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Pregenerated Seeker Characters

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Pregenerated Seeker Characters

Postby Ember » Sat Oct 17, 2009 2:42 pm

Motto: "I'm not psycho...I just like psychotic things."
The following characters were created for use in the RPG. In order to apply for them simply copy and paste the profile and add an acceptable sample post; then post the whole thing in the application thread. These characters are not considered fanmades.
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Ember
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Joined: Wed Jul 28, 2004 3:43 pm

Re: Pregenerated Seeker Characters

Postby Ember » Sat Oct 17, 2009 4:06 pm

Motto: "I'm not psycho...I just like psychotic things."
The Seekers

Name: Amethyst
Allegiance: Decepticon
Function: Flamethrower
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Concentrated magma flamethowers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Look out above."


Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 5
Charisma: 6
Rank: 6


Appearance: Amethyst has a strong but agile frame, with light violet as his main color, and with dark grey on his lower torso, legs, feet and wing edges.

Profile: A ruthless sky jockey who enjoys running his enemies into the ground, Amethyst engages the enemy in high speed dogfights at maximum altitudes then powerdives straight down. Enjoys pulling up at the last second and sending his opponent crash to the ground. He is a simple, but effective soldier, a reliable factor in the Seeker forces.

Abilities: In jet mode, Amethyst is one of the fastest fliers. He can reach the top speed of Mach 3.5, but he can also accelerate to the velocity where he can break free of a planet's gravitational field. Can fly very fast at low altitudes, skimming across the terrain and dodging obstacles with death-defying accuracy. His concentrated magma flamethrowers can spit deadly bolts of superheated solid fuel to about 0.8 miles.

Weaknesses: Amethyst's flamethrowers require frequent maintenance in order to operate properly. If his weapons are not checked and kept clean they can become clogged and explode because of internal pressure and heat.


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Name: Skyshadow
Allegiance: Decepticon
Sub-group: Intruders
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, air-to-air missiles
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "A real ace lets his skills speak for him."


Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 5
Rank: 5


Appearance: Skyshadow has the standard Seeker structure mainly yellow colored with some green on his legs and chest. His face is protected by a transparent shield.

Profile: A taciturn stoic warrior, Skyshadow rarely says anything preferring to let his weaponry do the talking. Dragonfly's most reliable member, Skyshadow despises Dunehopper's bluster and Havoc's complaints. He's here because he is a dedicated Decepticon who sees the Autobots as fools who will eventually be destroyed because of their weak ways.

Some say that Apache is a more accomplished warrior than Dragonfly, but he follows his leader's orders to the hilt, often assigned to watch their rear during the missions they take on and keep the unit together with his determination.

Abilities: The best flier among the Intruders, Skyshadow can fly up to Mach 3.5 and is extremely maneuverable and skilled in dog-fighting. Skyshadow is armed with the Intruders' signature multi-barreled rocket launchers as well as air-to-air missiles that home in on their target's infrared signatures.

Weaknesses: Skyshadow is truly an ace in the sky. His capabilities on the ground, however, are severely lacking. Over-extensive use of his rocket launchers can cause them to jam.


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Name: Cobalt
Allegiance: Decepticon
Function: Military Strategist
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, Void bombs (-10 pts)
Height: 31 ft (9.449 meters)
Quote: "Pick battles big enough to matter, but small enough to win."


Strength: 6
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 7
Courage: 5
Firepower: 9
Accuracy: 5
Melee: 2
Tech Skill: 5
Charisma: 4
Rank: 6


Appearance: Cobalt's face is covered by a faceplate; he has an average build; his main color is blue with only a minimal amount of his hull colored white on his legs.

Profile: Cobalt differs from others in the Decepticon strategist ranks in that he thinks war is one big game. Fashions his battle plans to get the maximum amount of fun and destruction for himself and his fellow warriors. Thinks life is very much worth living and has no intention of risking his own; will turn tail and run the microsecond things start to look bad on the battlefield.

Abilities: Cobalt is quite experienced in devising battle plans and applying the proper tactics. In jet mode, he can reach the top speed of Mach 3.5 and is armed with a special, experimental weaponry: void bombs. These dangerous weapons can send objects within a twenty-meter radius of their detonation into subspace temporarily. In robot mode, he is equipped with the standard Seeker arm lasers.

