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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderators: Devastron, Insidious, Ember, Cryhavok

Re: NEW Character Applications

Postby Foxfire13795 » Mon May 07, 2012 6:07 pm

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
Name: Snaptrap
Allegiance: Decepticon
Sub-group:Seacons
Function:Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."

Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07


Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.

Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.

Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.

Sample Post:

Shafts of light brought color to an otherwise grey and dull aquatic world. Rising from the deepest deeps of the trench, a singular form gazed out onto the garishly vivid collage of colors that constituted the coral reef. It landed softly on a patch of sand and turned away from the mosaic of color and life to gaze back into the dark depths from which it had just come. Its movements were slow and gave the appearance of being meticulously thought out in advance. The local fish darted from their hiding places timidly to inspect this new intruder to their reef. When the form didn’t respond to their antics, the fish relaxed and resumed what they had been doing before the behemoth had arrived. Nearby sea turtles noticed the figure and recognized its form as familiar. They swam by the colossal version of themselves to inspect it and then drifted away on the current.

All of these intricacies were lost on Snaptrap. His optics bore down into the trench. He had only brought two of his subordinates with him on this particular mission. Nautilator had stayed behind. On an earlier mission, the incompetent Seacon had stayed under too long and was now suffering from severe rusting. He would be fine after the doctor was finished with him. Tentakil and Skalor had also been left behind. This mission primarily required speed, and Seawing and Overbite were more suited for that. Snaptrap supervised the mission from above and kept in radio contact with his two Seacons.

So far, the mission was going off without a hitch. They had been sent to inspect a Decepticon signal originating from the bottom of this trench. Seawing would be able to locate any foreign object with his radar fairly quickly. Snaptrap had not been certain what they would find, so Overbite was brought along for additional speed and support. Once Seawing had located the source, Snaptrap would rendezvous with the two. He was too slow to keep up with either.

>>Seawing here, I found it. It’s a ship of some sort. Half of it is buried underneath the rocks. Transmitting coordinates, sir.<<

The Seacon commander ignored the contemptuous emphasis Seawing had placed on the word ‘sir’. There would be time to deal with that upstart later. He sent back a short acknowledgment and touched off of the sand, floating through the space over the trench before sinking back down into its depths. Snaptrap moved through the water at top speed, which was regrettably slow. Fortunately, the sunken ship was not too far from his location.

When the Seacon commander arrived, Overbite and Seawing were standing by the exposed hull of the ship. Snaptrap transformed into robot mode and dropped to the ocean floor with a dull thud. He swept his optics over the hull of the ship. He didn’t see any holes where water could have seeped inside. Snaptrap sent a short transmission to his subordinates. Since sound traveled four times faster underwater than it did in the air, the Seacons had to communicate through short range transmissions.

>>Stand back.<<

The Seacon Commander did not wait for them to comply before unsheathing his Incendiary Sword. Its incandescent blade faintly illuminated the otherwise grey ocean floor landscape, everything within the range of its light tinged red.Snaptrap drove the blade into the hull of the ship, choosing a location that would - when the hole was carved – not flood the ship with water. It was quick work, and soon a black maw leading into the ship was carved into the hull. The Seacon Commander gave a short signal for the other Seacons to follow him and then surfaced inside of the ship.

As luck would have it, the Seacons had carved a hole directly into the cargo bay. “Spread out and see if there’s anything here worth salvaging.” Snaptrap moved among the ancient containers, checking each one before moving onto the next. A call from Overbite made Snaptrap stop and move over to him to see what he had found.

It was a fairly unremarkable container that housed one of the powerful and ancient Decepticon relics. Excellent. Snaptrap turned to Overbite and Seawing. “I want a full sweep of the ship done. Anything worth salvaging will be brought to the center of the cargo for the bounce back.” Orders given, Snaptrap proceeded out of the cargo bay in search of the bridge. Perhaps some valuable information was logged into its databanks.
User avatar
Foxfire13795
Vehicon
Posts: 333
Joined: Mon Jul 25, 2011 10:35 pm
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Cryhavok » Wed May 09, 2012 1:59 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Foxfire13795 wrote:Name: Snaptrap
Allegiance: Decepticon
Sub-group:Seacons
Function:Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."

Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07


Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.

Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.

Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.

Sample Post:

Shafts of light brought color to an otherwise grey and dull aquatic world. Rising from the deepest deeps of the trench, a singular form gazed out onto the garishly vivid collage of colors that constituted the coral reef. It landed softly on a patch of sand and turned away from the mosaic of color and life to gaze back into the dark depths from which it had just come. Its movements were slow and gave the appearance of being meticulously thought out in advance. The local fish darted from their hiding places timidly to inspect this new intruder to their reef. When the form didn’t respond to their antics, the fish relaxed and resumed what they had been doing before the behemoth had arrived. Nearby sea turtles noticed the figure and recognized its form as familiar. They swam by the colossal version of themselves to inspect it and then drifted away on the current.

All of these intricacies were lost on Snaptrap. His optics bore down into the trench. He had only brought two of his subordinates with him on this particular mission. Nautilator had stayed behind. On an earlier mission, the incompetent Seacon had stayed under too long and was now suffering from severe rusting. He would be fine after the doctor was finished with him. Tentakil and Skalor had also been left behind. This mission primarily required speed, and Seawing and Overbite were more suited for that. Snaptrap supervised the mission from above and kept in radio contact with his two Seacons.

So far, the mission was going off without a hitch. They had been sent to inspect a Decepticon signal originating from the bottom of this trench. Seawing would be able to locate any foreign object with his radar fairly quickly. Snaptrap had not been certain what they would find, so Overbite was brought along for additional speed and support. Once Seawing had located the source, Snaptrap would rendezvous with the two. He was too slow to keep up with either.

>>Seawing here, I found it. It’s a ship of some sort. Half of it is buried underneath the rocks. Transmitting coordinates, sir.<<

The Seacon commander ignored the contemptuous emphasis Seawing had placed on the word ‘sir’. There would be time to deal with that upstart later. He sent back a short acknowledgment and touched off of the sand, floating through the space over the trench before sinking back down into its depths. Snaptrap moved through the water at top speed, which was regrettably slow. Fortunately, the sunken ship was not too far from his location.

When the Seacon commander arrived, Overbite and Seawing were standing by the exposed hull of the ship. Snaptrap transformed into robot mode and dropped to the ocean floor with a dull thud. He swept his optics over the hull of the ship. He didn’t see any holes where water could have seeped inside. Snaptrap sent a short transmission to his subordinates. Since sound traveled four times faster underwater than it did in the air, the Seacons had to communicate through short range transmissions.

>>Stand back.<<

The Seacon Commander did not wait for them to comply before unsheathing his Incendiary Sword. Its incandescent blade faintly illuminated the otherwise grey ocean floor landscape, everything within the range of its light tinged red.Snaptrap drove the blade into the hull of the ship, choosing a location that would - when the hole was carved – not flood the ship with water. It was quick work, and soon a black maw leading into the ship was carved into the hull. The Seacon Commander gave a short signal for the other Seacons to follow him and then surfaced inside of the ship.

