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Renderform - IDW / Function X - Head Upgrades

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Renderform - IDW / Function X - Head Upgrades

Postby Genocide G2.0 » Tue Aug 05, 2014 2:17 pm

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Mockup CAD renders to be finalized .

Mockup by Jesslyn Belle showing off the IDW styled heads we are working on. These will be non-transforming heads, but comic accurate. Chromedome's head is based on the Shadowplay arc from MTMTE, where he has a similar body design.

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Re: Renderform - IDW / Function X - Head Upgrades

Postby craggy » Tue Aug 05, 2014 4:22 pm

I can wait on designs that fit better with the base robots.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Tsutsukakushi » Tue Aug 05, 2014 6:04 pm

Can the toys transform back and form with the renderform non-transforming heads attached?

While this is a great option for fans. Think renderform should have made these heads transform. Especially considering Renderform knows how to do 3rd party headmasters toys.

Having no headmasters also means the drivers seats are now empty. unless ofcause some buyers plan to fill the seats with the FP Headmasters nebulans,while the robots have that non-transforming head on the body.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby craggy » Tue Aug 05, 2014 6:17 pm

Tsutsukakushi wrote:Can the toys transform back and form with the renderform non-transforming heads attached?

While this is a great option for fans. Think renderform should have made these heads transform. Especially considering Renderform knows how to do 3rd party headmasters toys.

Having no headmasters also means the drivers seats are now empty. unless ofcause some buyers plan to fill the seats with the FP Headmasters nebulans,while the robots have that non-transforming head on the body.

most transformers don't have drivers in their alt modes already any way though.
assembling a Neo-G1/TF:TM cast. Please PM if you have (or know of) the following at a reasonable price: Classics or Henkei Astrotrain, Sunstreaker, Sideswipe, or 3rd Party iGear Ratchet and Ironhide.
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Rated X » Tue Aug 05, 2014 9:32 pm

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I would rather just have a faceplate for smart Robin.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Tsutsukakushi » Wed Aug 06, 2014 6:21 am

Don't have the toys. Still wondering if the toys can transform back and forth with the Renderform heads attached to the robot bodies or not.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Gauntlet101010 » Wed Aug 06, 2014 7:46 am

Tsutsukakushi wrote:Don't have the toys. Still wondering if the toys can transform back and forth with the Renderform heads attached to the robot bodies or not.

Not even a remote chance. You have to remove the heads to transform the bodies.

IMO, this is a misfire. The heads look very out of place. I don't usually say stuff like that because classics is already a huge mish mash, but the smooth heads on the angular, detailed bodies throws me off. I also don't like that they don't transform. I know Renderform doesn't do complicated add-ons and these would never fit inside the cockpits, but I still want that to happen.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby rpetras » Wed Aug 06, 2014 7:49 am

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Rated X wrote:I would rather just have a faceplate for smart Robin.



I quite agree.

Non-transforming headmaster heads make little sense to me.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Thadicon » Thu Aug 07, 2014 3:25 am

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rpetras wrote:
Rated X wrote:I would rather just have a faceplate for smart Robin.



I quite agree.

Non-transforming headmaster heads make little sense to me.


I'm with you guys on this. I think a gun for Quad U and the FP not Skullcruncher would be better as add ons.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Genocide G2.0 » Sun Sep 28, 2014 3:55 am

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Re: Renderform - IDW / Function X - Head Upgrades

Postby Genocide G2.0 » Sun Sep 28, 2014 3:58 am

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Genocide G2.0 » Sun Sep 28, 2014 4:10 am

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Virus Editions


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All can be found here http://www.renderform.com/products-page ... -x-series/
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Midnight_Fox » Sun Sep 28, 2014 7:22 am

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I like the idea, but Chromedome ends up looking pinheaded with it.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Mkall » Sun Sep 28, 2014 10:09 am

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Normally I'm all for Renderform stuff, but not in this case. Putting IDW heads on G1 bodies just isn't form me.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby shajaki » Sun Sep 28, 2014 10:19 am

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Gauntlet101010 wrote:IMO, this is a misfire. The heads look very out of place. I don't usually say stuff like that because classics is already a huge mish mash, but the smooth heads on the angular, detailed bodies throws me off. I also don't like that they don't transform. I know Renderform doesn't do complicated add-ons and these would never fit inside the cockpits, but I still want that to happen.
100% agree. if youre going to make a head replacement if a headmaster, itd better transform. and be aesthetically pleasing. and fit with the body. ugh... so much fail.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Midnight_Fox » Sun Sep 28, 2014 10:34 am

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Mkall wrote:Normally I'm all for Renderform stuff, but not in this case. Putting IDW heads on G1 bodies just isn't form me.