Weaknesses: Cobalt is far better with his wits than with his guts. Not really used to being near the heavy fire his close combat skills are very poor and his bravery could use a boost.


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Name: Dragonfly
Allegiance: Decepticon
Sub-group: Intruders
Function: Aerial Squadron Leader
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified F-15 Eagle
Weapons: Multi-barreled rocket launchers, air-to-air missiles
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Every mission is another chance to hit the jackpot!"


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 4
Rank: 7


Appearance: Dragonfly has a well built but agile frame. His face is protected by the transparent shield, like his team of Intruders, and his main color is olive green with some gold-brown on his chest and feet.

Profile: The Intruders are among the nastiest and most dangerous seekers so it was obvious that only a warrior of Dragonfly's qualities could lead this team. Not the fastest or deadliest of the Intruders, Dragonfly is the most pragmatic and canny of the Decepticon fliers. Though a rule-breaker himself, Dragonfly is the most temperate of the Intruders as well as a greedy 'Con who takes no gruff. He was promised extra energon and credits for every mission completed and for that Dragonfly would sacrifice his own teammates if he wasn't promised a bonus for every successful return, that is.

Abilities: In jet mode, Dragonfly can reach the top speed of Mach 3.5. It was his idea that the Intruders be armed with multi-barreled rocket launchers that can unleash 100 rockets per minute; he is particularly adept with this weapon as well as his cluster bombs. Dragonfly's multi-barreled rocket launchers are used like standard Seeker arm cannons in robot mode.

Weaknesses: Dragonfly's greed is a dangerous trait that can turn his fellow Decepticons and subordinates against him if he is not careful with it. Over-extensive use of his rocket launchers can cause the weapon to jam.


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Name: Dunehopper
Allegiance: Decepticon
Sub-group: Intruders
Function: Bombardier
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, firestorm bombs
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "The most powerful weapon is always the best weapon!"


Strength: 8
Intelligence: 5
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 3
Charisma: 5
Rank: 5


Appearance: Dunehopper is a somewhat heavier built Seeker. his main colors are gold with white on his helmet, lower arms and legs. His face is protected by a transparent shield.

Profile: A bully who believes that his superior weaponry qualifies him to lead, Dunehopper is all burner no brains. He's a boisterous loudmouth who uses more force than necessary to do anything. He is constantly getting into fights and only the threat of a blast through the head keeps him under Dragonfly's control. Having been configured for ground assault, his violent temper makes him a perfect bombardier, delighting in everything he destroys. Dunehopper lingers after a mission, finishing off any Autobots or other adversaries he spots.

Abilities: In jet mode, Dunehopper can fly up to Mach 3.5 and can fly close to the ground. Aside from his multi-barreled rocket launchers, he is also armed with firestorm bombs that release a strongly volatile liquid, spitting it out in half a mile radius and igniting it, incinerating all but the strongest means of defensive plating and equipment.

Weaknesses: Dunehopper's loud mouth can often get him into situations he cannot handle. He is also not very smart making it easy to manipulate him into a trap. Over-extensive use of his rocket launchers can cause the weapons to jam.


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Name: Firebat
Allegiance: Decepticon
Function: Flamethrower
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (reverse wing) F-15 Eagle
Weapons: Flamthrowers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Rejoice! Rejoice in your fiery demise!"


Strength: 6
Intelligence: 4
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 8
Firepower: 9
Accuracy: 7
Melee: 7
Tech Skill: 4
Charisma: 3
Rank: 6


Appearance: Firebat is another Seeker with a dull conehead and a visor, while his frame is averagely built, and his main colors are yellow and red, evenly distributed along his hull.

Profile: Fellow Decepticons aren't exactly sure where Firebat's head really is at. Calling Firebat a typical pyromaniac is a major understatement. He sees fire as some sort of deity meant to be continually worshipped. All his victims reduced to burning cinders and ashes are merely offerings to his unsatisfiable master. He joined the Decepticons simply because it provided him with more opportunities to appease his "god". His comrades don't mind that Firebat is a certified wack, as long as his "god" continually pushes him to burn all Autobots he comes across. Some wonder though, should Firebat run out of Autobots to incinerate, would he actually turn on fellow Decepticons?