As luck would have it, the Seacons had carved a hole directly into the cargo bay. “Spread out and see if there’s anything here worth salvaging.” Snaptrap moved among the ancient containers, checking each one before moving onto the next. A call from Overbite made Snaptrap stop and move over to him to see what he had found.

It was a fairly unremarkable container that housed one of the powerful and ancient Decepticon relics. Excellent. Snaptrap turned to Overbite and Seawing. “I want a full sweep of the ship done. Anything worth salvaging will be brought to the center of the cargo for the bounce back.” Orders given, Snaptrap proceeded out of the cargo bay in search of the bridge. Perhaps some valuable information was logged into its databanks.


Now, I am willing to let your try out Snaptrap. That is not an issue. However, the Seacons are on Nebulos and have been 'inactive' for quite a while now (background roles and no players). Thus rping the Butcher and his team will mean there's less chances of interacting with others which can make rping him challenging. Of course, if you still wish to have a try at him - then the application can be considered approved.
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Cryhavok
RPG Admin
Posts: 3,841
Joined: Tue Sep 25, 2001 5:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: NEW Character Applications

Postby #Sideways# » Thu May 17, 2012 1:55 pm

Motto: "If the ends justify the means, then life is just about as meaningless to you than the cause you think so highly of."
Weapon: Rapid-Fire Sonic Shell Cannons
Cry gave me permission, so I'll snag two Seacons as non-personal NPCs.

Numero Uno wrote:Overbite (Jawbreaker)

Allegiance: Decepticons
Sub-group: Seacons
Function: Undersea Terminator
Alternate Modes: Shark with limbs, Tidal Wavemaker
Weapons: Tidal Wavemaker, Jawbreaker Cannon, Freeze Beam
Special Abilities: Can stay underwater for a large amount of time.
Height: 27 ft., 8.2296 meters
Quote: “There are only two creatures: Predator and Prey.”


Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 7
Firepower: 6
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 6
Rank: 6


Profile: A menacing, mechanical monster whose presence makes any body of water unsafe for swimming --or anything else-- Overbite, nicknamed "Jawbreaker, is just about the most dangerous creature ever to prowl the ocean depths. And perhaps he's the most obsessed, as well, for he sees his life as an endless quest for prey. As soon as he finishes off one victim, he goes hunting for another. But as much as he enjoys his work, he looks to occasionally take time off to amuse himself. For fun he chomps holes into the sides of oil tankers and sinks cruise ships. As Overbite likes to point out, "The only thing better than swimming through an oil slick is swimming through an oil slick full of drowning fleshlings."

Abilities: In shark mode, Overbite is virtually unbeatable in underwater combat. His attack is urelenting. His teeth and talons can tear through the hull of a battleship. His liquid cooled, turbo-powered 3,500 horsepower engine propels him through the water at up to 70 knots. He never needs to surface, except for regular maintenance checkups. He carries a freeze beam blaster that can trap any underwater prey in a block of ice. He can transform to an amphibious weapons-base mode, in which he can create tidal waves by wagging his tail at super speed. His front end converts to a jawbreaker cannon, which shoots powerful metal-eating, salt-based corrosives. Overbite also uses the jawbreaker cannon in robot mode.

Weaknesses: Although virtually unbeatable underwater in shark mode, Overbite is quite literally like a fish out of water in robot mode on land. There he is slow, awkward and relatively weak. Needless to say, he prefers to remain swimming.



*Walks into thread* By Primus! Did something die in here!? Oh wait, it's just my next NPC app...
Numero Dos wrote:Skalor

Allegiance: Decepticons
Sub-group: Seacons
Function: Amphibious Assault
Alternate Modes: Coelacanth with limbs, Corrosive Slime Shooter
Weapons: Corrosive Slime Shooter, two crustation rifles
Height: 27 ft., 8.2296 meters
Quote: “I stink, therefore I am.”


Strength: 7
Intelligence: 5
Dexterity: 6
Speed: 4
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 9
Tech Skill: 7
Charisma: 6
Rank: 4



Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.

Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through any substance. His maximum swimming speed is 35 knots. His underwater range is 4,000 miles. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustation rifles, which encase and immobilize anything they hit with a stream of hard, sticky scales. One rifle shoots the scales, the other shoots a viscous adhesive that glues the scales to their target. In weapons mode, Skalor transforms into a twin-barrelled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. He sometimes overheats, suffers from locked joints and strips his own gears, for example. Occasionally he becomes immobilized at the bottom of a deep ocean and must be fished out by his fellow Seacons.
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#Sideways#
Brainmaster
Posts: 1,286
News Credits: 5
Joined: Tue Nov 30, 2010 3:18 pm
Location: Planet X
Watch #Sideways# on YouTube
Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Foxfire13795 » Sun May 20, 2012 9:10 pm

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
I might like this girl to end up on the Thanatos.

Deathdancer

Allegiance: Decepticon :CON:
Function: Tactician
Alternate Modes: Enstrom 480 Helicopter
Weapons: 13 Hidden Knives, Photon Burst Rifle, Scythe
Height: 18ft/ 7.29m
Quote: “Mass murder is an art, and my muse is madness.”


Strength: 5
Intelligence: 7
Dexterity: 9
Speed: 4
Endurance: 5
Courage: 7
Firepower: 4
Accuracy: 5
Melee: 8
Tech Skill: 7
Charisma: 9
Rank:


Profile:

Deathdancer appeared in the later days of the war from seemingly out of nowhere. No one had ever seen her before. Deathdancer saw the war as an opportunity and eagerly dove into the fray, siding with the Decepticons. She delights in the chaos and havoc of war, performing every atrocity ordered with jubilant glee. She prefers to think of her expeditions out into the field as performances and tends to add a theatrical flair to otherwise dull and orderly firefights. One of the ways she does this is dancing around her opponent whilst slowly killing them. This is how she earned her name.

Deathdancer is criminally insane, complimented by an erratic personality that could have her patting a bot on the back one second or ripping open his spark chamber the other. Despite this, Deathdancer is quite charismatic and charming. She is almost never without a big smile on her face. She has a deep fondness for jokes, puns, and gags, which is accented by her tendency to prank her comrades. Most of the time, these pranks are harmless gags, but if someone has recently crossed her, they might find their energon laced with an acid of low concentration.

Deathdancer has run into some complications with her superiors before, but she can usually make a deal or charm her way out of the predicament. She has been put into an asylum on the few occasions that she couldn’t work anything out, but Deathdancer always made a point of behaving until her release. Generally, she hasn’t run into too many problems with the Decepticons.

Deathdancer’s alternate form is red, white, and black. When she transforms, the tail of the helicopter splits to form her legs while her arms and torso fold out from the main section of the helicopter. Her scythe forms from one of her rotors. Her knives are hidden all over her body from two at her feet to the one in her collar. Her arm simply retracts to form the photon burst rifle. Deathdancer is very petite. Some might go as far as to call her cute.

