his theory worked as he observed it on this organic world when traveling underwater.

With a few touches, the Seacons were all down placing the mines around the base. They each get in a safe position as Snapturtle aimed his atomic smasher cannon and fired near one of the mines. Within a few seconds, the blast hit the mine creating a chain reaction. The earth’s crust opened up allowing the methane hydrate to rise up. With it rising, more of the mines began exploding creating more reactions thus surrounding the base.

Snaptrap can hear the alarm go off at the base as it gets damaged from the hydrate. So far so good, but the best thing is that there were injured autobots coming out to escape. It looks like he was able to get his bonus, injured and fleeing prey for him and his seacons. There couldn’t be more than a beautiful sight for the glorious commander. Snaptrap signals his seacons to go on the hunt as he finds the closest autobot to prey on. He goes over to the nearest one as he struggles to move around due to not being built fully underwater. The bot turned around as he saw Snaptrap opened his mouth and bit him as the bot receives a pain in his torso and gets stunned for a bit. Snaptrap uses this opportunity lets go and transforms sending incendiary sword down the bots visor.

Snaptrap pulls it out as he turns around to look that his seacons have finished with their prey. He sends an open communication saying that the mission is done and they will be returning to base. Today has been a successful day, they was able to destroy or damage the base and go hunting after. With the mission taking care of, Snaptrap goes back to the base to go do another mission for him and his seacons.


I don't believe you are ready for a ranking officer in the game yet. I want to see your posting improve before you take on a character like this, and that comes with time and experience.
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Devastron
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Re: NEW Character Applications

Postby ChaosWave360 » Sun Apr 22, 2012 5:03 pm

Weapon: Particle Beam Cannon
Then I'll continue with my fan made


Blackout

Allegiance: Decepticon :CON:
Function: Gladiator
Alternate Modes: Sikorsky MH-53 Pave Low
Weapons: Ion Disruptor Cannon, Gravity Hammer, Dual Incendiary Gatling Guns
Height: 33ft/ 13.365m
Quote: “I forsee your imminent termination.”

Strength: 8
Intelligence: 5
Dexterity: 7
Speed: 4
Endurance: 8
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank:


Profile:

Blackout name has always been one that many have heard. During his days before the war, he was a gladiator in the pits of Kaon. Making that he’s name would be famous for the audience to watch. However, there was one bot that he looked up to and was inspired to surpass. The bot was Megatron as his name was the face in the pits of Kaon.

When the war happened, Blackout instantly went to the decepticons when learning that Megatron is leading the decepticons. His ideals in a better system for cybertron were another set of inspiration to Blackout. As such, he would make sure that his leader wishes would be fulfilled.

If there is one word to describe Blackout, it will be loyalty. For the decepticon cause, Blackout will do whatever it takes to make sure complete his mission. Listening to any orders given to him by any superiors or Lord Megatron himself. If anyone was to harm Lord Megatron, he would make sure that they will suffer his wrath. When it comes to enemies such as the autobots, Blackout is ruthless and will not show mercy.

Abilities:

Blackout armor is strong enough to make him last longer in battle. With his armor, he is able to resist damage done to him for a long period of time until it can’t handle anymore.

Blackout is known for his strength by wrestling against the beasts in Kaon. While his pit fighting skills aren’t as par like Megatron’s; however, he is still lethal when doing close combat.

His alt mode is nothing special as the max speed he can get is 249 mph. His Alt mode is able to get damage as his robot form due to the armor. Thus allowing Blackout to come in and fire away at the enemy with his gatling guns at the side.

His strongest weapon is the Ion Disruptor Cannon. His chest opens up, bringing out a huge cannon. When fired the shock cannon sends out a shock blast that can devastate the transformer and his surroundings, leaving them badly injured if hit.

His melee weapon is the Gravity Hammer and thanks to his great strength, when Blackout slams the hammer down, it creates a shockwave to knock a transformer off his feet if not ready or push him/her back. It also has a blade made out of cybertronian materials. It is located in the back of the hammer portion thus allowing Blackout to hit, slam or slice any transformer.

Dual Incendiary Gatling Guns, Blackout arms transform into this. They fire several incendiary rounds in rapid succession. The incendiary causes fires when fired into anything flammable.

Weaknesses:

His weakness is his speed as faster characters are able to outrun him giving them a advantage.

The Ion Disruptor Cannon drawbacks are being able to put a strain on Blackout energon supply. Making him only able to fire three times before having to recharge. Anymore than that would risk him being in stasis.