Abilities: Firebat can reach the top speed of Mach 3.5 in his jet mode and maneuver skillfully. He is armed with dual flamthrowers that he uses with deadly efficiency. This high pressure weapon spills a highly flammable liquid that attaches to the target surface like glue and burns, thus it is extremely hard to escape.

Weaknesses: Firebat, given his "extraordinary" perception of the way of things, is not very popular. His fellow Decepticons are uncertain whether to trust him or not. His flamethrowers have a shorter range than most other weapons, setting him back in an entirely open fight. A direct hit to his weapons' fuel tanks can result in an explosion Firebat is not likely to get out of in one piece.


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Name: Ghost
Allegiance: Decepticon
Function: Stealth Warrior
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, Nigh undetectable cloacking (-15 pts)
Height: 31 ft (9.449 meters)
Quote: "Do you not know who we are? We are legion."


Strength: 6
Intelligence: 5
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 7
Firepower: 6
Accuracy: 5
Melee: 3
Tech Skill: 3
Charisma: 4
Rank: 7


Appearance: Ghost has a light structure, his main colors are white, dark grey and grey-blue, but these colors are hardly recognizable, because Ghost himself is transparent.

Profile: Ghost is the only survivor of a failed experiment. Decepticon scientists set out to create the ultimate stealth warrior, subjecting volunteers to a new treatment that would enable them to control their molecular structures, thus giving them the ability to literally walk through walls or even disappear before one's very optics. Unfortunately, most subjects couldn't bring themselves back to their original solid states and eventually faded out of existence. Whether it was because of his unwavering loyalty to the Decepticon cause or simple refusal to die, Ghost survived the process, although in a rather degraded physical and mental state.

His comrades call Ghost crazy as he believes he is a link between the living and the dead. He insists that he hears the voices of his fallen brothers who did actually fade away from existence but are still right there with him. Whether this is true or not, no one can deny that Ghost is the perfect spy and is invaluable to the Decepticon cause.

Abilities: The experiment had left several traces on Ghost. As a considerable percentage of his molecules disappeared or shifted, his body structure became much lighter than before. As a result, he is transparent, hard to recognize by visual means to the average optics, and is virtually undetectable by radar since there is almost nothing left in his body to reflect radar waves. He can also reach great speeds because of his lighter structure, up to Mach 6.3. He is armed with the standard laser armament for Seekers.

Weaknesses: Ghost is the ultimate stealth warrior who is nearly undetectable, however, once he is detected, he can be dealt with quickly. The experiment affected both his armament and physical state, weakening him and rendering him not suitable for any real combat situations.


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Name: Headgame
Allegiance: Decepticon
Function: Psychological Warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (dull nose, delta wing) F-15 Eagle
Weapons: Paired resonance cannons
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Even the most sophisticated mechanical mind is only a series of number."


Strength: 7
Intelligence: 9
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 6
Firepower: 6
Accuracy: 8
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 6


Appearance: Headgame is a dull conehead, with his face covered by a faceplate. He has a strong but sleek build. His main color is white with dark blue on his head, lower arms and lower legs.

Profile: Headgame has little regard for the complexity of the Transformer logic center. He feels there is little challenge in manipulating what he calls "high tech calculators". Prefers to pray on organic minds, which can be fooled, frightened or finessed. Inspired by those who resist his wheedling; gives him the motivation to work harder and hatch even more diabolical plots.

Abilities: In jet mode, Headgame can fly up to Mach 3.5. He is equipped with a pair of resonance cannons he can use to recreate any sound at any volume. Headgame finds this weapon useful for breaking the spirit of captured enemies by recreating unpleasant noises such as human babies crying, car alarms and Earthern country western music. These weapons can also act as short-range pulse cannons that can break surfaces by continously ramming them with soundwaves.

Weaknesses: Heagame is better operating behind the fronts. He can confuse and divert enemies or groups of enemies, but in the chaos of the battlefield, he is easily overwhelmed as his fighting skills are below average.


