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Seacons

Canon Decepticon character profiles are listed here.

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Snaptrap

Postby Smokescreen85 » Mon Nov 08, 2010 3:49 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Name: Snaptrap
Allegiance: Decepticon
Sub-group: Seacons
Function: Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."

Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07

Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.

Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.

Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Seacons

Postby Smokescreen85 » Sun Nov 21, 2010 1:41 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Nautilator

Allegiance: Decepticons
Function: Underwater Excavations
Alt. Mode: Amphibious Clawed Beast
Weapons: Triple crusher cannon
Height: 26 ft / 7.93 m
Quote: “Blame someone else before they blame you."

Strength: 7
Intelligence: 4
Dexterity: 3 in water, 5 as robot, 3 as a crab on land
Speed: 3
Endurance: 8
Courage: 6
Firepower: 7
Accuracy: 5
Melee: 6
Tech. Skill: 5
Charisma: 3
Rank: 5

Profile: Despite his fierce appearance and formidable weaponry, Nautilator is actually a stumbling, bumbling amphibious foul-up. Originally a land-based warrior, he underwent adaptive reconstructive surgery for oceanic combat on Cybertron without ever being tested to see if he had an aptitude for the undersea environment. Once he joined the Seacons, it became apparent to everyone that he liked that environment--he just wasn't very capable within it. His fellow Seacons have had to haul his chassis out of tidal undertows more times than they care to admit. Some of them secretly whisper, "Let him drown," whenever he calls them for help nowadays. They're also fed up with having to retrieve him--almost every time he goes on one of his underwater exploratory excavation missions, he usually gets lost. And to make relations with his comrades even worse, he's always-quick to blame them for his mistakes. But there are very good reasons why the Seacons usually come to Nautilator's aid, as Snaptrap explains, "if he didn't bring back an occasional lost bomb from the ocean bottom, we'd have left him down there to rust a long time ago."

Abilities: In creature mode, Nautilator uses chemical, thermal, electrical, magnetic, seismic and sonic sensors located in his legs and tail to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. His claws have an unbreakable grip and can pierce the thickest of ship hulls with minimal effort. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains. He can mount the cannon on his mouth, convert to weapons mode and use it in a stationary position, or use it on land in robot mode. In weapons mode, he can also convert it to a torpedo cannon.

Weaknesses: Nautilator suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily, and can stay underwater for no longer than 4 hours without suffering damage.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: Seacons

Postby Smokescreen85 » Sun Nov 21, 2010 1:43 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Overbite

Allegiance: Decepticons
Function: Undersea Terminator
Alt. Mode: Amphibious Shark Creature
Weapons: Freeze beam blaster.
Height: 26 ft / 7.93 m
Quote: “There are only two kinds of creatures, predator and prey."

Strength: 7
Intelligence: 7
Dexterity: 9 in water, 6 as robot, 2 in shark mode on land
Speed: 5
Endurance: 7
Courage: 7
Firepower: 6
Accuracy: 8
Melee: 8
Tech. Skill: 5
Charisma: 5
Rank: 6

Profile: A menacing, mechanical monster whose presence makes any body of water unsafe for swimming --or anything else-- Overbite is just about the most dangerous creature ever to prowl the ocean depths. And perhaps he's the most obsessed, as well, for he sees his life as an endless quest for prey. As soon as he finishes off one victim, he goes hunting for another. But as much as he enjoys his work, he looks to occasionally take time off to amuse himself. For fun he chomps holes into the sides of oil tankers and sinks cruise ships. As Overbite likes to point out, "The only thing better than swimming through an oil slick is swimming through an oil slick full of drowning fleshlings."

Abilities: In shark mode, Overbite is virtually unbeatable in underwater combat. His attack is unrelenting. His teeth and talons can tear through the hull of a battleship. His liquid cooled, turbo-powered 3,500 horsepower engine propels him through the water at up to 70 knots. He never needs to surface, except for regular maintenance checkups. He carries a freeze beam blaster that can trap any underwater prey in a block of ice. He can transform to an amphibious weapons-base mode, in which he can create tidal waves by wagging his tail at super speed. His front end converts to a jawbreaker cannon, which shoots powerful metal-eating, salt-based corrosives.

Weaknesses: Although virtually unbeatable underwater in shark mode, Overbite is quite literally like a fish out of water in robot mode on land. There he is slow, awkward and relatively weak. Needless to say, he prefers to remain swimming.
Last edited by Smokescreen85 on Sun Nov 21, 2010 1:52 pm, edited 1 time in total.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: Seacons

Postby Smokescreen85 » Sun Nov 21, 2010 1:46 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Seawing

Allegiance: Decepticons
Function: Undersea Reconnaissance
Alt. Mode: Amphibious Winged Beast
Weapons: 2 venom lasers.
Height: 26 ft / 7.93 m
Quote: “The darkest depths reveal the darkest secrets."

Strength: 7
Intelligence: 8
Dexterity: 8 in water, 6 as robot, 1 in manta mode on land
Speed: 6
Endurance: 4
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 7
Tech. Skill: 9
Charisma: 8
Rank: 6

Profile: Seawing is the eeriest, most ominous Seacon-and he knows it. He glides through the ocean depths like a sinister steel specter, spreading fear among all who see him. This pleases him greatly. "Who better to rule than he to whom all bow," he reasons immodestly. Some Decepticons speculate that Seawing's ambitions go beyond the Seacons and reach to Decepticon Command itself. Not denying this, Seawing does much more to achieve his goals than merely frighten some tin-scaled robo-fish. He is an expert at his job, and he enjoys every moment of it. Once he zeroes in on a target, he uses his wits to surprise and then his armaments to destroy. And underwater, nothing escapes his notice or his grasp.