Blackout is willing to work with other decepticons as long as it completes his mission. If Blackout sees incompetence and will not hesitate to point it out bluntly. He will likely cause a fight between fellow decepticons if he sees them not holding their part of the mission.

Sample Post:

Today was the day he would move up in the pits. Having to witness Megatron’s victory over the beast in the pits of kaon. Blackout has made sure to do the same so that he can receive the same praise as the famous gladiator. The pits were full of bots as they cheer for the next match to start. Blackout grabs his gravity hammer as he heads out to the ring to deliver the crowd that brutal battle that they want.

Blackout enters the ring as the crowd cheer for him. Raising his arms and showing the crowd that he is ready to fight. At the stance, he can see Megatron and other gladiators watching him. Well, this was interesting for him, now he can prove to the crowd and the famous gladiator of what he’s made of. Blackout takes his hammer and aims towards the door to bring out the beast.

“Lets get this party started! Bring him out!”

The crowd cheers as they hear Blackout’s words as he couldn’t have said it better. The guards nodded and opened the doors bringing out the beast. A massive cybertronian beast comes out like a bull and charges towards Blackout. To prove to the audience of his worthiness, he gets his hammer ready and swings for the beast’s head. He lays a hit as the beast slams against the wall in pain. The crowd cheers again at the awesome sight.

“Thank you....Thank you...you are all lovable fans!”

Unknown to Blackout, the beast gets back on his feet and charges again, but this time hits Blackout. Blackout slams against the wall as the crowd cheers at the excitement. Its horn jams through Blackout as he struggles to get the creature off of him. Using his strength he yams his elbow into its eye as the beast backs up in pain. Blackout uses this chance and swings his hammer at the head of the creature. This time the impact knocks the beast against the wall.

He had made a fool of himself against the crowd and the eyes of Megatron by letting himself get caught up like that. This mistake was not to happen again ever. To end this fight, Blackout charges after the beast and slams his hammer at the creature’s head thus killing it.

The fight was over, but it seemed like he lost the battle. Blackout was ashamed of letting a foul creature get the better of him. It seemed as though he will never compete against the skills of Megatron. Blackout drops on one knee as the damage the beast had done is making him lose energon. He looks up to see Megatron helping him up as the crowd cheers.

Megatron, the famous gladiator is helping him? The person that inspired to do better is helping him on his feet? No gladiator has ever helped him! Blackout was surprised of this turn of events as he didn’t think Megatron would care. Megatron was already been an inspiration to him, but to be doing this has even made him even more inspired.

Megatron, I would support you no matter what you do. Its the least I can do for you doing this.

These were the words in the back of Blackout’s mind as they walk out of the ring. Not only is Megatron an inspiration, but he’s also a hero in the eyes of Blackout.
ChaosWave360
Micromaster
Posts: 75
Joined: Sat Feb 25, 2012 7:04 pm
Strength: 10
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 1
Courage: 5
Firepower: 10+
Skill: 5

Re: NEW Character Applications

Postby Ember » Sun Apr 22, 2012 7:23 pm

Motto: "I'm not psycho...I just like psychotic things."
ChaosWave360 wrote:Then I'll continue with my fan made


Blackout

Allegiance: Decepticon :CON:
Function: Gladiator
Alternate Modes: Sikorsky MH-53 Pave Low
Weapons: Ion Disruptor Cannon, Gravity Hammer, Dual Incendiary Gatling Guns
Height: 33ft/ 13.365m
Quote: “I forsee your imminent termination.”

Strength: 8
Intelligence: 5
Dexterity: 7
Speed: 4
Endurance: 8
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank:


Profile:

Blackout name has always been one that many have heard. During his days before the war, he was a gladiator in the pits of Kaon. Making that he’s name would be famous for the audience to watch. However, there was one bot that he looked up to and was inspired to surpass. The bot was Megatron as his name was the face in the pits of Kaon.

When the war happened, Blackout instantly went to the decepticons when learning that Megatron is leading the decepticons. His ideals in a better system for cybertron were another set of inspiration to Blackout. As such, he would make sure that his leader wishes would be fulfilled.

If there is one word to describe Blackout, it will be loyalty. For the decepticon cause, Blackout will do whatever it takes to make sure complete his mission. Listening to any orders given to him by any superiors or Lord Megatron himself. If anyone was to harm Lord Megatron, he would make sure that they will suffer his wrath. When it comes to enemies such as the autobots, Blackout is ruthless and will not show mercy.