Her avatar is a red-headed human female. Her typical attire is a black and red flight suit. The avatar’s designation is Abigail Cross. A stark contrast to Deathdancer’s personality, Abigail is a logical thinker and prefers to be nondescript when given the chance. However, Deathdancer is the puppeteer behind the strings, and Abigail can take on the personality of her controller at any given time.

Abilities:

Deathdancer is an acrobat both in her alternate mode and robot form. The Enstrom 480 can travel to speeds up to 150mph to 249mph. While this is rather slow as compared to any seekers or jet-formers, her maneuverability makes up for the speed loss. In her robot form, Deathdancer can perform an innumerable amount of fantastic acrobatic feats. She is highly flexible as well, able to contort her form into a number of seemingly impossible configurations.

Deathdancer is intelligent, albeit in a very twisted way. She likes to employ this intelligence to devise new strategies of mass murder, generally, as well as other faculties of war. Deathdancer is an inventor of sorts, enjoying the art of making some rather unconventional weaponry. She prefers to keep the majority of this arsenal for her own use, and not many are crazy enough to test out her latest creations seeing as how a prototype is as likely to blow up in their face as to actually work.

The scythe is Deathdancer’s trademark weapon. The staff of the scythe is as tall as Deathdancer, and the blade is a third as long. As with Deathdancer’s pranks, there is more to this scythe than meets the optic. The blade of the scythe can detach from the staff and swing on a chain for a wider range of attack. The butt of the staff also has a small barbed blade that pops out on a command from Deathdancer.

Deathdancer’s arsenal of hidden knives is primarily there for slow kills. However, being able to pull a knife from nowhere has proved invaluable before. Deathdancer likes to keep at least one gun on her at all times. When dealing with an ambush, a gun could manually trigger a set of unresponsive explosives. Deathdancer also values guns for their conventional means of efficient killing as well.

Pit fighting is the only form of martial art Deathdancer knows. She is terribly proficient at it and never hesitates to use every dirty trick and foul scheme that she can concoct. Her agility makes her difficult to hit while making it relatively easy for her to strike back.

Weaknesses:

While extremely agile, Deathdancer’s armor is weak and unable to take many hits. Deathdancer’s mental instability also makes her highly unpredictable, which can be a hindrance to her teammates and herself. She is as liable to attack one of her own comrades out of spite as she is to maim an Autobot warrior.

Sample Post:

Plink….plink….plink….

A continuous metronome sounded within the black cell. The swirling shades of darkness colored the walls in a flowing pattern, sliding over one another as optics were cast in their direction. A faint continuous noise lurked at the edge of hearing. Nothing was ever really truly silent. “Do ya hear that, Gearhead?” The light airy tones of the voice boomed in comparison to the other noises filling the cell.

…plink….plink….plink….

A silver cresent glinted in the twilight darkness. The patterns of the shadows danced and swirled in frenzied patterns as optics flicked off toward something. “Oh? You don’t hear it? Must be another voice in my head again,” said the light, feminine voice. A bell-like laugh shattered the muted sounds of the cell, airy and free. “The more the merrier I always say.”

…plink….plink….plink….

Movement in the darkness as something shifted in place. The faint sounds of the room returned as the movement stopped. There was a long pause. “Do you want to hear a story, Gearhead? I promise that it’s a good one.” A pause. Only the muted sounds of the room came in reply. “Alright then! Once upon a time there was a beautiful femme. One day, a turbofox decided to ruin this femme’s day. Now, this turbofox evaded all of the femme’s attempts to capture it. So, the femme decided that she would try a trap.”

“The femme dug a deep hole and covered it with all sorts of thin metal. The next day, she chased the turbofox to the trap. When the turbofox fell into the trap, one of its legs got mangled. The femme, seeing the turbofox’s suffering, decided to mercifully end its life. She went to it and carved its spark out of its chest. The femme decided to keep its spark as a memento of the turbofox. The end. That was a nice story, wasn’t it, Gearhead?”

…plink….plink….plink….

“Yes, I think so too.” The faint noise at the edge of hearing began to grow in volume almost imperceptibly. The shades of darkness swirled lazily as optics slowly cast their gaze to another portion of the cell. “I’m afraid our time has come to an end, dearest Gearhead. It’s a shame. I was rather enjoying it.” A soft sigh was almost muted by the growing noise. The noise grew in volume until it was deafening and still continued to grow.

A door was shoved open with a cacophonous shriek. Startled gasps mixed with curses muttered in astonishment. “Primus! It-It’s…warden Epsilon! Get that inmate away from him!” Others obeyed and converged on Deathdancer. She did not resist them. They dragged her out of the room and into the harsh light of the hall into the blaring screams of the alarm.

A few went inside of the little room the tactician had been in. Their leader peered in then turned to face Deathdancer and the others. “Take her back to her cell, now!” They began to drag her away when the leader suddenly called, “Wait! What’s that in her hand?”

Their actuators pried open her fist causing its contents to clatter to the floor. “By the primes, it’s his spark!” The others nearly dropped Deathdancer in revulsion, but one had the sense to keep a firm grip on her. “Goodbye, Gearhead!” called the femme. The leader looked at her with disgust. “Get that thing out of here.”

The others obeyed. As they led her away, Deathdancer felt laughter begin to bubble up inside of her. It began as a low chuckle. Then, it erupted into a fit of cruel twisted laughter. The leader cast Deathdancer a look of disdain and fear. Deathdancer kept laughing all the way back to her cell, haunting the halls with its echoes.
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Foxfire13795
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Posts: 333
Joined: Mon Jul 25, 2011 10:35 pm
Strength: 5
Intelligence: 9
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Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby ChaosWave360 » Wed May 23, 2012 12:04 am

Weapon: Particle Beam Cannon
Would like this character to be on Thantos

DeathStinger

Allegiance: Decepticon 
Function: Hunter
Alternate Modes: Scorpion
Weapons: Particle beam Cannon, Dual Shock Cannons, Plasma blasters, Hidden energon blades
Special Abilities: Radar
Height: 32ft/16 m
Quote: “Taking you with me to the depths.”

Strength: 8
Intelligence: 6
Dexterity: 4
Speed: 5
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank:

Profile:

Hunting is a sport that drives my inner being. That is the sentence that describes Deathstinger as he enjoys hunting bots. When giving the order to hunt down autobots or traitorous decepticons, he’ll do it. Earth based vehicles are useless in the hunt for him so he chooses a scorpion. The reason for this is because of it allows him to dig through the ground. A perfect form for him to go underground and hunt land based units.

Deathstinger joined the decepticons for one reason and that is to hunt. Being an autobot, they wouldn’t allow him to hunt down bots and kill them because of their moral code. Therefore choosing the decepticons and helping Megatron achieve his goals for allowing him to hunt is a preferable choice of action.

When working with comrades, if they don’t get in his way during the hunt then there will be no problems. Decepticons that get in his way will have a taste of his wrath. Deathstinger has a sadistic personality as he plays around with his prey if he knows the outcome would come out in his favor.