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Name: Jadewind
Allegiance: Decepticon
Function: Battle Coordinator
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Twin particle disintegrators
Special Abilities: Flight ability in robot mode, Ability to escape Earth's gravity field (-5 pts)
Height: 31 ft (9.449 meters)
Quote: "Excellence is a habit, not an act."


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 6
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 6
Charisma: 3
Rank: 6


Appearance: Being a femme Jadewind has a somewhat weaker frame than most Seekers, but still strong for a femme. Her main color is green with a lot of dark grey on her chest, lower torso and some on her legs.

Profile: Jadewind has an extreme problem with authority. Argues with her superiors over everything no matter how trivial the detail; mainly because she feels she is intellectually and physically superior. Has been known to deviate from orders and lead those under her command on rogue missions. One would expect such traits to be grounds for imprisonment or worse, but Megatron sees such acts as signs of competitive ruthlessness and often encourages Jadewind's behavior - providing that the orders she disobeys aren't his.

Abilities: In jet mode, Jadewind can reach speeds to escape a planet's gravitational field and operate in orbit for up to 10 Earth hours. She is armed with particle disintegrators that scramble the target's surface molecule by molecule, able to break through a variety of armors.

Weaknesses: Jadewind's behavior is her greatest setback. She challenges everyone to her superiority and at times she is left alone to prove it. She is also more suited to ranged combat than close-quarter combat.


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Name: Mindfreak
Allegiance: Decepticon
Function: Therapist
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (dull nose) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, large scale holograms (-6 pts)
Height: 31 ft (9.449 meters)
Quote: "Sometimes a fusion cannon is just a fusion cannon."


Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 4
Firepower: 6
Accuracy: 6
Melee: 3
Tech Skill: 8
Charisma: 6
Rank: 7


Appearance: Mindfreak is a dull conehead femme with a lighter, slimmer build than an average Seeker, her main colors are violet and pale gold.

Profile: Although she is supposed to help the Decepticons deal with their anxieties, Mindfreak is secretly working under Megatron's orders to fuel anger, hatred and paranoia within the ranks and monitor the soldiers' responses. Works to squelch rebellious or ragical thoughts, and can be absolutely dispicable in her methods. She has been known to sedate and rewire those under her dubious care. More effective in high rise office towers in Polyhex than on the battlefield, but is not incapable of physical violence - especially when "reconditioning" those that begin to doubt the Decepticon cause.

Abilities: In jet mode, Mindfreak is capable of reaching Mach 3.5. She is armed with standard Seeker lasers, however, her strength lies in her intelligence and smart thinking. She has a very precise memory database she can use to set a web of lies and deceptions to manipulate others. She can also easily see through lies she is told. Mindfreak also shows interest in tinkering with various "psychological tools", tools that can be used for interrogation, memory alteration and all the likes. She often uses her ability to create holograms to visualize the fears and worries of her "patients", or perhaps their joy, depending on which direction she wants to motivate them. This ability of hers is also useful on rare occasions when she is engaged in battle. She can divert or confuse her enemies for just enough time for her to get away.

Weaknesses: Mindfreak is not really a soldier. While she is an accurate gunner, her fighting skills are rather poor. Her weapons can only intimidate much weaker enemies.


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Name: Nightraven
Allegiance: Decepticon
Function: Reconnaisance
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, fuselage coating (-12 pts)
Height: 31 ft (9.449 meters)
Quote: "In silence, one can hide the most powerful weapon."


Strength: 6
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 6
Firepower: 6
Accuracy: 6
Melee: 3
Tech Skill: 3
Charisma: 5
Rank: 6


Appearance: Nightraven has a lighter frame than other femme Seekers. Her main colors are purple and grey, with some purple-blue on her lower arms and lower legs.

Profile: Unlike her obnoxious and lethal sister Seeker Hellion, Nightraven is tight-lipped and shadowy, always blending into the background. That quality makes her perfect for the mission of slipping into enemy territory and sniffing out Autobot activity. But what the Decepticon leadership does not know is that Nightraven didn't sign on because she believes in the Decepticons' goals of conquest. Nightraven fights on the Decepticon side because it allows her to fight alongside the warrior she secretly admires - Thundercracker. The two Seekers actually share a growing unease with the Decepticons' methods.