Abilities:

Blackout armor is strong enough to make him last longer in battle. With his armor, he is able to resist damage done to him for a long period of time until it can’t handle anymore.

Blackout is known for his strength by wrestling against the beasts in Kaon. While his pit fighting skills aren’t as par like Megatron’s; however, he is still lethal when doing close combat.

His alt mode is nothing special as the max speed he can get is 249 mph. His Alt mode is able to get damage as his robot form due to the armor. Thus allowing Blackout to come in and fire away at the enemy with his gatling guns at the side.

His strongest weapon is the Ion Disruptor Cannon. His chest opens up, bringing out a huge cannon. When fired the shock cannon sends out a shock blast that can devastate the transformer and his surroundings, leaving them badly injured if hit.

His melee weapon is the Gravity Hammer and thanks to his great strength, when Blackout slams the hammer down, it creates a shockwave to knock a transformer off his feet if not ready or push him/her back. It also has a blade made out of cybertronian materials. It is located in the back of the hammer portion thus allowing Blackout to hit, slam or slice any transformer.

Dual Incendiary Gatling Guns, Blackout arms transform into this. They fire several incendiary rounds in rapid succession. The incendiary causes fires when fired into anything flammable.

Weaknesses:

His weakness is his speed as faster characters are able to outrun him giving them a advantage.

The Ion Disruptor Cannon drawbacks are being able to put a strain on Blackout energon supply. Making him only able to fire three times before having to recharge. Anymore than that would risk him being in stasis.

Blackout is willing to work with other decepticons as long as it completes his mission. If Blackout sees incompetence and will not hesitate to point it out bluntly. He will likely cause a fight between fellow decepticons if he sees them not holding their part of the mission.

Sample Post:

Today was the day he would move up in the pits. Having to witness Megatron’s victory over the beast in the pits of kaon. Blackout has made sure to do the same so that he can receive the same praise as the famous gladiator. The pits were full of bots as they cheer for the next match to start. Blackout grabs his gravity hammer as he heads out to the ring to deliver the crowd that brutal battle that they want.

Blackout enters the ring as the crowd cheer for him. Raising his arms and showing the crowd that he is ready to fight. At the stance, he can see Megatron and other gladiators watching him. Well, this was interesting for him, now he can prove to the crowd and the famous gladiator of what he’s made of. Blackout takes his hammer and aims towards the door to bring out the beast.

“Lets get this party started! Bring him out!”

The crowd cheers as they hear Blackout’s words as he couldn’t have said it better. The guards nodded and opened the doors bringing out the beast. A massive cybertronian beast comes out like a bull and charges towards Blackout. To prove to the audience of his worthiness, he gets his hammer ready and swings for the beast’s head. He lays a hit as the beast slams against the wall in pain. The crowd cheers again at the awesome sight.

“Thank you....Thank you...you are all lovable fans!”

Unknown to Blackout, the beast gets back on his feet and charges again, but this time hits Blackout. Blackout slams against the wall as the crowd cheers at the excitement. Its horn jams through Blackout as he struggles to get the creature off of him. Using his strength he yams his elbow into its eye as the beast backs up in pain. Blackout uses this chance and swings his hammer at the head of the creature. This time the impact knocks the beast against the wall.

He had made a fool of himself against the crowd and the eyes of Megatron by letting himself get caught up like that. This mistake was not to happen again ever. To end this fight, Blackout charges after the beast and slams his hammer at the creature’s head thus killing it.

The fight was over, but it seemed like he lost the battle. Blackout was ashamed of letting a foul creature get the better of him. It seemed as though he will never compete against the skills of Megatron. Blackout drops on one knee as the damage the beast had done is making him lose energon. He looks up to see Megatron helping him up as the crowd cheers.

Megatron, the famous gladiator is helping him? The person that inspired to do better is helping him on his feet? No gladiator has ever helped him! Blackout was surprised of this turn of events as he didn’t think Megatron would care. Megatron was already been an inspiration to him, but to be doing this has even made him even more inspired.

Megatron, I would support you no matter what you do. Its the least I can do for you doing this.

These were the words in the back of Blackout’s mind as they walk out of the ring. Not only is Megatron an inspiration, but he’s also a hero in the eyes of Blackout.