Abilities:
Deathstinger is a hunter, an assassin assigned to hunt down autobots or traitorous decepticons. He can go underground to avoid missiles or any other explosion.

One of his weapons is the Particle beam cannon which is his favorite weapon. If he knows that his prey is far and out of his reach then he’ll resort to this weapon. Its a high pressure beam that can cause quickly injure a transformer with multiple shots. They have enough power to push back cybertronians back a few yards.

In robot mode, his charged particle cannon is in the middle of his chest. His left and right hand are claws that have a hidden energon blade for surprise attacks if the situation calls for it.

On his wrists are the Plasma Blasters that fire rapid plasma bullets for long range. The Shock Cannons fire sonic booms to push away and damage cybertronians who are in close distance

While Deathstinger has long range weapons, he personally likes to be in close combat fighting. His strength allows him to pick up bots and overpowered them. Weak, small and nondurable bots will be crushed by his grip if he gets his hands on them.

Deathstinger armor allows him to last longer in battle due to his armor being thick. His armor is incredibly thick which enables him to take a beating before having to retreat.

His special ability is his radar to locate transformers far away. This allows him to know where his enemy is hiding so that he can fire his particle beam cannon. With the radar, no prey would hide from him.


Weaknesses:

If he’s facing an aerial bot then Deathstinger won’t be able to reach them unless they are on the ground. The only way to hit them is with the Rapid plasma guns and particle beam cannon, but against an aerial bot, it would likely miss.

His sadistic nature in playing with his prey may cost him the battle as the opponent would be given enough time to find a counter attack.

When things doesn’t get his way, he tends to ignore all orders by superiors to make sure that it does or simply retreat. Simply put, he doesn’t make smart decisions when that happens.

Sample Post

“Wake up, oh wake up my little autobot...”

The autobot optics flashed to life as he quickly looked around to see that he was in some sort of cell. When he looked forward, he saw a scorpion like bot transformed in front of him. A quick smile under his visor came as Deathstinger examined the poor autobot. His claws gripping the bots head for a little examination. Deathstinger gently started to scratch the bots paint to hear a delicious sound of the bots pain. He suddenly stopped as he got back to business, he looked up and saw a glare in the bots eyes. This autobot got a little spunk in him, thats good, it’ll make the torture all the more sweeter.

“Tell me autobot, where is the location of the autobot base?”

The autobot said nothing, but that was to be expected. They always didn’t give up that easily when it comes to stuff like this. Deathstinger took out his swords from his claws and began to slowly dissect the bot causing him pain to the point where his screams can be heard around the complex. Slowly from the leg to the waist, Deathstinger kept asking the same question repeatedly, but the bot wouldn’t break. Realizing that this wasn’t getting no where, Deathstinger stopped and turned around to bring out a cage.

The autobot quickly asked what was in the cage as Deathstinger chuckled. “You should know her.” The bots partner & lover was in the cage as she is critically injured and in need of repair.

“Vile beast, what do you plan on doing with her?”

Deathstinger looked at him for a minute before bursting out into laughter. He quickly hung her up like a piece of clothing and began to pull out his swords with some acid.

“The same thing that I did to you, but more painful.”

The autobot begged him to stop, but Deathstinger didn’t listen as he begun the process of dissect her. As some parts are opened, he slowly poured a little bit of acid into her as she screams in pain of watching her circuits get melted away. Deathstinger looked to see the bot trying to break free in order to save her, but was unable to do that. Deathstinger continued the process as he reached her waist then stopped. Deathstinger got up and walked over to the bot to see if he’ll answer now.

“I’ll tell you, its north west of Japan. Now just leave her alone please.”

Deathstinger nodded as he sent the coordinates to his decepticon superiors. However, his job was not done yet. Deathstinger went towards the bot’s partner and sliced her head off to ease her pain. The bot screamed out in rage over his lost and swore revenge without realizing that he couldn’t even get it. Deathstinger walked up towards him and looked him in the optics. The bot can see himself off of his visor as Deathstinger laughed in his face.

“Well, my prey, you done a little bit better than most, but I will reward you for giving me the information.”

He takes out a container filled with acid and poured it on him as the bot screamed in pain. Hearing the scream was music to his processors as he walked away to leave him to rot. With his mission done, Deathstinger returns to base to get another mission to hunt down more autobots.
ChaosWave360
Micromaster
Posts: 75
Joined: Sat Feb 25, 2012 7:04 pm
Strength: 10
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 1
Courage: 5
Firepower: 10+
Skill: 5

Re: NEW Character Applications

Postby Snowy » Fri May 25, 2012 5:53 pm

Motto: "Never underestimate the power of insanity-- especially when it's mine."
Weapon: High-Powered, Laser-Sighted, Photon Rifle
Well here it is. I'm going to try and stick pretty closely to how Swoop has been portrayed before while Devastron and Ember NPCed him so there won't be a lot of discrepancies. The sample post also takes place before the team's little dirt-nap on Earth, so he's gonna be a bit more subdued in current times. He's still got Dinobot arrogance, though-- lovable little lizards they are.

Name: Swoop
Allegiance: Autobot
Function: Dinobot Bombardier
Alt. Mode: Pteranodon
Weapons: Air-to-air/air-to-surface missile launchers, thermal sword
Special Abilities: Flight (Alt. Mode), fuel efficiency
Height: 32ft/ 9.7m
Quote: “Fear can hit targets unreachable to bullets.”

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 5

Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:
“What a pest,” Swoop growled to himself as he rocketed through the air. Blooms of fire and heat blossomed in his wake as the Dinobot bombardier unleashed his payload on the buildings below. Elsewhere, he could clearly see jets of flame consuming a team of Decepticon soldiers while another group was knocked off their pedes and trampled to death by the colossus that was Sludge. The mission to raze the Decepticon outpost was going off without a hitch. Or it would have if not for the very tenacious bogey on his tail.

>>Swoop, get rid of him and move on to the next objective<< Grimlock’s voice crackled over the commlink.

“What does it look like I’m doing?” The flier grumbled. No matter. The other jet was a third-rate flier at best. Dodging him so far had barely required any attention as he continued to seed death and destruction on the bunkers below. A shot from his pursuer, however, managed to skim past him. The heat of the laser singed his wing slightly, but beyond a slightly warped spot in his paint it did no damage. It was still a graze, though, and now his pursuer was actually starting to piss him off. Enough was enough, so it was time to put this ‘Con in his place: the Well of Allsparks.

Swoop banked hard to the left and rolled into the turn, putting him in pure pursuit above the other jet. To his credit the ‘Con acted fast to try and shake the Dinobot, but it simply wasn’t feasible. Swoop was aerial elite. For every turn, roll, and climb the Decepticon made, Swoop was always one step ahead. The bombardier could almost feel the panic and desperation coming off of the enemy below as the jet’s evasive maneuvers started to become more and more erratic. Suddenly the Decepticon went into a steep dive. A fatal mistake. Swoop dove after him, target already locked. He took a quick glance at the approaching ground and wished he could smirk in his alt. mode. For now he just settled on unleashing a barrage of missiles at near pointblank range. He felt heat brush his underside as he pulled up from his dive. Behind him bloomed a fantastic show of light and sound that consumed both his target and his last objective.