Abilities: In jet mode, Nightraven can achieve the top speed of Mach 3.5. Her fuselage is coated with a special substance that allows her to become virtually invisible to visual sensors and radar for up to 8 breems. She is armed with the standard, arm-mounted Seeker lasers, and laser-guided bombs.

Weaknesses: With her light armor and weaponry more suitable for surprise strikes than long lasting combat, Nightraven isn't really built for combat and usually prefers to flee instead of engage Autobots - except if Thundercracker is in danger.


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Name: Havoc
Allegiance: Decepticon
Sub-group: Intruders
Function: Tactical Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, radar-guided missiles
Special Abilities: Flight ability in robot mode, low radar signature (-6 pts)
Height: 31 ft (9.449 meters)
Quote: "I am the last thing you don't see before you blow up!"


Strength: 7
Intelligence: 6
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 6
Firepower: 7
Accuracy: 7
Melee: 6
Tech Skill: 4
Charisma: 5
Rank: 5


Appearance: Havoc has the standard Seeker structure, with the Intruders' transparent helmet shield protecting his face, and he is colored all white.

Profile: Decepticons and Autobots alike hear Havoc's complaints long before they actually see the stealthy Seeker. Convinced that everyone is out to cheat him or otherwise inconvenience him, Havoc will complain even when the Intruders pull off a daring raid, saying that he didn't get the chance to wreck enough Autobots, but a look from Dragonfly is usually enough to silence him. And when he shuts up, Havoc is a near invisible assailant as he has been designed to have a very low radar signature, enabling him to sweep into Autobot territory undetected.

Abilities: Havoc is the fastest of the Intruders, able to travel at Mach 3.8 in jet mode. He is armed with the Intruders' distinctive multi-barreled rocket launchers as well as radar-guided missiles. His body structure and plate coating was designed to have a very low radar signature, even becoming untracable if he flies at a low enough altitude.

Weaknesses: Aside from being the least armored Intruder, Havoc often blows his cover because of his incessant whining.


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Name: Psyclash
Allegiance: Decepticon
Function: Interrogation
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (dull nose) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Confession; it's not just for the guilty anymore!"


Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 2
Firepower: 6
Accuracy: 6
Melee: 3
Tech Skill: 7
Charisma: 5
Rank: 6


Appearance: Psyclash has the same structure that the conehead Seekers (Dirge, Ramjet, Thrust) have, only his head is somewhat more dull and his face is covered by a faceplate. Main colors are black, with grey and white on his body and wing edges.

Profile: Psyclash takes perverse pleasure in doing his job. Will gleefully grill prisoners for days on end, pausing only occasionally to laugh maniacally or take cheap punches at those under the light. Cultivates an air of fear and unpredictability, is especially interested in complicated torture devices. By the time he is through, most captives will have told Psyclash everything he wanted to know and more; humans are especially susceptible to his methods.

Abilities: In jet mode, Psyclash can reach the speed of Mach 3.5. He is armed with standard Seeker lasers. His greatest weapon, however, is his resourcefulness in twisting the last bit of information out of friend or foe, by verbal or physical means if necessary.

Weaknesses: Psyclash is brave and invincible when facing a restrained foe, but like most of his ilk, he is the first to run and cower on the battlefield.


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Name: Riptide
Allegiance: Decepticon
Function: Aquatic Warfare
Alt. mode: (Cybertron) Amphibious Tetra jet/ (Earth) Amphibious jet
Weapons: Standard Seeker lasers, magnetic mines
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Water, water everywhere - and not a drop to drink."


Strength: 7
Intelligence: 5
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 5
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: 6


Appearance: Riptide has heavier build than the average seeker. He is a conehead with a single visor and his main colors are black and turquoise-green. There are two large intake valves on his wings.

Profile: Cruel and twisted, Riptide enjoys carrying out the nastiest and most malevolent orders of his superiors. One of his more dubious duties is to bring human prisoners down into the depths of the ocean in order to extract information - "truth or bust" as he gleefully calls it. More than one person has met a messy end in this manner.

Abilities: Riptide is capable of oporating both in air and in water, being more maneuverable in the latter. In airspace, he can reach the top speed of Mach 3.5. He is armed with the standard Seeker laser blasters, and also, he can release hundreds of tiny magnetic mines that float up to the water's surface and drift along harmlessly until a ship passes by. One of these mines is not considered a threat, however, if several impact on the same target, they can cause a great amount of damage. Fully watertight compartments allow Riptide for operations at extremely low sea levels.