Denied. The staff believes that you should continue with the character you already have before you try for another one.
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Ember
RPG Moderator
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Joined: Wed Jul 28, 2004 4:43 pm

Re: NEW Character Applications

Postby ChaosWave360 » Wed Apr 25, 2012 6:56 pm

Weapon: Particle Beam Cannon
Divebomb

Allegiance: Decepticon
Subgroup: Predacons
Function: Aerial Assault
Alt. mode: Eagle
Weapons: Particle-beam rifle with infra-red sight, laser-guided sword
Special Abilities: Enhanced visual sensors
Height: 31ft / 9.5m
Quote: "Conquer the skies and what's below you will fall."

Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 06
Endurance: 07
Courage: 08
Firepower: 07
Accuracy: 09
Melee: 08
Tech Skill: 06
Charisma: 06
Rank: 06


Profile: Divebomb is one happy Predacon, especially when he is raining down death and destruction on the ground-based Autobot forces. He takes great delight in his work and loves watching his targets scurry about below looking for cover. The more targets he has to choose from the better he likes it. He’s almost always in a good mood, unless he has to deal with his fellow Predacons, whom he only tolerates at best. He prefers to be alone and cherishes his independence. In his downtime, Divebomb likes to build metal “nests” out of whatever scrap happens to be on hand. These fortified structures, usually located at the highest nearby point, are a source of pride for him and a place for him to go when he just wants to get away from his annoying teammates.

Furthermore, Divebomb is highly competitive by nature. So much so that it was the primary reason he took part as a gladiatorial combatant in the underground games back before the war began. It is also why he continued fighting after the Decepticon uprising. Divebomb will usually search out and engage the best Autobot fliers he can find just to prove that he is better. One such flyer is the Dinobot Swoop with whom his has developed an intense rivalry and has previously engaged in aerial conflict.

While Divebomb may not like the other Predacons, he fights alongside them anyway because they are the best of the best in the Decepticon army. When Megatron needs something done right, the Predacons are the ones called upon. Patiently, Divebomb is always waiting for their next assignment, counting down the astroseconds before he can unleash his “happy” side on the unsuspecting enemy once more.

Abilities: Rocket thrusters mounted on his back allow Divebomb to achieve speeds of 300 mph when in eagle mode. He has a 2000 mile range and can reach an altitude of 18 miles. High resolution telescopic lenses within his optical modules enable him to spot a dime from 10,000 feet. He can lift a tank and tear through its armored skin with his beak. In robot mode he uses a particle beam rife with infrared sight and a laser guided sword, which is guided to its target after Divebomb first pinpoints the target with a laser beam that shoots from the sword's tip.

Weaknesses: Divebomb's internal guidance system is easily thrown off by magnetism. Such interference causes him to lose control while he's flying and makes him prone to crashing.

Sample Post

Divebomb having received orders from Razorclaw to go get the defeated air commander went to the repair bay. Upon reaching the repair bay, he spotted Skywarp and Thrust waiting for his precious seeker commander to be operational again. Razorclaw had told him not to engage any seekers when heading to the repair bay, but it seems that was out the window. Seeing to avoid the seeker was going to impossible, Divebomb went over to the CR chamber to see if the seeker commander was in there. With one quick peak with his optics, Starscream was in there getting repaired. A little smirk crossed his face upon seeing the air commander, but that disappeared quickly so Skywarp and Thrust wouldn’t see it.

He looks at them while leaning against the wall to wait for the repair process to be done. The two seekers were not thrilled to see him and were wondering what he was doing here first. Before they even have the chance to ask, he tells them.

“Don’t be alarmed, I’m not here to cause trouble. I’m only here to bring Starscream to Lord Razorclaw once he’s repaired, but only him alone.”

Telling the seekers the news probably didn’t calm their anger of what just transpired, but it didn’t matter. Divebomb can feel that they don’t trust him which didn’t matter also. This was no negotiations, it was an order and he intend to fulfill it to the letter. The seekers would try to come with him and Starscream, but Divebomb doesn’t intend for that to happen.

“Look at the bright side, now that we have a leader, we can organize ourselves to fight Shockwave.”

Divebomb knew that didn’t light up the mood, but he had to point that out there. Even if it wasn’t the seeker commander that won the battle, the outcome of it was them having a leader which was important. If there wasn’t a leader then this entire rebellion would fail. It is to be hoped that the seekers would understand that important aspect. As of right now, Divebomb waits for Starscream to get repaired.
ChaosWave360
Micromaster
Posts: 75
Joined: Sat Feb 25, 2012 7:04 pm
Strength: 10
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 1
Courage: 5
Firepower: 10+
Skill: 5

Re: NEW Character Applications

Postby Cryhavok » Thu Apr 26, 2012 8:46 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
ChaosWave360 wrote:Divebomb

Allegiance: Decepticon
Subgroup: Predacons
Function: Aerial Assault
Alt. mode: Eagle
Weapons: Particle-beam rifle with infra-red sight, laser-guided sword
Special Abilities: Enhanced visual sensors
Height: 31ft / 9.5m
Quote: "Conquer the skies and what's below you will fall."

Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 06
Endurance: 07
Courage: 08
Firepower: 07
Accuracy: 09
Melee: 08
Tech Skill: 06
Charisma: 06
Rank: 06


Profile: Divebomb is one happy Predacon, especially when he is raining down death and destruction on the ground-based Autobot forces. He takes great delight in his work and loves watching his targets scurry about below looking for cover. The more targets he has to choose from the better he likes it. He’s almost always in a good mood, unless he has to deal with his fellow Predacons, whom he only tolerates at best. He prefers to be alone and cherishes his independence. In his downtime, Divebomb likes to build metal “nests” out of whatever scrap happens to be on hand. These fortified structures, usually located at the highest nearby point, are a source of pride for him and a place for him to go when he just wants to get away from his annoying teammates.

Furthermore, Divebomb is highly competitive by nature. So much so that it was the primary reason he took part as a gladiatorial combatant in the underground games back before the war began. It is also why he continued fighting after the Decepticon uprising. Divebomb will usually search out and engage the best Autobot fliers he can find just to prove that he is better. One such flyer is the Dinobot Swoop with whom his has developed an intense rivalry and has previously engaged in aerial conflict.

While Divebomb may not like the other Predacons, he fights alongside them anyway because they are the best of the best in the Decepticon army. When Megatron needs something done right, the Predacons are the ones called upon. Patiently, Divebomb is always waiting for their next assignment, counting down the astroseconds before he can unleash his “happy” side on the unsuspecting enemy once more.

Abilities: Rocket thrusters mounted on his back allow Divebomb to achieve speeds of 300 mph when in eagle mode. He has a 2000 mile range and can reach an altitude of 18 miles. High resolution telescopic lenses within his optical modules enable him to spot a dime from 10,000 feet. He can lift a tank and tear through its armored skin with his beak. In robot mode he uses a particle beam rife with infrared sight and a laser guided sword, which is guided to its target after Divebomb first pinpoints the target with a laser beam that shoots from the sword's tip.

Weaknesses: Divebomb's internal guidance system is easily thrown off by magnetism. Such interference causes him to lose control while he's flying and makes him prone to crashing.

Sample Post

Divebomb having received orders from Razorclaw to go get the defeated air commander went to the repair bay. Upon reaching the repair bay, he spotted Skywarp and Thrust waiting for his precious seeker commander to be operational again. Razorclaw had told him not to engage any seekers when heading to the repair bay, but it seems that was out the window. Seeing to avoid the seeker was going to impossible, Divebomb went over to the CR chamber to see if the seeker commander was in there. With one quick peak with his optics, Starscream was in there getting repaired. A little smirk crossed his face upon seeing the air commander, but that disappeared quickly so Skywarp and Thrust wouldn’t see it.

He looks at them while leaning against the wall to wait for the repair process to be done. The two seekers were not thrilled to see him and were wondering what he was doing here first. Before they even have the chance to ask, he tells them.

“Don’t be alarmed, I’m not here to cause trouble. I’m only here to bring Starscream to Lord Razorclaw once he’s repaired, but only him alone.”

Telling the seekers the news probably didn’t calm their anger of what just transpired, but it didn’t matter. Divebomb can feel that they don’t trust him which didn’t matter also. This was no negotiations, it was an order and he intend to fulfill it to the letter. The seekers would try to come with him and Starscream, but Divebomb doesn’t intend for that to happen.

“Look at the bright side, now that we have a leader, we can organize ourselves to fight Shockwave.”

Divebomb knew that didn’t light up the mood, but he had to point that out there. Even if it wasn’t the seeker commander that won the battle, the outcome of it was them having a leader which was important. If there wasn’t a leader then this entire rebellion would fail. It is to be hoped that the seekers would understand that important aspect. As of right now, Divebomb waits for Starscream to get repaired.


Approved. I am going to go forth and let you have this chance. I want to see if you can crank up posts like this sample for both Divebomb and Thrust.
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Cryhavok
RPG Admin
Posts: 3,833
Joined: Tue Sep 25, 2001 5:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
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Posted: Thursday, May 16th, 2013