Abilities: In creature mode, Seawing employs a battery of sensors --electrical, chemical, infrared-- and long-range sonar in his reconnaissance missions. His sensitivity is such that he can locate a screw head on the ocean bottom up to 20,000 feet below him. He can detect and home in on anything living or moving in the water within a 20-mile radius. His maximum speed is 110 mph. In beast and robot modes, he is equipped with two venom lasers which shoot beams that paralyze on contact. In weapons station mode, he combines with the lasers to become a powerful dual proton blaster.

Weaknesses: In creature mode, Seawing's optical modules are adjusted to pick up the very dim light that reaches the ocean depths. As a result, he is very sensitive to bright light, and is easily blinded by sudden flashes underwater.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: Seacons

Postby Smokescreen85 » Sun Nov 21, 2010 1:48 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Skalor

Allegiance: Decepticons
Function: Amphibious Assault
Alt. Mode: Amphibious Razor-Toothed Beast
Weapons: 2 crustacean rifles
Height: 26 ft / 7.93 m
Quote: “I stink, therefore I am!"

Strength: 7
Intelligence: 5
Dexterity: 8 in water, 6 as robot, 2 in fish mode on land
Speed: 3
Endurance: 8
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 2
Rank: 4

Profile: This merciless, polluting parasite is so foul that even his fellow Seacons do their best to avoid him. A peculiarity of his circulatory system permits small amounts of lubricant and other chemicals to bubble to his surface through joints and welds, making Skalor the malodorous menace that he is. As a result, he leaves a disgusting trail of grease and toxic chemicals wherever he goes. Although often advised that this condition can be easily corrected with a few minor adjustments, (particularly by those who have to work with him), Skalor chooses to continue just the way he is. The smell doesn't bother him. He feels that if the smell bothers others, that's their problem, not his. But this argument obscures the real reason for Skalor's foul scent: He just doesn't care about personal hygiene. And the fact that his odor occasionally keeps his enemies at bay is a bonus that he uses to defend his slovenly lifestyle.

Abilities: In creature mode, Skalor operates equally well on land or at sea. He can clamp his vacuum-suction mouth onto most ships and, by piercing their hulls with his diamond-tipped teeth, suck the fuel from them. A snap of his turbo-powered jaws can cut through any substance. His maximum swimming speed is 35 knots. His underwater range is 4,000 miles. His heavy armor allows him to function at any depth. In creature and robot modes he wields two crustacean rifles, which encase and immobilize anything they hit with a stream of hard, sticky scales. One rifle shoots the scales, the other shoots a viscous adhesive that glues the scales to their target. In weapons mode, Skalor transforms into a twin-barreled corrosive slime-shooter.

Weaknesses: As a result of his leakage problems and generally poor self-maintenance, Skalor is prone to minor but frequent breakdowns. All are the result of low internal fluid levels. He sometimes overheats, suffers from locked joints and strips his own gears, for example. Occasionally he becomes immobilized at the bottom of a deep ocean and must be fished out by his fellow Seacons.
Last edited by Smokescreen85 on Sun Nov 21, 2010 1:55 pm, edited 1 time in total.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: Seacons

Postby Smokescreen85 » Sun Nov 21, 2010 1:50 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Tentakil

Allegiance: Decepticons
Function: Underwater Demolitions
Alt. Mode: Amphibious Cyber-Squid
Weapons: Dual laser-guided slime blasters
Height: 26 ft / 7.93 m
Quote: “Embrace your enemies…until they’re terminated!"

Strength: 8
Intelligence: 6
Dexterity: 8 in water, 6 as robot, 1 in squid mode on land
Speed: 6
Endurance: 6
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 8
Tech. Skill: 4
Charisma: 8
Rank: 6

Profile: Don't be deceived by Tentakil's gentle touch and soothing words- he is undeniably the cruelest, deadliest Seacon. His style is as distinctive as it is lethal: he showers a potential victim with kindness, offering him help, even complimenting his appearance. And then, once he has gained the confidence of his victim, Tentakil moves in for the kill. In a flash, kindness turns to cruelty. The soft caress of his limbs turns into a deadly, unyielding stranglehold. He seems to take a perverse pleasure in these amiable charades, enjoying them even more than their inevitable, lethal conclusions. As his fellow Seacon, Nautilator, likes to say about him, "Tentakil can charm the fuel right out of your chassis." And given half a chance, he will.

Abilities: In cyber-squid mode, Tentakil can crush a submarine as if it were a soda can. Powerful electromagnets embedded within his tentacles enhance his strength to awesome proportions, giving Tentakil the vise-like grip that he is infamous for. Electrically charged feelers on his tentacles' surfaces can short-circuit and stun anything of an electrical nature on contact. While retreating, he can discharge a cloud of viscous black grease to hinder any pursuers. In weapons mode, he turns into twin 50,000 volt lightning rifles, which can operate on land and sea. He is insulated from any electrical attacks himself, so the rifles can't electrocute him underwater. In robot and cyber-squid modes, he wields dual laser-guided slime blasters, which shoot globs of highly adhesive gelatinous goo.

Weaknesses: A mysterious short circuit in his wiring often inhibits Tentakil's ability to transform from one mode to another. This causes him severe problems when he's stuck in robot mode underwater, or octopus mode on land. In these situations, the modes are poorly suited for the environments. In fact, on land, his octopus mode is more likely to keel over than take a step.
User avatar
Smokescreen85
Godmaster
Posts: 1573
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9


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