>>Swoop to Grimlock. Pursuer and objective conveniently taken care of in one<<

The Dinobot angled towards the ground and transformed, joining his fellows as they admired their handiwork. Nothing taller than a minibot remained standing the bombardier noted with pride. His air strikes had spared no structure in the Decepticon compound. “Don’t think this was what they had in mind when they said ‘secure’ the base.”

Beside him Slag growled. “Frag them. This more fun.”

The bombardier smirked, as he couldn’t argue the statement. There was a certain elation that came from being an unstoppable, five-bot army. Decepticons feared them and the Autobot weren’t much better, which suited him just fine. Let the masses cling to their idiot Prime. They were Dinobots. This was what they did. This was what they were meant to do. Pure, unfettered destruction. While the Autobots hung themselves with their own red tape, only the Dinobots were willing to do the real fighting. Swoop smirked as he watched the flames die down, having eaten most of what was left to burn. “The things we suffer for the cause,” He said facetiously. Sometimes he was almost glad that the Autobots were so cowardly. It just meant that there would always be a mission out there, somewhere, where an untouched Decepticon stronghold was waiting to be smashed.
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Snowy
Minibot
Posts: 102
Joined: Wed Aug 03, 2011 1:55 pm
Watch Snowy on YouTube
Strength: 4
Intelligence: 10
Speed: 6
Endurance: 5
Courage: 8
Firepower: 7
Skill: 8

Re: NEW Character Applications

Postby Insidious » Sun May 27, 2012 4:02 pm

Weapon: Oxidating Laser
Foxfire13795 wrote:I might like this girl to end up on the Thanatos.

Deathdancer

Allegiance: Decepticon :CON:
Function: Tactician
Alternate Modes: Enstrom 480 Helicopter
Weapons: 13 Hidden Knives, Photon Burst Rifle, Scythe
Height: 18ft/ 7.29m
Quote: “Mass murder is an art, and my muse is madness.”


Strength: 5
Intelligence: 7
Dexterity: 9
Speed: 4
Endurance: 5
Courage: 7
Firepower: 4
Accuracy: 5
Melee: 8
Tech Skill: 7
Charisma: 9
Rank:


Profile:

Deathdancer appeared in the later days of the war from seemingly out of nowhere. No one had ever seen her before. Deathdancer saw the war as an opportunity and eagerly dove into the fray, siding with the Decepticons. She delights in the chaos and havoc of war, performing every atrocity ordered with jubilant glee. She prefers to think of her expeditions out into the field as performances and tends to add a theatrical flair to otherwise dull and orderly firefights. One of the ways she does this is dancing around her opponent whilst slowly killing them. This is how she earned her name.

Deathdancer is criminally insane, complimented by an erratic personality that could have her patting a bot on the back one second or ripping open his spark chamber the other. Despite this, Deathdancer is quite charismatic and charming. She is almost never without a big smile on her face. She has a deep fondness for jokes, puns, and gags, which is accented by her tendency to prank her comrades. Most of the time, these pranks are harmless gags, but if someone has recently crossed her, they might find their energon laced with an acid of low concentration.

Deathdancer has run into some complications with her superiors before, but she can usually make a deal or charm her way out of the predicament. She has been put into an asylum on the few occasions that she couldn’t work anything out, but Deathdancer always made a point of behaving until her release. Generally, she hasn’t run into too many problems with the Decepticons.

Deathdancer’s alternate form is red, white, and black. When she transforms, the tail of the helicopter splits to form her legs while her arms and torso fold out from the main section of the helicopter. Her scythe forms from one of her rotors. Her knives are hidden all over her body from two at her feet to the one in her collar. Her arm simply retracts to form the photon burst rifle. Deathdancer is very petite. Some might go as far as to call her cute.

Her avatar is a red-headed human female. Her typical attire is a black and red flight suit. The avatar’s designation is Abigail Cross. A stark contrast to Deathdancer’s personality, Abigail is a logical thinker and prefers to be nondescript when given the chance. However, Deathdancer is the puppeteer behind the strings, and Abigail can take on the personality of her controller at any given time.

Abilities:

Deathdancer is an acrobat both in her alternate mode and robot form. The Enstrom 480 can travel to speeds up to 150mph to 249mph. While this is rather slow as compared to any seekers or jet-formers, her maneuverability makes up for the speed loss. In her robot form, Deathdancer can perform an innumerable amount of fantastic acrobatic feats. She is highly flexible as well, able to contort her form into a number of seemingly impossible configurations.

Deathdancer is intelligent, albeit in a very twisted way. She likes to employ this intelligence to devise new strategies of mass murder, generally, as well as other faculties of war. Deathdancer is an inventor of sorts, enjoying the art of making some rather unconventional weaponry. She prefers to keep the majority of this arsenal for her own use, and not many are crazy enough to test out her latest creations seeing as how a prototype is as likely to blow up in their face as to actually work.

The scythe is Deathdancer’s trademark weapon. The staff of the scythe is as tall as Deathdancer, and the blade is a third as long. As with Deathdancer’s pranks, there is more to this scythe than meets the optic. The blade of the scythe can detach from the staff and swing on a chain for a wider range of attack. The butt of the staff also has a small barbed blade that pops out on a command from Deathdancer.

Deathdancer’s arsenal of hidden knives is primarily there for slow kills. However, being able to pull a knife from nowhere has proved invaluable before. Deathdancer likes to keep at least one gun on her at all times. When dealing with an ambush, a gun could manually trigger a set of unresponsive explosives. Deathdancer also values guns for their conventional means of efficient killing as well.

Pit fighting is the only form of martial art Deathdancer knows. She is terribly proficient at it and never hesitates to use every dirty trick and foul scheme that she can concoct. Her agility makes her difficult to hit while making it relatively easy for her to strike back.

Weaknesses:

While extremely agile, Deathdancer’s armor is weak and unable to take many hits. Deathdancer’s mental instability also makes her highly unpredictable, which can be a hindrance to her teammates and herself. She is as liable to attack one of her own comrades out of spite as she is to maim an Autobot warrior.

Sample Post:

Plink….plink….plink….

A continuous metronome sounded within the black cell. The swirling shades of darkness colored the walls in a flowing pattern, sliding over one another as optics were cast in their direction. A faint continuous noise lurked at the edge of hearing. Nothing was ever really truly silent. “Do ya hear that, Gearhead?” The light airy tones of the voice boomed in comparison to the other noises filling the cell.

…plink….plink….plink….

A silver cresent glinted in the twilight darkness. The patterns of the shadows danced and swirled in frenzied patterns as optics flicked off toward something. “Oh? You don’t hear it? Must be another voice in my head again,” said the light, feminine voice. A bell-like laugh shattered the muted sounds of the cell, airy and free. “The more the merrier I always say.”