To be fair, Chromedome's body in the "Shadowplay" flashbacks is fairly reminiscent to Code's body style. It's not perfect, but you could argue it works.


Not for me, but for some, obviously.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Tsutsukakushi » Sun Sep 28, 2014 2:58 pm

Renderform started out making transforming headmasters heads years ago. Think creating non-Transforming headmasters heads is a big step backwards for them.

These new RF heads need to pop on and off during transformation. Then they need to be set aside as their is no place to store the heads in the alt modes.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Midnight_Fox » Sun Sep 28, 2014 3:56 pm

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Tsutsukakushi wrote:Renderform started out making transforming headmasters heads years ago.


You're thinking of Head Robots. Renderform has never done a transforming head.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Venksta » Sun Sep 28, 2014 5:23 pm

Tsutsukakushi wrote:Renderform started out making transforming headmasters heads years ago. Think creating non-Transforming headmasters heads is a big step backwards for them.

These new RF heads need to pop on and off during transformation. Then they need to be set aside as their is no place to store the heads in the alt modes.


I've never made transforming heads. And if you goto the main Renderform website, there are photos showing the heads fit in alt mode. Not sure why you would assume they didn't fit.

These heads are catered specifically towards a small crowd of MTMTE comic fans. Based on current preorders, sales are doing very well for that crowd.

As for transforming heads, there doesn't seem to be a market for them, thats big enough for a 3rd party to bother with. Since these Function X figures have been out for a while now, I'm sure someone would of announced a full transforming head by now.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Tsutsukakushi » Sun Sep 28, 2014 6:40 pm

Midnight_Fox wrote:
Tsutsukakushi wrote:Renderform started out making transforming headmasters heads years ago.


You're thinking of Head Robots. Renderform has never done a transforming head.


Sorry, must of got those companies confused.

Remember buying the, Head Robots Headmaster kit for Walmart Universe Hardhead.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Tsutsukakushi » Sun Sep 28, 2014 6:54 pm

Venksta wrote:
Tsutsukakushi wrote:Renderform started out making transforming headmasters heads years ago. Think creating non-Transforming headmasters heads is a big step backwards for them.

These new RF heads need to pop on and off during transformation. Then they need to be set aside as their is no place to store the heads in the alt modes.


I've never made transforming heads. And if you goto the main Renderform website, there are photos showing the heads fit in alt mode. Not sure why you would assume they didn't fit.

These heads are catered specifically towards a small crowd of MTMTE comic fans. Based on current preorders, sales are doing very well for that crowd.

As for transforming heads, there doesn't seem to be a market for them, thats big enough for a 3rd party to bother with. Since these Function X figures have been out for a while now, I'm sure someone would of announced a full transforming head by now.


Sorry for the mistake.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Genocide G2.0 » Mon Sep 29, 2014 11:45 am

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Re: Renderform - IDW / Function X - Head Upgrades

Postby Counterpunch » Mon Sep 29, 2014 12:44 pm

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Blegh. No thank you.
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Re: Renderform - IDW / Function X - Head Upgrades

Postby Evil Eye » Tue Oct 14, 2014 4:55 am

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I can see the appeal to some, but I don't think I'd get them if I had these figures. Their heads are fine as is.

What I'm waiting for is a Chromedome that actually has a dome on him that is chromed!
Ha ha Transformers go brrrrr
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Re: Renderform - IDW / Function X - Head Upgrades

Postby megatronus » Tue Oct 14, 2014 7:06 am

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I personally would have liked a more accurate G1 Chromedome head for Code.

We already have an IDW Chromedome from the TFCC, and since neither Code nor TFCC Chromedome are perfect, I would prefer to keep them separate; Code in the G1 camp, and and TFCC in the IDW camp.
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