Weaknesses: Riptide is skilled in sneak attacks and approaching from behind, in an open fight, however, he prefers to stay out of the line of fire or flee, should the enemy attack with an overwhelming force.


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Name: Snowcap
Allegiance: Decepticon
Function: Low-temperature warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (delta wing) F-15 Eagle
Weapons: Dual freon blasters
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Your cold day in hell has arrived."


Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 6
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 6


Appearance: Snowcap is a well built Seeker, with white and grey as main colors and some very pale dark blue on his lower arms.

Profile: Specially outfitted for operations in sub-zero temperatures, Snowcap takes pride in functioning efficiently in situations where most Decepticons would shut down from the cold. He carries out orders with the grim expression of a well-trained soldier. His performance in arctic conditions make him indispensable to the Decepticon's specialized plans. When not on assignment, Snowcap is often asked to supervise Tremor's unstable personality.

Abilities: Snowcap carries dual freon blasters that can instantly freeze most mechanical systems. His armor is a high grade titanium alloy; electronics and computer systems are triple-insulated. These features make him an incredibly expensive warrior to maintain, but he is worth his weight in energon. Can reach the top speed of Mach 3.5 in jet mode.

Weaknesses: The features that make him so effective for his primary function limit Snowcap's abilities in even marginally warm climates.


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Name: Solarstrike
Allegiance: Decepticon
Function: Counter Intelligence
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "You can discover what your enemy fears the most by observing what he does to frighten you."


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 3
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 6


Appearance: Solarstrike has a lighter structure than the average Seeker, his main color is yellow with only his upper legs colored white.

Profile: If his fellow Decepticons could describe Solarstrike in one word, it would be "creepy". Constantly experimenting with new ways to frighten the Transformer psyche; often winds up terrifying himself into shutdown in the process. His work is seen as invaluable to his superiors, who consider Solarstrike's ever deteriorating mental state a small price to pay for the booby traps and relatively inexpensive psychological defenses he is able o conjure up.

Abilities: In jet mode, Solarstrike's speed is Mach 3.5, and he is armed with dual Seeker lasers. His ability to find ways to frighten his enemies - even his own teammates - in virtually any situation has more than once gotten him and his team out of a close call by diverting and confusing the enemy.

Weaknesses: Solarstrike is not especially reliable in battle due to his numerous self-induced anxieties and phobias.


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Name: Stormchill
Allegiance: Decepticon
Function: Foul Weather Warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Twin ionic displacers
Special Abilities: Flight ability in robot mode, energy absorptive hull (-6 pts)
Height: 31 ft (9.449 meters)
Quote: "He who angers you, conquers you."


Strength: 7
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 5
Melee: 5
Tech Skill: 4
Charisma: 5
Rank: 6


Appearance: Stormchill has a very well built frame, his main color being turquoise, with dark grey on his lower torso and legs.

Profile: Carries out his orders without any remorse or outward sign of emotion, making him one of the most unsettling Decepticons to deal with. While others let loose with war whoops, rallying cries, or even occasional maniacal laughter, Stormchill silently and grimly completes his mission. He preaches that there is no room for emotions in warfare, but is secretly disturbed by many of the tasks he performs in the name of the Decepticon empire.

Abilities: Stormchill operates at top efficiency in bad weather, can collect energy from high winds and lightning strikes and use it to power his systems for long stretches without refueling. His twin ionic displacers can also redirect this energy for offensive use, scrambling all electronic systems they manage to hit. In jet mode, Stormchill can accelerate to Mach 3.5.

Weaknesses: His own doubts in the Decepticon cause can frustrate him if he is to carry out an order he morally cannot agree with. If low on fuel, the collected energy is all used up by his internal systems in order to stay operational and virtually nothing is left for his weapons.


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Name: Tremor
Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Sonic pulse blasters
Special Abilities: Flight ability in robot mode, can create earthquakes (-8 pts)
Height: 31 ft (9.449 meters)
Quote: "It's time for a little shake, rattle 'n' roll!"