…plink….plink….plink….

Movement in the darkness as something shifted in place. The faint sounds of the room returned as the movement stopped. There was a long pause. “Do you want to hear a story, Gearhead? I promise that it’s a good one.” A pause. Only the muted sounds of the room came in reply. “Alright then! Once upon a time there was a beautiful femme. One day, a turbofox decided to ruin this femme’s day. Now, this turbofox evaded all of the femme’s attempts to capture it. So, the femme decided that she would try a trap.”

“The femme dug a deep hole and covered it with all sorts of thin metal. The next day, she chased the turbofox to the trap. When the turbofox fell into the trap, one of its legs got mangled. The femme, seeing the turbofox’s suffering, decided to mercifully end its life. She went to it and carved its spark out of its chest. The femme decided to keep its spark as a memento of the turbofox. The end. That was a nice story, wasn’t it, Gearhead?”

…plink….plink….plink….

“Yes, I think so too.” The faint noise at the edge of hearing began to grow in volume almost imperceptibly. The shades of darkness swirled lazily as optics slowly cast their gaze to another portion of the cell. “I’m afraid our time has come to an end, dearest Gearhead. It’s a shame. I was rather enjoying it.” A soft sigh was almost muted by the growing noise. The noise grew in volume until it was deafening and still continued to grow.

A door was shoved open with a cacophonous shriek. Startled gasps mixed with curses muttered in astonishment. “Primus! It-It’s…warden Epsilon! Get that inmate away from him!” Others obeyed and converged on Deathdancer. She did not resist them. They dragged her out of the room and into the harsh light of the hall into the blaring screams of the alarm.

A few went inside of the little room the tactician had been in. Their leader peered in then turned to face Deathdancer and the others. “Take her back to her cell, now!” They began to drag her away when the leader suddenly called, “Wait! What’s that in her hand?”

Their actuators pried open her fist causing its contents to clatter to the floor. “By the primes, it’s his spark!” The others nearly dropped Deathdancer in revulsion, but one had the sense to keep a firm grip on her. “Goodbye, Gearhead!” called the femme. The leader looked at her with disgust. “Get that thing out of here.”

The others obeyed. As they led her away, Deathdancer felt laughter begin to bubble up inside of her. It began as a low chuckle. Then, it erupted into a fit of cruel twisted laughter. The leader cast Deathdancer a look of disdain and fear. Deathdancer kept laughing all the way back to her cell, haunting the halls with its echoes.


I believe Ember has PM you some concerns, so I'll assume those were addressed in the body of the app. If not, you can do it in the repost. Main thing to add would be the physical description portion that we ask for with fanmades. Then we can take a closer look.
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Insidious
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Re: NEW Character Applications

Postby Insidious » Sun May 27, 2012 4:12 pm

Weapon: Oxidating Laser
ChaosWave360 wrote:Would like this character to be on Thantos

DeathStinger

Allegiance: Decepticon 
Function: Hunter
Alternate Modes: Scorpion
Weapons: Particle beam Cannon, Dual Shock Cannons, Plasma blasters, Hidden energon blades
Special Abilities: Radar
Height: 32ft/16 m
Quote: “Taking you with me to the depths.”

Strength: 8
Intelligence: 6
Dexterity: 4
Speed: 5
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 3
Rank:

Profile:

Hunting is a sport that drives my inner being. That is the sentence that describes Deathstinger as he enjoys hunting bots. When giving the order to hunt down autobots or traitorous decepticons, he’ll do it. Earth based vehicles are useless in the hunt for him so he chooses a scorpion. The reason for this is because of it allows him to dig through the ground. A perfect form for him to go underground and hunt land based units.

Deathstinger joined the decepticons for one reason and that is to hunt. Being an autobot, they wouldn’t allow him to hunt down bots and kill them because of their moral code. Therefore choosing the decepticons and helping Megatron achieve his goals for allowing him to hunt is a preferable choice of action.

When working with comrades, if they don’t get in his way during the hunt then there will be no problems. Decepticons that get in his way will have a taste of his wrath. Deathstinger has a sadistic personality as he plays around with his prey if he knows the outcome would come out in his favor.

Abilities:
Deathstinger is a hunter, an assassin assigned to hunt down autobots or traitorous decepticons. He can go underground to avoid missiles or any other explosion.

One of his weapons is the Particle beam cannon which is his favorite weapon. If he knows that his prey is far and out of his reach then he’ll resort to this weapon. Its a high pressure beam that can cause quickly injure a transformer with multiple shots. They have enough power to push back cybertronians back a few yards.

In robot mode, his charged particle cannon is in the middle of his chest. His left and right hand are claws that have a hidden energon blade for surprise attacks if the situation calls for it.

On his wrists are the Plasma Blasters that fire rapid plasma bullets for long range. The Shock Cannons fire sonic booms to push away and damage cybertronians who are in close distance

While Deathstinger has long range weapons, he personally likes to be in close combat fighting. His strength allows him to pick up bots and overpowered them. Weak, small and nondurable bots will be crushed by his grip if he gets his hands on them.

Deathstinger armor allows him to last longer in battle due to his armor being thick. His armor is incredibly thick which enables him to take a beating before having to retreat.

His special ability is his radar to locate transformers far away. This allows him to know where his enemy is hiding so that he can fire his particle beam cannon. With the radar, no prey would hide from him.


Weaknesses:

If he’s facing an aerial bot then Deathstinger won’t be able to reach them unless they are on the ground. The only way to hit them is with the Rapid plasma guns and particle beam cannon, but against an aerial bot, it would likely miss.

His sadistic nature in playing with his prey may cost him the battle as the opponent would be given enough time to find a counter attack.

When things doesn’t get his way, he tends to ignore all orders by superiors to make sure that it does or simply retreat. Simply put, he doesn’t make smart decisions when that happens.

Sample Post

“Wake up, oh wake up my little autobot...”

The autobot optics flashed to life as he quickly looked around to see that he was in some sort of cell. When he looked forward, he saw a scorpion like bot transformed in front of him. A quick smile under his visor came as Deathstinger examined the poor autobot. His claws gripping the bots head for a little examination. Deathstinger gently started to scratch the bots paint to hear a delicious sound of the bots pain. He suddenly stopped as he got back to business, he looked up and saw a glare in the bots eyes. This autobot got a little spunk in him, thats good, it’ll make the torture all the more sweeter.

“Tell me autobot, where is the location of the autobot base?”

The autobot said nothing, but that was to be expected. They always didn’t give up that easily when it comes to stuff like this. Deathstinger took out his swords from his claws and began to slowly dissect the bot causing him pain to the point where his screams can be heard around the complex. Slowly from the leg to the waist, Deathstinger kept asking the same question repeatedly, but the bot wouldn’t break. Realizing that this wasn’t getting no where, Deathstinger stopped and turned around to bring out a cage.

The autobot quickly asked what was in the cage as Deathstinger chuckled. “You should know her.” The bots partner & lover was in the cage as she is critically injured and in need of repair.

“Vile beast, what do you plan on doing with her?”

Deathstinger looked at him for a minute before bursting out into laughter. He quickly hung her up like a piece of clothing and began to pull out his swords with some acid.

“The same thing that I did to you, but more painful.”

The autobot begged him to stop, but Deathstinger didn’t listen as he begun the process of dissect her. As some parts are opened, he slowly poured a little bit of acid into her as she screams in pain of watching her circuits get melted away. Deathstinger looked to see the bot trying to break free in order to save her, but was unable to do that. Deathstinger continued the process as he reached her waist then stopped. Deathstinger got up and walked over to the bot to see if he’ll answer now.

“I’ll tell you, its north west of Japan. Now just leave her alone please.”

Deathstinger nodded as he sent the coordinates to his decepticon superiors. However, his job was not done yet. Deathstinger went towards the bot’s partner and sliced her head off to ease her pain. The bot screamed out in rage over his lost and swore revenge without realizing that he couldn’t even get it. Deathstinger walked up towards him and looked him in the optics. The bot can see himself off of his visor as Deathstinger laughed in his face.

“Well, my prey, you done a little bit better than most, but I will reward you for giving me the information.”

He takes out a container filled with acid and poured it on him as the bot screamed in pain. Hearing the scream was music to his processors as he walked away to leave him to rot. With his mission done, Deathstinger returns to base to get another mission to hunt down more autobots.


-2 stat penalty for radar, and if my calculator was correct, you applied it, so good job there. Like I mentioned above on Foxfire's, since this is a fanmade, we'll need a physical description section added. I don't see him him needing that many different weapons. You could halve what you have now and still be fine. Fine tune the spelling and grammar, repost and we'll dig deeper in to the app and see if he'll work.
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Insidious
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Re: NEW Character Applications

Postby Insidious » Sun May 27, 2012 4:15 pm

Weapon: Oxidating Laser
Snowy wrote:Well here it is. I'm going to try and stick pretty closely to how Swoop has been portrayed before while Devastron and Ember NPCed him so there won't be a lot of discrepancies. The sample post also takes place before the team's little dirt-nap on Earth, so he's gonna be a bit more subdued in current times. He's still got Dinobot arrogance, though-- lovable little lizards they are.

Name: Swoop
Allegiance: Autobot
Function: Dinobot Bombardier
Alt. Mode: Pteranodon
Weapons: Air-to-air/air-to-surface missile launchers, thermal sword
Special Abilities: Flight (Alt. Mode), fuel efficiency
Height: 32ft/ 9.7m
Quote: “Fear can hit targets unreachable to bullets.”

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 5

Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:
“What a pest,” Swoop growled to himself as he rocketed through the air. Blooms of fire and heat blossomed in his wake as the Dinobot bombardier unleashed his payload on the buildings below. Elsewhere, he could clearly see jets of flame consuming a team of Decepticon soldiers while another group was knocked off their pedes and trampled to death by the colossus that was Sludge. The mission to raze the Decepticon outpost was going off without a hitch. Or it would have if not for the very tenacious bogey on his tail.

>>Swoop, get rid of him and move on to the next objective<< Grimlock’s voice crackled over the commlink.

“What does it look like I’m doing?” The flier grumbled. No matter. The other jet was a third-rate flier at best. Dodging him so far had barely required any attention as he continued to seed death and destruction on the bunkers below. A shot from his pursuer, however, managed to skim past him. The heat of the laser singed his wing slightly, but beyond a slightly warped spot in his paint it did no damage. It was still a graze, though, and now his pursuer was actually starting to piss him off. Enough was enough, so it was time to put this ‘Con in his place: the Well of Allsparks.

Swoop banked hard to the left and rolled into the turn, putting him in pure pursuit above the other jet. To his credit the ‘Con acted fast to try and shake the Dinobot, but it simply wasn’t feasible. Swoop was aerial elite. For every turn, roll, and climb the Decepticon made, Swoop was always one step ahead. The bombardier could almost feel the panic and desperation coming off of the enemy below as the jet’s evasive maneuvers started to become more and more erratic. Suddenly the Decepticon went into a steep dive. A fatal mistake. Swoop dove after him, target already locked. He took a quick glance at the approaching ground and wished he could smirk in his alt. mode. For now he just settled on unleashing a barrage of missiles at near pointblank range. He felt heat brush his underside as he pulled up from his dive. Behind him bloomed a fantastic show of light and sound that consumed both his target and his last objective.

>>Swoop to Grimlock. Pursuer and objective conveniently taken care of in one<<

The Dinobot angled towards the ground and transformed, joining his fellows as they admired their handiwork. Nothing taller than a minibot remained standing the bombardier noted with pride. His air strikes had spared no structure in the Decepticon compound. “Don’t think this was what they had in mind when they said ‘secure’ the base.”

Beside him Slag growled. “Frag them. This more fun.”

The bombardier smirked, as he couldn’t argue the statement. There was a certain elation that came from being an unstoppable, five-bot army. Decepticons feared them and the Autobot weren’t much better, which suited him just fine. Let the masses cling to their idiot Prime. They were Dinobots. This was what they did. This was what they were meant to do. Pure, unfettered destruction. While the Autobots hung themselves with their own red tape, only the Dinobots were willing to do the real fighting. Swoop smirked as he watched the flames die down, having eaten most of what was left to burn. “The things we suffer for the cause,” He said facetiously. Sometimes he was almost glad that the Autobots were so cowardly. It just meant that there would always be a mission out there, somewhere, where an untouched Decepticon stronghold was waiting to be smashed.



Kind of a given, but just make sure you wouldn't speak for Slag in-game unless you actually had the character or had worked something out with the player.

Apart from that, looks solid. Welcome aboard. Go join your Dinobot brethren :D
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Re: NEW Character Applications

Postby Foxfire13795 » Tue May 29, 2012 4:31 pm

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
Ok, I added in another paragraph about appearance. Hope it's ok.

Deathdancer

Allegiance: Decepticon :CON:
Function: Tactician
Alternate Modes: Enstrom 480 Helicopter
Weapons: 13 Hidden Knives, Photon Burst Rifle, Scythe
Height: 18ft/ 7.29m
Quote: “Mass murder is an art, and my muse is madness.”


Strength: 5
Intelligence: 7
Dexterity: 9
Speed: 4
Endurance: 5
Courage: 7
Firepower: 4
Accuracy: 5
Melee: 8
Tech Skill: 7
Charisma: 9
Rank:


Profile:

Deathdancer appeared in the later days of the war from seemingly out of nowhere. No one had ever seen her before. Deathdancer saw the war as an opportunity and eagerly dove into the fray, siding with the Decepticons. She delights in the chaos and havoc of war, performing every atrocity ordered with jubilant glee. She prefers to think of her expeditions out into the field as performances and tends to add a theatrical flair to otherwise dull and orderly firefights. One of the ways she does this is dancing around her opponent whilst slowly killing them. This is how she earned her name.