Strength: 7
Intelligence: 3
Dexterity: 6
Speed: 9
Endurance: 8
Courage: 9
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 2
Charisma: 4
Rank: 5


Appearance: Tremor has an average Seeker body frame. He is mostly red in color with dark grey on his lower arms and on his legs. He has a faceplate in front of his lower face segment, and a visor instead of two separate optic sensors.

Profile: If it were possible for a Transformer to wear a glittered jumpsuit and obscenely huge sideburns, Tremor would do it. Has been known to prowl around Las Vegas abducting Elvis impersonators demanding private performances. Tremor disrupts the activities of those around him by spontaneously breaking into song - and doing it very badly. It is usually Snowcap's job to make sure Tremor doesn't go wandering off trying to seduce a 1950s Earthern automobile.

Abilities: If it were not for his unique ability to create centralized earthquakes by releasing concentrated sonic waves, Megatron would have scrapped him long ago. Tremor can use that ability to good advantage, if he can concentrate on his objectives, that is. He can reach the top speed of Mach 2.3 in jet mode.

Weaknesses: If Tremor could use his abilities right, he would certainly be one of the most feared Decepticons. However, he is quite dumb, and cannot focus on one thing for long. His thoughts always wander off to the '50s, sometimes he even blows his cover with his singing. It's always Snowcap who pulls him out of hard situations.


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Name: Tsunami
Allegiance: Decepticon
Function: Aquatic Warfare
Alt. mode: (Cybertron) Amphibious Tetra jet/ (Earth) Amphibious jet
Weapons: Twin energon torpedo launchers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Just when you thought it was safe to go back into the water..."


Strength: 8
Intelligence: 6
Dexterity: 7
Speed: 9
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: 6


Appearance: Tsunami has a structure heavier than the average seeker. He is mainly colored white, with his lower arms and feet colored light blue and his intake valves on his wings orange.

Profile: Tsunami is more at home in the water than in the air. He feels that his Seeker mode is practically useless because of this. Modifications to his intake valves in vehicle form allow him to channel liquid instead of air. He believes that a jet operating underwater is more apt to illicit laughs than screams of terror causing Tsunami to constantly bother his superiors for an alternate mode refit. For fun, he enjoys sneaking up on seagoing vessels and shaking them violently or poking holes in their hulls.

Abilities: Tsunami can operate in wet conditions almost indefinitely without rusting or becoming waterlogged. He is equipped with twin energon torpedo launchers, that launch powerful, high explosive projectiles. In the air, he can reach a top speed of Mach 3.5. He is more maneuverable in the water and can descend to medium depths.

Weaknesses: Tsunami is not as maneuverable in the air as an average Seeker, thus making him a somewhat easier target. His torpedoes travel slower than the average projectiles, however, upon a direct hit, they deliver quite a punch.


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Name: Yellowjacket
Allegiance: Decepticon
Function: Gunner
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Dual photon blasters
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Screw you and everyone who looks like you!"


Strength: 7
Intelligence: 6
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 5
Firepower: 7
Accuracy: 7
Melee: 6
Tech Skill: 4
Charisma: 3
Rank: 6


Appearance: Yellowjacket has a stronger frame than the average seeker. His face is covered by a faceplate and he has a visor instead of separate optics. His main colors are yellow and dark grey, with long white stripes on his wings.

Profile: Yellowjacket is a nasty, mean-spirited customer who cheers himself up by insulting others. Often projects his own shortcomings onto his comrades, sometimes even getting into fights with them about it. Secretly loathes himself and the Decepticon cause, but is too afraid of his commanders to do anything about it.

Abilities: In jet mode, Yellowjacket is able to reach the speed of Mach 4.2, his special duraflex construction accommodates excessive G-forces for sub orbital flight. He is armed with dual photon blasters that he uses accurately to punch a lot of small holes into his enemies and damage their internal systems.

Weaknesses: Yellowjacket's big mouth and bad manners often get him into trouble. He sometimes losses control over his frustrations and freezes in panic.[/quote]
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Transformers Podcast: Twincast / Podcast #102 - Hidden Mickeys
Twincast / Podcast #102:
"Hidden Mickeys"
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Posted: Sunday, October 5th, 2014