Deathdancer is criminally insane, complimented by an erratic personality that could have her patting a bot on the back one second or ripping open his spark chamber the other. Despite this, Deathdancer is quite charismatic and charming. She is almost never without a big smile on her face. She has a deep fondness for jokes, puns, and gags, which is accented by her tendency to prank her comrades. Most of the time, these pranks are harmless gags, but if someone has recently crossed her, they might find their energon laced with an acid of low concentration.

Deathdancer has run into some complications with her superiors before, but she can usually make a deal or charm her way out of the predicament. She has been put into an asylum on the few occasions that she couldn’t work anything out, but Deathdancer always made a point of behaving until her release. Generally, she hasn’t run into too many problems with the Decepticons.

Deathdancer’s alternate form is red, white, and black. The tail of the helicopter splits to form her legs while her arms and torso fold out from the main section of the helicopter. Her scythe forms from one of her rotors. Her knives are hidden all over her body from two at her feet to the one in her collar. Her arm simply retracts to form the photon burst rifle. Deathdancer is very petite. Some might go as far as to call her cute.

Deathdancer’s optics are the classic Decepticon red. Her design features diamonds across her waist and on her legs. She has a collar that protects her neck. She also has a sort of crown formed by two triangular outcroppings that protrude from either side of her cranium. Two small pieces of metal dangle from either end.

Her avatar is a red-headed human female. Her typical attire is a black and red flight suit. The avatar’s designation is Abigail Cross. A stark contrast to Deathdancer’s personality, Abigail is a logical thinker and prefers to be nondescript when given the chance. However, Deathdancer is the puppeteer behind the strings, and Abigail can take on the personality of her controller at any given time.

Abilities:

Deathdancer is an acrobat both in her alternate mode and robot form. The Enstrom 480 can travel to speeds up to 150mph to 249mph. While this is rather slow as compared to any seekers or jet-formers, her maneuverability makes up for the speed loss. In her robot form, Deathdancer can perform an innumerable amount of fantastic acrobatic feats. She is highly flexible as well, able to contort her form into a number of seemingly impossible configurations.

Deathdancer is intelligent, albeit in a very twisted way. She likes to employ this intelligence to devise new strategies of mass murder, generally, as well as other faculties of war. Deathdancer is an inventor of sorts, enjoying the art of making some rather unconventional weaponry. She prefers to keep the majority of this arsenal for her own use, and not many are crazy enough to test out her latest creations seeing as how a prototype is as likely to blow up in their face as to actually work.

The scythe is Deathdancer’s trademark weapon. The staff of the scythe is as tall as Deathdancer, and the blade is a third as long. As with Deathdancer’s pranks, there is more to this scythe than meets the optic. The blade of the scythe can detach from the staff and swing on a chain for a wider range of attack. The butt of the staff also has a small barbed blade that pops out on a command from Deathdancer.

Deathdancer’s arsenal of hidden knives is primarily there for slow kills. However, being able to pull a knife from nowhere has proved invaluable before. Deathdancer likes to keep at least one gun on her at all times. When dealing with an ambush, a gun could manually trigger a set of unresponsive explosives. Deathdancer also values guns for their conventional means of efficient killing as well.

Pit fighting is the only form of martial art Deathdancer knows. She is terribly proficient at it and never hesitates to use every dirty trick and foul scheme that she can concoct. Her agility makes her difficult to hit while making it relatively easy for her to strike back.

Weaknesses:

While extremely agile, Deathdancer’s armor is weak and unable to take many hits. Deathdancer’s mental instability also makes her highly unpredictable, which can be a hindrance to her teammates and herself. She is as liable to attack one of her own comrades out of spite as she is to maim an Autobot warrior.

Sample Post:

Plink….plink….plink….

A continuous metronome sounded within the black cell. The swirling shades of darkness colored the walls in a flowing pattern, sliding over one another as optics were cast in their direction. A faint continuous noise lurked at the edge of hearing. Nothing was ever really truly silent. “Do ya hear that, Gearhead?” The light airy tones of the voice boomed in comparison to the other noises filling the cell.

…plink….plink….plink….

A silver cresent glinted in the twilight darkness. The patterns of the shadows danced and swirled in frenzied patterns as optics flicked off toward something. “Oh? You don’t hear it? Must be another voice in my head again,” said the light, feminine voice. A bell-like laugh shattered the muted sounds of the cell, airy and free. “The more the merrier I always say.”

…plink….plink….plink….

Movement in the darkness as something shifted in place. The faint sounds of the room returned as the movement stopped. There was a long pause. “Do you want to hear a story, Gearhead? I promise that it’s a good one.” A pause. Only the muted sounds of the room came in reply. “Alright then! Once upon a time there was a beautiful femme. One day, a turbofox decided to ruin this femme’s day. Now, this turbofox evaded all of the femme’s attempts to capture it. So, the femme decided that she would try a trap.”

“The femme dug a deep hole and covered it with all sorts of thin metal. The next day, she chased the turbofox to the trap. When the turbofox fell into the trap, one of its legs got mangled. The femme, seeing the turbofox’s suffering, decided to mercifully end its life. She went to it and carved its spark out of its chest. The femme decided to keep its spark as a memento of the turbofox. The end. That was a nice story, wasn’t it, Gearhead?”

…plink….plink….plink….

“Yes, I think so too.” The faint noise at the edge of hearing began to grow in volume almost imperceptibly. The shades of darkness swirled lazily as optics slowly cast their gaze to another portion of the cell. “I’m afraid our time has come to an end, dearest Gearhead. It’s a shame. I was rather enjoying it.” A soft sigh was almost muted by the growing noise. The noise grew in volume until it was deafening and still continued to grow.

A door was shoved open with a cacophonous shriek. Startled gasps mixed with curses muttered in astonishment. “Primus! It-It’s…warden Epsilon! Get that inmate away from him!” Others obeyed and converged on Deathdancer. She did not resist them. They dragged her out of the room and into the harsh light of the hall into the blaring screams of the alarm.

A few went inside of the little room the tactician had been in. Their leader peered in then turned to face Deathdancer and the others. “Take her back to her cell, now!” They began to drag her away when the leader suddenly called, “Wait! What’s that in her hand?”

Their actuators pried open her fist causing its contents to clatter to the floor. “By the primes, it’s his spark!” The others nearly dropped Deathdancer in revulsion, but one had the sense to keep a firm grip on her. “Goodbye, Gearhead!” called the femme. The leader looked at her with disgust. “Get that thing out of here.”

The others obeyed. As they led her away, Deathdancer felt laughter begin to bubble up inside of her. It began as a low chuckle. Then, it erupted into a fit of cruel twisted laughter. The leader cast Deathdancer a look of disdain and fear. Deathdancer kept laughing all the way back to her cell, haunting the halls with its echoes.
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Foxfire13795
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Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
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Posted: Thursday, May 16th, 2013